Frank Armstrong, Drop Kicker
by OpenStories
Original author: Matthew M. Colton
"Frank Armstrong, Drop Kicker" by Matthew M. Colton is a children's adventure novel written in the early 20th century. The story centers around young Frank Armstrong and his friends as they embark on a summer venture to create a transportation business using a motorboat to ferry passengers around a scenic bay. The narrative captures their youthful exuberance, camaraderie, and the challenges they face in their entrepreneurial endeavors. At the start of the book, Frank and his friends are enjoying a day by the water when they come up with the idea of starting a ferry service called the "Queen's Ferry". With the help of Captain Silas and a local fisherman, they learn about a potentially available motorboat, which leads them to plan their new enterprise. Meanwhile, they engage in playful banter, showcase their swimming skills, and make preparations for their venture. In the midst of their excitement, Frank heroically saves a drowning girl, which garners him the goodwill of the community and eventually leads to an unexpected gift that helps launch their venture. The opening sets a lively tone for the adventures that lie ahead for Frank and his friends as they navigate both business and personal growth.
Frank Armstrong, Drop Kicker, by Matthew M. Colton. Republished by OpenStories from Project Gutenberg eBook #48849.
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- 23chapters
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23 Chapters
- 1.Chapter I: A New Enterprise2,432 words
- 2.Chapter II: Failure and a Providential Rescue2,941 words
- 3.Chapter III: Queen's Transportation Company2,321 words
- 4.Chapter IV: Burton's Arrival1,975 words
- 5.Chapter V: The Water Carnival2,583 words
- 6.Chapter VI: An Old Rival's Stratagem2,631 words
- 7.Chapter VII: Coals of Fire2,239 words
- 8.Chapter VIII: A Swim for Life2,001 words
- 9.Chapter IX: Saved1,799 words
- 10.Chapter X: Profits of Queen's Ferry2,442 words
- 11.Chapter XI: The Hazers' Waterloo2,556 words
- 12.Chapter XII: Class Nines2,569 words
- 13.Chapter XIII: Frank's Football Education2,676 words
- 14.Chapter XIV: The Telegraph Company2,138 words
- 15.Chapter XV: Frank Taken to Warwick2,441 words
- 16.Chapter XVI: The Warwick Game3,199 words
- 17.Chapter XVII: Frank Saves the Game2,612 words
- 18.Chapter XVIII: Mrs. Bowser's Cat2,499 words
- 19.Chapter XIX: In the Bell Tower2,732 words
- 20.Chapter XX: A Heavy Penalty2,729 words
- 21.Chapter XXI: Gamma's Desperate Tactics2,804 words
- 22.Chapter XXII: Saved by the Wires3,130 words
- 23.Chapter XXIII: End of Gamma Tau1,640 words