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Chapter III: Part 3

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Sometimes the new member guesses at once, but when unable to do this it is very funny to watch the effect that the copying of his every movement has upon him, especially when six or seven have been admitted.

When the name of the club has been guessed another candidate is invited in and the same performance takes place.

MY LADY'S TOILET

The leader gives to each of the party the name of some article used by a lady--a glove, fan, handkerchief, slippers, veil, belt, ribbon, brooch, back comb, collar, hairpins, cloak, etc. The players to whom the names of the articles have been given arrange themselves in a circle; one stands in the center and spins a plate. An ordinary tin pie plate may be used. As he spins the plate he says, "My lady is going to the theatre and needs her ----," naming one of the articles assigned to the players. At the mention of this article, the person to whom it has been given comes forward and catches the plate while it is still spinning. If he fails to catch the plate before it falls to the floor he must pay a forfeit. He now takes his turn with the plate, spinning it and using the name of another of the articles.

PARTNERS

The players divide themselves into ladies and gentlemen, if the ladies predominate they must personate gentlemen, and vice versa. The gentlemen then proceed to choose lady partners. One of the players next undertakes to question the couples. The fun consists of the questions being put to the lady and the gentleman answering for her. "Do you like your partner?" the lady is asked, and the gentleman may reply, "Yes, I adore him." Whatever the reply the lady is forbidden to deny it; if she does, or if she answers for herself, she must pay a forfeit. But retaliation comes, for when all the ladies have been questioned the gentleman's turn arrives, and the ladies answer for their partners. "What is your favorite occupation?" the question may be, and the lady may answer "Dressing dolls," or "Making mud pies," or anything ridiculous that occurs to her.

PROVERBS

"Proverbs" is a game that will always remain popular. One of the players is sent out of the room, and during his absence the others decide upon a well-known proverb which he must, by asking questions, guess on his return. The answers to the questions must each contain one word of the proverb. For instance, suppose the players fix on the proverb "It's never too late to mend," the question asked, and answers given, will perhaps be similar to the following;--

Questioner (to first player).--"Is the proverb one that you would
guess easily?"

Answer.--"As I'm not in your place =it's= impossible for me to say."

Questioner (to second player).--"Am I mistaken, or did I see you at
the theatre last night?"

Answer.--"I =never= go to theatres, so you must have made a
mistake."

Questioner (to second player).--"Do you consider this game amusing,
or the reverse?"

Answer.--"At the present moment it's really =too= amusing for me to
keep my countenance."

Questioner (to fourth player).--"How was it I didn't see you at
dinner, Mr. Francis?"

Answer.--"I was detained at the office, so arrived =late=."

Questioner (to fifth player).--"Were you skating this afternoon,
Miss Philips?"

Answer.--"No, I meant =to= have gone, but felt too tired after last
night's festivities."

Questioner (to sixth player).--"You're looking terribly bored, Miss
Jones, would you rather take my place?"

Answer.--"I would willingly; but my doing so wouldn't =mend=
matters."

If the interrogator cannot discover the proverb after the first round of questions and answers, he must go round again, and again. The player whose answer reveals to him the proverb, must go outside in his place.

The following proverbs are all excellent for this game:--

"A new broom sweeps clean."

"A stitch in time saves nine."

"Make hay while the sun shines."

"Waste not, want not."

"Never put off till to-morrow what you can do to-day."

"Fine feathers make fine birds."

"Marry in haste, repent in leisure."

"The empty vessel makes the greatest sound."

"Make the best of a bad bargain."

"Out of sight, out of mind."

"Safe bind, safe find."

"Half a loaf is better than no bread."

"A rolling stone gathers no moss."

"One good turn deserves another."

"Look before you leap."

"Faint heart never won fair lady."

"A friend in need, is a friend indeed."

"A bad workman quarrels with his tools."

"A bird in the hand is worth two in the bush."

"A cat may look at a king."

"Aching teeth are ill tenants."

"A creaking door hangs long on the hinges."

"A drowning man will catch at a straw."

"After dinner sit a while, after supper walk a mile."

QUESTIONS AND ANSWERS

Each player is furnished with a pencil and two slips of paper. On the first slip a question must be written. The papers are then collected and put into a bag or basket.

Then the players write an answer on their second slip. These are put into a different bag, and the two bags are then well shaken and handed round to the company.

Everyone draws a question and an answer, and must then read the two out to the company.

The result is sometimes very comical; for instance:--

Question: "Do you like roses?"

Answer: "Yes, with mustard."

Question: "Where are you going to this summer?"

Answer: "I am very much afraid of them."

Question: "Do you like beef?"

Answer: "Yes, without thorns."

Question: "Do you like spiders?"

Answer: "To Switzerland."

RUTH AND JACOB

One player is blindfolded, the rest dance in a circle around him till he points at one of them. This person then enters the ring, and when the blind man calls out, "Ruth," answers, "Jacob," and moves about within the circle so as to avoid being caught by the blind man and continues to answer, "Jacob," as often as the blind man calls out, "Ruth." This continues until "Ruth" is caught. "Jacob" must then guess who it is he has caught; if he guesses correctly, "Ruth" takes his place, and the game goes on; if he guesses wrongly, he continues to be "Jacob."

RHYMES

A number of slips of paper are passed among the players and each one is asked to write upon one of the papers, two words which will rhyme. These papers are collected and in turn read aloud, the players then writing short stanzas employing the rhyming words. It is amusing to note in what very different ways the same set of words is treated by the various players. The usual forfeits may be claimed if the players fail to write the rhyme in a given time.

SKETCHES

Each player is asked to draw a haphazard line on a piece of paper. The line may be anything he wishes and does not need to suggest or resemble any object. The papers are collected and again distributed. Any player getting his own drawing may exchange with any one he wishes. Each player must draw the picture of some object, using in its composition, the original haphazard line.

TRAVELER'S ALPHABET

The players sit in a row and the first begins by saying, "I am going on a journey to Athens," or any place beginning with A. The one sitting next asks, "What will you do there?" The verbs, adjectives, and nouns used in the reply must all begin with A; as "Amuse Ailing Authors with Anecdotes." If the player answers correctly, it is the next player's turn; he says perhaps: "I am going to Bradford." "What to do there?" "To Bring Back Bread and Butter." A third says: "I am going to Constantinople." "What to do there?" "To Carry Contented Cats." Any one who makes a mistake must pay a forfeit.

THOUGHT READING

This is a very good game, which always causes considerable amusement, and if skilfully carried out will very successfully mystify the whole company.

It is necessary that the player who is to take the part of thought-reading should have a confederate, and the game is then played as follows.

The thought-reader, having arranged that the confederate should write a certain word, commences by asking four members of the company to write each a word upon a piece of paper, fold it up in such a manner that it cannot be seen, and then to pass it on to him. The confederate, of course, volunteers to make one of the four and writes the word previously agreed upon, which is, we will suppose, "Hastings."

The thought-reader places the slips of paper between his fingers, taking care to put the paper of his confederate between the third and little finger; he then takes the folded paper from between his thumb and first finger and rubs it, folded as it is, over his forehead, at each rub mentioning a letter, as H. rub, A. rub, S.T.I.N.G.S., after which he calls out that some lady or gentleman has written "Hastings." "I did," replies the confederate.

The thought-reader then opens the paper, looks at it, and slips it into his pocket; he has, however, looked at one of the other papers.

Consequently he is now in a position to spell another word, which he proceeds to do in the same manner, and thus the game goes on until all the papers have been read.

THE LITTLE DUTCH BAND

The players sit or stand around the room in a circle. The leader assigns to each some imaginary musical instrument--horn, fife, drum, trombone, violin, harp, flute, banjo, etc. Some well known, but lively air is given out and the band begins to play, each player imitating as nearly as possible the instrument he has been assigned. All goes well until the leader suddenly drops his instrument and begins playing on that of another of the band. At this the player to whom that particular instrument has been given must change his attitude and imitate the instrument the leader has dropped. Again the playing goes on until the leader drops this instrument and takes up that of another player, and this player takes up the leader's instrument. Close watch must be kept of the leader that the players may detect the instant he takes up a new instrument. The player failing to change immediately must pay a forfeit. Much fun may be had from this game. It may be carried on with a little practice without any perceptible break in the music and with a few talented players it is even harmonious.

"WHAT'S MY THOUGHT LIKE?"

The players sit in a circle and one of them asks the others: "What's my thought like?" One player may say: "A monkey"; the second: "A candle"; the third: "A pin"; and so on. When all the company have compared the thought to some object, the first player tells them the thought--perhaps it is "the Cat"--and then asks each, in turn, why it is like the object he compared it to.

"Why is my cat like a monkey?" is asked. The other player might answer: "Because it is full of tricks." "Why is my cat like a candle?" "Because its eyes glow like a candle in the dark." "Why is my cat like a pin?" "Because its claws scratch like a pin."

Any one who is unable to explain why the thought resembles the object he mentioned must pay a forfeit.

=FORFEITS=

In going through this book of games the reader will find that the players for various reasons are penalized or required to pay a forfeit. When a player is so fined he must immediately surrender some pocketpiece or personal belonging as a pawn or security which may later be redeemed when "Blind Justice" passes the real sentence.

The players usually select some ready witted person to assume the part of Justice, another acts as Crier or Collector. Justice is blindfolded and the Crier holds the article over his head saying: "Heavy, heavy hangs over thy head." Justice asks: "Fine or Superfine?" If it be an article belonging to a gentleman the Crier answers "Fine;" if it belongs to a lady he answers, "Superfine," and asks, "What shall the owner do to redeem his (or her) property?" and Blind Justice renders the sentence.

If the proper person has been chosen for Justice a great deal of fun may be caused by the impromptu imposition of ridiculous penalties.

Or the persons making up the party may in turn take the part of Justice, each imposing a penalty. Some of the most familiar penalties are:

Put one hand where the other cannot touch it--Grasp the elbow.

Take the Journey to Rome.--The culprit is required to go to each person and say that he or she is going on a journey to Rome and ask whether they have anything to send to the Pope. The players load him up with various articles, the more cumbersome the better, which he must carry until every person has been visited. Then he must walk out of the room and back, distributing the articles to their proper places.

Spell Constantinople.--When the offender begins to spell and reaches C-o-n-s-t-a-n-t-i-, the players cry "no" (the next letters in the word being n-o). Each time the culprit gets to C-o-n-s-t-a-n-t-i-, the players cry "no," and unless he knows the trick he will begin the spelling again and again.

Kiss Your own Shadow.--If the culprit is not familiar with this forfeit he will kiss his own shadow on the wall, but realizes how foolish he was when he sees some other victim place himself between the light and a lady and kiss his shadow which then falls on the lady.

Sit Upon the Fire.--This forfeit will puzzle the culprit, but may be easily accomplished by writing the word "fire" on a slip of paper and sitting upon it.

Ask a Question Which cannot be Answered in the Negative.--"What do the letters y-e-s spell?"

Kiss a Book Inside and Outside Without Opening the Book.--This apparently impossible feat may be accomplished by kissing the book inside the room and then carrying it outside of the room and kissing it there.

Take a Person up Stairs and Bring him Down on a Feather.--This is another apparently impossible feat but of course there is "down on a feather."

Act Living Statue.--The victim must stand upon a chair and is posed by the players in succession according to their various ideas of Grecian statuary, giving the victim various articles to hold in his hand such as pokers, shovels, etc.

Leave the Room with two Legs and Come Back with Six.--This sentence can be fulfilled by going out of the room and carrying a chair into the room when you come back.

Perform the Egotist.--The culprit is required to drink his own health and make some flowery speech concerning himself. If his speech is not egotistic enough the players may again and again demand a more flattering one.

Place three Chairs in a Row, Take off Your Shoes and Jump Over them.--It is very funny to hear the culprit plead that he could not possibly jump over the three chairs when the sentence means to jump over his shoes--"take off your shoes and jump over them."

The Three Salutes.--The victim is required to "Kneel to the prettiest; bow to the wittiest and kiss the one he loves the best." The easiest way to pay this forfeit is to kneel to the plainest, bow to the dullest and kiss the one for whom he cares the least.

Kiss the Lady you Love the best without letting any one know.--This is performed by the condemned kissing several ladies, or perhaps every lady in the room.

Imitate a Donkey.--The culprit must bray like one.

Play the Shoemaker.--The culprit must take off his shoe and pretend to drive pegs into it.

Shake a Coin off the Head.--This may be made productive of much amusement. The leader, having wetted a coin, presses it firmly for several seconds against the forehead of the victim. When he withdraws his thumb he secretly brings away the coin, but the victim invariably believes that he can still feel it sticking to his forehead, and his head-shaking and facial contortions to get rid of his imaginary burden are ludicrous. It is understood at the time the sentence is pronounced that he must shake the coin off and must not touch it with his hands.

The Three Questions.--The victim is required to leave the room. Three questions are agreed upon in his absence, and he is requested to say "yes" or "no" to each as they are asked him, not knowing, of course, what the questions are, the result is usually embarrassing, he finds he has made some ignominious admission, has declined something he would be very glad to have or accepted something he would much rather do without.

Go to Market.--The culprit is ordered to go to market with some one of the opposite sex. They stand about eight feet apart, facing each other, and the culprit asks his companion if she likes apples (or any article he may choose), if the answer is "yes," she takes a step forward, if "no" a step backward. If something is liked very much or disliked very much a long step is taken. Then she asks him a question which is answered by stepping forward or backward and so on until they meet when a kiss is usually claimed and taken.

Place a Straw or Small Article on the Ground in Such a Manner that No one Present can Jump Over It.--This is done by placing the article against the wall.

Bite an Inch Off the Poker.--A poker is held about an inch from the face, making a bite--of course, the person does not bite the poker but "an inch off the poker."

Blow a Candle Out Blindfold.--The person paying the forfeit is shown the exact position of the candle and then blindfolded, and having been turned about once or twice is requested to blow it out. The cautious manner in which the person will go and endeavor to blow out the clock on the mantle piece or an old gentleman's bald head, while the candle is serenely burning a few feet away must be seen to be appreciated.

The German Band.--This is a joint forfeit for three or four persons, each of whom is assigned some imaginary instrument and required to impersonate a performer in a German band, imitating not only the action of the players but the sound of the instrument as well.

GAMES FOR SPECIAL OCCASIONS

=NEW YEAR'S DAY=

Resolved:--To do my best to-day--
Tomorrow is far away.

New Year's day calling and receiving--the custom of our Grandmother's time--is in vogue again.

If it is desirable to announce that one wishes to receive callers on that day, the visiting card of the party or parties receiving with the words--"At Home January the first, 19--, from -- to -- P. M.," and the address written upon it, may be sent to one's friends.

Or upon the back of a visiting card may be written, "Let me (or us) wish you a Happy New Year on January the first. At Home from -- to -- P. M. Address ----------------."

Simple refreshments should be served, hot tea, coffee or chocolate with sweet or salted wafers--fruit punch with sweet wafers--bouillon in cups with salted crackers.

Two, three or all of these beverages with assorted wafers, etc., could be served from the dining room table, giving an opportunity to cater to the individual taste of one's guests.

Have a center piece of three large white tissue paper bells tied together with white ribbon. Place them on their side with long ribbon streamers coming from underneath each one and in the center of the three place another white bell, open side up, holding an infant doll to represent the new year. Intertwine a few sprays of asparagus fern or smilax.

It is not wise to serve intoxicants to New Year's callers thus adding a drop to the bucket that will overflow eventually with regret and remorse.

New Year's Day Party Invitations may be in hour glass form cut from heavy white paper, or bell shape.

Decorations of evergreen festoons and wreaths are appropriate, also the tissue paper bells and festoons and holly and mistletoe.

A pretty center piece for the table is a large pile of snow balls made of cotton and sprinkled with diamond dust, each one containing a small favor and having a ribbon attached which runs to each plate and at a given time the guests may each pull a ribbon and receive a prize.

Refreshments may be ice cream in the form of snow balls, small cakes with the abbreviated names of the months frosted on, assorted fancy cakes and bon-bons.

The following games are suggested.

GOOD RESOLUTIONS

Each person is given a paper and pencil and requested to write at the top of the page the word "Resolved," followed by expressions of amendment that he or she is conscious of needing. One such attempt at self examination resulted in the following resolves:

"I will be as honest as the times will permit."

"I will be good to all."

"I will tell no more lies."

"My best self shall rule."

"I will try to love everybody."

These are read aloud and the authorship guessed. All the correct guesses at the authorship are counted, for the prize of a china mug with "For a Good Girl" or "For a Good Boy" in letters upon it.

TESTING FATES

Upon the floor are twelve candles in a row, all alight and each of a different color. Each candle stands for a month in the year. The white one for January, blue for February, pale green for March, bright green for April, violet for May, light pink for June, dark pink for July, yellow for August, lilac for September, crimson for October, orange for November, scarlet for December. Each child in turn is invited to jump over the candles, and if the feat be accomplished without extinguishing a single candle, prosperity and happiness are in store through all the months of the coming year; but if one is put out, ill-luck threatens in the month whose shining is thus eclipsed; while to knock one over, predicts dire calamity.

SPIN THE PLATE

The players seat themselves in a circle except one who gives all a name pertaining to the calendar and chooses a name for himself. If there are twelve or less players, each take the name of a month. If more than a dozen play name them January first, January second, etc.

The player standing in the center of the circle, with a tin plate, places it upon its edge and spins it, at the same time calling out the name of a month or day of the month which has been given to one of the players.

The person named must jump up and catch the plate before it stops spinning or he must pay a forfeit. It is then his turn to spin the plate and call some one else into the center.

A NEW YEAR'S EVE ENTERTAINMENT

Look through your old newspapers and magazines and cut out all the pictures of the famous men and women of the century you find--everybody, from Decatur to Li Hung Chang, from Daniel Boone to Kruger, from Queen Hortense to Helen Gould, from Coxey to Kipling. Clip the names off, and make frames for them of pasteboard and gilt paper.

Write the invitations on the backs of your cards: "You are invited to attend the opening of the Nineteenth Century Portrait Gallery, on New Year's Eve,"--fixing the hours to suit yourself.

Then clear your drawing-room of all its furniture and pictures, covering the walls with the pictures you have framed. In the middle of the floor make a pedestal of two store boxes covered with a sheet, and on it stand a girl dressed as the goddess of Fame--draped in a sheet, her hair knotted in Grecian style, her bare arms hanging straight down, with a laurel wreath in one hand, and in the other a little package neatly tied. Light the room with four heavily shaded piano lamps, one in each corner.

Outside the drawn portieres seat another girl dressed as Time, with white hair and beard and hour-glass and scythe. And on the floor before her put a basket woven of evergreens, and filled with little tablets, each marked with all the numbers that are stuck in the corners of the pictures. Four little girls of different sizes as the Seasons--Spring with a wreath of artificial jonquils, Summer with roses, Autumn with chrysanthemums, Winter with holly--stand on the stairs to receive.

As the guests arrive they are led up to Time, who bids them enter his temple of Fame, and write down on the tablets he gives them, the names of those they recognize.

They enter and begin their inspection of the pictures, putting down such as they know--or think they know; and incidentally making many mistakes. And when they have finished the round of the room, they sign their tablets, drop them into Time's basket, and are led away by a Season to the supper room.

When all the guests have made the tour of inspection, and the prize has been adjudged, the winner is escorted back to the "gallery" by the whole company, to receive from the hands of the Goddess the laurel wreath and its little golden duplicate that the package contains.

SUGGESTIONS FOR NEW YEAR PARTIES

A novel way of selecting partners for a New Year's party is to paint upon water color paper such objects as may illustrate the different months of the year. A candle for January, to represent Twelfth Night, or "The Feast of Candles." February, a heart for St. Valentine. March, the shamrock, as complimentary to St. Patrick. For April, an umbrella, the sign of rain. May, the month for moving, is represented by a sign upon which are the words, "House to Let." June, of course, is the month of roses, while a fire-cracker is always symbolical of July. A fan for the hot month of August, and a pile of school books for the first days of September. Hallow-e'en, the gala day of October, has a Jack-o'lantern, while the year closes with a turkey for Thanksgiving and a stocking for Christmas.

Cut these out and fasten a loop of ribbon to each one, except the fire-cracker, where a bit of cord will answer both for the fuse and the loop by which to hang it. These are for the ladies, while the men will receive plain cards upon each one of which is written a month of the year. If there be more than twenty-four guests there are many other available days, as Arbor Day, represented by a tree; a hatchet for Washington's Birthday; a flag for Flag Day; a saw, trowel or spade for Labor Day, and a ballot box for Election Day. If it be necessary to use these extra days the plain cards must be numbered to designate the different days of the same month. For instance, the card that corresponds with St. Valentine's Day will be February No. 1, while the bearer of February No. 2 will be the partner for the holder of the Washington's birthday illustration.

The same idea may be carried out for dinner favors, painting the various objects on cards about four by six inches in size, and pasting on one corner a small calendar. When the guests arrive they will be given the plain slips upon which are written the months of the year, and must then find at the table the calendars that correspond with their cards.

=LINCOLN'S BIRTHDAY=

At dinners, parties and entertainments given on February 12th, the anniversary of the birth of our immortal Lincoln, one aim of the host or hostess should be to imbue the affair with the spirit of patriotism; so use the good old red, white and blue for the color scheme in decorating. Busts and pictures of Lincoln, national emblems, such as the flag, shield, American Eagle, etc., and military accouterments would make appropriate decorations.

Dinner favors should be candy boxes representing either miniature log cabins or a log of wood with a tiny paper or metal ax imbedded in it; small busts of Lincoln would make ideal favors for such an occasion. Place cards may have on the reverse side a quotation from Lincoln which the guests may read in turn to furnish food for thought and conversation. The following sayings of Lincoln are suggested:--

"I do not think much of a man who is not wiser to-day than he was yesterday."

"Gold is good in its place, but living, brave, and patriotic men are better than gold."

"Let none falter who thinks he is right."

"My politics are short and sweet like an old woman's dance."

"I have never studied the art of paying compliments to women; but I must say that if all that has been said by orators and poets since the creation of the world in praise of women, were applied to the women of America, it would not do them justice for their conduct during the war."

"You may fool all the people some of the time, and some of the people all of the time; but you cannot fool all of the people all of the time."

"The dogmas of the quiet past are inadequate to the stormy present."

"The way for a young man to rise is to improve himself every way he can, never suspecting that anybody wishes to injure him."

"The severest justice may not always be the best policy."

"I always plucked a thorn and planted a rose when in my power."

"Let not him who is houseless pull down the house of another."

"Government of the people, by the people, for the people shall not perish from the earth."

MILITARY EUCHRE.

A most enjoyable afternoon or evening may be furnished ones friends by giving a military euchre party, as suggested for Washington's Birthday.

GUESSING CONTEST.

Supply pencils and papers to the guests having the following mixed words written upon them:--

1. Olinnlc
2. Averlys
3. Sidetenpr
4. Lair-sliptter
5. Stohen-Bea
6. Yawrel
7. Roft-Termus
8. Pecanlurib
9. Caniream
10. Yenktuck

Inform the guests that these words pertain to the history of Lincoln. An appropriate prize may be given to the one having the correct answers, or having the most correct answers in a limited time. The correct words are:--

1. Lincoln
2. Slavery
3. President
4. Rail-splitter
5. Honest Abe
6. Lawyer
7. Fort Sumter
8. Republican
9. American
10. Kentucky

SPLITTING RAILS.

Guests are to be supplied with pencils and papers containing the following letters:--

1. Loadailrrfliar
2. Aliredalrig
3. Ginlatirlairgruad
4. Wilrayalingir
5. Letairrlailerry

Which are the rails to be split or divided into ten words, each rail containing two words which contain the word "rail" with other letters. The person splitting the most rails in a given time (having the most correct words) should be awarded a suitable prize. The split rails are:--

1. Railroad, frail
2. Derail, grail
3. Trailing, railguard
4. Railway, railing
5. Trailer, raillery.

BREAKING THE CHAIN.

Several children are chosen as slaves and stand in the center of the room. The other children stand in a circle about them, forming a chain by linking each arm into the arm of a child on either side and clasping his own hands in front of him. The chain of children may circle around or stand in one place while the slaves try to break the chain and gain their freedom.

LOG CABIN.

The tiny tots would enjoy building a log cabin of tooth-picks by placing upon the table two wooden tooth-picks about two inches apart in a horizontal line, then laying two tooth-picks across them in a vertical position. Place two more directly above the first ones, then two above the second ones and so on as high as the children can build.

=ST. VALENTINE'S DAY=

Invitations for this party are written on red paper hearts. The decorations also are red paper hearts strung from the corners of the rooms to the chandeliers, between arches, draped across windows, etc., etc.

For refreshments, cakes and ices may be heart shape, also tiny heart shape sandwiches and candy hearts with mottoes on them.

For a center piece a wax cupid with bow and arrow in the midst of flowers and foliage, with various sized red paper hearts scattered around.

A large heart shaped bag with the words, "There is something in my heart for you," printed on it, contains a valentine or a favor for each guest. The young host or hostess holds the bag while the guests march along and each one in turn reaches into the bag for a prize.

The following games are appropriate:--

ST. VALENTINE'S POST OFFICE

The players sit in a circle around the room except one who is selected for postman, blind folded and placed in the center of the room. Some grown person, who acts as Postmaster General giving each child the name of a city or town and standing in a position to see the players, begins the game by saying, "I have sent a valentine from Chicago to New York (or the names of any of the cities or towns given the children.)" The children representing these cities change places quickly, the postman trying to catch them or to sit in one of the empty chairs. If he is successful in either attempt the child who is caught or whose chair he has taken becomes postman, while the retiring postman receives a small valentine as his reward. A child who remains seated when his name is called must take the place of the postman.

CUPID IS COMING

The players seat themselves round the room, and one having announced "Cupid is coming," another questions, "How is he coming?" Whereupon everyone must in turn say "Cupid is coming amblingly" or "amiably," or use some other adverb beginning with "A." When every member of the company has mentioned an adverb, the game goes on by using adverbs beginning with "B," then "C," and so on until all the letters are used up, or the company prefers to change the game. Anyone failing to supply an adverb must pay a forfeit.

HEART HUNT

Candy or paper hearts are hidden in nooks and corners, behind bric a brac, curtains, etc. Heart shaped paper baskets, boxes or envelopes are given to each hunter, to put the hearts in. The one finding the greatest number of hearts receives a heart shaped prize, such as a box of bon-bons, pin tray or cushion, photo frame, blotter, pen wiper, needle book, trinket box, etc. etc.

CUPID'S DART

A large white heart-shaped target having a small red heart for the bull's eye, a bow and cupid's dart are necessary for this game. Each person in turn stands a certain distance from the target and shoots at the red heart. A satin heart with the motto, "Cupid's dart has pierced my heart" may be awarded the person making the best shot.

A HEART GUESSING CONTEST

The following sentences are written on heart shaped cards and passed with pencils to the guests who are told to supply the missing word with a word whose first five letters spell heart.

1. Cupid's symbol--. 1. Hearts
2. Cupid greets you--. 2. Heartily
3. Sitting on the--. 3. Hearth
4. He is never--. 4. Heartless
5. Sometimes he is--. 5. Heart-sick
6. If he has caused a--. 6. Heartache
7. If he were ill with--. 7. Heart-burn
8. It would be--. 8. Heart-rending
9. His favorite flower is--. 9. Heart's-ease
10. Thoughts of love to touch the--. 10. Heart-strings

The first person who guesses correctly receives an appropriate heart shaped prize.

BROKEN HEARTS

Place two red paper hearts which have been cut into several irregular pieces into an envelope and distribute to each gentleman guest, who selects a lady for a partner and at a signal they begin putting the pieces together to form the heart. The couple first getting the pieces together in perfect order, forming two hearts, wins the contest and each receives a prize.

TWO HEARTS THAT BEAT AS ONE

Fasten a large white handkerchief on the wall or door. Paste or sew a small red paper heart in the center of it.

Let each person in turn be blindfolded and try to pin a heart of corresponding size over the heart on the handkerchief. The one accomplishing the feat or coming the nearest to it receives a valentine or appropriate prize.

=WASHINGTON'S BIRTHDAY=

To give a patriotic air to the surroundings should be the aim of the hostess in giving a party or entertaining on Washington's Birthday.

Use the American flag, various sizes, for draping and decorating pictures, mantels, door-ways, windows etc., and red white and blue bunting hung from the chandeliers to the corners of the room, over archways, twined around the banister of stairways, etc., etc.

Red, white and blue paper garlands, paper hatchets and clusters or branches of artificial cherries are attractive; and pictures and busts of Washington draped with flags or bunting would be very effective.

A military Euchre Party would be very appropriate for this occasion. Invitations written on a card with the American flag painted or printed on may be worded as follows:

+-----------------------------------------------+
| You are respectfully requested to enlist in a |
| Military Skirmish |
| On Friday Evening February twenty-second |
| At the Barrack, seven forty-six First Street. |
| Assembly call By order of |
| Eight o'clock Mrs. John Smith |
| sharp General pro-tem. |
+-----------------------------------------------+

Greet the guests with a military salute, which they should, of course, return.

Over each table suspend a small wooden ball with tiny holes in, just large enough to insert the smallest size flag having a wooden staff. (These flag holders may be purchased. They are usually red and have a long round stick or handle which may be tied or wired to the chandelier, or festoons.)

Red, white and blue festoons must be strung upon wire or very heavy cord to be strong enough to hold the wooden ball for the flags.

A card about three by ten inches bearing the name of a fort should also be hung over the table. Fort Sumter, Fort Ticonderoga, Fort Moultrie, Fort Duquesne, Fort Riley, Fort Hamilton, Fort Necessity, Fort Dodge, Fort McAllister, and Fort Donelson are names which may be used.

Tally cards may represent flags or shields with red strings or ribbons for the ladies and blue for the men, and on the reverse side write the name of the fort and company, as "Fort Sumter, Company A" and "Fort Sumter, Company B" instead of table 1, couple 1, etc., etc.

Six players are at each table--three are Company A and three are Company B. When all are seated the bugle is sounded and company A of each fort advances to the next fort in rotation to meet the enemy, company A of the foot table coming to the first table or fort.

The bugle sounds again as a signal for the players to begin. Company A are partners sitting alternately with company B, who are partners and, of course, company A play against company B.

Thirty-three cards are used to play this game, the Joker, Aces, Kings, Queens, Jacks, Ten, Nine, Eight, and Seven spots. Five cards are dealt to each player, the three remaining cards, called the widow, are turned face down. No trump is turned. After the deal the players bid for the trump in turn, commencing with the eldest hand. When a player bids he must name the suit he bids on. The highest bid wins and the bidder is entitled to the widow, selecting any cards he wishes and discarding others in their place. The side whose bid is successful must win the number of tricks bid or it is euchred and the opposite side scores the amount bid. A bid to play alone is higher than a bid of five and if the bidder takes all the tricks his side scores ten.

At the end of five minutes the bugle is sounded and all must stop immediately. The company which has scored the most points at that time is victorious and takes the small flag, which has been placed on the table while they were playing, and places it in their own fort. (The flag holder suspended above the table.)

All players return to their original forts and at the first sound of the bugle company B advances to meet the enemy while company A remains to protect the fort. At the second bugle call the soldiers begin the warfare which lasts another five minutes when the bugle announces time is up. A flag is given to the winning company at each table and furled above their fort, the players again taking their original seats at their own fort.

At the bugle's blast company A advances to the second fort while company B remains to hold the fort, etc. etc.

These maneuvers are kept up until the "soldiers" of each fort have "fought for the flag" with the "soldiers" of each of the other forts, or as long as the "General" may see fit.

The home fort must not be deserted by all of its soldiers at the same time. Either company A or company B remain during each skirmish--nor do company A and company B of the same fort play against each other.

At the desired time the sound of the bugle is heard and the skirmish is ended. The fort having captured the most flags gains the victory and each soldier should be awarded a suitable prize. The fort having the least number of flags may be given a booby prize in the shape of small toy drums for the ladies and toy fife or horn for the gentlemen. The "General" may then order the soldiers of this fort to serenade the victorious soldiers.

Fruit Punch with a generous supply of Maraschino cherries may be served during the evening.

Refreshments may consist of sandwiches tied with red, white and blue ribbon; red, white and blue layer cake (vegetable coloring can be obtained from the confectioner) or small fancy cakes; red, white and blue cream patties, salted nuts, coffee, cherry ice or vanilla ice-cream. Use an ice cream disher which forms the ice cream into a conical shape. Small flags having a very long pin for a staff are placed in these forts.

The menu may be enlarged by serving a salad or meat patties of various kinds.

Cream cheese served with preserved cherries and salted crackers would be a palatable and appropriate dish. Ice cream and ices may be obtained from the caterer in various appropriate molds, such as cannon balls, shields, flags, Geo. Washington hatchets, etc., etc.

A WASHINGTON'S BIRTHDAY LUNCHEON IN WHITE AND RED

A White cloth covered the table at this luncheon--a white embroidered linen center piece with lace edge under which showed red crepe tissue paper--vase of red and white carnations. Place Cards ornamented with hand painted cherries and hatchets. Favors, miniature artificial cherry trees (with a tiny paper hatchet at the base) growing in (imitation) birch-wood candy boxes, which should be filled with candied cherries.

Cream of oyster soup served in bouillon cups--salted crackers.--Celery; pimentos cut in small pieces; salted peanuts in red paper cups. Serve on individual plates, chicken chartreuse with cannon ball potatoes.

Chicken Chartreuse,--Butter tin moulds (1/2 pt. tin cups are good ones) and line with cooked rice. Fill with creamed chicken previously prepared. Set moulds in pan of hot water and keep hot until wanted. Run knife around inside of tin to loosen the contents and invert mould upon serving plate. The result will be apparently a mould of rice. Place a Maraschino cherry on the top.

Cannon Ball Potatoes,--With a potato scoop cut round balls out of raw potatoes. Boil them in beet juice or use enough liquid off of pickled beets to color the water a deep red. Watch carefully that they do not cook soft enough to break. Serve a couple on each plate with the chicken chartreuse.

Thin bread and butter sandwiches.

Lady Washington Salad,--Cut the top off and scoop out the inside of bright red Jonathan apples. Place them on white lace paper doilies on salad plates and fill with the following mixture:--

Equal portions of apple and celery cut in small cubes, one-eighth the amount of pimentos cut fine and one-eighth the amount of Maraschino cherries cut in half. Use a mayonnaise dressing or one of the manufactured salad dressings mixed with a generous amount of whipped cream.

Coffee covered with whipped cream. Vanilla ice cream or any fancy cream that is white, served in champagne glasses topped with a maraschino cherry. Marshmallow cake dotted with candied cherries. Red and white cream patties.

GAMES AND PASTIMES FOR WASHINGTON'S BIRTHDAY

HUNTING THE HATCHET

Small paper hatchets (containing candy if desired) are previously hidden in every conceivable place in rooms to which guests have access, behind doors and pictures, in vases, under chairs and tables, on the gas fixtures, etc., etc. A certain length of time should be allowed for the hunt and the one finding the most hatchets should be rewarded with a prize.

CHERRY RIPE

A tooth pick is suspended by a string in the door way or from the ceiling just out of reach of the children. Stick a ripe cherry or a candied cherry on the tooth pick. The children in turn jump up and try to catch the cherry in their mouth. The cherry is the prize and when won by one of the children another cherry must be put on the toothpick until each child has had a turn.

WASHINGTON PI

Distribute to each guest a pencil and a slip of paper with the following letters written upon it:--

1 Higtaswonn 1 Washington
2 Itesrpden 2 President
3 Nutom Nervon 3 Mount Vernon
4 Leyalv Gorfe 4 Valley Forge
5 Serrouvy 5 Surveyor
6 Wealadre 6 Delaware
7 Rechyr Erte 7 Cherry Tree
8 Rebrafuy 8 February
9 Tariopt 9 Patriot
10 Sametastn 10 Statesman

Announce to them that by transposing the letters they will spell a word which is in some way connected with the history of George Washington. The person having the correct answers first or the one having the most correct answers in a given time wins a prize. A candy box in the form of a pie full of candied cherries would be appropriate or something in a patriotic line such as a portrait or bust of Washington--a small cannon on a solid base intended for a paper weight--a drum pincushion--a miniature sword paper knife, etc., etc.

CROSSING THE DELAWARE

A space about four or five feet wide is marked off on the floor by stretching two strings from one side of the room to the other or with chalk which represents the "Delaware River." Or an imaginary line will answer. Half of the players stand on one side of the space and half on the opposite side.

Each company has a captain who gives each of his soldiers a name that denotes action and can be demonstrated--beginning with the letter "A" such as appealingly, angrily, etc. The second soldier's name begins with "B"--blindly, bashfully, boisterously. The third soldier's name begins with "C"--cautiously, carelessly, curiously, and so on through the alphabet until all are named.

Then the captain of company A announces, "Washington is crossing the Delaware." The captain of the opposite company "B" replies, "How?" The first captain responds "A" whereupon the soldier of his company whose name begins with "A" walks across the space and back "awkwardly," "angrily" or acting whatever name has been given to him (or her.) The opposite side try to guess the name from the actions or manner of the soldier. If the soldier crosses to the opposite side and back before his name is guessed he remains with his own company, but if the soldiers of the opposite side guess his name before he reaches camp he must join their ranks.

Then the captain of company B announces, "Washington is crossing the Delaware." Captain of company A asks, "How?" Captain of company B responds "A" and his soldier "A" crosses over "anxiously," "actively" or whatever the name may be. If he succeeds in reaching camp before his name is guessed he remains there but joins the opposite company if they guess his name before he reaches camp.

Now it is company A's turn to send soldier "B" across with the same preliminaries as before. Then company B sends soldier "B" across the Delaware. Then Company A sends soldier "C" followed by soldier "C" of company B and so on, a soldier from each company alternately until all have had a chance to cross.

The company having the most soldiers is victorious, as they have either crossed successfully or been captured. They may be rewarded by some appropriate trifle such as a tiny flag or paper hatchet, or some of the small brass or metal stick pins representing shields, flags, eagles, colonial hats, rosettes, muskets, drums, etc., etc.

=APRIL FOOL'S DAY=

April first would be an occasion for a fancy dress party en masque. Invitations may be written on a large sheet of paper and folded or rolled into a small parcel and tied up in wrapping paper like a package.

Decorate the rooms with paper or artificial flowers and plants. April Fool the guests when time for them to arrive by having the lights as low as possible. The maid or person admitting the guests informs them the hostess is "not at home," but immediately adds "please come in and wait," and they are then directed to lighted rooms where they may remove their wraps.

An invitation to a "Folly Party" may be adorned with a picture of a fools cap and bells or a Jester. One form reads thus:--

On ye night of April first at stroke of eight
Ye Fooles and Jesters will congregate
At ---- St; Prithee come, likewise
Bedecked in frivolous garb, Thy face disguise
So unquestioned you may see
"What fools these mortals be."

If there is any question as to which member or members of the family is giving the party, enclose a visiting card or write the name of the host or hostess on the reverse side of invitation or back of envelope.

One may choose from the following menu, foolish food for refreshment.

Turtle Soup--au natural
(Soup plates or bouillon cups of water with tiny toy turtle in
each one)

Radishes
(Toy or paper red dishes)

Piccalilli
(A dish of artificial or natural lilies to pick from)

Blue Points
(Short pointed ends of blue crayon or lead pencils)

Crackers
(Tiny fire crackers)

FISH

Baked Sole
(An old sole of a shoe)

Fried Perch
(A wooden perch--the kind used in bird cages)

ROAST

Spring Lamb
(A toy lamb in place of a jack-in-the-box)

Wild Duck
(Throw at the guests a large handful of small rubber or paper balls
attached to rubber strings, so they will return and hit no one--the
guests will "duck" to escape being hit.)

ENTREES

Rabbit en casserole
(Hair (hare) in covered dish)

DESSERT

Strawberry Ice
(Strawberry buried in ice)

Cake--Devil's Food
(Sulphur matches)

Black Coffee
(Have the colored man step in and cough)

Mixed Nuts
(Iron nuts such as used on bolts and machinery)

Raisins
(Yeast cakes)

The hostess should have a bell at her place and ring it before each course, when the butler (or a gentleman who will act as butler for the occasion) will repeat in a loud voice the order of the hostess which, of course, will be simply the name of the food about to be served. Or have at each plate a small card with the menu written on it.

For a centerpiece a dish of artificial fruit or a vase of daffodils (daffy-dills) may be used, placed on a cloth centerpiece, circular and cut in points, a bell on each point. Two colors should be used for the points.

A few dishes of April Fool bon bons may be distributed on the table.

After this foolish feast is ended genuine refreshments should be served. One might reverse the order of serving; begin with the dessert and end with what should have been first.

Many viands may be served "in disguise" and yet be very palatable. For instance creamed chicken, sweet breads, etc., may be encased in mashed potato or boiled rice.

Line tin moulds with the potato or rice, fill the center with the creamed fowl, sweet breads or oysters and heat in pan of hot water. When inverted on serving plate there will be, apparently, a mound of potatoes or rice.

Large baked potato skins may be used to enclose the meat, also grape fruit or orange rinds cut in half and contents removed, then filled with the hot chicken, etc., and the other half replaced, or cover the top with a lettuce leaf or sprigs of water cress or parsley.

Lift one section of a banana skin, remove fruit, fill with any desired salad and replace section of skin. Use a toothpick to keep in place if necessary.

Olives may be served, each covered with the half of an English walnut shell. A corn husk may hold a sandwich, etc., etc.

Fruit cups may be made from apples, oranges, lemons, grape fruit, bananas, etc., and many of the vegetables could be utilized. The large telephone pea pods may contain a small pickle or relish of some kind.

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Games for All OccasionsChapter III: Part 3

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