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Chapter III: Part 3

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In Bridge the term short suit implies a singleton or a two-card suit, although, strictly speaking, any suit of fewer than four cards is short. With a very weak hand (no high cards in any suit) it is evident that the only possible way of making tricks is by a short lead, which may enable you to ruff the suit on the second or third round. With a hand that contains tenace suits or suits with a single honour, it is often advisable to lead short; this opening gives you a double advantage; you may have an opportunity to ruff, and you throw the lead with the purpose of having your honour suits led up to.

With most players the desire to make a small trump is very strong, and often leads to thoroughly unsound openings. It is always wrong to open a short suit when you hold an ace king suit. Why play in the dark, when by leading the king of your ace king suit, you are in a position to hold the lead until you have seen dummy and can judge as to the advisability of the weak lead? A suit headed by king queen is also a safer opening than a short lead, which may establish the suit for the dealer; although, if you hold an honour that will stop the adversaries’ trump lead, say an ace or a guarded king, you are almost certain to be in the lead before the dealer has an opportunity to discard worthless cards on his established suit. Any short lead may establish a suit for the dealer or dummy; in fact, the chances are that it will. If you are weak in trumps and have little or no strength in the side suits, you have not much to lose by the short lead. The dealer will establish and make his suit with or without help. On the other hand, if you are strong in trumps, you may be able to make it most difficult for the dealer to exhaust the trumps and make a suit unless, by your weak lead, you establish it for him.

With strength in trumps the short opening is unsound, particularly with four trumps is it apt to ruin your hand. One force given your hand makes it easy for the dealer to exhaust your trumps and to make the suit that you, by your short lead, have established.

With four trumps open your long suit. The maker probably holds five trumps, and when one force is given to his hand, you have an equal number. Even though your trumps are small the dealer must exhaust his own to draw them, and a card of re-entry in your hand or that of your partner will probably enable you to make your suit. At any rate, you have made it difficult for the dealer to establish his suit, or retrieve any subsequent error in his play.

With five trumps and any good suit the latter should be opened. When the make has been passed, should you hold no long suit, choose preferably a short red suit. In other words lead up to the dealer’s supposed weakness.

With six trumps little or no objection can be raised to the short lead. When the trump situation is known you may be forced to lead them to the maker, so that you should early in the hand try to take as many trump tricks as possible.

At all times select the highest card of a short suit for the lead. This is done to give requisite information to your partner. Unless he can see, in his hand or dummy, great strength in the suit, the lead of a very low card is most difficult to read as short.

The following are given as examples of hands from which a short suit may be led. The trump (hearts) declared by the dealer. The card underlined indicates the lead.

+---------------------------------------------------------+
| Transcriber's Note: |
| The underlines have been replaced with square brackets. |
| For example [K]. |
+---------------------------------------------------------+

+-------------+-------------+-------------+-------------+
| ♥ | ♣ | ♦ | ♠ |
+-------------+-------------+-------------+-------------+
| K 5 2 | A J 6 4 |[10] 9 | A Q 5 3 |
| A 9 3 |[8] 6 | 9 7 4 2 | Q 8 6 4 |
| A Q 8 | K J 6 3 |[J] 10 | K 8 4 2 |
| A 9 3 |[Q] | K 8 6 4 2 | J 8 5 3 |
| Q 5 2 |[J] 10 4 | K 8 4 | K 5 4 2 |
| J 7 3 | A Q 9 6 |[K] Q | K J 4 2 |
| 8 6 2 |[9] | J 8 6 4 2 | 10 8 4 |
| 7 5 | Q 6 4 3 |[9] 8 | 10 6 5 3 2 |
+-------------+-------------+-------------+-------------+

LEADING THROUGH STRENGTH

The fundamental idea of leading through strength is to help your partner to make his high cards by allowing him to play after the exposed hand. “Leading through” means to make a person play second hand to the trick. You always lead through your left hand adversary.

Should your partner hold K J x with A Q x in dummy, it is obvious that if you lead through the suit, your partner may win two tricks, whereas if he is forced to lead up to the strength, one trick at least would be lost. Players will often say, “How can I know that my partner has any high cards in that suit?” Perhaps you cannot be certain of the distribution of the high cards; in leading through strength you hope that your partner holds the missing honours, realising that if all the strength is with the dealer, nothing is lost. “Leading through strength” is simply looking ahead and foreseeing what may happen. In other words, not placing your partner in a position whereby he may be forced to lead up to the strength in dummy.

WHEN TO LEAD THROUGH STRENGTH

After taking the first trick, study the dummy carefully in order to see which suit may be led through advantageously. If there are two suits to choose from, select the suit in which you are short, hoping it may afford you an opportunity to make a small trump.

The fall of the cards will often indicate that your partner can trump the second or third round of the suit you are leading. Before giving him the ruff, consider that he will be compelled to lead, and if there is no suit in dummy that he can lead to advantageously, it is better for you to lead through the strength on the table than to force your partner to lead up to the strong hand. Of course, if it is necessary to save the game by all means give your partner the ruff, but if, on the other hand, you hold the ace or guarded king of trumps, _i.e._ a high card that will stop the adversary’s trump lead, it is preferable to lead through dummy’s strength. Later you can stop the trump lead and give your partner the ruff.

CHOICE OF SUITS TO LEAD THROUGH

In leading through strength, certain suits are preferable to others. A guarded king in the dummy is an ideal suit to lead through when you hold the queen, jack, ten of the same suit. By leading the queen, if your partner holds the ace, you can prevent dummy’s king from making.

In leading through strength, avoid a suit in which you yourself hold a protected honour. For instance, holding king, jack, small, it would be bad play to lead through ace, queen, ten, as this would give the dummy an opportunity to make three tricks in the suit.

The following may be classed as good combinations from which to lead through strength in dummy:

=Holding= =Lead through=

J 10 9 }
10 9 x } A Q x in Dummy
x x x }

x x x A J x or A x x in Dummy

10 9 x } K J x in Dummy
x x x }

Q J 10 }
Q J x }
Q x } K x x in Dummy
J 10 x }
10 9 x }
x x x }

J 10 9 }
J 10 x } Q x x in Dummy
x x x }

In leading through any of these combinations, the top card of a sequence should be led. In fact, with three cards or fewer in a suit, it is almost an invariable rule to lead the highest card.

The following are combinations which should be led through only as a last resort:

=Holding= =Avoid leading through=

{ A J x
Q x x { A 10 x in Dummy
{ K J x
{ K 10 x

{ A Q x
{ A J x
K x x { A x x in Dummy
{ Q J x
{ Q x x
{ Q x

J x x x { A 10 x
{ K 10 x in Dummy

SUGGESTIONS FOR THIRD HAND PLAY

When you are trying to win the trick, play high third in hand; but if your cards, or your cards combined with those in the dummy are in sequence, play the lowest card of the sequence.

Do not finesse against your partner; help his hand at the sacrifice of your high card. If, however, you hold ace, jack, small,--with king or queen in dummy,--the play of the jack is permissible; your partner’s lead practically shows one of these honours.

When you hold the ace and your partner leads a jack through a guarded king or queen in dummy, it is often good play to pass the first trick. By playing the ace you will probably establish two high cards for the dealer.

If your partner’s lead clearly indicates a short suit, with the ace marked in the dealer’s hand, do not sacrifice a king. Allow the dealer to win the trick cheaply, if necessary, but keep your king guarded. By playing a low card you may deceive an unwary dealer, and at any rate you will put the dealer to some trouble to catch your king.

At “no-trump,” provided the dummy holds an honour, you should finesse deeply in your partner’s suit. The application of the Eleven Rule will materially help you in finessing. When there is a guarded queen in the dummy and you hold the king, ten, small, or ace, ten, small, to finesse is sound play. If dummy holds a twice guarded king and you hold the ace, jack, small, it often pays not to take the finesse, for should you abandon the suit to wait until your partner can again lead through the king, you may take out the only re-entry card in his hand.

Unless your partner holds two re-entries, you gain nothing by the finesse.

INFERENCES FROM THIRD-HAND PLAY

It is very important for the leader, especially in a “no-trump” hand, to be in a position to determine whether his suit should be continued or abandoned. Careful notice of the card your partner plays to the first trick will often enable you to place the high cards in that suit, and in this way suggest your subsequent play.

The following are given as illustrations of inferences to be drawn by the leader from third-hand play:

A and B are partners, and the underlined card in each example indicates A’s lead; Y’s cards are exposed.

+---------------------------------------------------------+
| Transcriber's Note: |
| The underlines have been replaced with square brackets. |
| For example [K]. |
+---------------------------------------------------------+
8♠ 7♠
x-------x
| Y |
K♠ 10♠ 6♠ [5♠] | A B | Q♠
| Z |
x-------x
A♠

B’s play of queen denies the jack, which should therefore be marked in the dealer’s hand. The small cards cannot be placed.

6♠ 3♠
x-------x
| Y |
A♠ J♠ 7♠ [5♠] | A B | 9♠
| Z |
x-------x
K♠

B’s play of the nine denies the eight and the queen. Both of these cards must be in the dealer’s hand. The ten should be placed with B. The leader, in order to catch the dealer’s queen, must await a return of the suit.

7♠ 3♠
x-------x
| Y |
Q♠ 9♠ 6♠ [5♠] | A B | J♠
| Z |
x-------x
A♠

The play of the jack denies the ten and the king; both of these cards are marked in the dealer’s hand. Should A continue this suit, it would allow the dealer to make tricks with both ten and king. The suit must be abandoned until the lead can come from B’s hand.

J♠ 8♠
x-------x
| Y |
K♠ 9♠ 7♠ [6♠] | A B | Q♠
| Z |
x-------x
A♠

B’s play of the queen with the jack exposed on the table denies the ten, which must be in the dealer’s hand.

10♠ 7♠ 5♠
x-------x
| Y |
J♠ 9♠ 8♠ [6♠] | A B | K♠
| Z |
x-------x
A♠

B’s play of the king denies the queen. To continue the suit might allow the dealer to make two tricks. A should abandon the suit until B can return it through the dealer’s hand.

J♠ 7♠ 2♠
x-------x
| Y |
10♠ 9♠ 6♠ [4♠] | A B | Q♠
| Z |
x-------x
A♠

It is impossible to tell whether the king is held by the dealer or by B. The suit, however, may be continued with the ten. If B holds the king this may shut out the jack. If the dealer holds the king probably nothing will be lost.

8♠ 7♠ 5♠
x-------x
| Y |
[Q♠] J♠ 10♠ 9♠ | A B | A♠
| Z |
x-------x

B’s play of the ace denies the king, which should be placed with the dealer.

K♠ 6♠ 5♠
x-------x
| Y |
Q♠ 8♠ 7♠ [2♠] | A B | A♠
| Z |
x-------x

It is customary holding the ace and jack with the king or queen in dummy to finesse the jack third in hand. B’s play of ace would, therefore, deny the jack, which is marked with the dealer. Avoid continuing the suit.

K♠ 6♠ 4♠
x-------x
| Y |
Q♠ 7♠ 5♠ [3♠] | A B | 10♠
| Z |
x-------x
8♠

As the dealer does not take the ten, the ace and jack are presumably in B’s hand. B’s play of ten denies the nine, which should be placed with the dealer.

6♠ 4♠ 2♠
x-------x
| Y |
J♠ 8♠ 7♠ [5♠] | A B | A♠ K♠
| Z |
x-------x

B plays ace to the first trick, and returns the king; this indicates no more cards in the suit, and marks the queen in the dealer’s hand.

LEADING UP TO DUMMY

With dummy on your right, you should invariably lead up to the weak suit. This is especially important when you hold no high cards in the suit, for in this case the strength lies between your partner and the dealer. By leading through the dealer’s hand you give your partner the advantage of position; otherwise he may be forced to lead up to the dealer’s strength.

In leading up to weakness, the general rule of leading the highest card of a sequence should be followed. It is often good play, when dummy holds no honour in the suit, to lead a card higher than dummy’s best. This permits your partner, if the lead is not covered, to pass the trick.

If dummy’s weakness is in the trump suit, your best play will often be to lead trumps through the dealer’s strong hand, rather than to lead up to the high cards in dummy. If you hold a guarded king and dummy a guarded queen, do not be tempted to lead up to this honour.

It would be obviously wrong to lead up to a king if you hold the ace. You must wait until this suit is led by the adversary or your partner. Do not lead up to an ace in dummy if you hold the king. You are reasonably sure to make a trick with this card if you wait until the suit is led by the dealer or your partner. If you hold a sequence headed by the queen or jack, little or no objection can be raised to your leading up to an ace or king, and on each occasion the highest card of the sequence should be led.

Should you lead a low card up to dummy’s strong suit, your lead would indicate a singleton and a desire to “ruff.”

THE ECHO

In Whist the play to a lead of a high and then a lower card is a signal for a lead of trumps, and is necessarily an indication of strength in trumps.

In Bridge this convention is used to show control of the third round of the suit led. Some players use this echo or signal to show that they can trump the third round of the suit, while with others it implies control of the third round either with the high card or by a “ruff.”

This signal should not be used except on your partner’s lead of king, as otherwise it would give information to the dealer. To use it on the adversary’s lead would help the dealer to make successful finesses, and to mark the distribution of the suits. Be careful when you use this signal not to echo with an honour. If you hold Q x, J x, 10 x, do not play the honour to the first trick; not only is your partner apt to think you have no more of the suit, but these honours are too valuable to throw away.

FORCING

To force is to make a player trump. This will, of course, reduce his trump strength and weaken his hand. It is as a rule good play to force the adversary’s strong trump hand. It will often prevent his exhausting the trumps, and hinder his bringing in an established suit.

The beginner hesitates to force the strong trump hand. He feels that he is wasting a high card and allowing the adversary to make a small trump, not realising that no card of this suit can make, unless the trumps are exhausted.

If no force be given to the strong hand, it is, ordinarily, an easy matter for the dealer to exhaust trumps and make a suit; unless there is unusual length in trumps, judicious forcing will do more than anything else to break down a strong trump hand.

Do not lead a suit with the intention of forcing the strong hand unless you hold the commanding card or can mark this card with your partner; you may give the dealer an opportunity to win the trick and to discard a worthless card.

You should hesitate to force when by doing so you establish the remaining cards of the suit for your opponent.

You should not attempt to force the strong hand when there is an established suit against you, particularly when it can be inferred that the dealer has all the high cards in the trump suit. At this time, make what you can in the remaining suit before you give up the lead.

It is wrong to force the weak hand. You lose one of your high cards, and the maker’s trumps are still intact. Do not continue a suit when it is shown that the weak hand can “ruff.”

In playing against the make, if you infer that your partner is weak in trumps and also short in a side suit, it is usually advisable to allow him to make small trumps by forcing him. This should always be done when a short suit has been led by your partner. His lead practically asks for the “ruff.”

If, however, your partner has doubled, be more careful about forcing him. By reducing his trump strength you may severely injure his hand.

It is bad play to lead a suit that both the dealer and the dummy can trump. It allows the dealer to trump in one hand and to discard a worthless card in the other.

RETURNING PARTNER’S LEAD

Ordinarily it is not possible to establish a suit against the dealer’s strong trump hand, and this does away with the usual argument in favour of returning your partner’s original lead. On the contrary, it is probably the last thing that should be done. Your play is to make any high cards you may hold, and then to search for a weak suit in the dummy hand. If you lead up to this weakness, the dealer cannot place the strength in the suit, and your partner is in a very good position to win a trick cheaply.

After making your high cards, should there be no weak suit in dummy to lead up to, return your partner’s lead.

SECOND-HAND PLAY

When opposed to the dealer the question of correct second-hand play is relative to your position at the table. That is whether you play before the dummy or before the dealer. In other words, whether the dummy is at your left or whether the dealer is at your left.

If you will try to infer why the dealer is leading that suit, it will assist you to decide on the correct second-hand play. It is, of course, reasonable to suppose that he has some strength in the suit. What this strength may be you must judge from the cards that you hold and those that you see on the table.

WHEN YOU PLAY BEFORE THE DUMMY

It is evident that when dummy is weak the second-hand play is greatly simplified. You either play higher than dummy’s best, or pass the trick to your partner. Should dummy hold strength or a high card in the suit, it is usually better to play higher than any card dummy holds. For instance, if you hold K x x, with the queen and others on the table, your second-hand play would be the king; otherwise the queen in dummy may win the trick. In this position, however, there are times when a low card should be played. For instance, dummy holds K with others, and you hold A J x; the second-hand play is low; for should the adversary take the trick with the king and return the same suit you win two tricks instead of one. If you hold ace and one or two small cards with king and jack in dummy, the second-hand play should be a low card. Should the dealer finesse the jack, your partner may win the trick.

Should dummy hold over you in a position to overtake any card you may play, unless you hold two honours in sequence, always play your lowest card. For instance, when you hold K J x, and dummy holds A Q x, it is useless to play any card but the lowest. Dummy is sure to win two tricks in the suit.

If you hold K Q x with A J x in dummy, your two honours are in sequence and the lower honour should be played.

Should you hold A Q x with K J x in dummy, the ace is the best second-hand play. If a low card be played, the dealer, by finessing the jack, can place the ace and the queen in your hand, and of course he will not continue the suit; while if the ace is played, the queen, not being so clearly marked, may win the third round.

Usually cover an honour with an honour even though you know that your high card will be lost. Do so whenever you hold a fourchette; whenever you hold the ten of the same suit, which you may eventually make good; or whenever, by covering, you can reasonably hope to make a card good in partner’s hand. It is not, however, advisable to cover a queen led holding K x x x unless one of the small cards be a nine or better; the adversary will find it difficult to catch a king that is three times protected. On the other hand, a king that is once or even twice guarded can be easily captured, and for that reason, and with the object of promoting a card in your partner’s hand, it is usually good play to cover the lead of a jack or queen.

Do not give the dealer an indication of the cards that you hold by hesitating in your play. Decide on and play a card quickly. If there is a doubt as to your play, play your lowest, remembering that the dealer must guess the position of missing honours.

WHEN YOU PLAY BEFORE THE DEALER

When the dummy is weak and you play before the dealer, it is with the assurance that the missing strength in the suit is over you. This strength may be held by the dealer or by your partner. As he is leading the suit, the chances are that the balance of strength is with the dealer; therefore, unless you know that you can win the trick, do not play a high card.

With ace and others in a suit, if you do not play the ace second in hand, the dealer may win the trick and discard his worthless cards in that suit. The second-hand play of an ace is particularly necessary later in the hand, and when the trumps are against you.

When you play before the dealer follow the same general rules as to covering an honour, and as to playing the lower of two honours in sequence. If dummy holds an ace and others of a suit, and you hold K J x play the king second hand. With small cards of a suit in dummy and ace queen and others in your own hand, the ace should be played second in hand.

INFERENCES

There is no subject in Whist or Bridge so interesting as that of inferences. Each card that is played carries with it some information that will often render valuable aid to the play of the hand.

To be able to read the cards correctly, and to draw the proper inferences, requires not only experience, but a certain amount of inherent card genius. The beginner marvels at the amount of information obtained by the expert, wondering how it can possibly be secured. To the average person who sits down to watch a game of Bridge there is nothing more demoralising than to see how readily the good player finds out the location of most of the high cards, and, in many cases, even the distribution of the various suits.

Strange as it may seem, writers on Bridge and Whist have, as a rule, devoted little space to this almost inexhaustible subject. A good-sized book could be written entirely on inferences; and let no one be discouraged at his lack of skill in this direction, for, even among the good players, errors are very common. The best Bridge players, however, are undoubtedly those who can draw inferences quickly and correctly.

THE VALUE OF INFORMATION

When playing against the dealer, give your partner all possible information. Any deception or play of false cards, any irregular lead that is not conventional, will often react to the benefit of the dealer.

Information may be given by leading correctly, by taking a trick as cheaply as possible, by discarding properly, by correct second-hand play, and by returning or not returning your partner’s lead.

At times the information that you give your partner may benefit the dealer by enabling him to mark the distribution of a suit, but more often is it of greater value to your partner. The dealer knows from the start the exact cards that are held against him; while your partner needs all the information you can give to combine with you in defending the dealer’s attack.

There are players who claim that you should not lead the fourth best card against a trump declaration, asserting that the information it gives may benefit the dealer, and that, should a card lower than the one led be played, your partner may think it a short lead. These players make the distinction of leading their lowest card against a declared trump, and the fourth best only against a “no-trump” declaration. This may appeal to those who neither count cards nor apply the useful Eleven Rule, but it does not satisfy the clever player, who wishes to count his partner’s suit, and to determine the exact combination of cards it contains.

If you deprive your partner of the information to which he is entitled, you rob Bridge of much of its intellectual pleasure. How can he know when the weak hand can “ruff” your suit? How can he tell whether a lead will force the strong hand or give it a discard? How can he count your hand or the dealer’s? How can he make correct end plays without knowing the position of the cards?

Without this help to partnership play you are in no position to combat the dealer. It is not difficult to win tricks from adversaries who neither give, nor make use of information.

HOW TO DRAW INFERENCES

Bridge is in this respect a much easier game than Whist. In Bridge the declaration and the exposed dummy hand, both absent in Whist, lend enormous assistance in locating the cards.

The beginner invariably becomes interested in his own cards, or those of the dummy, and plays without paying any particular attention to the card that is led or to the one that wins the first trick; in other words he knows nothing about the location of the cards in that particular suit, and his disregard of the fall of the cards continues throughout the entire hand.

A notice which nothing escapes, the ability to count cards, and absolute confidence in your partner’s play, is the _sine qua non_ of correct inferences.

Notice particularly the card that your partner leads; if it be a high card, understand what it indicates; and, if it be a low card, ascertain whether it is led from a long or a short suit.

Watch the cards as they fall, the adversaries’ as well as your partner’s, with unceasing attention, and make a mental interpretation of each play, with due allowance for the dealer’s false cards.

Don’t jump at a conclusion which masses the remaining cards of a suit, but count each suit accurately, with a certainty of the particular cards that must be held by the dealer and your partner.

Much of the intellectual enjoyment of Bridge is derived from playing your hand in conjunction with your partner’s. Credit your partner with playing for the common interest of the hands and place absolute confidence in the information he gives you. A trust in your partner’s Bridge ability will overcome many an obstacle in the way of drawing inferences.

INFERENCES REGARDING THE MAKE

In many hands the declaration and the cards in dummy will show you the dealer’s probable strength; and will also suggest the number of trumps held by your partner.

For instance, should you hold three trumps with three in the dummy, you cannot expect your partner to hold more than two trumps, allowing for at least five in the dealer’s hand.

Should you hold four trumps, with three on the table, your partner cannot have more than one; he may have none.

Although at times you can place high cards in the trump suit, it is difficult to locate honours in a “no-trump” hand. However, keeping the general rules for the make in view, you can form some idea of the adversary’s strength.

When the dealer has passed the make you can often infer from his subsequent play the absence of certain cards. For instance, should the dealer, having passed the make, play two aces, he probably does not hold much strength in the other two suits.

GENERAL INFERENCES

When your partner makes what appears to be an unusual play, do not condemn it, but ask yourself why the play was made. For instance, Why does your partner not lead through the strength in dummy? It may be that he has an honour in that suit, and is waiting for the adversary to lead.

Why does your partner lead up to dummy’s strong suit, instead of to the weak one? He is probably leading a singleton, or he may be very long in that suit and hopes that you will trump.

Why does the dealer not lead trumps? He may be trying to establish a “ruff” in the weak hand; he may be trying to arrange the lead so that his trumps can be led advantageously from the weak hand; or it may be because the balance of trump strength is against him.

Why does your partner abandon his long suit against a “no-trump” make? It is because his card of re-entry has been taken out, because the suit is hopelessly against him, or because he is waiting for you to lead through the dealer’s hand.

Why does your partner refuse to return your lead in a “no-trump” hand? It is either because he has no more of your suit, or because he considers that his suit is stronger.

Why does your partner immediately return your lead against a declared trump, instead of showing his own suit, or leading up to dummy’s weakness? He is evidently anxious to trump the third round of your suit.

With a “no-trump” hand, why does the dealer part with the ace of his adversaries’ suit on the first round? It is because he has that suit protected, because he can see enough tricks to win the game, or because he is afraid that some other suit may be made against him.

After you have led up to the weak suit in dummy, and your partner has taken the trick cheaply, why is it that he does not return that suit? He is evidently waiting for you to lead through the dealer’s hand.

If, against a “no-trump” declaration, you are in doubt as to the location of the winning card in your own suit, notice the card that your partner plays in returning your lead, and remember that he will return his highest card. This will enable you to tell what higher cards are in dealer’s hand.

If you lead a high card, against a “no-trump” make, notice the card that your partner plays to the trick. If he has four or more of that suit, he will not play his lowest.

If the dealer takes out the commanding trump, he is either trying to make you lead up to high cards in his hand, or some long suit is established against you. If it is for the latter reason, be cautious about forcing him. Make what you can in the remaining suit. It may be dangerous to lose the lead.

If the dealer continues to lead trumps after the trumps in the other hands are exhausted, you should be careful not to give information that will be of use to the dealer in locating successful finesses.

THE NON-DEALER’S PLAY OF A “NO-TRUMP” HAND

Usually lead from your longest suit, against a “no-trump” declaration, trusting that it will prove to be the weak spot in the maker’s hand, or that you may be able to take out any high cards held against you and eventually establish the suit. To make an established suit, it may be necessary to have a card of re-entry. Therefore, be careful not to lead aces and kings in order to see dummy. These cards should be reserved as re-entry cards, and will no doubt be found most useful later in the hand.

As leader infer from the fall of the cards, relying on your partner’s correct third-hand play, the position of the remaining cards of your long suit. Correct inferences will assist you to decide whether to continue or to abandon the suit. If you find the cards so placed that an advantageous lead of the suit must come from your partner, plan carefully how best to put him in the lead.

If you know that the adversary has two high cards of your long suit, especially when your card of re-entry has been taken out, abandon your suit, and endeavour to help your partner by leading the suit which you infer must be his. This may be your only chance to save the game.

If the dummy has a long suit, and no card of re-entry, do not be in a hurry to part with the commanding card of that suit. Wait until the suit is exhausted in the dealer’s hand, so that he cannot lead it to dummy. If, however, dummy has a sure card of re-entry there is little reason for holding up your high card. It is better play to take the first trick and hope that your partner holds a card that will stop the suit.

When a high card of dummy’s long suit is marked in your partner’s hand, it is well to take out dummy’s re-entry card before the suit is established.

Notice carefully your partner’s discards in order to determine his strong suit, as well as to be able to infer what high cards he is endeavouring to protect. This will help you to discard correctly. Avoid playing a selfish game, and do not feel indignant if your partner, instead of returning your lead, attempts to play for his own suit. His hand may fully justify the change of lead. By changing the lead he shows not only a good suit, but also a card of re-entry.

THE ORIGINAL LEAD

The long suit is the best opening lead against a “no-trump” declaration. While the declaration is, in itself, an indication of general strength, in the majority of makes by the dealer one suit is left to the dummy to protect, and your long suit may be the weak spot in the dealer’s hand.

The leads against a “no-trump” declaration differ from those that are in use against a trump declaration, for the reason that high cards cannot be ruffed. With great length or considerable strength in your long suit a high card should be led, but unless you can reasonably expect to catch all of the remaining cards, your partner should be given an opportunity to win the first trick in the suit.

If you hold no card of re-entry, except perhaps a high card in your own long suit, you should be careful not to take out of your partner’s hand the only card that he may have to return your lead, for if you have no card of re-entry, and your partner has none of your suit to return, your suit, even though established, is useless.

As unblocking is a very important feature of the play against a “no-trump” declaration, it is necessary that you show your partner from what combination of cards you are leading. The failure to unblock is largely due to a lack of confidence in partner’s lead.

Those who are not familiar with the correct leads at “no-trump” would do well to remember that the lead of a high card indicates three honours or seven cards in the suit.

Frequently in opening a hand you will have two suits of equal length to choose from. It is then advisable to keep the suit headed by the higher card, for re-entry. For instance, holding two suits, one headed by an ace and the other by the jack or queen, open the weaker of the two, saving the ace as re-entry. This principle is sound; in practice it may sometimes be found that your partner is strong in the suit you do not open. Nevertheless, this lead from the weaker of two suits, if consistently followed, will gain in the long run. If you hold a red and a black suit, of equal length, especially if the “no-trump” declaration has been made by the dummy, give the preference to the red suit, inferring that the dealer is weak in red cards.

When you are opening from a long weak suit, and especially when you hold no re-entry card, endeavour to inform your partner that your long suit is weak. Don’t encourage your partner to return your lead unless there is a fair chance to establish and make your suit. From each of the following combinations it is best to lead the highest card:

10 9 7 6
9 8 6 4
8 7 5 3

When the top cards are not in sequence the lead of the highest may lose a trick, and it is, therefore, safer to lead the second best. As with

10 [8] 7 5 2
9 [7] 6 4 3
The underlined card should be led.

+--------------------------------------------------------+
| Transcriber's Note: |
| The underlines have been replaced with square brackets.|
| For example [K]. |
+--------------------------------------------------------+

If, however, you hold a long weak suit, and, say, two or more possible re-entry cards, do not hesitate to encourage a return of the lead by opening a low card.

THE ORIGINAL LEAD AT “NO-TRUMP”

+------------+---------------------------------------------------+
| LEAD | HOLDING |
+------------+---------------------------------------------------+
| | Ace, Queen, Jack, and others with a re-entry |
| | card. |
| =Ace= | Ace, with 7 or more others. |
| | Ace, Queen, with 5 others. |
| | Ace, Jack, with 5 others. |
+------------+---------------------------------------------------+
| | Ace, King, Queen and others. |
| | Ace, King, Jack and others. |
| | Ace, King, ten, and 3 others, with a re-entry |
| =King= | card. |
| | Ace, King and 5 or more others. |
| | King, Queen, Jack and others. |
| | King, Queen, ten and others. |
| | King, Queen and 5 others. |
+------------+---------------------------------------------------+
| | Queen, Jack, ten and others. |
| =Queen= | Queen, Jack, nine and others. |
| | Ace, Queen, Jack and others. No card of re-entry |
+------------+---------------------------------------------------+
| =Jack= | Jack, ten, nine and others. |
+------------+---------------------------------------------------+
| =Ten= | King, Jack, ten and others. |
+------------+---------------------------------------------------+
| =4th Best= | From other combinations. |
+------------+---------------------------------------------------+

OPENING A SHORT SUIT AGAINST A “NO-TRUMP” DECLARATION

If, as leader, your long suit is worthless, and your hand is generally weak, there is a chance that your short suit may prove to be your partner’s long one, and that the lead may help him to establish his suit. While the odds are two to one against the success of a short lead, in this case it may gain and certainly cannot lose much. If, however, you hold five or six cards in your suit, open it; there is always a chance that your partner may hold sufficient length in the same suit to help you establish and bring it in.

If your long suit contains but four cards headed by one honour, king, queen, or jack, with no other re-entry card in the hand, and you hold a good supporting short lead, like jack ten or nine (particularly if the make has been passed, and your short suit is a red one) the short opening admits of no criticism.

If you hold a three or four card suit headed by ace, king, and queen, no matter the length in other suits, the opening lead should be from the ace king queen combination. With three cards of re-entry you can certainly afford to lead one of them to determine whether conditions justify the long suit lead.

The dummy hand may discourage the lead of your long suit and make it advisable to try for your partner’s suit instead.

UNBLOCKING

To be able to use proper judgment in ridding yourself of cards that you fear may block your partner’s suit, you should thoroughly understand the leads, and above all things, you should have perfect confidence that your partner has made the correct one. Remember that a high card led against a “no-trump” declaration indicates great strength or great length, and that you can rarely lose more than one trick by throwing your own high card on the one led by your partner; whereas a failure to unblock will often occasion the loss of several cards in your partner’s hand. If you hold four cards in the suit that your partner leads (provided of course the lead is high) save the lowest card, playing the third best to the first trick, and then play up. With five cards, play the fourth best to your partner’s high card lead, and then play up or down as the situation demands.

With length in the suit that your partner leads, especially as an original opening, it is often advisable to indicate your strength by playing first a high and then a lower card. This echo or signal encourages your partner to continue the suit.

With three cards in your partner’s suit two of which are honours, the lower of the honours should be played to the first trick. By playing the lowest card of all you will invariably block the suit.

With three cards including but one honour, the middle card should be played to a high card lead, and the honour should be thrown or played to the second lead. Be careful to return the highest card of your partner’s suit, as this will minimise loss from blocking and allow your partner to continue the suit without interruption.

The following are given as examples of unblocking:

+-------------+----------------+----------+
| HOLDING | ON PARTNER’S | PLAY |
| | LEAD OF | |
+-------------+----------------+----------+
| J 9 8 7 2 | K | 7 |
| J 8 5 3 | K | 5 |
| K Q 7 | A | Q |
| Q J 8 | K | J |
| K Q 5 | J | Q |
| Q 8 3 | K and A | Q on A |
+-------------+----------------+----------+

RETURNING PARTNER’S LEAD

To return partner’s lead, or to play for your own long suit? At times you will find this a most difficult question to decide. It can be stated that ordinarily it is better play to return your partner’s original lead, for rarely are two suits made against a “no-trump” declaration. In fact, it is hard enough to bring in one suit.... It will assist you to settle this difficulty if you notice carefully the card led by your partner, and infer from it the length of his suit. You can often tell how many cards of that suit are in the dealer’s hand. If, for instance, your partner’s lead indicates four cards and there are three cards of that suit in dummy and two cards in your own hand, it is evident that the dealer must hold four, and the chances are, if the lead is returned, he will eventually be left with the master card. As it is, of course, your purpose to avoid making cards good for the adversary, should you hold a good suit under these circumstances and a sure re-entry card, abandon your partner’s lead by all means and play for your own hand.

When dummy holds four cards in your partner’s suit, hesitate to return the lead, if by so doing you may establish the suit for your opponent; but when dummy is weak in the suit, lead at the first opportunity, through the dealer’s hand. Sometimes, if your own long suit is headed by ace and king, it is well to lead the king before returning your partner’s lead. This should always be done if the queen is on the table, to make sure that your suit will eventually be led through dummy’s queen. If you hold ace queen or ace queen jack over the king in dummy, you would naturally prefer that your partner lead the suit; but with a hand containing a sure re-entry card in another suit, particularly when you hold the commanding card of the adversaries’ suit, do not wait for your partner to lead; establish the suit yourself. If, with no re-entry card, you intend playing for your own long suit, do not draw all the cards of your suit from your partner’s hand. If your partner has a card of your suit as well as a card of re-entry, your suit will make; otherwise it is useless.

With four cards or fewer of your partner’s suit, the highest card should always be returned. This is done in order that the suit may not be blocked, and also to show your partner what high cards are held by the dealer. When it is evident that you and your partner hold an entire suit with the same number of cards in each hand, it is well to arrange the lead on the last round of the suit according to whether you would prefer to lead up to weakness or to have your partner lead through dummy’s strength.

With five cards of your partner’s suit, especially if his lead indicates but four, it is very difficult to decide how the suit should be returned. If a low card is returned, it may lead your partner to believe that all the high cards are in the dealer’s hand, and induce him to discontinue the suit. On the other hand, the return of a high card may block the suit so that you will be left with a card which may never make. No rule can be given for this situation. It must be left to the judgment of the player.

HOLDING UP BY THE NON-DEALERS

Holding up is a strategy resorted to at “no-trump.” The idea is to retain a high card until one hand is exhausted and cannot lead the suit to the opposite hand. Holding up does not often gain when the hand with the long suit contains an entry card except at such times as the dealer does not or cannot overtake; usually it is better play to take the trick and trust that your partner can eventually stop the suit. Do not hold up a high card if you can block the suit later, or if there is a possibility that your partner holds an honour in the suit.

The following are examples of holding up:

(The underlined card indicates the lead.)

+--------------------------------------------------------+
| Transcriber's Note: |
| The underlines have been replaced with square brackets.|
| For example [K]. |
+--------------------------------------------------------+

K♠ J♠ 10♠ 9♠ 8♠ 7♠
+-------+
| Y |
| A B | A♠ 6♠ 5♠
| Z |
+-------+
[Q♠]

In this case, dummy holds no entry card. The ace should not be played by B until the dealer has no card of the suit.

A♠ J♠ 10♠ 9♠ 7♠ 5♠
+-------+
| Y |
4♠ | A B | K♠ 6♠ 3♠
| Z |
+-------+
[Q♠]

If dummy holds no entry card, B should not take the first trick.

[Q♠] J♠
x-------x
| Y |
| A B | A♠ 8♠ 5♠
| Z |
x-------x

B should pass both the queen and the knave. By passing the second trick, if the dealer fails to overtake, or if the dealer does not hold two re-entry cards, the suit cannot be made.

A♥
K♠ J♠ 9♠ 8♠ 7♠ 6♠
x-------x
| Y |
2♠ | A B | A♠ 5♠ 4♠
| Z |
x-------x
[Q♠]

Y has an entry card. B should refuse to win the trick, trusting that Z has no other card to lead.

A♠ 10♠ 7♠
x-------x
| Y |
K♠ 6♠ 3♠ | A B |
| Z |
x-------x
[Q♠]

A should refuse to cover the honour. If he waits until the third round, the suit is blocked. Z may have no re-entry card.

[Q♠] J♠
x-------x
| Y |
| A B | K♠ 6♠ 4♠
| Z |
x-------x

In this case, the honour should be covered. If Z holds the ace, the suit is blocked.

A♠ J♠ 8♠ 6♠ 4♠
x-------x
| Y |
Q♠ 5♠ | A B |
| Z |
x-------x
[10♠]

A should cover the ten led. It may establish the king and nine in B’s hands. If Y has no card of re-entry B can then hold up.

[K♠]
x-------x
| Y |
| A B | A♠ 7♠ 5♠
| Z |
x-------x

As Y has no other card to lead, B should refuse to part with the ace. Z cannot make the suit without two re-entry cards.

TAKING OUT RE-ENTRY CARDS

If you hold the commanding card of the adversary’s suit, endeavour to take out your opponent’s re-entry before the suit is cleared. It is equally important that you take out this re-entry card if you know that your partner has the command of the adversary’s suit. In extreme cases do not hesitate to sacrifice a king or queen in order to accomplish this purpose. When the dealer attempts to make a card of re-entry for an established suit, hold up a higher card in order to frustrate his scheme of play.

THE DISCARD

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Advanced Bridge; The Higher Principles of the Game Analysed and ExplainedChapter III: Part 3

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