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Chapter VI: Introduction (4)

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He divided the bottles into three groups in several ways that at first sight seemed to be quite fair, since two small bottles held just the same quantity of wine as one large one. But the large bottles themselves, when empty, were not worth two small ones.

Hence the abbot's order that each man must take away the same number of bottles of each size.

Finally, the cellarman had to consult one of the monks who was good at puzzles of this kind, and who showed him how the thing was done. Can you find out just how the distribution was made?

77.--_Making a Flag._

A good dissection puzzle in so few as two pieces is rather a rarity, so perhaps the reader will be interested in the following. The diagram represents a piece of bunting, and it is required to cut it into two pieces (without any waste) that will fit together and form a perfectly square flag, with the four roses symmetrically placed. This would be easy enough if it were not for the four roses, as we should merely have to cut from A to B, and insert the piece at the bottom of the flag. But we are not allowed to cut through any of the roses, and therein lies the difficulty of the puzzle. Of course we make no allowance for "turnings."

78.--_Catching the Hogs._

In the illustration Hendrick and Katruen are seen engaged in the exhilarating sport of attempting the capture of a couple of hogs.

Why did they fail?

Strange as it may seem, a complete answer is afforded in the little puzzle game that I will now explain.

Copy the simple diagram on a conveniently large sheet of cardboard or paper, and use four marked counters to represent the Dutchman, his wife, and the two hogs.

At the beginning of the game these must be placed on the squares on which they are shown. One player represents Hendrick and Katruen, and the other the hogs. The first player moves the Dutchman and his wife one square each in any direction (but not diagonally), and then the second player moves both pigs one square each (not diagonally); and so on, in turns, until Hendrick catches one hog and Katruen the other.

This you will find would be absurdly easy if the hogs moved first, but this is just what Dutch pigs will not do.

79.--_The Thirty-one Game._

This is a game that used to be (and may be to this day, for aught I know) a favourite means of swindling employed by card-sharpers at racecourses and in railway carriages.

As, on its own merits, however, the game is particularly interesting, I will make no apology for presenting it to my readers.

The cardsharper lays down the twenty-four cards shown in the illustration, and invites the innocent wayfarer to try his luck or skill by seeing which of them can first score thirty-one, or drive his opponent beyond, in the following manner:--

One player turns down a card, say a 2, and counts "two"; the second player turns down a card, say a 5, and, adding this to the score, counts "seven"; the first player turns down another card, say a 1, and counts "eight"; and so the play proceeds alternately until one of them scores the "thirty-one," and so wins.

Now, the question is, in order to win, should you turn down the first card, or courteously request your opponent to do so? And how should you conduct your play? The reader will perhaps say: "Oh, that is easy enough. You must play first, and turn down a 3; then, whatever your opponent does, he cannot stop your making ten, or stop your making seventeen, twenty-four, and the winning thirty-one. You have only to secure these numbers to win."

But this is just that little knowledge which is such a dangerous thing, and it places you in the hands of the sharper.

You play 3, and the sharper plays 4 and counts "seven"; you play 3 and count "ten"; the sharper turns down 3 and scores "thirteen"; you play 4 and count "seventeen"; the sharper plays a 4 and counts "twenty-one"; you play 3 and make your "twenty-four."

[1] [1] [1] [1]

[2] [2] [2] [2]

[3] [3] [3] [3]

[4] [4] [4] [4]

[5] [5] [5] [5]

[6] [6] [6] [6] ]

Now the sharper plays the last 4 and scores "twenty-eight." You look in vain for another 3 with which to win, for they are all turned down! So you are compelled either to let him make the "thirty-one" or to go yourself beyond, and so lose the game.

You thus see that your method of certainly winning breaks down utterly, by what may be called the "method of exhaustion." I will give the key to the game, showing how you may always win; but I will not here say whether you must play first or second: you may like to find it out for yourself.

80.--_The Chinese Railways._

Our illustration shows the plan of a Chinese city protected by pentagonal fortifications. Five European Powers were scheming and clamouring for a concession to run a railway to the place; and at last one of the Emperor's more brilliant advisers said, "Let every one of them have a concession!" So the Celestial Government officials were kept busy arranging the details. The letters in the diagram show the different nationalities, and indicate not only just where each line must enter the city, but also where the station belonging to that line must be located. As it was agreed that the line of one company must never cross the line of another, the representatives of the various countries concerned were engaged so many weeks in trying to find a solution to the problem, that in the meantime a change in the Chinese Government was brought about, and the whole scheme fell through. Take your pencil and trace out the route for the line A to A, B to B, C to C, and so on, without ever allowing one line to cross another or pass through another company's station.

81.--_The Eight Clowns._

This illustration represents a troupe of clowns I once saw on the Continent. Each clown bore one of the numbers 1 to 9 on his body. After going through the usual tumbling, juggling, and other antics, they generally concluded with a few curious little numerical tricks, one of which was the rapid formation of a number of magic squares. It occurred to me that if clown No. 1 failed to appear (as happens in the illustration), this last item of their performance might not be so easy. The reader is asked to discover how these eight clowns may arrange themselves in the form of a square (one place being vacant), so that every one of the three columns, three rows, and each of the two diagonals shall add up the same. The vacant place may be at any part of the square, but it is No. 1 that must be absent.

82.--_The Wizard's Arithmetic._

Once upon a time a knight went to consult a certain famous wizard. The interview had to do with an affair of the heart; but after the man of magic had foretold the most favourable issues, and concocted a love-potion that was certain to help his visitor's cause, the conversation drifted on to occult subjects generally.

"And art thou learned also in the magic of numbers?" asked the knight. "Show me but one sample of thy wit in these matters."

The old wizard took five blocks bearing numbers, and placed them on a shelf, apparently at random, so that they stood in the order 41096, as shown in our illustration. He then took in his hands an 8 and a 3, and held them together to form the number 83.

"Sir Knight, tell me," said the wizard, "canst thou multiply one number into the other in thy mind?"

"Nay, of a truth," the good knight replied. "I should need to set out upon the task with pen and scrip."

"Yet mark ye how right easy a thing it is to a man learned in the lore of far Araby, who knoweth all the magic that is hid in the philosophy of numbers!"

The wizard simply placed the 3 next to the 4 on the shelf, and the 8 at the other end. It will be found that this gives the answer quite correctly--3410968. Very curious, is it not? How many other two-figure multipliers can you find that will produce the same effect? You may place just as many blocks as you like on the shelf, bearing any figures you choose.

83.--_The Ribbon Problem._

If we take the ribbon by the ends and pull it out straight, we have the number 0588235294117647. This number has the peculiarity that, if we multiply it by any one of the numbers, 2, 3, 4, 5, 6, 7, 8, or 9, we get exactly the same number in the circle, starting from a different place. For example, multiply by 4, and the product is 2352941176470588, which starts from the dart in the circle. So, if we multiply by 3, we get the same result starting from the star. Now, the puzzle is to place a different arrangement of figures on the ribbon that will produce similar results when so multiplied; only the 0 and the 7 appearing at the ends of the ribbon must not be removed.

84.--_The Japanese Ladies and the Carpet._

Three Japanese ladies possessed a square ancestral carpet of considerable intrinsic value, but treasured also as an interesting heirloom in the family. They decided to cut it up and make three square rugs of it, so that each should possess a share in her own house.

One lady suggested that the simplest way would be for her to take a smaller share than the other two, because then the carpet need not be cut into more than four pieces.

There are three easy ways of doing this, which I will leave the reader for the present the amusement of finding for himself, merely saying that if you suppose the carpet to be nine square feet, then one lady may take a piece two feet square whole, another a two feet square in two pieces, and the third a square foot whole.

But this generous offer would not for a moment be entertained by the other two sisters, who insisted that the square carpet should be so cut that each should get a square mat of exactly the same size.

Now, according to the best Western authorities, they would have found it necessary to cut the carpet into seven pieces; but a correspondent in Tokio assures me that the legend is that they did it in as few as six pieces, and he wants to know whether such a thing is possible.

Yes; it can be done.

Can you cut out the six pieces that will form three square mats of equal size?

85.--_Captain Longbow and the Bears._

That eminent and more or less veracious traveller Captain Longbow has a great grievance with the public. He claims that during a recent expedition in Arctic regions he actually reached the North Pole, but cannot induce anybody to believe him. Of course, the difficulty in such cases is to produce proof, but he avers that future travellers, when they succeed in accomplishing the same feat, will find evidence on the spot. He says that when he got there he saw a bear going round and round the top of the pole (which he declares _is_ a pole), evidently perplexed by the peculiar fact that no matter in what direction he looked it was always due south. Captain Longbow put an end to the bear's meditations by shooting him, and afterwards impaling him, in the manner shown in the illustration, as the evidence for future travellers to which I have alluded.

When the Captain got one hundred miles south on his return journey he had a little experience that is somewhat puzzling. He was surprised one morning, on looking down from an elevation, to see no fewer than eleven bears in his immediate vicinity. But what astonished him more than anything else was the curious fact that they had so placed themselves that there were seven rows of bears, with four bears in every row. Whether or not this was the result of pure accident he cannot say, but such a thing might have happened. If the reader tries to make eleven dots on a sheet of paper so that there shall be seven rows of dots with four dots in every row, he will find some difficulty; but the captain's alleged grouping of the bears is quite possible. Can you discover how they were arranged?

86.--_The English Tour._

This puzzle has to do with railway routes, and in these days of much travelling should prove useful. The map of England shows twenty-four towns, connected by a system of railways. A resident at the town marked A at the top of the map proposes to visit every one of the towns once and only once, and to finish up his tour at Z. This would be easy enough if he were able to cut across country by road, as well as by rail, but he is not. How does he perform the feat? Take your pencil and, starting from A, pass from town to town, making a dot in the towns you have visited, and see if you can end at Z.

87.--_The Chifu-Chemulpo Puzzle._

Here is a puzzle that was once on sale in the London shops. It represents a military train--an engine and eight cars. The puzzle is to reverse the cars, so that they shall be in the order 8, 7, 6, 5, 4, 3, 2, 1, instead of 1, 2, 3, 4, 5, 6, 7, 8, with the engine left, as at first, on the side track. Do this in the fewest possible moves. Every time the engine or a car is moved from the main to the side track, or _vice versa_, it counts a move for each car or engine passed over one of the points. Moves along the main track are not counted. With 8 at the extremity, as shown, there is just room to pass 7 on to the side track, run 8 up to 6, and bring down 7 again; or you can put as many as five cars, or four and the engine, on the siding at the same time. The cars move without the aid of the engine. The purchaser is invited to "try to do it in 20 moves." How many do you require?

88.--_The Eccentric Market-woman._

Mrs. Covey, who keeps a little poultry farm in Surrey, is one of the most eccentric women I ever met. Her manner of doing business is always original, and sometimes quite weird and wonderful. She was once found explaining to a few of her choice friends how she had disposed of her day's eggs. She had evidently got the idea from an old puzzle with which we are all familiar; but as it is an improvement on it, I have no hesitation in presenting it to my readers. She related that she had that day taken a certain number of eggs to market. She sold half of them to one customer, and gave him half an egg over. She next sold a third of what she had left, and gave a third of an egg over. She then sold a fourth of the remainder, and gave a fourth of an egg over. Finally, she disposed of a fifth of the remainder, and gave a fifth of an egg over. Then what she had left she divided equally among thirteen of her friends. And, strange to say, she had not throughout all these transactions broken a single egg. Now, the puzzle is to find the smallest possible number of eggs that Mrs. Covey could have taken to market. Can you say how many?

89.--_The Primrose Puzzle._

Select the name of any flower that you think suitable, and that contains eight letters. Touch one of the primroses with your pencil and jump over one of the adjoining flowers to another, on which you mark the first letter of your word. Then touch another vacant flower, and again jump over one in another direction, and write down the second letter. Continue this (taking the letters in their proper order) until all the letters have been written down, and the original word can be correctly read round the garland. You must always touch an unoccupied flower, but the flower jumped over may be occupied or not. The name of a tree may also be selected. Only English words may be used.

90.--_The Round Table._

Seven friends, named Adams, Brooks, Cater, Dobson, Edwards, Fry, and Green, were spending fifteen days together at the seaside, and they had a round breakfast table at the hotel all to themselves. It was agreed that no man should ever sit down twice with the same two neighbours. As they can be seated, under these conditions, in just fifteen ways, the plan was quite practicable. But could the reader have prepared an arrangement for every sitting? The hotel proprietor was asked to draw up a scheme, but he miserably failed.

91.--_The Five Tea Tins._

Sometimes people will speak of mere counting as one of the simplest operations in the world; but on occasions, as I shall show, it is far from easy. Sometimes the labour can be diminished by the use of little artifices; sometimes it is practically impossible to make the required enumeration without having a very clear head indeed. An ordinary child, buying twelve postage stamps, will almost instinctively say, when he sees there are four along one side and three along the other, "Four times three are twelve;" while his tiny brother will count them all in rows, "1, 2, 3, 4," etc. If the child's mother has occasion to add up the numbers 1, 2, 3, up to 50, she will most probably make a long addition sum of the fifty numbers; while her husband, more used to arithmetical operations, will see at a glance that by joining the numbers at the extremes there are 25 pairs of 51; therefore, 25x51=1,275. But his smart son of twenty may go one better and say, "Why multiply by 25? Just add two 0's to the 51 and divide by 4, and there you are!"

A tea merchant has five tin tea boxes of cubical shape, which he keeps on his counter in a row, as shown in our illustration. Every box has a picture on each of its six sides, so there are thirty pictures in all; but one picture on No. 1 is repeated on No. 4, and two other pictures on No. 4 are repeated on No. 3. There are, therefore, only twenty-seven different pictures. The owner always keeps No. 1 at one end of the row, and never allows Nos. 3 and 5 to be put side by side.

The tradesman's customer, having obtained this information, thinks it a good puzzle to work out in how many ways the boxes may be arranged on the counter so that the order of the five pictures in front shall never be twice alike. He found the making of the count a tough little nut. Can you work out the answer without getting your brain into a tangle? Of course, two similar pictures may be in a row, as it is all a question of their order.

92.--_The Four Porkers._

The four pigs are so placed, each in a separate sty, that although every one of the thirty-six sties is in a straight line (either horizontally, vertically, or diagonally), with at least one of the pigs, yet no pig is in line with another. In how many different ways may the four pigs be placed to fulfil these conditions? If you turn this page round you get three more arrangements, and if you turn it round in front of a mirror you get four more. These are not to be counted as different arrangements.

93.--_The Number Blocks._

The children in the illustration have found that a large number of very interesting and instructive puzzles may be made out of number blocks; that is, blocks bearing the ten digits or Arabic figures--1, 2, 3, 4, 5, 6, 7, 8, 9, and 0. The particular puzzle that they have been amusing themselves with is to divide the blocks into two groups of five, and then so arrange them in the form of two multiplication sums that one product shall be the same as the other. The number of possible solutions is very considerable, but they have hit on that arrangement that gives the smallest possible product. Thus, 3,485 multiplied by 2 is 6,970, and 6,970 multiplied by 1 is the same. You will find it quite impossible to get any smaller result.

Now, my puzzle is to find the largest possible result. Divide the blocks into any two groups of five that you like, and arrange them to form two multiplication sums that shall produce the same product and the largest amount possible. That is all, and yet it is a nut that requires some cracking. Of course, fractions are not allowed, nor any tricks whatever. The puzzle is quite interesting enough in the simple form in which I have given it. Perhaps it should be added that the multipliers may contain two figures.

94.--_Foxes and Geese._

Here is a little puzzle of the moving counters class that my readers will probably find entertaining. Make a diagram of any convenient size similar to that shown in our illustration, and provide six counters--three marked to represent foxes and three to represent geese. Place the geese on the discs 1, 2, and 3, and the foxes on the discs numbered 10, 11, and 12.

Now the puzzle is this. By moving one at a time, fox and goose alternately, along a straight line from one disc to the next one, try to get the foxes on 1, 2, and 3, and the geese on 10, 11, and 12--that is, make them exchange places--in the fewest possible moves.

But you must be careful never to let a fox and goose get within reach of each other, or there will be trouble. This rule, you will find, prevents you moving the fox from 11 on the first move, as on either 4 or 6 he would be within reach of a goose. It also prevents your moving a fox from 10 to 9, or from 12 to 7. If you play 10 to 5, then your next move may be 2 to 9 with a goose, which you could not have played if the fox had not previously gone from 10. It is perhaps unnecessary to say that only one fox or one goose can be on a disc at the same time. Now, what is the smallest number of moves necessary to make the foxes and geese change places?

95.--_Robinson Crusoe's Table._

Here is a curious extract from Robinson Crusoe's diary. It is not to be found in the modern editions of the Adventures, and is omitted in the old. This has always seemed to me to be a pity.

"The third day in the morning, the wind having abated during the night, I went down to the shore hoping to find a typewriter and other useful things washed up from the wreck of the ship; but all that fell in my way was a piece of timber with many holes in it. My man Friday had many times said that we stood sadly in need of a square table for our afternoon tea, and I bethought me how this piece of wood might be used for that purpose. And since during the long time that Friday had now been with me I was not wanting to lay a foundation of useful knowledge in his mind, I told him that it was my wish to make the table from the timber I had found, without there being any holes in the top thereof.

"Friday was sadly put to it to say how this might be, more especially as I said it should consist of no more than two pieces joined together; but I taught him how it could be done in such a way that the table might be as large as was possible, though, to be sure, I was amused when he said, 'My nation do much better: they stop up holes, so pieces sugars not fall through.'"

Now, the illustration gives the exact proportion of the piece of wood with the positions of the fifteen holes. How did Robinson Crusoe make the largest possible square table-top in two pieces, so that it should not have any holes in it?

96.--_The Fifteen Orchards._

In the county of Devon, where the cider comes from, fifteen of the inhabitants of a village are imbued with an excellent spirit of friendly rivalry, and a few years ago they decided to settle by actual experiment a little difference of opinion as to the cultivation of apple trees. Some said they want plenty of light and air, while others stoutly maintained that they ought to be planted pretty closely, in order that they might get shade and protection from cold winds. So they agreed to plant a lot of young trees, a different number in each orchard, in order to compare results.

One man had a single tree in his field, another had two trees, another had three trees, another had four trees, another five, and so on, the last man having as many as fifteen trees in his little orchard. Last year a very curious result was found to have come about. Each of the fifteen individuals discovered that every tree in his own orchard bore exactly the same number of apples. But, what was stranger still, on comparing notes they found that the total gathered in every allotment was almost the same. In fact, if the man with eleven trees had given one apple to the man who had seven trees, and the man with fourteen trees had given three each to the men with nine and thirteen trees, they would all have had exactly the same.

Now, the puzzle is to discover how many apples each would have had (the same in every case) if that little distribution had been carried out. It is quite easy if you set to work in the right way.

97.--_The Perplexed Plumber._

When I paid a visit to Peckham recently I found everybody asking, "What has happened to Sam Solders, the plumber?" He seemed to be in a bad way, and his wife was seriously anxious about the state of his mind. As he had fitted up a hot-water apparatus for me some years ago which did not lead to an explosion for at least three months (and then only damaged the complexion of one of the cook's followers), I had considerable regard for him.

"There he is," said Mrs. Solders, when I called to inquire. "That's how he's been for three weeks. He hardly eats anything, and takes no rest, whilst his business is so neglected that I don't know what is going to happen to me and the five children. All day long--and night too--there he is, figuring and figuring, and tearing his hair like a mad thing. It's worrying me into an early grave."

I persuaded Mrs. Solders to explain matters to me. It seems that he had received an order from a customer to make two rectangular zinc cisterns, one with a top and the other without a top. Each was to hold exactly 1,000 cubic feet of water when filled to the brim. The price was to be a certain amount per cistern, including cost of labour. Now Mr. Solders is a thrifty man, so he naturally desired to make the two cisterns of such dimensions that the smallest possible quantity of metal should be required. This was the little question that was so worrying him.

Can my ingenious readers find the dimensions of the most economical cistern with a top, and also the exact proportions of such a cistern without a top, each to hold 1,000 cubic feet of water? By "economical" is meant the method that requires the smallest possible quantity of metal. No margin need be allowed for what ladies would call "turnings." I shall show how I helped Mr. Solders out of his dilemma. He says: "That little wrinkle you gave me would be useful to others in my trade."

98.--_The Nelson Column._

During a Nelson celebration I was standing in Trafalgar Square with a friend of puzzling proclivities. He had for some time been gazing at the column in an abstracted way, and seemed quite unconscious of the casual remarks that I addressed to him.

"What are you dreaming about?" I said at last.

"Two feet----" he murmured.

"Somebody's Trilbys?" I inquired.

"Five times round----"

"Two feet, five times round! What on earth are you saying?"

"Wait a minute," he said, beginning to figure something out on the back of an envelope. I now detected that he was in the throes of producing a new problem of some sort, for I well knew his methods of working at these things.

"Here you are!" he suddenly exclaimed. "That's it! A very interesting little puzzle. The height of the shaft of the Nelson column being 200 feet and its circumference 16 feet 8 inches, it is wreathed in a spiral garland which passes round it exactly five times. What is the length of the garland? It looks rather difficult, but is really remarkably easy."

He was right. The puzzle is quite easy if properly attacked. Of course the height and circumference are not correct, but chosen for the purposes of the puzzle. The artist has also intentionally drawn the cylindrical shaft of the column of equal circumference throughout. If it were tapering, the puzzle would be less easy.

99.--_The Two Errand Boys._

A country baker sent off his boy with a message to the butcher in the next village, and at the same time the butcher sent his boy to the baker. One ran faster than the other, and they were seen to pass at a spot 720 yards from the baker's shop. Each stopped ten minutes at his destination and then started on the return journey, when it was found that they passed each other at a spot 400 yards from the butcher's. How far apart are the two tradesmen's shops? Of course each boy went at a uniform pace throughout.

100.--_On the Ramsgate Sands._

Thirteen youngsters were seen dancing in a ring on the Ramsgate sands. Apparently they were playing "Round the Mulberry Bush." The puzzle is this. How many rings may they form without any child ever taking twice the hand of any other child--right hand or left? That is, no child may ever have a second time the same neighbour.

101.--_The Three Motor-Cars._

Pope has told us that all chance is but "direction which thou canst not see," and certainly we all occasionally come across remarkable coincidences--little things against the probability of the occurrence of which the odds are immense--that fill us with bewilderment. One of the three motor men in the illustration has just happened on one of these queer coincidences. He is pointing out to his two friends that the three numbers on their cars contain all the figures 1 to 9 and 0, and, what is more remarkable, that if the numbers on the first and second cars are multiplied together they will make the number on the third car. That is, 78, 345, and 26,910 contain all the ten figures, and 78 multiplied by 345 makes 26,910. Now, the reader will be able to find many similar sets of numbers of two, three, and five figures respectively that have the same peculiarity. But there is one set, and one only, in which the numbers have this additional peculiarity--that the second number is a multiple of the first. In other words, if 345 could be divided by 78 without a remainder, the numbers on the cars would themselves fulfil this extra condition. What are the three numbers that we want? Remember that they must have two, three, and five figures respectively.

102.--_A Reversible Magic Square._

Can you construct a square of sixteen different numbers so that it shall be magic (that is, adding up alike in the four rows, four columns, and two diagonals), whether you turn the diagram upside down or not? You must not use a 3, 4, or 5, as these figures will not reverse; but a 6 may become a 9 when reversed, a 9 a 6, a 7 a 2, and a 2 a 7. The 1, 8, and 0 will read the same both ways. Remember that the constant must not be changed by the reversal.

103.--_The Tube Railway._

The above diagram is the plan of an underground railway. The fare is uniform for any distance, so long as you do not go twice along any portion of the line during the same journey. Now a certain passenger, with plenty of time on his hands, goes daily from A to F. How many different routes are there from which he may select? For example, he can take the short direct route, A, B, C, D, E, F, in a straight line; or he can go one of the long routes, such as A, B, D, C, B, C, E, D, E, F. It will be noted that he has optional lines between certain stations, and his selections of these lead to variations of the complete route. Many readers will find it a very perplexing little problem, though its conditions are so simple.

104.--_The Skipper and the Sea-Serpent._

Mr. Simon Softleigh had spent most of his life between Tooting Bec and Fenchurch Street. His knowledge of the sea was therefore very limited. So, as he was taking a holiday on the south coast, he thought this was a splendid opportunity for picking up a little useful information. He therefore proceeded to "draw" the natives.

"I suppose," said Mr. Softleigh one morning to a jovial, weather-beaten skipper, "you have seen many wonderful sights on the rolling seas?"

"Bless you, sir, yes," said the skipper. "P'raps you've never seen a vanilla iceberg, or a mermaid a-hanging out her things to dry on the equatorial line, or the blue-winged shark what flies through the air in pursuit of his prey, or the sea-sarpint----"

"Have you really seen a sea-serpent? I thought it was uncertain whether they existed."

"Uncertin! You wouldn't say there was anything uncertin about a sea-sarpint if once you'd seen one. The first as I seed was when I was skipper of the _Saucy Sally_. We was a-coming round Cape Horn with a cargo of shrimps from the Pacific Islands when I looks over the port side and sees a tremenjus monster like a snake, with its 'ead out of the water and its eyes flashing fire, a-bearing down on our ship. So I shouts to the bo'sun to let down the boat, while I runs below and fetches my sword--the same what I used when I killed King Chokee, the cannibal chief as eat our cabin-boy--and we pulls straight into the track of that there sea-sarpint. Well, to make a long story short, when we come alongside o' the beast I just let drive at him with that sword o' mine, and before you could say 'Tom Bowling' I cut him into three pieces, all of exactually the same length, and afterwards we hauled 'em aboard the _Saucy Sally_. What did I do with 'em? Well, I sold 'em to a feller in Rio Janeiro. And what do you suppose he done with 'em? He used 'em to make tyres for his motor-car--takes a lot to puncture a sea-sarpint's skin."

"What was the length of the creature?" asked Simon.

"Well, each piece was equal in length to three-quarters the length of a piece added to three-quarters of a cable. There's a little puzzle for you to work out, young gentleman. How many cables long must that there sea-sarpint 'ave been?"

Now, it is not at all to the discredit of Mr. Simon Softleigh that he never succeeded in working out the correct answer to that little puzzle, for it may confidently be said that out of a thousand readers who attempt the solution not one will get it exactly right.

105.--_The Dorcas Society._

At the close of four and a half months' hard work, the ladies of a certain Dorcas Society were so delighted with the completion of a beautiful silk patchwork quilt for the dear curate that everybody kissed everybody else, except, of course, the bashful young man himself, who only kissed his sisters, whom he had called for, to escort home. There were just a gross of osculations altogether. How much longer would the ladies have taken over their needlework task if the sisters of the curate referred to had played lawn tennis instead of attending the meetings? Of course we must assume that the ladies attended regularly, and I am sure that they all worked equally well. A mutual kiss here counts as two osculations.

106.--_The Adventurous Snail._

A simple version of the puzzle of the climbing snail is familiar to everybody. We were all taught it in the nursery, and it was apparently intended to inculcate the simple moral that we should never slip if we can help it. This is the popular story. A snail crawls up a pole 12 feet high, ascending 3 feet every day and slipping back 2 feet every night. How long does it take to get to the top? Of course, we are expected to say the answer is twelve days, because the creature makes an actual advance of 1 foot in every twenty-four hours. But the modern infant in arms is not taken in in this way. He says, correctly enough, that at the end of the ninth day the snail is 3 feet from the top, and therefore reaches the summit of its ambition on the tenth day, for it would cease to slip when it had got to the top.

Let us, however, consider the original story. Once upon a time two philosophers were walking in their garden, when one of them espied a highly respectable member of the Helix Aspersa family, a pioneer in mountaineering, in the act of making the perilous ascent of a wall 20 feet high. Judging by the trail, the gentleman calculated that the snail ascended 3 feet each day, sleeping and slipping back 2 feet every night.

"Pray tell me," said the philosopher to his friend, who was in the same line of business, "how long will it take Sir Snail to climb to the top of the wall and descend the other side? The top of the wall, as you know, has a sharp edge, so that when he gets there he will instantly begin to descend, putting precisely the same exertion into his daily climbing down as he did in his climbing up, and sleeping and slipping at night as before."

This is the true version of the puzzle, and my readers will perhaps be interested in working out the exact number of days. Of course, in a puzzle of this kind the day is always supposed to be equally divided into twelve hours' daytime and twelve hours' night.

107.--_The Four Princes._

The dominions of a certain Eastern monarch formed a perfectly square tract of country. It happened that the king one day discovered that his four sons were not only plotting against each other, but were in secret rebellion against himself. After consulting with his advisers he decided not to exile the princes, but to confine them to the four corners of the country, where each should be given a triangular territory of equal area, beyond the boundaries of which they would pass at the cost of their lives. Now, the royal surveyor found himself confronted by great natural difficulties, owing to the wild character of the country. The result was that while each was given exactly the same area, the four triangular districts were all of different shapes, somewhat in the manner shown in the illustration. The puzzle is to give the three measurements for each of the four districts in the smallest possible numbers--all whole furlongs. In other words, it is required to find (in the smallest possible numbers) four rational right-angled triangles of equal area.

108.--_Plato and the Nines._

Both in ancient and in modern times the number nine has been considered to possess peculiarly mystic qualities. We know, for instance, that there were nine Muses, nine rivers of Hades, and that Vulcan was nine days falling down from heaven. Then it has been confidently held that nine tailors make a man; while we know that there are nine planets, nine days' wonders, and that a cat has nine lives--and sometimes nine tails.

Most people are acquainted with some of the curious properties of the number nine in ordinary arithmetic. For example, write down a number containing as many figures as you like, add these figures together, and deduct the sum from the first number. Now, the sum of the figures in this new number will always be a multiple of nine.

There was once a worthy man at Athens who was not only a cranky arithmetician, but also a mystic. He was deeply convinced of the magic properties of the number nine, and was perpetually strolling out to the groves of Academia to bother poor old Plato with his nonsensical ideas about what he called his "lucky number." But Plato devised a way of getting rid of him. When the seer one day proposed to inflict on him a lengthy disquisition on his favourite topic, the philosopher cut him short with the remark, "Look here, old chappie" (that is the nearest translation of the original Greek term of familiarity): "when you can bring me the solution of this little mystery of the three nines I shall be happy to listen to your treatise, and, in fact, record it on my phonograph for the benefit of posterity."

Plato then showed, in the manner depicted in our illustration, that three nines may be arranged so as to represent the number eleven, by putting them into the form of a fraction. The puzzle he then propounded was so to arrange the three nines that they will represent the number twenty.

It is recorded of the old crank that, after working hard at the problem for nine years, he one day, at nine o'clock on the morning of the ninth day of the ninth month, fell down nine steps, knocked out nine teeth, and expired in nine minutes. It will be remembered that nine was his lucky number. It was evidently also Plato's.

In solving the above little puzzle, only the most elementary arithmetical signs are necessary. Though the answer is absurdly simple when you see it, many readers will have no little difficulty in discovering it. Take your pencil and see if you can arrange the three nines to represent twenty.

109.--_Noughts and Crosses._

Every child knows how to play this game. You make a square of nine cells, and each of the two players, playing alternately, puts his mark (a nought or a cross, as the case may be) in a cell with the object of getting three in a line. Whichever player first gets three in a line wins with the exulting cry:--

"Tit, tat, toe,
My last go;
Three jolly butcher boys
All in a row."

It is a very ancient game. But if the two players have a perfect knowledge of it, one of three things must always happen. (1) The first player should win; (2) the first player should lose; or (3) the game should always be drawn. Which is correct?

110.--_Ovid's Game._

Having examined "Noughts and Crosses," we will now consider an extension of the game that is distinctly mentioned in the works of Ovid. It is, in fact, the parent of "Nine Men's Morris," referred to by Shakespeare in _A Midsummer Night's Dream_ (Act ii., Scene 2). Each player has three counters, which they play alternately on to the nine points shown in the diagram, with the object of getting three in a line and so winning. But after the six counters are played they then proceed to move (always to an adjacent unoccupied point) with the same object. In the example below White played first, and Black has just played on point 7. It is now White's move, and he will undoubtedly play from 8 to 9, and then, whatever Black may do, he will continue with 5 to 6, and so win. That is the simple game. Now, if both players are equally perfect at the game what should happen? Should the first player always win? Or should the second player win? Or should every game be a draw? One only of these things should always occur. Which is it?

111.--_The Farmer's Oxen._

A child may propose a problem that a sage cannot answer. A farmer propounded the following question: "That ten-acre meadow of mine will feed twelve bullocks for sixteen weeks or eighteen bullocks for eight weeks. How many bullocks could I feed on a forty-acre field for six weeks, the grass growing regularly all the time?"

It will be seen that the sting lies in the tail. That steady growth of the grass is such a reasonable point to be considered, and yet to some readers it will cause considerable perplexity. The grass is, of course, assumed to be of equal length and uniform thickness in every case when the cattle begin to eat. The difficulty is not so great as it appears, if you properly attack the question.

112.--_The Great Grangemoor Mystery._

Mr. Stanton Mowbray was a very wealthy man, a reputed millionaire, residing in that beautiful old mansion that has figured so much in English history, Grangemoor Park. He was a bachelor, spent most of the year at home, and lived quietly enough.

According to the evidence given, on the day preceding the night of the crime he received by the second post a single letter, the contents of which evidently gave him a shock. At ten o'clock at night he dismissed the servants, saying that he had some important business matters to look into, and would be sitting up late. He would require no attendance. It was supposed that after all had gone to bed he had admitted some person to the house, for one of the servants was positive that she had heard loud conversation at a very late hour.

Next morning, at a quarter to seven o'clock, one of the man-servants, on entering the room, found Mr. Mowbray lying on the floor, shot through the head, and quite dead. Now we come to the curious circumstance of the case. It was clear that after the bullet had passed out of the dead man's head it had struck the tall clock in the room, right in the very centre of the face, and actually welded together the three hands; for the clock had a seconds hand that revolved round the same dial as the hour and minute hands. But although the three hands had become welded together exactly as they stood in relation to each other at the moment of impact, yet they were free to revolve round the swivel in one piece, and had been stupidly spun round several times by the servants before Mr. Wiley Slyman was called upon the spot. But they would not move separately.

Now, inquiries by the police in the neighbourhood led to the arrest in London of a stranger who was identified by several persons as having been seen in the district the day before the murder, but it was ascertained beyond doubt at what time on the fateful morning he went away by train. If the crime took place after his departure, his innocence was established. For this and other reasons it was of the first importance to fix the exact time of the pistol shot, the sound of which nobody in the house had heard. The clock face in the illustration shows exactly how the hands were found. Mr. Slyman was asked to give the police the benefit of his sagacity and experience, and directly he was shown the clock he smiled and said:

"The matter is supremely simple. You will notice that the three hands appear to be at equal distances from one another. The hour hand, for example, is exactly twenty minutes removed from the minute hand--that is, the third of the circumference of the dial. You attach a lot of importance to the fact that the servants have been revolving the welded hands, but their act is of no consequence whatever; for although they were welded instantaneously, as they are free on the swivel, they would swing round of themselves into equilibrium. Give me a few moments, and I can tell you beyond any doubt the exact time that the pistol was fired."

Mr. Wiley Slyman took from his pocket a notebook, and began to figure it out. In a few minutes he handed the police inspector a slip of paper, on which he had written the precise moment of the crime. The stranger was proved to be an old enemy of Mr. Mowbray's, was convicted on other evidence that was discovered; but before he paid the penalty for his wicked act, he admitted that Mr. Slyman's statement of the time was perfectly correct.

Can you also give the exact time?

113.--_Cutting a Wood Block._

An economical carpenter had a block of wood measuring eight inches long by four inches wide by three and three-quarter inches deep. How many pieces, each measuring two and a half inches by one inch and a half by one inch and a quarter, could he cut out of it? It is all a question of how you cut them out. Most people would have more waste material left over than is necessary. How many pieces could you get out of the block?

114.--_The Tramps and the Biscuits._

Four merry tramps bought, borrowed, found, or in some other manner obtained possession of a box of biscuits, which they agreed to divide equally amongst themselves at breakfast next morning. In the night, while the others were fast asleep under the greenwood tree, one man approached the box, devoured exactly a quarter of the number of biscuits, except the odd one left over, which he threw as a bribe to their dog. Later in the night a second man awoke and hit on the same idea, taking a quarter of what remained and giving the odd biscuit to the dog. The third and fourth men did precisely the same in turn, taking a quarter of what they found and giving the odd biscuit to the dog. In the morning they divided what remained equally amongst them, and again gave the odd biscuit to the animal. Every man noticed the reduction in the contents of the box, but, believing himself to be alone responsible, made no comments. What is the smallest possible number of biscuits that there could have been in the box when they first acquired it?

SOLUTIONS

THE CANTERBURY PUZZLES

1.--_The Reve's Puzzle._

The 8 cheeses can be removed in 33 moves, 10 cheeses in 49 moves, and 21 cheeses in 321 moves. I will give my general method of solution in the cases of 3, 4, and 5 stools.

Write out the following table to any required length:--

Stools. Number of Cheeses.

3 1 2 3 4 5 6 7 Natural Numbers.
4 1 3 6 10 15 21 28 Triangular Numbers.
5 1 4 10 20 35 56 84 Triangular Pyramids.

Number of Moves.

3 1 3 7 15 31 63 127
4 1 5 17 49 129 321 769
5 1 7 31 111 351 1023 2815

The first row contains the natural numbers. The second row is found by adding the natural numbers together from the beginning. The numbers in the third row are obtained by adding together the numbers in the second row from the beginning. The fourth row contains the successive powers of 2, less 1. The next series is found by doubling in turn each number of that series and adding the number that stands above the place where you write the result. The last row is obtained in the same way. This table will at once give solutions for any number of cheeses with three stools, for triangular numbers with four stools, and for pyramidal numbers with five stools. In these cases there is always only one method of solution--that is, of piling the cheeses.

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The Canterbury Puzzles, and Other Curious ProblemsChapter VI: Introduction (4)

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