Sharps and Flats
by OpenStories
Original author: John Nevil Maskelyne
"Sharps and Flats" by John Nevil Maskelyne is a detailed examination of the art and mechanics of cheating in games of chance and skill, written in the late 19th century. This intriguing work aims to uncover the tricks and deceptions employed by those who engage in sharping, providing readers with an insight into the world of gambling fraud. Maskelyne, an accomplished magician and illusionist, sets forth to educate the public on recognizing these deceptions and understanding the moral implications related to cheating. At the start of the book, the author presents a philosophical perspective on the nature of cheating, suggesting that some individuals are inherently inclined towards crime and deception. He shares his personal experiences in battling chicanery, emphasizing the importance of enlightening the public about the extent of cheating prevalent in society. Following this introduction, Maskelyne begins to explore the common tactics employed by sharps, illustrating how they operate in various settings like racecourses and card games, thus teasing the audience with the revelations that will follow in the subsequent chapters. The tone is educational yet cautionary, setting the stage for a deeper exploration into the dark arts of cheating.
Sharps and Flats, by John Nevil Maskelyne. Republished by OpenStories from Project Gutenberg eBook #41169.
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16 Chapters
- 1.Preface904 words
- 2.Chapter I: Introductory1,881 words
- 3.Chapter II: Common Sharpers and Their Tricks3,733 words
- 4.Chapter III: Marked Cards and the Manner of Their Employment6,320 words
- 5.Chapter IV: Reflectors2,896 words
- 6.Chapter V: Holdouts8,433 words
- 7.Chapter VI: Manipulation (1)8,810 words
- 8.Chapter VI: Manipulation (2)3,200 words
- 9.Chapter VII: Collusion and Conspiracy5,967 words
- 10.Chapter VIII: The Game of Faro7,184 words
- 11.Chapter IX: Prepared Cards3,371 words
- 12.Chapter X: Dice7,118 words
- 13.Chapter XI: High-Ball Poker1,254 words
- 14.Chapter XII: Roulette and Allied Games4,293 words
- 15.Chapter XIII: Sporting-Houses6,452 words
- 16.Chapter XIV: Sharps and Flats5,984 words