Chapter III: Part 3
A robowaiter approached them, holding a menu board in its metal hands. Hawkes leaned forward and punched out his order; Alan took slightly longer about it, finally selecting protein steak, synthocoffee, and mixed vegetables. The robot clicked its acknowledgement and moved on to the next table.
"So my brother's a gambler," Alan began.
Hawkes nodded. "You say it as if you were saying, _so my brother's a pickpocket_, or _so my brother's a cutpurse_. It's a perfectly legitimate way of making a living." Hawkes' eyes hardened suddenly, and in a flat quiet voice added, "The way to stay out of trouble on Earth is to avoid being preachy, son. This isn't a pretty world. There are too many people on it, and not many can afford the passage out to Gamma Leonis IV or Algol VII or some of the nice uncluttered colony-worlds. So while you're in York City keep your eyes wide and your mouth zippered, and don't turn your nose up at the sordid ways people make their livings."
Alan felt his face go red, and he was happy to have the trays of food arrive at that moment, causing some sort of distraction. "Sorry, Max. I didn't mean to sound preachy."
"I know, kid. You lead a pretty sheltered life on those starships. And nobody can adjust to Earthside life in a day. How about a drink?"
Alan started to say that he didn't drink, but kept the words back. He was on Earth, now, not aboard the _Valhalla_; he wasn't required to keep ship's regs. And he didn't want to be trying to look superior. "Okay. How about Scotch--is that the stuff MacIntosh was drinking?"
"Fair enough," Hawkes said.
He signalled for a robot waiter, and after a moment the robot slithered up to them. Hawkes punched a lever on the robot's stomach and the metal creature began to click and glow. An instant later a panel in its stomach slid open and two glasses appeared within. The robot's wiry tentacles reached in, took out the drinks, and set them on the table. Hawkes dropped a coin in a slot in the robot's side, and the machine bustled away, its service completed.
"There you are," Hawkes said, pointing to the glass of amber-colored liquid. "Drink up." As if to set an example he lifted his own drink and tossed it down in one gulp, with obvious pleasure.
Alan picked up the little glass and held it before his eyes, staring at the man opposite him through its translucent depths. Hawkes appeared oddly distorted when viewed through the glass.
He grinned. He tried to propose a toast, but couldn't think of any appropriate words, so he simply upended the glass and drained its contents. The stuff seemed to burn its way down his throat and explode in his stomach; the explosion rose through his gullet and into his brain. For a moment he felt as if the top of his head had been blown off. His eyes watered.
"Pretty potent stuff!"
"It's the best there is," Hawkes said. "Those boys really know the formulas."
Alan felt a wave of dizziness, but it passed quickly; all that was left was a pleasant inner warmth, now. He pulled his tray toward him and attacked the synthetic meat and vegetables.
He ate quietly, making no attempt at conversation. Soft music bubbled up around them. He thought about his brother. So Steve was a gambler! And doing poorly at it, Hawkes said. He wondered if Steve would want to go back on the ship. He wondered also how it would be if Steve did agree to go back.
The old comradeship would be gone, he realized sadly. They had shared everything for seventeen years, grown up together, played together, worked together. Up till six weeks ago they had been so close that Alan could almost read Steve's mind, and Steve Alan's. They made a good team.
But that was finished, now. Steve would be a stranger to him aboard the _Valhalla_--an older, perhaps wiser man, with nine solid years of tough Earther life behind him. He would not be able to help but regard Alan as a kid, a greenhorn; it was natural. They would never be comfortable in each other's presence, with the old easy familiarity that was so close to telepathy. That nine-year gulf would see to that.
"Thinking about your brother, aren't you?"
Alan blinked. "How did you know?"
Grinning, Hawkes said, "A gambler has to know how to figure things. And it's written in permoscript all over your forehead anyway. You're wondering what the first face-to-face meeting's going to be like. I'll bet on it."
"I won't cover the bet. You'd win."
"You want to know how it'll be? I can tell you, Alan: you'll feel sick. Sick and bewildered and ashamed of the guy who used to be your brother. But that'll pass. You'll look behind the things the nine years did to him, and you'll see your brother back there. He'll see you, too. It won't be as bad as you're expecting."
Somehow Alan felt relieved. "You're sure of that?"
Hawkes nodded. "You know, I'm taking such a personal interest in this business because I've got a brother too. _Had_ a brother."
"Had?"
"Kid about your age. Same problem I had, too: no guild. We were born into the street sweepers' guild, but neither of us could go for that, so we checked out and took Free Status. I went into gambling. He hung around the Enclave. He always wanted to be a spacer."
"What happened to him?"
"He pulled a fast one. Starship was in town and looking for a new galley-boy. Dave did some glib talking and got aboard. It was a fluke thing, but he made it."
"Which ship?" Alan asked.
"_Startreader_. Bound out on a hop to Beta Crucis XVIII. 465 light-years." Hawkes smiled faintly. "He left a year, year and a half ago. The ship won't be back on Earth again for nine hundred thirty years or so. I don't figure to be around that long." He shook his head. "Let's get out of here. People waiting for tables."
Out in the street again, Alan noticed that the sun was low in the sky; it was past 1800, and getting along toward evening. But the streets were not getting dark. From everywhere a soft glow was beginning to radiate--from the pavement, the buildings, everywhere. It was a gentle gleaming brightness that fell from the air; there was no perceptible change from day-illumination to night-illumination.
But it was getting late. And they would miss him back at the Enclave--unless Captain Donnell had discovered that Alan had gone into the Earther city, in which case he wouldn't be missed at all. Alan remembered sharply the way the Captain had calmly blotted the name of his son Steve from the _Valhalla's_ roster as if Steve had never existed.
"Are we going to go over to the Atlas now?"
Hawkes shook his head. "Not unless you want to go in there alone?"
"Huh?"
"I can't go in there with you. I've got an A card, and that's a Class C joint."
"You mean even gambling places are classified and regulated and everything?"
Hawkes nodded. "It has to be that way. This is a very complicated society you've stumbled into, Alan. Look: I'm a first-rate gamesman. That's not boasting; it's empirical truth proven over and over again during the course of a fifteen-year career. I could make a fortune competing against beginners and dubs and has-beens, so they legislate against me. You make a certain annual income from gambling and you go into Class A, and then you can't enter any of the lower-class joints like the Atlas. You slip under the Class A minimum three years in a row and you lose your card. I stay over the minimum."
"So I'll have to go after Steve myself. Well, in that case, thanks for all the help, and if you'll show me which Shoot I take to get to the Atlas----"
"Not so fast, son." Hawkes grasped Alan's wrist. "Even in a Class C dump you can lose plenty. And you can't just stand around hunting for your brother. Unless you're there as a learner you'll have to play."
"So what am I supposed to do?"
"I'll take you to a Class A place tonight. You can come in as a learner; they all know me. I'll try to show you enough about the game so you don't get rooked. Then you can stay over at my place and tomorrow we'll go up to the Atlas and look around for your brother. I'll have to wait outside, of course."
Alan shrugged. He was beginning to realize he was a little nervous about the coming meeting with Steve--and perhaps, he thought, a little extra delay would be useful. And he still had plenty of time to get back to the _Valhalla_ after he saw Steve, even if he stayed in the city overnight.
"Well?" Hawkes said.
"Okay. I'll go with you."
This time they took the Undertube, which they reached by following a glowing sign and then an underground passageway. Alan rode down behind Hawkes on the moving ramp and found himself in a warm, brightly-lit underground world with stores, restaurants, newsboys hawking telefax sheets, milling swarms of homebound commuters.
They reached the entrance to a tube and Hawkes handed him a small oval object with figures engraved on it. "That's your tube-token. It goes in the slot."
They passed through the turnstile and followed signs indicating the West Side Tube. The tube was a long sleek affair, windowless, shaped like a bullet. The tube was already packed with commuters when they got aboard; there were no empty seats, of course, and everyone seemed to be jostling everyone else for the right to stand upright. The sign at the end of the tube said, _Tube X#3174-WS_.
The trip took only a few minutes of seemingly effortless gliding, and then they emerged far on the other side of the giant city. The neighborhood they were in was considerably less crowded; it had little of the mad hubbub of the downtown district.
A neon sign struck his eyes at once: SUPERIOR GAMES PARLOR. Under that in smaller letters was: CLASS A ESTABLISHMENT. A robot stood outside, a gleaming replica of the one he had tussled with earlier in the day.
"Class A only," the robot said as they came near. "This Games Parlor is for Class A only."
Hawkes stepped around him and broke the photo-contact on the door. Alan followed him in.
The place was dimly lit, as all Earther pleasure-places seemed to be. Alan saw a double row of tables spreading to the back of the parlor. At each table was an earnest-looking citizen hunched over a board, watching the pattern of lights in front of him come and go, change and shift.
Another robot glided up to them. "May I see your card, please?" It purred.
Hawkes passed his card before the robot's photonic scanners and the robot clicked acknowledgement, stepping to one side and letting Hawkes pass. It turned to Alan and said, "May I see your card, please?"
"I don't----"
"He's with me," Hawkes said. "A learner."
A man in a dirty gray smock came up to them. "Evening, Max. Hinesy was here already and told me you weren't coming in tonight."
"I wasn't, but I changed my mind. I brought a learner along with me--friend of mine name of Alan Donnell. This is Joe Luckman, Alan. He runs this place."
Luckman nodded absently to Alan, who mumbled a greeting in return.
"Guess you want your usual table?" Luckman asked.
"If it's open," Hawkes said.
"Been open all evening."
Luckman led them down the long aisle to the back of the big hall, where there was a vacant table with one seat before it. Hawkes slid smoothly into the seat and told Alan to stand behind him and watch carefully.
"We'll start at the beginning of the next round," he said.
Alan looked around. Everywhere men were bent over the patterns of lights on the boards before them, with expressions of fierce concentration on their faces. Far in the corner Alan saw the pudgy figure of MacIntosh, the Keeper of the Records; MacIntosh was bathed in his own sweat, and sat rigid as if hypnotized.
Hawkes nudged him. "Keep your eyes on me. The others don't matter. I'm ready to get started."
_Chapter Nine_
Hawkes took a coin from his pocket and dropped it in a slot at the side of the board. It lit up. A crazy, shifting pattern of colored lights passed over it, restless, never pausing.
"What happens now?"
"You set up a mathematical pattern with these keys," Hawkes said, pointing to a row of enamelled studs along the side of the machine. "Then the lights start flashing, and as soon as they flash--at random, of course--into the pattern you've previously set up, you're the winner. The skill of the game comes in predicting the kind of pattern that will be the winning one. You've got to keep listening to the numbers that the croupier calls off, and fit them into your sequence."
Suddenly a bell rang loudly, and the board went dead. Alan looked around and saw that all the other boards in the hall were dark as well.
The man on the rostrum in the center of the hall cleared his throat and sang out, "Table 403 hits us for a hundred! 403! One hundred!"
A pasty-faced bald man at a table near theirs rose with a broad grin on his face and went forward to collect. Hawkes rapped sharply on the side of the table to get Alan's attention.
"Look here, now. You have to get a head start. As soon as the boards light up again, I have to begin setting up my pattern. I'm competing against everyone else here, you see. And the quickest man wins, usually. Of course, blind luck sometimes brings you a winner--but not very often."
Alan nodded and watched carefully as Hawkes' fingers flew nimbly over the controlling studs the instant the tables lit for the next round. The others nearby were busy doing the same thing, but few of them set about it with the air of cocky jauntiness that Hawkes wore.
Finally he stared at the board in satisfaction and sat back. The croupier pounded three times with a little gavel and said, "103 sub-prime 5."
Hastily Hawkes made a correction in his equation. The lights on the board flickered and faded, moving faster than Alan could see.
"377 third-quadrant 7."
Again a correction. Hawkes sat transfixed, staring intently at the board. The other players were similarly entranced, Alan saw. He realized it was possible for someone to become virtually hypnotized by the game, to spend days on end sitting before the board.
He forced himself to follow Hawkes' computations as number after number was called off. He began to see the logical pattern of the game.
It was a little like astrogation, in which he had had the required preliminary instruction. When you worked out a ship's course, you had to keep altering it to allow for course deflection, effects of planetary magnetic fields, meteor swarms, and such obstacles--and you had to be one jump ahead of the obstacles all the time.
It was the same here. The pilot board at the croupier's rostrum had a prearranged mathematical pattern on it. The idea of the game was to set up your own board in the identical pattern. As each succeeding coordinate on the graph was called out, you recomputed in terms of the new probabilities, rubbing out old equations and substituting new ones.
There was always the mathematical chance that a pattern set up at random would be identical to the master control pattern--but that was a pretty slim chance. It took brains to win at this game. The man whose board was first to match the pilot pattern won.
Hawkes worked quietly, efficiently, and lost the first four rounds. Alan commiserated. But the gambler snapped, "Don't waste your pity. I'm still experimenting. As soon as I've figured out the way the numbers are running tonight, I'll start raking it in."
It sounded boastful to the starman, but Hawkes won on the fifth round, matching the hidden pattern in only six minutes. The previous four rounds had taken from nine to twelve minutes before a winner appeared. The croupier, a small, sallow-faced chap, shoved a stack of coins and a few bills at Hawkes when he went to the rostrum to claim his winnings. A low murmur rippled through the hall; Hawkes had evidently been recognized.
His take was a hundred credits. In less than an hour, he was already seventy-five credits to the good. Hawkes' sharp eyes glinted brightly; he was in his element now, and enjoying it.
The sixth round went to a bespectacled round-faced man three tables to the left, but Hawkes won a hundred credits each on the seventh and eighth rounds, then lost three in a row, then plunged for a heavy stake in his ninth round and came out ahead by five hundred credits.
So Hawkes had won four times in nine rounds, Alan thought. And there were at least a hundred people in the hall. Even assuming the gambler did not always have the sort of luck he was having now, that meant most people did not win very often, and some did not win at all.
As the evening went along, Hawkes made it look simple. At one point he won four rounds in a row; then he dropped off for a while, but came back for another big pot half an hour later. Alan estimated Hawkes' night's work had been worth more than a thousand credits so far.
The gambler pushed his winnings to fourteen hundred credits, while Alan watched; the fine points of the game became more comprehensible to him with each passing moment, and he longed to sit down at the table himself. That was impossible, he knew; this was a Class A parlor, and a rank beginner such as himself could not play.
But then Hawkes began to lose. Three, four, five rounds in a row slipped by without a win. At one point Hawkes committed an elementary mistake in arithmetic that made Alan cry out; Hawkes turned and silenced him with a fierce bleak scowl, and Alan went red.
Six rounds. Seven. Eight. Hawkes had lost nearly a hundred of his fourteen hundred credits. Luck and skill seemed to have deserted him simultaneously. After the eleventh consecutive losing round, Hawkes rose from the table, shaking his head bitterly.
"I've had enough. Let's get out of here."
He pocketed his winnings--still a healthy twelve hundred credits, despite his late-evening slump--and Alan followed him out of the parlor into the night. It was late now, past midnight. The streets, fresh and clean, were damp. It had rained while they were in the parlor, and Alan realized wryly he had been so absorbed by the game that he had not even noticed.
Crowds of home-going Yorkers moved rapidly through the streets. As they made their way to the nearest Undertube terminal, Alan broke the silence. "You did all right tonight, didn't you?"
"Can't complain."
"It's too bad you had that slump right at the end. If you'd quit half an hour earlier you'd be two hundred credits richer."
Hawkes smiled. "If you'd been born a couple of hundred years later, you'd be a lot smarter."
"What is that supposed to mean?" Alan felt annoyed by Hawkes' remark.
"Simply that I lost deliberately toward the end." They turned into the Undertube station and headed for the ticket windows. "It's part of a smart gambler's knowhow to drop a few credits deliberately now and then."
"Why?"
"So the jerks who provide my living keep on coming back," Hawkes said bluntly. "I'm good at that game. Maybe I'm the best there is. I can feel the numbers with my hands. If I wanted to, I could win four out of five times, even at a Class A place."
Alan frowned. "Then why don't you? You could get rich!"
"I _am_ rich," Hawkes said in a tone that made Alan feel tremendously foolish. "If I got much richer too fast I'd wind up with a soft burn in the belly from a disgruntled customer. Look here, boy: how long would _you_ go back to that casino if one player took 80% of the pots, and a hundred people competed with you for the 20% he left over? You'd win maybe once a month, if you played full time every day. In a short time you'd be broke, unless you quit playing first. So I ease up. I let the others win about half the time. I don't want _all_ the money the mint turns out--just some of it. It's part of the economics of the game to let the other guys take a few pots."
Alan nodded. He understood. "And you don't want to make them too jealous of you. So you made sure you lost consistently for the final half hour or so, and that took the edge off your earlier winning in their minds."
"That's the ticket!"
The Undertube pulled out of the station and shot bullet-like through its dark tunnel. Silently, Alan thought about his night's experience. He saw he still had much, very much to learn about life on Earth.
Hawkes had a gift--the gift of winning. But he didn't abuse that gift. He concealed it a little, so the people who lacked his talent did not get too jealous of him. Jealousy ran high on Earth; people here led short ugly lives, and there was none of the serenity and friendliness of life aboard a starship.
He felt very tired, but it was just physical fatigue; he felt wide awake mentally. Earth life, for all its squalor and brutality, was tremendously exciting compared with shipboard existence. It was with a momentary pang of something close to disappointment that he remembered he would have to report back to the _Valhalla_ in several days; there were so many fascinating aspects of Earth life he still wanted to explore.
The Undertube stopped at a station labelled _Hasbrouck_. "This is where we get off," Hawkes told him.
They took a slidewalk to street level. The street was like a canyon, with towering walls looming up all around. And some of the gigantic buildings seemed quite shabby-looking by the street-light. Obviously they were in a less respectable part of the city.
"This is Hasbrouck," Hawkes said. "It's a residential section. And there's where I live."
He pointed to the tarnished chrome entrance of one of the biggest and shabbiest of the buildings on the street. "Be it ever so humble, there's no place like North Hasbrouck Arms. It's the sleaziest, cheapest, most run-down tenement in one hemisphere, but I love it. It's a real palace."
Alan followed him through a gate that had once been imposing; now it swung open rather rustily as they broke the photobeam in front of it. The lobby was dark and dimly lit, and smelled faintly musty.
Alan was unprepared for the shabbiness of the house where the gambler lived. A moment after he spoke, he realized the question was highly impertinent, but by then it was too late: "I don't understand, Max. If you make so much money gambling, why do you live in a place like this? Aren't there any better--I mean----"
An unreadable expression flitted briefly across the gambler's lean face. "I know what you mean. Let's just say that the laws of this planet discriminate slightly against Free Status people like yours truly. They require us to live in approved residences."
"But this is practically a slum."
"Forget the _practically_. This is the raw end of town, and no denying it. But I have to live here." They entered a creaky old elevator decorated with too much chrome, most of it chipped, and Hawkes pressed _106_. "When I first moved in here, I made up my mind I'd bribe my way into a fancier neighborhood as soon as I had the cash. But by the time I had enough to spare I didn't feel like moving, you see. I'm sort of lazy."
The elevator stopped with a jarring jolt at the hundred-sixth floor. They passed down a narrow, poorly-lit corridor. Hawkes paused suddenly in front of a door, pressed his thumb against the doorplate, and waited as it swung open in response to the imprint of his fingerprints against the sensitive electronic grid.
"Here we are," he said.
It was a three-room apartment that looked almost as old and as disreputable as the rooms in the Enclave. But the furniture was new and attractive; these were not the rooms of a poor man. An elaborate audio system took up one entire wall; elsewhere, Alan saw books of all kinds, tapes, a tiny mounted globe of light-sculpture within whose crystal interior abstract colors flowed kaleidoscopically, a handsome robot bar.
Hawkes gestured Alan to a seat; Alan chose a green lounge-chair with quivering springs and stretched out. He did not want to go to sleep; he wanted to stay up half the night and talk.
The gambler busied himself at the bar a moment and returned with two drinks. Alan looked at the glass a moment: the drink was bright yellow in color, sparkling. He sipped it. The flavor was gentle but striking, a mixture of two or three tastes and textures that chased each other round Alan's tongue.
"I like it. What is it?"
"Wine from Antares XIII. I bought it for a hundred credits a bottle last year. Still have three bottles left, too. I go easy on it; the next ship from Antares XIII won't be in for fourteen more years."
The drink made Alan mellow and relaxed. They talked a while, and he hardly noticed the fact that the time was getting along toward 0300 now, long past his shiptime bunk-hour. He didn't care. He listened to every word Hawkes had to say, drinking it in with the same delight he felt when drinking the Antarean wine. Hawkes was a complex, many-faceted character; he seemed to have been everywhere on Earth, done everything the planet had to offer. And yet there was no boastfulness in his tone as he spoke of his exploits; he was simply stating facts.
Apparently his income from gambling was staggering; he averaged nearly a thousand credits a night, night in and night out. But a note of plaintiveness crept into his voice: success was boring him, he had no further goals to shoot for. He stood at the top of his profession, and there were no new worlds for him to conquer. He had seen and done everything, and lamented it.
"I'd like to go to space someday," he remarked. "But of course that's out. I wouldn't want to rip myself away from the year 3876 forever. You don't know what I'd give to see the suns come up over Albireo V, or to watch the thousand moons of Capella XVI. But I can't do it." He shook his head gravely. "Well, I better not dream. I like Earth and I like the sort of life I lead. And I'm glad I ran into you, too--we'll make a good team, you and me, Donnell."
Alan had been lulled by the sound of Hawkes' voice--but he snapped to attention now, surprised. "Team? What are you talking about?"
"I'll take you on as my protege. Make a decent gambler out of you. Set you up. We can go travelling together, see the world again. You've been to space; you can tell me what it's like out there. And----"
"Hold on," Alan said sharply. "You've got things mixed up a little bit. I'm going to Procyon on the _Valhalla_ at the end of this week. I appreciate everything you've done for me, but if you think I'm going to jump ship permanently and spend the rest of my life----"
"You'll stay on Earth, all right," Hawkes said confidently. "You're in love with the place. You know yourself you don't want to spend the next seven decades of your life shuttling around in your old man's starship. You'll check out and stay here. I know you will."
"I'll bet you I don't!"
"That bet is herewith covered," Hawkes drawled. "I never pass up a sure thing. Is ten to one okay--your hundred against my thousand that you'll stay?"
Alan scowled angrily. "I don't want to bet with you, Max. I'm going back on the _Valhalla_. I----"
"Go ahead. Take my money, if you're so sure."
"All right, I will! A thousand credits won't hurt me!" Suddenly he had no further desire to listen to Hawkes talk; he rose abruptly and gulped down the remainder of his drink.
"I'm tired. Let's get some sleep."
"Fair enough," Hawkes said. He got up, touched a button in the wall, and a panel slid back, exposing a bed. "You sack out here. I'll wake you in the morning and we'll go looking for your brother Steve."
_Chapter Ten_
Alan woke early the next morning, but it was Rat, not Hawkes, who pulled him out of sleep. The little extra-terrestrial was nibbling on his ear.
Bleary-eyed, Alan sat up and blinked. "Oh--it's you. I thought you were on a silence strike."
"There wasn't anything I wanted to say, so I kept quiet. But I want to say some things now, before your new friend wakes up."
The Bellatrician had been silent all the past evening, tagging along behind Alan and Hawkes like a faithful pet, but keeping his mouth closed. "Go ahead and say them, then," Alan told him.
"I don't like this fellow Hawkes. I think you're in for trouble if you stick with him."
"He's going to take me to the Atlas to get Steve."
"You can get to the Atlas yourself. He's given you all the help you'll need."
Alan shook his head. "I'm no baby. I can take care of myself, without _your_ help."
The little alien creature shrugged. "Suit yourself. But I'll tell you one thing, Alan: I'm going back to the _Valhalla_, whether you are or not. I don't like Earth, or Hawkes either. Remember that."
"Who said I was staying here? Didn't you hear me bet Max that I'd go back?"
"I heard you. I say you're going to lose that bet. I say this Hawkes is going to fast-talk you into staying here--and if I had any need for money I'd put down a side-bet on Hawkes' side."
Alan laughed. "You think you know me better than I know myself. I never for a minute thought of jumping ship."
"Has my advice ever steered you wrong? I'm older than you are, Alan, and ten or twenty times smarter. I can see where you're heading. And----"
Alan grew suddenly angry. "Nag, nag, nag! You're worse than an old woman! Why don't you keep quiet the way you did last night, and leave me alone? I know what I'm doing, and when I want your advice I'll ask for it."
"Have it your own way," Rat said. His tone was mildly reproachful. Alan felt abashed at having scolded the little alien that way, but he did not know how to make proper amends; besides, he _was_ annoyed at Rat's preachiness. He and Rat had been together too long. The Bellatrician probably thought he was still only ten years old and in need of constant advice.
He rolled over and went back to sleep. About an hour later, he was awakened again, this time by Hawkes. He dressed and they ate--good real food, no synthetics, served by Hawkes' autochef--and then set out for the Atlas Games Parlor, 68th Avenue and 423rd Street, in Upper York City. The time was 1327 when they emerged on the street. Hawkes assured him that Steve would already be at "work"; most unsuccessful gamblers started making the rounds of the parlors in early afternoon.
They took the Undertube back to the heart of the city and kept going, into the suburb of Upper York. Getting out at the 423rd Street terminal, they walked briskly through the narrow crowded streets toward 68th Avenue.
When they were a block away Alan spotted the sign, blinking on and off in watery red letters: ATLAS GAMES PARLOR. A smaller sign proclaimed the parlor's Class C status, which allowed any mediocre player to make use of its facilities.
As they drew near Alan felt a tingle of excitement. This was what he had come to the Earther city for in the first place--to find Steve. For weeks he had been picturing the circumstances of this meeting; now it was about to take place.
The Atlas was similar to the other games parlor where Alan had had the set-to with the robohuckster; it was dark-windowed and a shining blue robot stood outside, urging passersby to step inside and try their luck. Alan moistened his dry lips; he felt cold and numb inside. He won't be there, he thought; he won't be there.
Hawkes took a wad of bills from his wallet. "Here's two hundred credits for you to use at the tables while you're looking around. I'll have to wait outside. There'd be a royal uproar if a Class A man ever set foot inside a place like the Atlas."
Alan smiled nervously. He was pleased that Hawkes was unable to come with him; he wanted to handle the problem by himself, for a change. And he was not anxious for the gambler to witness the scene between him and Steve.
_If_ Steve were inside, that is.
He nodded tightly and walked toward the door. The robohuckster outside chattered at him, "Come right on, sir, step inside. Five credits can get you a hundred here. Right this way."
"I'm going," Alan said. He passed through the photobeam and into the games parlor. Another robot came sliding up to him and scanned his features.
"This is a Class C establishment, sir. If your card is any higher than Class C you cannot compete here. Would you mind showing me your card, sir?"
"I don't have any. I'm an unrated beginner." That was what Hawkes had told him to say. "I'd like a single table, please."
He was shown to a table to the left of the croupier's booth. The Atlas was a good bit dingier than the Class A parlor he had been in the night before; its electroluminescent light-panels fizzed and sputtered, casting uncertain shadows here and there. A round was in progress; figures were bent busily over their boards, altering their computations and changing their light-patterns.
Alan slid a five-credit piece into the slot and, while waiting for the round to finish and the next to begin, looked around at his fellow patrons. In the semi-dark that prevailed it was difficult to make out faces. He would have trouble recognizing Steve.
A musky odor hung low over the hall, sweet, pungent, yet somehow unpleasant. He realized he had experienced that odor before, and tried to remember--yes. Last night in the other games parlor he had smelled a wisp of the fragrance, and Hawkes had told him it was a narcotic cigarette. It lay heavy in the stale air of the Class C parlor.
Patrons stared with fanatic intensity at the racing pattern of lights before them. Alan glanced from one to the next. A baldhead whose dome glinted bright gold in the dusk knotted his hands together in an anguish of indecision. A slim, dreamy-eyed young man gripped the sides of the table frenziedly as the numbers spiralled upward. A fat woman in her late forties, hopelessly dazed by the intricate game, slumped wearily in her seat.
Beyond that he could not see. There were other patrons on the far side of the rostrum; perhaps Steve was over there. But it was forbidden for anyone to wander through the rows of tables searching for a particular player.
The gong rang, ending the round. "Number 322 wins a hundred credits," barked the croupier.
The man at Table 322 shambled forward for his money. He walked with a twisted shuffle; his body shook palsiedly. Hawkes had warned him of these, too--the dreamdust addicts, who in the late stages of their addiction became hollow shells of men, barely able to walk. He took his hundred credits and returned to his table without smiling. Alan shuddered and looked away. Earth was not a pretty world. Life was good if you had the stream running with you, as Hawkes did--but for each successful one like Hawkes, how many fought unsuccessfully against the current and were swept away into dreamdust or worse?
Steve. He looked down the row for Steve.
And then the board lit up again, and for the first time he was playing.
He set up a tentative pattern; golden streaks flitted across the board, mingling with red and blue blinkers. Then the first number came. Alan integrated it hastily and realized he had constructed a totally worthless pattern; he wiped his board clean and set up new figures, based on the one number he had. Already, he knew, he was hopelessly far behind the others.
But he kept with it as the minutes crawled past. Sweat dribbled down his face and neck. He had none of Hawkes' easy confidence with the board's controls; this game was hard work for a beginner. Later, perhaps, some of the steps would become automatic, but now----
"Seventy-eight sub twelve over thirteen," came the droning instructions, and Alan pulled levers and twisted ratchets to keep his pattern true. He saw the attraction the game held for the people of Earth: it required such deep concentration, such careful attention, that one had no time to ponder other problems. It was impossible to think and compete at the same time. The game offered perfect escape from the harsh realities of Earther existence.
"Six hundred twelve sigma five."
Again Alan recompensated. His nerves tingled; he felt he must be close to victory. All thought of what he had come here for slipped away; Steve was forgotten. Only the flashing board counted, only the game.
Five more numbers went by. Suddenly the gong rang, indicating that someone had achieved a winning pattern, and it was like the fall of a headsman's axe to Alan. He had lost. That was all he could think of. He had lost.
The winner was the dreamy-eyed youth at Table 166, who accepted his winnings without a word and took his seat. As Alan drew out another five-credit piece for the next round, he realized what he was doing.
He was being caught up in the nerve-stretching excitement of the game. He was forgetting Steve, forgetting the waiting Hawkes outside.
He stretched back in his seat and peered as far down the row as he could see. No sign of Steve there; he had to be on the other side of the croupier. Alan decided to do his best to win; that way he could advance to the rostrum and scan the other half of the hall.
But the game fled by too quickly; he made a false computation on the eleventh number and watched in dismay as his pattern drew further and further away from the numbers being called off. He drove himself furiously, trying to make amends, but it was impossible. The winner was the man at Table 217, on the other side. He was a lantern-jawed giant with the powerful frame of a longshoreman, and he laughed in pleasure as he collected his money.
Three more rounds went by; Alan picked up increasing skill at the game, but failed to win. He saw his shortcoming, but could not do anything to help it: he was unable to extrapolate ahead. Hawkes was gifted with the knack of being able to extend probable patterns two or three moves into the future; Alan could only work with the given, and so he never made the swift series of guesses which led to victory. He had spent nearly an hour in the parlor now, fruitlessly.
The next round came and went. "Table 111 takes us for a hundred fifty credits," came the croupier's cry. Alan relaxed, waiting for the lucky winner to collect and for the next round to begin.
The winner reached the centrally located rostrum. Alan looked at him. He was tall, fairly young--in his thirties, perhaps--with stooped shoulders and a dull glazedness about his eyes. He looked familiar.
Steve.
Feeling no excitement now that the quest had reached success, Alan slipped from his seat and made his way around the croupier's rostrum and down the far aisle. Steve had already taken his seat at Table 111. Alan came up behind him, just as the gong sounded to signal the new round.
Steve was hunched over the board, calculating with almost desperate fury. Alan touched his shoulder.
"Steve?"
Without looking up Steve snapped, "Get out of here, whoever you are! Can't you see I'm busy?"
"Steve, I----"
A robot sidled up to Alan and grasped him firmly by the arm. "It is forbidden to disturb the players while they are engaged in the game. We will have to eject you from this parlor."
Angrily Alan broke loose from the robot's grasp and leaned over Steve. He shook him by the shoulder, roughly, trying to shake loose his mind from the flickering games board.
"Steve, look up! It's me--Alan--your brother!"
Steve slapped at Alan's hand as he would at a fly. Alan saw other robots converging on him from various points in the room. In a minute they'd hurl him out into the street.
Recklessly he grabbed Steve by the shoulders and spun him around in his seat. A curse tumbled from Steve's lips; then he fell strangely silent.
"You remember me, Steve? Your brother Alan. Your _twin_ brother, once."
Steve had changed, certainly. His hair was no longer thick and curly; it seemed to have straightened out, and darkened a little. Wrinkles seamed his forehead; his eyes were deep-set and surrounded by lines. He was slightly overweight, and it showed. He looked terribly tired. Looking at him was like looking at a comic mirror that distorted and altered your features. But there was nothing comic about Steve's appearance.
In a hoarse whisper he said, "Alan?"
"Yes."
Alan felt robot arms grasping him firmly. He struggled to break loose, and saw Steve trying to say something, only no words were coming. Steve was very pale.
"Let go of him!" Steve said finally, "He--he wasn't disturbing me."
"He must be ejected. It is the rule."
Conflict traced deep lines on Steve's face. "All right, then. We'll both leave."
The robots released Alan, who rubbed his arms ruefully. Together they walked up the aisle and out into the street.
Hawkes stood waiting there.
"I see you've found him. It took long enough."
"M-Max, this is my brother, Steven Donnell." Alan's voice was shaky with tension. "Steve, this is a friend of mine. Max Hawkes."
"You don't need to tell me who he is," Steve said. His voice was deeper and harsher than Alan remembered it. "Every gamesman knows Hawkes. He's the best there is." In the warm daylight, Steve looked even older than the twenty-six years that was his chronological age. To Alan's eyes he seemed to be a man who had been kicked around by life, a man who had not yet given up but who knew he didn't stand much of a chance for the future.
And he looked ashamed. The old sparkle was gone from his brother's eyes. Quietly Steve said, "Okay, Alan. You tracked me down. Call me whatever names you want to call me and let me get about my business. I don't do quite as well as your friend Hawkes, and I happen to be in need of a lot of cash in a hurry."
"I didn't come to call you names. Let's go someplace where we can talk," Alan said. "There's a lot for us to talk about."
_Chapter Eleven_
They adjourned to a small tavern three doors down 68th Avenue from the games parlor, an old-fashioned tavern with manually operated doors and stuffed moose heads over the bar. Alan and Hawkes took seats next to each other in a booth in back; Steve sat facing them.
The barkeep came scuttling out--no robot in here, just a tired-faced old man--and took their orders. Hawkes called for beer, Steve for whiskey; Alan did not order.
He sat staring at his brother's oddly changed face. Steve was twenty-six. From Alan's seventeen-year-old vantage-point, that seemed tremendously old, well past the prime of life.
He said, "The _Valhalla_ landed on Earth a few days ago. We're bound out for Procyon in a few days."
"So?"
"The Captain would like to see you again, Steve."
Steve stared moodily at his drink without speaking, for a long moment. Alan studied him. Less than two months had passed for Alan since Steve had jumped ship; he still remembered how his twin had looked. There had been something smouldering in Steve's eyes then, a kind of rebellious fire, a smoky passion. That was gone now. It had burned out long ago. In its place Alan saw only tiny red veins--the bloodshot eyes of a man who had been through a lot, little of it very pleasant.
"Is that the truth?" Steve asked. "_Would_ he like to see me? Or wouldn't he just prefer to think I never was born at all?"
"No."
"I know the Captain--Dad--pretty well. Even though I haven't seen him in nine years. He'd never forgive me for jumping ship. I don't want to pay any visits to the _Valhalla_, Alan."
"Who said anything about visiting?"
"Then what _were_ you talking about?"
"I was talking about going back into the Crew," Alan said quietly.
The words seemed to strike Steve like physical blows. He shuddered a little and gulped down the drink he held clutched in tobacco-stained fingers. He looked up at Alan, finally.
"I can't. It's impossible. Flatly impossible."
"But----"
Alan felt Hawkes' foot kick him sharply under the table. He caught the hint, and changed the subject. There was time to return to it later.
"Okay, let's skip it for now. Why don't you tell me about your life on Earth these last nine years?"
Steve smiled sardonically. "There's not much to tell, and what there is is a pretty dull story. I came across the bridge from the Enclave last time the _Valhalla_ was in town, and came over into York City all set to conquer the world, become rich and famous, and live happily ever after. Five minutes after I set foot on the Earther side of the river I was beaten up and robbed by a gang of roving kids. It was a real fine start."
He signalled the waiter for another drink. "I guess I must have drifted around the city for two weeks or more before the police found me and picked me up for vagrancy. By that time the _Valhalla_ had long since hoisted for Alpha C--and didn't I wish I was on it! Every night I used to dream I had gone back on the ship. But when I woke up I always found out I hadn't.
"The police gave me an education in the ways of Earther life, complete with rubber hoses and stingrays, and when they were through with me I knew all about the system of work cards and free status. I didn't have a credit to my name. So I drifted some more. Then I got sick of drifting and tried to find a job, but of course I couldn't buy my way in to any of the hereditary guilds. Earth has enough people of her own; she's not interested in finding jobs for kid spacemen who jump ship.
"So I starved a little. Then I got tired of starving. So about a year after I first jumped ship I borrowed a thousand credits from somebody foolish enough to lend them, and set myself up as a professional gambler on Free Status. It was the only trade I could find that didn't have any entrance requirements."
"Did you do well?"
"Yeah. Very well. At the end of my first six months I was fifteen hundred credits in debt. Then my luck changed; I won three thousand credits in a single month and got shifted up to Class B." Steve laughed bitterly. "That was beautiful, up there. Inside of two more months I'd not only lost my three thousand, I was two thousand more in hock. And that's the way it's been going ever since. I borrow here, win a little to pay him back, or lose a little and borrow from someone else, win a little, lose a little--round and round and round. A swell life, Alan. And I still dream about the _Valhalla_ once or twice a week."
Steve's voice was leaden, dreary. Alan felt a surge of pity. The swashbuckling, energetic Steve he had known might still be there, inside this man somewhere, but surrounding him were the scars of nine bitter years on Earth.
Nine years. It was a tremendous gulf.
Alan caught his breath a moment. "If you had the chance to go back into the Crew, no strings attached, no recriminations--would you take it?"
For an instant the old brightness returned to Steve's eyes. "Of course I would! But----"
"But what?"
"I owe seven thousand credits," Steve said. "And it keeps getting worse. That pot I won today, just before you came over to me, that was the first take I'd had in three days. Nine years and I'm still a Class C gambler. We can't all be as good as Hawkes here. I'm lousy--but what other profession could I go into, on an overcrowded and hostile world like this one?"
Seven thousand credits, Alan thought. It was a week's earnings for Hawkes--but Steve would probably be in debt the rest of his life.
"Who do you owe this money to?" Hawkes asked suddenly.
Steve looked at him. "The Bryson syndicate, mostly. And Lorne Hollis. The Bryson people keep a good eye on me, too. There's a Bryson man three booths up who follows me around. If they ever saw me going near the spacefield they'd be pretty sure to cut me off and ask for their money. You can't welsh on Bryson."
"Suppose it was arranged that your debts be cancelled," Hawkes said speculatively.
Steve shook his head. "No. I don't want charity. I know you're a Class A and seven thousand credits comes easy to you, but I couldn't take it. Skip it. I'm stuck here on Earth for keeps, and I'm resigned to it. I made my choice, and this is what I got."
"Listen to reason," Alan urged. "Hawkes will take care of the money you owe. And Dad will be so happy to see you come back to the ship again----"
"Like Mars he'll be happy! See me come back, beaten up and ragged, a washed-out old man at twenty-six? No, sir. The Captain blotted me out of his mind a long time ago, and he and I don't have any further business together."
"You're wrong, Steve. He sent me into the Earther city deliberately to find you. He said to me, 'Find Steve and urge him to come back to the ship.' He's forgiven you completely," Alan lied. "Everyone's anxious to have you come back on board."
For a moment Steve sat silent, indecisive, frowning deeply. Then he made up his mind. He shook his head. "No--both of you. Thanks, but I don't want any. Keep your seven thousand, Hawkes. And you, Alan--go back to the ship and forget all about me. I don't even deserve a second chance."
"You're wrong!" Alan started to protest, but a second time Hawkes kicked him hard, and he shut up. He stared curiously at the gambler.
"I guess that about settles it," Hawkes observed. "If the man wants to stay, we can't force him."
Steve nodded. "I have to stay on Earth. And now I'd better get back to the games parlor--I can't waste any time, you know. Not with a seven thousand credit backlog to make up."
"Naturally. But there's time for one more drink, isn't there? On me. Maybe you don't want my money, but let me buy you a drink."
Steve grinned. "Fair enough."
He started to wave to the bartender, but Hawkes shot out an arm quickly and blocked off the gesture. "He's an old man and he's tired. I'll go to the bar and order." And before Steve could protest, Hawkes had slipped smoothly out of the booth and was on his way forward to the bar.
Alan sat facing his brother. He felt pity. Steve had been through a lot; the freedom he had longed for aboard ship had had a heavy price. And was it freedom, to sit in a crowded games parlor on a dirty little planet and struggle to get out of debt?
There was nothing further he could say to Steve. He had tried, and he had failed, and Steve would remain on Earth. But it seemed wrong. Steve _did_ deserve a second chance. He had jumped ship and it had been a mistake, but there was no reason why he could not return to his old life, wiser for the experience. Still, if he refused----
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Starman's QuestChapter III: Part 3
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