Chapter X (2)
The course of instruction in question is located in the Club-room of the Tir aux Pigeons and the Salle d'Escrime. Here during the six summer months are tables exactly like those in the public rooms above, each pupil in turn taking the _rôle_ of croupier, whilst others, personating players, stake money all over the table. The novice croupier learns to calculate and pay out winning stakes with sham money, consisting of metal discs and dummy bank-notes.
It takes at least six months to produce a finished croupier.
A roulette croupier receives two hundred and fifty francs a month; whilst dealers at trente-et-quarante are paid three hundred francs. The working-day is six hours, in two spells of three hours each; each man being for three days in succession at one table. Every table is controlled by six croupiers, a seventh being held in reserve as a relief.
At the tables the suavity of manner and impartiality of croupiers in settling disputes is generally above all praise. The difficulties with which a croupier has to contend are sometimes disturbing in the extreme, but his decision is final and, as the players know, admits of no appeal.
Though the tables are surrounded by a mob of persons avid of gain, yet there are times when winning stakes remain unclaimed for several _coups_. When this is observed by the croupiers, the money is set aside for a certain time, after which it goes to swell the funds of the bank. Odd though it may appear, people very often depart leaving winnings behind them on the table--a curious case of this once came under the writer's observation.
A lady, who was leaving Monte Carlo, had been sitting all the morning at the roulette, trying with little success to get on a run, and at last left the rooms to go to lunch with the writer, who afterwards, having escorted her to the hotel to prepare for her journey, strolled again into the Casino.
Just within the door he was accosted by an excited and voluble Englishwoman, who explained that the lady (whom she had observed with the writer) had left two louis on the red when she rose from her chair. Red had won twice, and the attention of the croupiers had been drawn to the unclaimed eight louis, for which the speaker had then assumed the responsibility, saying she was to play them for a lady who had gone out of the rooms. She had then proceeded to play up the eight louis till they had become sixty-four, when, at her request, the whole sum was taken off the table. The _chef de partie_ meanwhile declared that the bank would not part with the money till the owner of the original two louis returned.
After waiting for some time, the woman (who frankly said that she hoped to receive a share of the money for having played it up) became much perturbed at not knowing where to find the only owner whom the bank would recognise, and the advent of the writer, to whom she explained the whole thing, was therefore most opportune. The lady when told that sixty-four louis was waiting for her was naturally much pleased, and on drawing the sum on her way to the station, very cheerfully gave the woman a third of what had been won.
Of late years the annual profits of the Casino at Monte Carlo have worked out at about a million, £4000 a day, it is said, flowing into the coffers of the bank during the season. The disbursements, however, are very heavy, amounting literally to hundreds of thousands of pounds. Amongst these must be reckoned £9000 for clergy and schools, £6000 for charity, and £20,000 for police. The arrangement, which was some years ago renewed with the reigning Prince, naturally absorbs a very large sum of money; but, when everything has been paid out, the annual profits do not fall far short of £500,000, the shareholders, even in bad years, receiving something like thirty per cent.
The Casino employs about two thousand officials and _employés_; the general management being carried on by a _directeur-général_, who receives 100,000 francs a year, and three _directeurs_. Three _sous-directeurs_, under whom are the _chefs de table_ and the croupiers, have to superintend the gaming-rooms, in which eighteen inspectors walk about the rooms quietly and continually, keeping watchful eyes on _employés_ and players. These inspectors are known only to the initiated, and have the appearance of being ordinary onlookers, fond of watching the play. Amongst other duties these men keep an eye upon the people staking, in order to detect any habitual snatchers of other people's money, and also to report on any one who may apply for the _viatique_.
The _viatique_, or sum of money doled out to unsuccessful gamblers by the Casino, consists of the price of a second-class ticket to the applicant's home, together with some small additional funds to enable him to proceed on his journey.
The dole in question was in the earlier days of Monte Carlo generally granted without much demur, but at the present time a successful applicant has to comply with some very unpleasant formalities.
To obtain the _viatique_, the presumably penniless gamester must present himself at a special office, just off a corner of the central gaming-room, and there he must take an oath that he has lost over £300. Inquiries are then made as to whether the applicant has really lost a large sum at play, which is easily discovered by the evidence of the inspectors and officials presiding at the tables. If these inquiries corroborate the story told, he is handed the money, for which he signs a receipt; and until the advance is repaid, the recipient is not allowed to pass the doors which separate the atrium from the gaming-rooms. As a matter of fact, I believe those who have received the _viatique_ are now photographed so as to be identified by the door-keepers.
There have been instances of unsuccessful system players, who, after obtaining the _viatique_, have remained at Monte Carlo, constantly vaunting the virtues of their peculiar method of play, indulgence in which has shut them off from the tables.
Whilst the enormous majority of those who frequent Monte Carlo lose, as the princely dividends of the Casino show, certain is it that a number of persons continue to eke out a living by very moderate and careful play. Living in humble lodgings or cheap hotels in the Condamine are many who make it the business of their lives to win one louis, or even ten francs, every day, sitting for hours perhaps in the accomplishment of the task.
Some of these are ruined gamblers, who, being reduced to a modest competency owing to their ruling passion, have more or less learnt wisdom and are content to wait for long periods of time without staking at all, whilst quick to grasp the advantage which can be taken from a well-marked run. Old women, with queer handbags and bundles of what resemble washing-books, abound at the roulette tables, some of them being exceedingly shrewd and in a small way not unsuccessful players.
When a woman really grasps the spirit of play she is undoubtedly far cleverer than a man, who more often than not regards the gambling as a personal combat between himself and the bank, which he thinks of rather as a living thing than the ruthless inanimate machine which, in sober fact, it is.
The majority of women, however, are quite hopeless as gamblers, merely frittering their money away, often quite ignorant of the odds, chances, and general procedure of either trente-et-quarante or roulette, at which their favourite method of staking is to try and back winning numbers.
The methods and systems employed by habitual frequenters of the rooms are of every possible description, some being devised to win but a louis, and others to secure a princely fortune.
The numbers at roulette are very profitable to the bank, for no system or method, no matter how carefully devised (except the one employed by Jaggers), has ever assisted any one to back a winning number or set of numbers. All this is mere chance, and no calculations as to previous numbers and the like are of the least assistance. Every _coup_ that is played is an absolutely new _coup_, and quite unaffected by anything that has gone before. There is really no reason why one number should not keep turning up during the whole of one day's play except the fact that such a thing has never been known to happen. It appears certain that the general tendency of chances is to equalise themselves at the end of a certain period, but as the player of necessity cannot possibly tell whether any given chance is on the up or down grade, such knowledge is of no assistance whatever to him.
A certain number is observed not to have turned up for a considerable length of time, and the conclusion is formed that an increasing stake upon it must in the end prove a good investment. More often than not the very contrary is the case, for there have been whole days at Monte Carlo during which a number at one table has scarcely appeared at all. On the other hand, if a record of every _coup_ at this table had been kept, the recurrence of every number would, in the course of time, be found to be practically the same. Complicated systems have often been devised, the main principle of which was covering a large proportion of the numbers, only a few, supposed by deduction to be unlikely to turn up, being left untouched. Disaster has invariably followed even a moderate run on such numbers, which, of course, occurs in the end, completely draining the players' pockets.
The even chances, without doubt, afford a player the greatest likelihood of success.
Staking a louis every time on both black and red, or any other even chance, leaving on any winnings in the hope of catching a run, is occasionally not a bad plan. The trouble of staking on both chances can be modified by calculation, though it is somewhat apt to lead to confusion.
A great number of players spend their whole time trying to strike a run at trente-et-quarante--this generally occurs when they are absent from their favourite table. The third _coup_ would seem to be the most dangerous: for this reason, when a colour has run twice it is better to withdraw some portion of the sum staked, and then the remainder may be left to double up.
The practice of staking on the dozens at roulette is generally very attractive to those fresh to the tables, who like the idea of landing a two to one chance. The same type of player is, as a rule, at one time or another, fascinated by that system (or rather method of staking) which consists in backing two dozens, that is, laying two to one against the bank. Most of such players, however, soon discover how disastrous this may prove, and it should be realised that it is by no means an unusual occurrence for a dozen not to appear for ten or twelve _coups_--seventeen, I believe, is the record number of non-appearances. The great objection, however, to backing two dozens is zero, which sweeps everything but the even chances.
Another method of play is to stake against the recurrence of any number of even chances in an identical order.
Ten _coups_ at trente-et-quarante, for instance, having resulted thus:
Red
Red
Red
Black
Red
Black
Black
Red
Red
Black,
the player plays black, black, black, red, and so on in an exactly opposite sense, increasing his stake till successful. As a matter of fact it is not very usual for any given number of _coups_ to recur in exactly the same succession, and played with discretion this system occasionally yields fair results.
Another simple method is to stake red, black, alternately, doubling up till the winning colour is caught. This has the advantage of ensuring profit from a run, but a directly opposite series of alternate reds and blacks must, of course, prove ruinous in the extreme.
The martingale, which is merely going "double or quits," is the simplest of all systems. There are two martingales, the small and the great. In the small martingale the aim is to get back all previous losses in one _coup_, and to leave you a winner of one unit at the finish.
The progression is as follows: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024. If you played this system at a roulette table with a unit of five francs, it takes eleven consecutive losses to defeat you, and one loss less at the trente-et-quarante table, where the minimum stake is 20 francs.
You may go on playing this martingale for weeks at a time without encountering an adverse run of sufficient magnitude to enable the bank to capture your stake. The only thing you have to fear is a run of 12 against you; you can only double up eleven times, and your last stake will be 5120 francs. Runs of 12, however, are rare.
The great martingale aims at getting back all the previous losses and winning one unit for every _coup_ played. The progression is 1, 3, 7, 15, 31, 63, 127, 255, 511, 1023, and the player is defeated by ten consecutive losses at roulette, and nine at trente-et-quarante.
When playing the little martingale the player has to double his stake every time he loses, in order to recover his losses and be one unit to the good. Whereas, in the great martingale he not only doubles his stake but adds one unit to each _coup_, and only stands one chance in 1024 of losing at each _coup_, that is, of encountering an adverse run of ten.
A popular system is that known as the Labouchere system. Its main principle is to keep scratching out the top and bottom figures whenever you win, till no figures are left, and always to put down your loss when you lose, which, added to the topmost number, forms the next stake.
Before beginning to play write down on a card 1, 2, 3, in this order:--
1
2
3
Your object is to win six units, and you always stake the sum total of the top and bottom figures--1 + 3 = 4. If you win, you strike out the 3 and the 1:--
=1=
2
=3=
Your next stake will now be 2. If you win again, your task is over, for you have won your six units. Suppose, however, as alas! most frequently happens, that you lose your first stake 1 + 3, you must add the figure 4 at the bottom of your score thus:--
1
2
3
4
Your next stake will now be 1 + 4 = 5. We will then say that you win, in which case cross out the 1 and the 4, making your score:--
=1=
2
3
=4=
The next stake would be 2 + 3. You lose, and your score stands:--
=1=
2
3
=4=
5
The next stake would be 2 + 5. You win, and you cross out 2 and 5:--
=1=
=2=
3
=4=
=5=
The next stake would be 3, and if you win you cross out 3, and have won the six units that you started out to win.
Not infrequently this system, after very nearly proving successful (one number only being left), goes entirely wrong and runs into very big figures, and in such a case the player is very lucky if he succeeds in regaining his losses and winning the six units originally sought for. More often than not he finds himself obliged to desist through lack of capital.
The writer's own experience of this system, which he has thoroughly tested on several occasions at Monte Carlo, was that very frequently the six units would be won several times in succession with comparatively slight difficulty--at times, indeed, it appeared almost ridiculously easy to win. In the end, however, there invariably came a day when a very contrary state of affairs prevailed, and the money won returned, with interest, to the bank.
It should be added that before the writer embarked upon his efforts to defeat the bank at Monte Carlo by means of this system, he gave it a thorough trial by dealing out the required number of packs of cards at trente-et-quarante, and noting the results of the various _coups_. In almost every case the system proved completely successful, as systems generally do when they are not being played for money.
An exception to this was Lord Rosslyn's defeat by Sir Hiram Maxim, when the former's system, played for sham money, was beaten at the 3080th _coup_. Nevertheless the system in question is not a particularly bad one, were it not that it requires a considerable capital. Ten thousand units or more are essential, with £16,000 on the basis of a one-louis unit.
If fortune should favour the player, the profit would be from five to six hundred louis a day.
The principle of this system is to increase the stakes by one unit every time, without ever decreasing, until all previous losses are wiped out and one louis as well is gained for every _coup_ played.
Two exceptions to this rule, however, exist. The first stake is always "one," but if you lose this, instead of your next stake being two, it is three; after that it should be four, five, six, seven, eight, etc., until your task is accomplished. The game is finished when you can wipe out all minus quantities from your score sheet and bring the result to +1. Suppose, therefore, your score sheet shows you to be -3, and your stake in the ordinary way ought to be 7; instead of staking 7 you would only stake 4, in order to arrive at the result of +1 if you win. In the event of your losing the stake of 4, your next stake will be 8, just as if you had staked 7 in the ordinary course of the game the previous _coup_. If you lose the 8, you would continue with 9, 10, 11, and so on.
If you win two or three stakes of 1 at the commencement, they are considered as definite gains, and put away quite apart from your capital.
In the event of your losing the first two stakes of 1 and 3, your position is:--
First loss -1
Second loss -3
--
Total loss -4
The object of the system being to win a unit per _coup_ as well as to recover any loss, in order to keep a clear record of the amount you require to win, it is best to add one unit to your losses after every _coup_.
Supposing that the game is begun with four losing and three winning _coups_, it will be scored as follows:--
First loss 1 to which add 1 more.
1
--
Total -2
Second stake -3 and lose.
--
Lost -5 to which add 1 more.
1
--
Total -6
Third stake -4 and lose.
--
Lost -10 to which add 1 more.
1
--
Total -11
Fourth stake -5 and lose.
--
Lost -16 to which add 1 more.
1
--
Total -17
Fifth stake +6 and win.
Lost -11 to which add 1 more.
1
--
Total -12
Sixth stake +7 and win.
--
Lost -5 to which add 1 more.
1
--
Total -6
Seventh stake 7 and win.
--
Result +1
Result.--_Coups_ played, 7; _coups_ lost, 4; units won, 20. _Coups_ won, 3; units lost, 13. Total won, 7.
The last stake, it will be observed, is only 7 instead of 8. This is because you only require to arrive at a result of +1. Had 8 been staked in the ordinary course and won, you would have won a unit more than you needed, but would have taken some unnecessary risk.
Those desirous of giving various systems a trial should not omit to study the method of staking set forth in Mr. Victor Bethell's lively little book, _Ten Days at Monte Carlo_. A merit of this system is that it only seeks to win a certain moderate amount every day, and does not allure the player with hopes of immense and impossible gain.
Most systems as a rule prove successful for a short time, and while this happy state of affairs prevails, the player, not unnaturally, congratulates himself upon having discovered an infallible method of overcoming the wiles of chance. Sooner or later, alas, comes the day when his laborious calculations prove quite powerless to defeat the bank, and clearly demonstrate that the success, which at one time seemed so certain and easy, was merely the result of having hit upon a vein of good luck.
In all probability the best method of staking is the following, which was once carried out for some two months with complete success. The method in question was successfully worked by a gentleman (known to the present writer), who owing to the illness of a relative, was obliged to remain at Monte Carlo for a rather lengthy period of time. He was, it must be understood, very well off, and by no means a gambler. His plan was this: every day he put a hundred-franc note in his pocket, which he changed into five-franc bits in the Casino. With these twenty coins he commenced to play. His stake was usually but one or two of these coins at first, though sometimes he would lose his whole capital in a few moments trying to back winning numbers.
If successful, any notes he might receive were put in his pocket-book not to be used for play. It was no uncommon thing for him to leave the Casino with a profit of a thousand francs.
On the other hand, it would often occur that for a number of days in succession he would lose his hundred francs without hardly having won a stake at all. In the long run, however, he was a very considerable sum to the good, a comparatively small number of winning days having far more than compensated him for the large number of those on which the hundred francs had been speedily lost. Under no circumstances did he ever risk more than a hundred francs in one day. It was, of course, the system of putting all paper money in the pocket which caused this method to succeed. It should be added that when the hundred francs had rolled up into twenty or thirty louis at roulette the player often tried his luck with them at trente-et-quarante. The essential advantage of this method of staking is the limit imposed upon loss; under no circumstances can more than one hundred francs a day be lost, whilst when in luck a very large sum may be won.
The method described above is not a bad one for any one who is making a prolonged stay at Monte Carlo, and is not desperately anxious to indulge in serious gambling; a better course to be adopted by those who are, is to decide exactly how much they are prepared to lose, take the whole of sum in question into the rooms one morning, divide it into a certain number of stakes, and with these play a limited number of _coups_ on the even chances. If successful, repeat this operation the next day with the winnings alone, and so on until a fairly substantial sum has been amassed, when the wisest course is to cease all further gambling for that visit.
It must never be forgotten that the fewer _coups_ which are played the more chance there is of winning.
Long sittings at the trente-et-quarante or roulette table are absolutely certain to end in loss, besides being inexpressibly tedious, trying to the eyes, and destructive to health.
A man who plays a great part of the day and all the evening after dinner must certainly end by being a loser; whereas he who merely plays for a few minutes at a time has a very fair chance of ending up a winner, always provided, of course, that the fates are propitious.
In the long run nothing is to be gained by making a toil of gaming, the only justifiable defence of which is that in moderation it affords a good deal of pleasurable though generally costly excitement.
There are good methods of staking and bad methods; but there is not, and, so far as can be foreseen, never will be, a thoroughly reliable system. The best is that which minimises loss, acting as a check in the case of an unfavourable run. All complicated mathematical calculations undertaken with a view to defeating the bank are vain, for none of them take into consideration that most important and mysterious factor--_luck_--which so often seems to shun serious gamblers.
"If I were resolved to win," said a lover of systems, "I should go very soberly with a hundred napoleons, and be content with winning one." "That would never do," was the reply of a player well versed in the fallacies of gamesters' calculations. "Better go, after a good dinner, with one napoleon, resolved to win a hundred."
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Light Come, Light Go: Gambling—Gamesters—Wagers—The TurfChapter X (2)
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