Chapter I: Part 1
Experimental Glass Blowing
FOR BOYS
BY
CARLETON J. LYNDE, PH. D.
Professor of Physics
MacDonald College, Quebec Province, Canada
Prepared under the direction of
ALFRED C. GILBERT
YALE UNIVERSITY, 1909
EXPERIMENTAL GLASS BLOWING
Boys, glass tubes are made in the sizes shown in Fig. 2, and in larger sizes. You will use sizes 2, 4, and 6 in the following =experiments=.
Experiment 1. Fun bending glass.
FIG. 2
SIZES OF GLASS TUBING
]
Hold a piece of No. 2, with both hands, in the flame of the alcohol lamp, and turn it constantly (Fig. 3). Do you find that when the glass becomes nearly red hot, it becomes soft and bends easily?
FIG. 3
HEATING GLASS TO SOFTEN IT
]
Take the tube out of the flame, bend it into any shape you wish (Fig. 4), and allow it to cool. Do you find that the glass hardens when it cools and retains the bent shape?
Heat the tube near the first bend, turn it constantly, take it out of the flame, and make another bend.
Repeat this and make all kinds of fantastic shapes.
Place all hot glass on the cooling blocks, not on the table.
Glass is used in many, many ways by the human race; for example, to make bottles, tumblers, window glass, and so on, and all of these uses depend upon the facts which you have just illustrated, namely, that glass becomes soft when heated and hard when cooled again.
FIG. 4
BENDING GLASS
]
THE LAMP
The wick should be cut straight across and should project above the wick holder about ⅛ inch (Fig. 5), or a little more if you require more heat. Burn wood alcohol or grain alcohol, because they give flames without soot or smoke. Fill the lamp to within a ½ inch of the top only; it will burn one hour. The hottest part of the flame is not down close to the wick, as most beginners suppose, but up just beneath the tip.
FIG. 5
THE LAMP
]
Buy your alcohol at a drug store in quantities of one pint or more. When you are through experimenting for the day pour the alcohol from the lamp back into the pint bottle and cork the bottle tightly. Alcohol left in the lamp gradually evaporates and is lost.
Do not let the lamp stand with alcohol in it for any considerable time—overnight for example—because fuel alcohol contains water and when it evaporates from the wick, the alcohol evaporates first and leaves the water in the wick. Then when you try to light the wick again, you will find that you cannot do so, because, of course, water does not burn. If this happens to you, take the wick out, dry it, and start the lamp again.
FIG. 6
MAKING A SCRATCH
]
It is perfectly safe to use kerosene in the lamp, but it gives a very smoky flame which deposits soot on the glass and fills the air with soot particles. Your mother will object very strenuously to this because the soot particles settle and blacken everything. Burn alcohol only, at least in the house.
Experiment 2. To cut glass tubing.
FIG. 7
BREAKING THE TUBE
]
Cut off a six-inch length of No. 2 as follows: Lay the tube flat on the table, mark the six-inch length and draw the file across the tube at this point, pressing hard enough to make a good scratch (Fig. 6). Grasp the tube with both hands near the scratch, as in Fig. 7, pull apart and bend slightly. Do you find that the tube breaks across easily?
Repeat this with No. 4 and No. 6 tubes.
Experiment 3. To make the edges smooth.
FIG. 8
MAKING THE EDGES SMOOTH
]
Hold one end of the six-inch piece of No. 2 in the tip of the flame (Fig. 8), and turn constantly until it is just red hot. Take it out and let it cool on the blocks. Do you find that the edges are smooth?
Repeat with the other end.
Repeat with both ends of the six-inch piece of No. 4.
If thick glass is heated quickly it may crack, because the hot exterior expands more quickly than the cooler interior and produces internal strains.
FIG. 9
THE BLOWPIPE FLAME
]
The No. 6 tube is comparatively thick and should be heated =gradually= as follows: Hold the end in the flame for about 1 second, then withdraw it for about 1 second; hold it in the flame again for 1 second, and withdraw it for 1 second. Repeat this eight or ten times, then hold and turn it in the flame until red hot.
Smooth both ends of the No. 6 piece in this way.
Experiment 4. Practice with the blowpipe.
Hold the small end of the blowpipe just inside the flame at one edge, about ⅛ inch above the wick (Fig. 9), and blow air through the flame parallel to the top of the wick.
Keep your mouth closed on the blowpipe, =breathe through your nose=, and =practice keeping a steady stream of air going for a long time=. You will be able to do this with a little practice.
Do you observe that the blowpipe flame is pointed, also that it is made up of a pointed cone inside and a lighter-colored cone outside? The hottest part of the flame is inside the outer cone just beyond the point of the inner cone.
FIG. 10
CLOSING ONE END OF A TUBE
]
The blowpipe flame is hotter than the lamp flame because the heat of the burning alcohol is concentrated at one point by means of the air blast, and because the alcohol is more completely burned by the extra air.
Experiment 5. To close the end of a small tube.
Hold one end of a piece of No. 2 tube in the blowpipe flame (Fig. 10), turn it slowly, and heat until the end closes. Does it close nicely?
Close one end of a piece of No. 4 in the same way.
You can close No. 6 tubing in this way, but it leaves a large lump of glass which may crack on cooling or on reheating. You will practice closing No. 6 tubing later.
The “why” of it
The glass becomes soft when heated because it becomes almost a liquid, and if it is heated sufficiently it becomes entirely a liquid. In this respect it acts very much as pitch, rosin, and wax act when heated by the sun or by a fire.
FIG. 11
MAKING A GLASS BUBBLE
]
The end of a glass tube becomes smooth, or closes entirely, when heated, for the following reason: The surface of any liquid tries to take the smallest possible area (this is explained in detail under “Surface Tension” in the Gilbert book on “Experimental Mechanics”), for example, a small particle of water takes the shape of a drop, a sphere, and the surface of a sphere has the least area for a given amount of water. Now when the end of the glass tube is heated it becomes a liquid, and the surface of this liquid contracts the glass into a smooth rounded surface of least area. If the tube is heated still more, the surface contracts still more and closes the end.
Experiment 6. Fun blowing glass bubbles.
Smooth one end of a piece of No. 2 tube and allow it to cool. Close the other end in the blowpipe flame, turn it slowly, and heat until it is very hot. Take the tube out of the flame, put the smooth end into your mouth quickly, and blow as hard as you can (Fig. 11). Do you get a fine big glass bubble which bursts with a pop?
If you get only a small bulb at the first trial, heat the end, and try again. Do you find that the bulb shrinks when heated but blows out again readily?
FIG. 12
BLOWING A BULB
]
When you get a big bubble, place the bubble end of the tube on a cooling block and break all the thin glass away from the tube by striking it with the file or blowpipe. Then close the end and blow another bubble.
Repeat until you can blow bubbles easily.
Repeat with a piece of No. 4 tube.
BUBBLE COLORS
FIG. 13
A WATER BALLOON
]
Do you find that the thin glass of the bubbles shows colors, especially in sunlight, just as soap bubbles do? You boys who have had the Gilbert set on “Light Experiments” will know that these colors are due to “interference.” The colors produced by a thin film of oil on water are also produced by “interference.”
Experiment 7. To make water balloons.
Close one end of the No. 2 tube in the blowpipe flame again and while it is still hot blow carefully into the open end until you have a bulb about ½ inch in diameter (Fig. 12). Now let it cool. Make a scratch with the file about ¼ inch from the bulb, break the tube at this point (Fig. 13), and smooth the rough edge.
FIG. 14
THE BALLOON SINKS AND RISES
]
Put the bulb in a tumbler of water. Does it float? If not, make another balloon with a larger bulb.
Experiment 8. Magic.
Find a large bottle made of clear glass, the neck of which will fit your solid rubber stopper.
Fill the bottle with water =to overflowing=, insert the balloon, and then the stopper.
Now press down hard on the stopper. Does the balloon sink in a most magical manner (Fig. 14)?
Release the stopper. Does the balloon rise in an equally magical manner?
FIG. 15
A BALLOON RACE
]
Experiment 9. Balloon races.
Make another water balloon. Put the two balloons together in the bottle filled to overflowing with water.
Insert the stopper and press down hard. Do the balloons sink (Fig. 15), and does one sink more quickly than the other?
Release the stopper. Do the balloons rise, and does one rise more quickly than the other?
The most buoyant balloon sinks last and rises first.
The “why” of it
FIG. 16
DRAWING A THIN TUBE
]
You boys who have the Gilbert set on “Hydraulic and Pneumatic Engineering” will know the “why” of the last three experiments. Any body floats in water if it is lighter than an equal volume of water, and it sinks if it is heavier than an equal volume of water. Water is practically incompressible but air is very compressible: thus when you press down on the stopper, you force water into the balloon and compress the air in it; when you release the stopper, the compressed air in the balloon expands and drives the water out. When the weight of the balloon and the weight of the water in it are together greater than the weight of water displaced by the balloon, the balloon sinks; when they are less, it rises.
Experiment 10. Fun with thin tubes.
Hold a piece of No. 2 tubing in the lamp flame and turn it constantly. When it is red hot and soft, =take it out of the flame= and pull your hands apart until the tube is stretched ten or twelve inches (Fig. 16). Is the tube in the shape shown in Fig. 17?
FIG. 17
A GLASS TUBE STRETCHED
]
Allow the tube to cool, break the large ends away from the thin tube, place one end of the thin tube in a glass of water, and blow into the other end to make air bubbles in the water (Fig. 18). If you can do so, it is a real tube.
FIG. 18
AIR THROUGH TUBE
]
Does the thin tube bend easily and does it spring back when released?
Repeat the experiment with another piece of No. 2 tubing, but make the thin tube as long as you can.
Can you blow air through the thin tube, and does it bend very easily indeed?
Repeat with a piece of No. 4 tubing.
These thin hairlike tubes are called “capillary” tubes, from the Latin word =capillus=, meaning a hair.
Experiment 11. Magic.
FIG. 19
WATER RUNS UPHILL
]
You have always heard that water runs =downhill=, but you will now see it run =uphill= and remain there in a most =magical= manner.
Cut off 5-inch lengths of No. 6, No. 4, and No. 2 tubing, stand them side by side in a glass full of water (Fig. 19), and move them up and down in the water to wet the inside of the tubes.
Now look at the water level in each of the tubes. Is it above the level of the water in the glass, and is it higher the smaller the inside diameter of the tube, that is, is it higher in the No. 2 than in No. 4, and in No. 4 than in No. 6?
Now take the thin capillary tube which has the largest inside diameter, place one end in the glass of water, suck it full of water and blow it out. Now with one end in the glass of water notice quickly how the water rises inside the tube. Does it run =uphill= in a most magical manner (Fig. 20), and does it remain there?
FIG. 20
WATER RUNS UP TUBE
]
Repeat this with your other capillary tubes. Does the water run uphill in each, and does it rise higher the smaller the inside diameter of the tube?
The “why” of this is explained in Gilbert’s “Experimental Mechanics” under “Capillarity.”
WHAT IS GLASS?
Common glass is made from three substances with which you are all more or less familiar; namely, sand, sodium carbonate (washing soda), and lime.
If sand and soda or potash are mixed and heated to a high temperature, they melt together and produce a glass which dissolves in water. This is known as “water glass” and it is used in many ways: to preserve eggs, to cement fire bricks, to make fireproof cement, and so on. If, however, lime is added and the mixture is heated to a high temperature, a glass is produced which is not soluble in water. This is the glass you know.
The three most common kinds of glass are: Venetian glass, made from sand, soda, and lime; Bohemian glass, from sand, potash, and lime; and crystal or flint glass, from sand, potash, and lead oxide.
FIG. 21
SECOND STEP IN MAKING WINDOW PANES
]
FIG. 22
IRONING THE CYLINDERS FLAT
]
HOW ARE THINGS MADE OF GLASS?
The glass mixture is heated to a high temperature in fire clay pots or tanks in large ovens. The surface is skimmed from time to time and the heating is continued until all air bubbles have escaped from the mixture, usually about three days.
The glass is now quite fluid and it is allowed to cool somewhat until it is viscous; then the objects are made by blowing, pressing, or rolling, as described below.
The finished articles are finally “annealed,” that is, they are placed while still hot in a second hot oven, which is then sealed and allowed to cool slowly, for four or five days or for as many weeks, according to the kind of glass.
If a glass object cools quickly, it cools more rapidly on the surface than in the interior. This produces a condition of strain in the glass and the object may drop to pieces when jarred or scratched. This condition of strain is avoided by allowing the objects to cool very slowly, that is, by annealing.
WINDOW GLASS
Window glass is blown in exactly the same way as you have blown glass balloons; the process is illustrated in Fig. 1.
The glass mixture is heated for about three days in fire clay pots and is allowed to cool until it is viscous. The glass blower then attaches a lump of the viscous glass to the end of a straight iron blowpipe about five feet long and blows a bulb. He then reheats the glass and blows a larger pear-shaped bulb and in doing so rests the glass on a pear-shaped mold of charred wood (see center of Fig. 1). He again reheats the glass, holds the pear-shaped bulb over a pit, and blows a long cylinder (see left of Fig. 1).
The ends of the cylinder are now cut off and the edges are smeared with molten glass to prevent splitting (see right, Fig. 21). The cylinder is next cut lengthwise with a diamond (center, Fig. 21), and is placed in a second hot oven, where it is ironed out flat (Fig. 22).
FIG. 23
BOTTLES BLOWN IN A MOLD
]
The flat sheets are finally annealed in a third oven for a number of days and are then cut into panes, sorted, and packed.
GLASS TUBES
FIG. 24
ROLLING PLATE GLASS
]
The glass tubes with which you do the experiments in this book are made in the same way as window glass up to the stage of blowing the cylinder; then the blower’s helper attaches an iron rod to the opposite end of the cylinder (see right of Fig. 1), and the blower and helper walk backward away from each other to pull the cylinder into a tube. Of course, they use a small amount of glass to make small tubes, and larger amounts for large tubes.
MOLDED GLASS
Many articles of glass are made by blowing the glass in molds. Bottles are made in this way (Fig. 23), and large machines are now in use which mold many bottles at one time in this way.
PRESSED GLASS
Many articles are made by pressing glass into molds, that is, the molten glass is poured into molds and is pressed against the sides of the mold by means of a plunger. Imitation cut glass is pressed in this way.
PLATE GLASS
The large sheets of plate glass used in store windows are not blown, but rolled. The molten glass is poured from the fire clay pots upon a cast-iron table and is rolled flat by means of a large iron roller (Fig. 24). The glass is then in the shape of plate glass, but is rough on both sides. It is annealed for a number of days and then is ground smooth on both sides, first with coarse emery, then with finer and finer emery, and is finally polished with rouge. The result is the beautifully polished plate glass we see in large windows.
OPTICAL GLASS
The United States and Great Britain made great strides in the manufacture of optical glass during the war and there are now many kinds on the market. They are used in making the lenses, prisms, and mirrors for optical instruments.
Optical glass is made in much the same way as ordinary glass, but great care is taken: first, to see that the materials are pure; second, to stir the glass constantly, as it cools from the molten to the viscous state, to make it as uniform as possible; and third, to cool it very slowly in the annealing process, to avoid strains.
QUARTZ GLASS
FIG. 25
A POLLYWOG
]
An entirely new glass has been placed on the market in quantity in recent years. It is made by melting very pure quartz sand at a temperature of 3000° F. and cooling it fairly rapidly. It has the very valuable property of expanding and contracting very, very slightly when heated and cooled. Thus there is practically no internal strain set up when it is heated or cooled quickly and it does not break. It can be heated red hot, for example, and then plunged into cold water without breaking. It is probable that this glass will be in universal use in a very few years.
Experiment 12. To make an acrobatic pollywog.
Smooth one end of a piece of No. 2 tube to put in your mouth, close the other end in the blowpipe flame, take it out and blow a bulb about ½ inch in diameter.
Allow the bulb to cool, then heat the tube about ¼ inch from the bulb and draw it out into a thin tube. Now bend the thin tube at right angles near the bulb and break it off (Fig. 25).
Place the bulb in water. Does it float? If not, blow another with a larger bulb.
Experiment 13. Magic.
FIG. 26
ACROBATS
]
Place the pollywog in a bottle filled to overflowing with water, insert the solid rubber stopper, and press it down hard. Does the pollywog sink?
Now release the stopper quickly. Does the pollywog turn somersaults in a most magical manner (1, Fig. 26), and also rise?
Make one or two more pollywogs, place them all in the bottle together (2, Fig. 26), and entertain your friends with a pollywog circus.
The pollywog sinks when you press down on the stopper because you compress the air in it and force water in until it weighs more than the water it displaces.
FIG. 27
DANCING POLLYWOGS
]
The pollywog rises when you release the stopper because the compressed air drives the water out until the pollywog weighs less than the water it displaces.
The pollywog turns a somersault because the water rushes out sidewise in one direction and forces the nozzle in the other direction.
Air may escape from the pollywog when it is turning a somersault; if so, water will take its place, and may make the pollywog too heavy to float. You can restore its buoyancy by sucking out the water.
Experiment 14. A dancing pollywog.
FIG. 28
DRAWING GLASS SPIDER-WEBS
]
Make a pollywog as in Experiment 12, but bend its tail twice as shown in 1, Fig. 27; the nozzle is at one side and points sidewise.
FIG. 29
THE SPIDER TRICK
]
Put it in the bottle full of water, then press down and release the stopper. Does it sink and rise, and does it also whirl around most beautifully as it rises?
Make another pollywog (2, Fig. 27), but bend its nozzle in the opposite direction. Does it whirl in a direction opposite to that of the first pollywog?
Put them in the bottle together and treat your friends to a pollywog dance.
The pollywog whirls because the water rushes out of the nozzle in one direction and forces the nozzle in the opposite direction.
Experiment 15. To make glass spider-web.
Heat the end of a piece of No. 2 tube in the blowpipe flame until it is melted and very hot. Now touch the end of another piece of glass to the melted glass, remove from the flame, and quickly pull the two pieces apart as far as you can (Fig. 28). Do you find that you have pulled part of the melted glass out into a very fine glass spider-web?
Repeat, but ask a friend to touch the second piece of glass to the first and run away as fast as he can.
Do you get a much finer spider-web?
Is the glass spider-web fairly strong and very flexible?
Experiment 16. The ancient spider trick.
FIG. 30
ATTACHING A HANDLE
]
Attach an imitation spider—or the dead body of a real spider—to the end of the glass spider-web and surprise your friends, as shown in Fig. 29. The glass spider-web is much less visible than a thread for this purpose.
Experiment 17. To make working handles.
You can save glass in many cases by attaching a short piece of glass to the piece you intend to work with, as follows: Heat an end of each piece in the lamp flame until red hot, press them together, remove from the flame, and hold until solid. The short piece then serves as a working handle (Fig. 30) for the large piece.
Experiment 18. To close a large tube.
You closed small tubes in Experiment 5 by simply heating the end in the blowpipe flame. This method does not serve for large tubes, however, because it leaves a very large lump of glass which may crack on cooling or reheating.
FIG. 31
CLOSING A LARGE TUBE
]
FIG. 32
MAKING A SUBMARINE
]
Practice the following method of closing a large tube; first with a piece of No. 4 tube, and then with a piece of No. 6: Attach a working handle to the end to be closed, heat the tube ½ inch from the end in the blowpipe flame, turn constantly, and when soft pull apart until the tube has the shape 1, Fig. 31. Heat, turn, and pull the end away to leave the tube as in 2. Heat the end and blow out until it has the shape 3. The end is now closed and the glass has about the same thickness as the remainder of the tube.
Experiment 19. To make a submarine.
Close one end of a piece of No. 2 tubing as described above, but leave the end somewhat pointed (1, Fig. 32). Heat the tube on one side at a distance ½ inch from the end and blow a bulb about ½ inch in diameter (2). Heat the tube ¼ inch from the bulb, draw it down into a fine tube, and break off the tube, leaving a small hole in the end (3). Place the submarine in a glass of water, and if it floats it is complete.
Experiment 20. Magic.
FIG. 33
THE SUBMARINE SUBMERGES
]
Fill a bottle to overflowing with water, insert the submarine open end down, insert the solid rubber stopper and press down hard (Fig. 33). Does the submarine submerge?
Release the stopper. Does the submarine rise and does it also move forward?
Turn the bottle on its side and release the stopper quickly. Does the submarine shoot forward at a great rate (Fig. 34)?
The submarine acts in this magical manner for the reasons given in Experiment 9. When you press the stopper in, you compress the air in the submarine and force water in until the submarine weighs more than an equal volume of water and it sinks. When you release the pressure on the stopper, the compressed air forces the water out until the submarine becomes lighter than an equal volume of water and it rises. The water rushing out through the opening exerts pressure backward on the water in the bottle and the reaction drives the submarine forward.
Experiment 21. Fun with the submarine.
If your friends do not know about the little submarine, you can mystify them as follows: Tell them that submarines are just like other fish; namely, they lay eggs, and the little eggs hatch out after a certain number of days (of course, your friends will know that you are only joking). Pretend that you found one of these submarine eggs, hatched it out in lukewarm water, and that you have trained the baby submarine to do some simple tricks. For example, that you have trained it to submerge, rise, and attack, when you issue the commands “submerge,” “rise,” and “attack.”
FIG. 34
THE SUBMARINE SHOOTS FORWARD
]
Tell them to watch the submarine carefully and to notice that it takes in water and submerges when you issue the command “submerge.” Stand the bottle on the table, issue the command “submerge” and, while your friends are watching the submarine, press down on the stopper unknown to them.
FIG. 35
A SUBMARINE BATTLE
]
Tell them to watch the submarine carefully again and to notice that it expels water and rises when you issue the command “rise.” Issue the command and unknown to them release the pressure on the stopper slowly.
Repeat with the command “attack” and release the pressure quickly.
Experiment 22. A submarine battle.
Make a second submarine, place it in a large bottle with the first submarine, turn the bottle on its side, and make the submarines manœuver by moving the stopper in and out.
FIG. 36
FLARING A TUBE
]
Finally arrange them so that they are on the bottom, facing each other bow to bow, two or three inches apart (1, Fig. 35), and release the stopper quickly. Do the submarines try to ram each other (2, Fig. 35) in a most realistic manner?
FIG. 37
AN AIR GUN
]
Experiment 23. To flare the end of a tube.
Heat the end of a piece of No. 2 tube until it is red hot, take it out of the flame, hold the flaring wire inside the end, and press outward gently while you revolve the tube (1, Fig. 36). Do you find that the end is flared out (2, Fig. 36)?
Experiment 24. To make an air gun.
Take a full length piece of No. 4 tube and flare both ends slightly. This is the air gun (Fig. 37).
Now to make an arrow, cut off the lighting end of a match and insert a pin in the other end (Fig. 38).
FIG. 38
THE ARROW IS SHOT PIN-END FIRST
]
Insert this arrow in the air gun and blow it out. Does it come out with considerable speed?
Experiment 25. A shooting match.
FIG. 39
A SHOOTING MATCH
]
Draw a target on a piece of paper and hang it up, away from the wall or at the edge of the table, where there will be space behind for the arrows to pass through. Now shoot at the target with your air gun (Fig. 39). Do you find that the arrow makes holes in the target and sometimes goes right through?
The bull’s-eye of a target is usually 1 inch in diameter, the next circle outside is 2 inches in diameter, the next 4 inches, and the outer circle 5 inches.
Get up a shooting match and keep track of the score made by each.
If the bull’s-eye is cut anywhere by the arrow, the count is 5 points; a cut anywhere inside or touching the 2-inch circle counts 4 points; anywhere inside or touching the next two circles counts 3 and 2 points respectively.
The one who makes the highest score in five shots is the winner.
It is more sanitary if each shooter has his own air gun and arrows.
Experiment 26. Height and distance contest.
Go outside and see which of you can shoot his arrow to the greatest height and to the greatest distance.
Give each contestant five shots.
FIG. 40
THE PEA SHOOTER IN ACTION
]
You can make fair estimates of the heights if you shoot up beside a building or tall tree.
Experiment 27. To make a pea shooter.
FIG. 41
BENDS
]
Take a full length piece of No. 6 tubing, smooth both ends and flare them out slightly. This makes an excellent pea shooter. Try it with peas. Do you find that they come out with great speed?
Experiment 28. A pea-shooting match.
Make a target on a piece of paper, hang it up away from the wall or at the edge of the table, and shoot at it (Fig. 40). Do you find that the peas go right through the paper?
Arrange a match with your friends and keep track of the score as in Experiment 25.
Experiment 29. To make a good bend.
A good bend has the same diameter in the bend as in the remainder of the tube (1, Fig. 41). It is rather difficult to make because the tube tends to cave in on the inside of the bend (2) or flatten on the outside (3), or both.
FIG. 42
A DRINKING TUBE
]
Make the bend as follows: Heat a piece of No. 2 tube about 2 inches from one end in the lamp flame, turn it constantly and move it back and forth endwise to heat a length of about 2½ inches. When soft, take the tube out of the flame, and bend the ends =upward= until the angle is 90°.
If the bend is flat on the inside or outside, close one end of the tube in the blowpipe flame, smooth the other end and allow them to cool, then heat the flat side of the bend in the blowpipe flame and blow it out slightly. This makes the diameter of the tube at the bend equal to that of the remainder of the tube. Cut off the closed end, smooth the edge, and your bend is complete.
Make bends with No. 4 tube.
FIG. 43
A SIPHON
]
Experiment 30. To make a drinking tube.
Many times when there is sickness in the house, it is convenient to have a glass drinking tube (Fig. 42), through which the patient can drink without raising his head.
Make such a tube from a piece of No. 4 tubing. The short arm is equal in length to the depth of the tumbler; the long arm, or mouthpiece, is about 1 inch longer than this.
Experiment 31. To make a siphon.
Cut off a piece of No 4 tubing 8 inches long, make two right-angled bends about 1 inch apart at the center, smooth both ends, and your siphon is complete (Fig. 43).
FIG. 44
A SIPHON
]
Experiment 32. Magic.
Put one arm of the siphon in a tumbler of water and suck air out of the other end. Does the water start running and does it continue to run in a most magical way (Fig. 44) until the water is below the end of the siphon in the tumbler?
FIG. 45
FROM THE HIGH LEVEL TO THE LOW
]
Fill the tumbler with water again, start the water running, put the outer arm of the siphon in an empty tumbler, and stand both tumblers on the table (Fig. 45). Does the water run up one arm of the siphon and down the other into the empty tumbler? Does it stop running when the levels are the same?
Stand the first tumbler on a book. Does the water run again and stop when the levels are again the same (Fig. 46)?
Place the lower tumbler on the book and the upper tumbler on the table. Does the water now run in the opposite direction until the levels are again the same?
Raise one tumbler a foot or so above the table. Does the water run up over the edge and drop into the second? Now before the upper tumbler is empty, lower it in such a way that an arm of the siphon is in each tumbler, and raise the second tumbler. Does the water now run in the opposite direction?
FIG. 46
THE WATER STOPS WHEN LEVELS ARE THE SAME
]
You boys who have the Gilbert set on “Hydraulic and Pneumatic Engineering” will know that it is the pressure of the atmosphere which causes the water to run up over the edge of the tumbler in this magical way.
Experiment 33. A long-armed siphon.
FIG. 47
SIPHONING WITH LONG TUBES
]
Attach a full length of No. 4 tube to each arm of the siphon, as in Fig. 47, and repeat the experiments described above.
=Note=: When you insert a glass tube into a rubber coupling or rubber stopper, wet the end of the glass tube and the inside of the coupling or stopper, grasp the tube near the end to be inserted, and insert with a twisting motion.
Experiment 34. To make a nozzle.
Attach a working handle to one end of a piece of No. 2 tube, heat the tube about one inch from the end in the lamp flame, turn constantly until soft, then remove from the flame, and draw it out about 3 inches. When cool, break off the thin tube, cut off the nozzle to a length of about 2½ inches, smooth the large end, and your nozzle (Fig. 48) is complete.
Experiment 35. To make a fountain.
Arrange the apparatus as in Fig. 49, and suck air out of the nozzle. Have you made a beautiful fountain?
FIG. 48
A NOZZLE
]
FIG. 49 FIG. 50 FIG. 51 FIG. 52
YOU MAKE A NUMBER OF MAGIC FOUNTAINS
]
Experiment 36. Magic.
Make a nozzle 6 inches long out of No. 2 tube. Smooth the ends of the nozzle, and long tubes. Arrange the apparatus as in Fig. 50 and suck air out of the nozzle until the water runs in the siphon. Does the water squirt out of the nozzle in a magical manner?
Experiment 37. More magic.
Arrange the No. 2 apparatus as in Fig. 51, with the nozzle inside the bottle. Now to start the apparatus: Fill the bottle about quarter full of water, insert the tubes in the stopper as shown; insert the stopper into the mouth of the bottle; invert the bottle; then put the short tube in a tumbler full of water and the long tube in an empty pail or basin. Is there a magical fountain inside the bottle?
Repeat this with a taller bottle, if you can find one to fit your two-hole stopper. Do you get a higher fountain?
Experiment 38. Still more magic.
FIG. 53
STARTING A SIPHON
]
Make another nozzle and attach it to the apparatus used in the last experiment by means of the inverted siphon (Fig. 52). Start the experiment as described above. Do you get two fountains?
Experiment 39. To start a siphon.
FIG. 54
SIPHONING SAND
]
You can start a siphon without sucking the air out of it as follows: Fill the siphon with water, put a finger over each end (1, Fig. 53), place one end in a tumbler full of water and remove the finger under water (2, Fig. 53), then remove the other finger. Does the siphon start?
In this case the water you pour into the siphon drives the air out, and this is the reason you do not need to suck the air out.
Experiment 40. To siphon sand or mud.
Arrange a siphon (Fig. 54), start the water flowing, and then pour sand or mud into the upper tumbler. Is the sand of mud siphoned over into the lower tumbler?
FIG. 55
A SQUIRT BOTTLE
]
Attach a long tube to the outer arm of the siphon and repeat the experiment. Is the sand or mud siphoned more rapidly and more thoroughly?
Experiment 41. To make a squirt bottle.
FIG. 56
SQUIRT BOTTLE IN ACTION
]
Make a nozzle at one end of a piece of No. 2 tubing, make a bend near the nozzle, cut off the other end at such a length that it will reach to within ¼ inch of the bottom of the bottle, smooth this end, allow it to cool, wet the tube and the two-hole stopper, shove it through one hole of the stopper, insert an elbow in the other hole, and your squirt bottle is complete (Fig. 55).
Fill the bottle with water, and blow through the elbow. Do you get a fine long stream from the nozzle (Fig. 56)?
FIG. 57
TUBE FOR TRICK SQUIRT BOTTLE
]
Experiment 42. To make a trick squirt bottle.
You can have any amount of fun with a trick squirt bottle. It is exactly the same as the squirt bottle described in Experiment 41 except that it has a hole just below the bend (Fig. 57).
FIG. 58
MAKING A SMALL HOLE
]
To make the hole, make the long bent nozzle as in the last experiment, then heat the tube just below the bend in the blowpipe flame, touch a piece of glass tube to the red-hot glass (1, Fig. 58), and pull it away (2, Fig. 58). Do you find that the hot glass is pulled out into a thin pointed tube? Break off the thin tube close to the large tube, heat in the blowpipe flame until the edges are smooth and at the same level as the sides of the large tube. Flare the edges of the hole, if necessary; it should be about ⅛ inch in diameter.
FIG. 59
TRICK SQUIRT BOTTLE
]
Now fill the bottle with water, and blow hard (Fig. 59). Do you find that one stream of water is driven into your face and another out of the nozzle?
Experiment 43. Fun with a trick squirt bottle.
FIG. 60
TRICK BOTTLE IN ACTION
]
Now to have fun with your trick bottle, show it to one friend at a time. Do not ask him to try the bottle, just go where he can see you and squirt a long stream, but unknown to him have your finger over the hole below the bend.
FIG. 61
A SIMPLE ENGINEER’S LEVEL
(_From Aldous’ Physics. Courtesy of The Macmillan Company_)
]
Your friend will just naturally want to have a try at it. So you say “All right, let’s see who can squirt the longest stream.” Tell him that all he has to do is to take a deep breath and blow as hard as he can. He will do so, with laughable results (Fig. 60).
Now together find another friend. Do not ask him to blow, but each of you blow as long a stream as you can, where he can see you. He will beg to be allowed to try, and finally you let him, with the same laughable results.
FIG. 62
ONE-LEGGED TABLE AND LEVEL
]
Repeat with other friends.
Experiment 44. To make an engineer’s level.
You can make one form of engineer’s level (Fig. 61) as follows: Take a full length of No. 6 tubing, bend it up 4 inches at each end, smooth the ends, attach it to a small board, rest the board on a one-legged table, and you have a serviceable level (Fig. 62).
Fill the tube with water, shove the pointed end of the leg into the ground and sight along the outside of the upright tubes at the level of the water surfaces. The line along which you sight is exactly horizontal, because the water surfaces are at exactly the same level.
Experiment 45. To use the engineer’s level.
FIG. 63
HOMEMADE LEVEL IN USE
]
An engineer’s level is used to find the difference in level of two or more points (Fig. 63).
To practice using your level, find the difference in level of two points 100 feet apart on a road, sidewalk, or railroad.
To do this, you must first make what is called a leveling rod. Find a piece of wood about one or two inches square and six or more feet long, mark on it feet and inches, beginning at the bottom end, and your leveling rod is complete.
Now to find the difference in level of two points 100 feet apart, scratch a line or insert a small stake at one point, then pace off 100 feet and mark the second point. Now set up your level between the two points, ask a friend to hold the rod on the ground and upright, at the first point, sight along the water levels at the rod, and ask your friend to move his finger, or a white card, up and down until it is exactly in your line of sight. Now ask your friend to tell you exactly where his finger or card is and record this height. Let us suppose that it is 4 feet 6 inches above the ground. Now leave the level exactly where it is, ask your friend to hold the rod upright at the second point, and again sight along the water levels at the rod. Let us suppose that his finger or card is now exactly 3 feet above the ground.
The difference in level at the two points is 4 feet 6 inches minus 3 feet or 1 foot 6 inches. That is, the second point is 1½ feet above the first point or the grade is 1.5 feet in 100, or 1.5 per cent.
You can now mark a third point 100 feet beyond the second point, set up your level between the second point and third point, place the rod at the second point, then at the third point, and find their difference in level as above. If the third point is 1 foot above the second, the total rise in the 200 feet is 2½ feet; if, however, it is 1 foot below the second, the rise is 1½ minus 1 or ½ foot in the 200 feet.
You can repeat this with as many points as you please.
FIG. 64
A SPIRIT LEVEL
]
Experiment 46. To make a spirit level.
The spirit level (Fig. 64) is simply a curved glass tube filled with alcohol except for the bubble and closed at both ends. The curve of the tube is part of a circle.
FIG. 65
MAKING A SPIRIT LEVEL
]
Make a spirit level as follows: Take a piece of No. 4 tube about 7 inches long, heat a space about 3 inches long in the lamp flame, turn constantly, and when soft remove from the flame, hold both ends and allow the center to sink into a slight curve (1, Fig. 65).
Let the tube cool, mark the center of the curve with ink, and make marks 2 inches from the center on each side.
Hold the tube crosswise in the lamp flame, heat at one mark, draw down the tube and close it (2).
In a similar manner draw down the tube at the other mark but do not close it (3).
Let the tube cool and fill it with alcohol to the level shown in 4. To do this easily make the pipette (5), suck alcohol into it within about 1 inch of the top, put your finger over the top, insert the lower end of the pipette to the bottom of 4, and remove your finger.
FIG. 66
MOUNTING THE SPIRIT LEVEL
]
Heat the small part of 4, without heating the alcohol, and close the tube (6). Now attach the level to a smooth board as 2 or 3, Fig. 66, mark the center of the bubble, and your spirit level is ready for use.
Experiment 47. To make a fountain-pen filler.
Attach a rubber coupling to the large end of one of your No. 4 nozzles, close the other end of the coupling with a glass plug, and your fountain-pen filler is made (Fig. 67).
To make the plug, close one end of a piece of No. 4 tubing, allow it to cool, cut off to a length of 1 inch and smooth the rough edges. Insert the closed end of this plug into the rubber coupling.
Practice using the filler by drawing up and shooting out water.
FIG. 67
A FOUNTAIN-PEN FILLER
]
Experiment 48. To make a syringe.
Take a half length of No. 6 tube and smooth both ends in the lamp flame or blowpipe flame.
Now to make a plunger: Cut an 8½-inch length of No. 2. smooth one end, close the other end and blow a slight bulb. When cold, wet the closed end and insert it into a small wet rubber coupling.
=Note=: Always grasp a tube near the end when you insert it into a coupling or stopper, because if you hold it too far back you may break it. Insert it with a twisting motion, after wetting the end and the inside of the coupling or stopper.
FIG. 68
A SYRINGE
]
Wet the inside of the large tube, wet the plunger and rub it on a cake of soap to make it slippery, then try it in the large tube. If the plunger is too large, stretch the coupling lengthwise; if it is too small, crowd the coupling together lengthwise. If the bulb is too large or too small, dry it, heat in the blowpipe flame until it shrinks, and blow another.
When the plunger is made, attach a No. 4 nozzle to the No. 6 tube with a large coupling, arrange as in Fig. 68, and your syringe is made.
Fill the large tube with water and see how long a stream you can make.
FIG. 69
ANOTHER SYRINGE
]
Experiment 49. To make another syringe.
Heat a piece of No. 6 in the blowpipe flame at a length of 7½ inches and draw it out into a nozzle; smooth the other end in the lamp flame. Use the same plunger as in Experiment 48, and your syringe is made (Fig. 69). Try it out with water.
Experiment 50. To make a third syringe.
Heat a piece of No. 6 tube in the blowpipe flame at a length of 7½ inches, draw it out, and close the end, then smooth the other end.
Now to make a plunger: Heat a piece of No. 2 tube 8½ inches from one end in the lamp flame, draw it out into a nozzle, and break it off, leaving a small hole at the end of the nozzle. Smooth the other end in the lamp flame, flare it out slightly, allow it to cool, dip it into water and insert it into a small wet coupling.
FIG. 70
A THIRD SYRINGE
]
Now fill the large tube with water and insert the coupling plunger (Fig. 70). Do you get a fine long stream?
Experiment 51. To make a diablo whistle.
Use the No. 6 tube and the No. 2 plunger from Experiment 48, arrange as in Fig. 71, blow across the top, and move the plunger up and down. Do you get a most diabolical sound?
FIG. 71
THE DIABLO WHISTLE
]
The sound is produced by the vibration of the air column between the top of the tube and the top of the plunger. Do you find that the pitch of the note is higher the shorter the air column?
Experiment 52. Fun with the diablo whistle.
Start with the air column long and blow the note, shorten it a little and blow the next note, continue, and try to blow the eight notes of an octave.
FIG. 72
JOINING TWO TUBES
]
Try to play a tune.
Try to make the most weird sound you can.
Experiment 53. To join two tubes end to end.
Take a piece of No. 2 tube about 7 inches long, close one end, smooth the other, and when cool cut the tube at the middle.
FIG. 73
WORKING THE JOINT
]
Now join these two pieces as follows: Hold the ends opposite each other near the top of the lamp flame (Fig. 72), rotate constantly, and when nearly red hot bring the ends accurately together in the flame, press together slightly, draw out slightly, and remove from the flame.
The ends are now stuck together, but the glass is in a slight lump around the joint and if allowed to cool will crack very easily. It is necessary to work the glass back and forth to get rid of the lump and to make the glass uniform on both sides of the joint. Do this as follows: Heat one third of the joint in the blowpipe flame (Fig. 73), and when red hot blow a slight bulge. Now turn the joint one third, heat the next third red hot and blow a slight bulge. Repeat with the remaining third.
FIG. 74
JOINING TUBES OF DIFFERENT SIZES
]
Now heat the first third again until it is red hot and shrinks, then blow a slight bulge again. Repeat this with the other two thirds.
Repeat this whole operation a third time and blow just enough to leave the joint the same size as the remainder of the tube or a little larger.
FIG. 75
MAKING A LARGE HOLE
]
This heating and blowing has worked the joint back and forth until the glass is fairly uniform. It makes a strong joint.
Cut off the closed end and smooth the edge.
Repeat with a piece of No. 4 tube.
FIG. 76
MAKING A TEE
]
Experiment 54. To join tubes of different sizes.
Take a piece of No. 4 tubing about 3 inches long and close one end.
FIG. 77
THREE-ARMED SIPHON
]
Take a piece of No. 6 tubing, attach a handle to one end, heat the No. 6 tube in the blowpipe flame about 1 inch from this end and draw it down to smaller size.
Break the small part at a point where it is about the size of the No. 4 tube. If the hole is too large, heat the edge until it is a little too small and flare it out with the flaring tool. If the hole is too small, heat the edge and flare it out.
Now heat the ends of both tubes (Fig. 74), and join them as described in the last experiment.
Repeat the operation of heating and blowing at least three times.
Join a No. 4 and a No. 2 tube in the same way.
Experiment 55. To make a large hole.
Take a piece of No. 4 tube about 6 inches long, close one end, smooth the other, and allow it to cool.
FIG. 78
A REPEATING AIR GUN
]
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Experimental glass blowing for boysChapter I: Part 1
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