The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
by OpenStories
Original author: Andrew Steinmetz
"The Gaming Table: Its Votaries and Victims, Volume 2" by Andrew Steinmetz is a historical account written during the mid-19th century. This exploration of gambling delves into the lives of those involved in the culture of gaming, highlighting both the allure and the devastation it brings. The narrative reveals the darker underbelly of gambling society, filled with professional sharpers, their victims, and the societal consequences that emerge from such vices. At the start of the volume, Steinmetz introduces the concept of "chevaliers d'industrie," or polite sharpers, detailing their methods of manipulation and deceit. The opening chapters recount the rise of these skilled con artists, illustrating their gradual encroachment upon the innocent, often by involving them in gambling schemes laced with treachery. One highlighted character, Olivier, a young man from a respectable family, falls prey to the persuasive tactics of a card-sharper named Chauvignac, leading him into a series of gambling exploits that culminate in ruin. The opening sets the stage for a historical examination of how gambling not only ensnares individuals but can also perpetuate cycles of despair, violence, and social decay.
The Gaming Table: Its Votaries and Victims. Volume 2 (of 2), by Andrew Steinmetz. Republished by OpenStories from Project Gutenberg eBook #531.
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14 Chapters
- 1.Chapter I: Chevaliers D'industrie, or Polite Sharpers4,870 words
- 2.Chapter II: Professional Gamesters and Their Frauds4,029 words
- 3.Chapter III: Anecdotes of the Passions and Vicissitudes of Gamesters5,800 words
- 4.Chapter IV: Atrocities, Duels, Suicides, and Execution of Gamblers10,157 words
- 5.Chapter V: Oddities and Witticisms of Gamblers6,002 words
- 6.Chapter VI: The Gaming Clubs5,511 words
- 7.Chapter VII: Doings in Gaming Houses7,767 words
- 8.Chapter VIII: The Doctrine of Probabilities Applied to Gambling5,072 words
- 9.Chapter IX: The History of Dice and Cards8,466 words
- 10.Chapter X: Piquet, Basset, Faro, Hazard, Passe-Dix, Put, Cross and Pile,6,490 words
- 11.Chapter XI: Cock-Fighting3,315 words
- 12.Chapter XII: The Turf, Historical, Social, Moral3,522 words
- 13.Chapter XIII: Fortune-Telling by Cards (for Ladies)4,574 words
- 14.Chapter XIV: Amusing Card Tricks.(86)8,093 words