Chapter VI: Part 6
"You shut up about my sister, Phil!" Mike screamed.
"So what's so great about her?"
"She got that book back from the Fed," Mike said. "That's what. It's enough!"
"Hell," a voice said, "any dame with a little--"
"Shut your goddamn face before I shut it for you!"
Malone couldn't tell who was yelling what at who after a minute. They all seemed unhappy about being on the run from the police, and they were all tired of being cooped up in a warehouse under Mike's orders. Mike was the only person they could take it out on--and Mike was under heavy attack.
Two of the boys, surprisingly, seemed to side with him. The other five were trying to outshout them. Malone wondered if it would become a fight, and then realized that these kids could hardly fight each other when the one who was losing could always fade out.
He leaned over and whispered to Dorothea and Boyd, "Let's sneak up there while the argument's going on."
"But--" Boyd began.
"Less chance of their noticing us," Malone explained, and Started forward.
They tiptoed up the stairs and got behind a pile of crates in the shadows, while invective roared around them. This floor was lit by a single small bulb hanging from a socket in the ceiling. The windows were hung with heavy blankets to keep the light from shining out.
The kids didn't notice anything except each other. Malone took a couple of deep breaths and began to look around.
All things considered, he thought, the kids had fixed the place up pretty nicely. The unused warehouse had practically been made over into an apartment. There were chairs, beds, tables, and everything else in the line of furnishings for which the kids could conceivably have any use. There were even some floor lamps scattered around, but they weren't plugged in. Malone guessed that a job would have to be done on the warehouse wiring to get the floor lamps in operation, and the kids just hadn't got around to it yet.
By now the boys were practically standing toe-to-toe, ripping air-blueing epithets at each other. Not a single hand was lifted.
Malone stared at them for a second, then turned to Dorothea. "We'll wait till they calm down a little," he whispered. "Then you go out and talk to them. Tell them we won't hurt them or lock them up or anything. All we want to do is talk to them for awhile."
"All right," she whispered back.
"They can vanish any time they want to," Malone said, "so there's no reason for them not to listen to--"
He stopped suddenly, listening. Over the shouting, screaming, and cursing of the kids, he heard motion on the floor below.
Cops?
It couldn't be, he told himself. But when he took out his radiophone, his hands were shaking a little.
Lynch's voice was already coming over it when Malone thumbed it on.
"...so hang on, Malone! I repeat: We heard the ruckus, and we're coming in! We're on our way! Hang on, Malone!"
The voice stopped. There was a click.
Malone stared at the handset, fascinated and horrified. He swallowed. "No, Lynch!" he whispered, afraid to talk any louder for fear the kids would hear him. "No! Don't come up. Go away. Repeat: Go away! Stay away, Lynch!"
It was no use. The radiophone was dead.
Lynch, apparently thinking Malone's set had been smashed in the fight, or else that Malone was unconscious, had shut his own receiver off.
There was absolutely nothing that Malone could do.
The kids were still yelling at the top of their voices, but the thundering of heavy, flat feet galumphing up from the lower depths couldn't be ignored for long. All the boys noticed it at about the same time. They jerked their heads round to face the stairway. Malone and his compatriots crouched lower behind the boxes.
Mike Fueyo was the first to speak. "Don't vanish yet," he snapped. "Let's see who it is."
The internal dissent among the Silent Spooks disappeared as if it had never been, as they faced a common foe. Once again they fell naturally under Fueyo's leadership. "If it's cops," he said, "we'll give 'em the grasshopper play we worked out. We'll show 'em."
"They can't fool with us," another boy said. "Sure. The grasshopper play."
It was cops, all right. Lieutenant Lynch ran up the stairs waving his billy in a heroic fashion, followed by a horde of blue-clad officers.
"Where's Malone?" Lynch shouted as he came through the doorway.
"Where's your what?" Mike yelled back, and the fight was on.
Later, Malone thought that he should have been surprised, but he wasn't. There wasn't any time to be surprised. The kids didn't disappear.
They spread out over the floor of the room easily and lightly, and the cops charged them in a great blundering mass.
Naturally, the kids winked out one by one--and re-formed in the center of the cops' muddle. Malone saw one cop raise his billy and swing it at Mike. Mike watched it come down and vanished at the last instant. The cop's billy descended on the head of another cop, standing just behind where Mike had been.
The second cop, blinded by the blow on his head, swung back and hit the first cop. Meanwhile, Mike was somewhere else.
Malone stayed crouched behind the boxes. Dorothea stood up and shouted, "Mike! Mike! We just want to talk to you!"
Unfortunately, the police were making such a racket that this could not be heard more than a foot or so from the speaker. Lynch himself charged into the mass, swinging his billy and his free fist, and laying others out one after the other. Pretty soon the floor was littered with cops. Lynch was doing yeoman duty, but it was hard to tell what side he was on.
The vanishing trick Mike had worked out was being used by all of the kids. Cops were hitting other cops, Lynch was hitting everybody, and the kids were winking on and off all over the loft. It was a scene of tremendous noise and carnage.
Malone suddenly sprang to his feet and charged into the melee, shouting at the top of his lungs and swinging both fists. The first person he saw was one of the teen-agers, and he charged him with abandon.
He should, he reflected, have known better. The kid disappeared. Malone caromed off the stomach of a policeman, received a blow on the shoulder from his billy, and rebounded into the arms of a surprised police officer at the edge of the battle.
"Who're you?" the officer gasped.
"Malone," Malone said.
"You on our side?"
"How about you?" Malone said.
"I'm a lieutenant here," the officer said. "In charge of the warehouse precinct. I--"
Malone and the lieutenant stepped nimbly aside as another cop careened by them, waving his billy helplessly. They looked away as the crash came. The cop had fallen over a table, and now lay with his legs in the air, supported by the overturned table, blissfully unconscious.
"We seem," Malone said, "to be in an area of some activity. Let's move."
They shifted away a few feet. Malone looked into the foray and saw Boyd at work, roaring and going after the kids. One of them had established a kind of game with him. He appeared just in front of Boyd, who rushed at him, arms outstretched. As Boyd almost reached him, the kid disappeared, and reappeared again just behind Boyd. He tapped the FBI agent gently on the shoulder; Boyd turned and the process was repeated.
Boyd seemed to be getting winded.
"Damn kids," the lieutenant muttered suddenly, and dashed back into the fray. Malone looked around, saw Mike Fueyo flickering in and out at the edges, and headed for him.
A cop swung at Mike, missed, and hit Malone on the arm. Malone swore. The cop backed off, looking in a bewildered fashion for his victim, who was nowhere in sight. Then Malone caught sight of him, at the other edge of the fight. He started to work his way around.
He tried to avoid blows, but it wasn't always possible. A reeling cop caught his lapel and tore it, and Lynch, indefatigable in battle, managed to graze his chin with a blow meant for one of the disappearing boys. Other cops were battling each other, going after the kids and clutching empty air, cursing and screaming unheard orders in the fracas.
Malone ducked past Lynch, rubbed at his chin and looked for Mike. In the tangle of bodies it was getting hard to see. There was the sound of breaking ceramics as a floor lamp went over, and then a table followed it, but Malone avoided both. He looked for Mike Fueyo.
A cop clutched him around the middle, out of nowhere, said, "Sorry, buddy. Who the hell are you?" and dove back into the mass of bodies. Malone caught his breath and forged onward.
There was Mike, at the edge of the fight, watching everything coolly. No cop was near him. In the dim light the place looked like a scene from hell, a special hell for policemen.
Malone wove through battling hordes to the edge, and came out a few feet away from Mike Fueyo.
Fueyo didn't see him. He was looking at Boyd instead--still stumbling back and forth as the teen-ager baiting him winked on and off in front of him and behind him. He was laughing.
Malone came up silently from behind. The trip seemed to take hours. He was being very quiet, although he was reasonably sure that even if he yelled he wouldn't be heard. But he didn't want to take the slightest chance.
He sprang on Mike, and attached the handcuffs to his wrist and to Mike's wrist within ten seconds.
"Ha!" he said involuntarily. "Now come with me!"
He gave his end of the handcuffs a tremendous yank.
He started to stagger, trailing an empty cuff behind him, flailing his arms wildly. Ahead of him he could see a big cop with an upraised billy. Malone tried to alter his course, but it was too late. He skidded helplessly into the cop, who jerked round and swung the billy automatically. Malone said: "Ugh," as he caught the blow on the cheekbone, bounced off the cop and kept going.
He careened past a blur of figures, trying to avoid hard surfaces and other human beings. But there was--
Oh, no, Malone thought. Lynch.
Lynch was ready to swing. His fist was cocked, and he was heading for one of the teen-agers with murder in his eye. Malone knew their paths were going to intersect. "Watch out," he yelled. "Watch out, it's me! Stop me! Somebody stop me!" He went completely unheard.
Lynch swung and missed, hitting a cop who had been hiding behind the teen-ager. The cop went down to join the wounded, and Lynch roared like a bull and swung around, looking for more enemies.
That was when Malone hit him.
Long afterward, he remembered Lynch's hat sailing through the air, and landing in the center of a struggling mass of policemen. He remembered Lynch saying, "So there you are!" and swinging before he looked.
He remembered the blow on the chin.
And then he remembered falling, and falling, and falling. Somewhere there was a voice: "Where the hell are they? They've disappeared for good."
And then, for long seconds, nothing.
He woke up with a headache, but it wasn't too bad. Surprisingly, not much time had passed; he got up and dusted off his trousers, looking around at the battlefield. Wounded and groaning cops were lying all over. The room was a shambles; the walking wounded--which comprised the rest of the force--were stumbling around in a slow, hopeless sort of fashion.
Lynch was standing next to him. "Malone," he said, "I'm sorry. I hit you, didn't I?"
"Uh-huh," Malone said. "You seemed to be hitting every body."
"I was _trying_ for the kids," Lynch said.
"So was I," Malone said. "I got the cuffs on one and yanked him along, but he disappeared and left me with the cuffs."
"Great," Lynch said. "Hell of a raid."
"Very jolly," Malone agreed. "Fun and games were had by all."
A cop stumbled up, handed Lynch his cap and disappeared without a word. Lynch stared mournfully at it. The emblem was crushed, and the cap looked rather worn and useless. He put it on his head, where it assumed the rakish tilt of a hobo's favorite tam-o'-shanter, and said, "I hope you're not thinking of blaming _me_ for this fiasco."
"Not at all," Malone said nobly. He hurt all over, but on reflection he thought that he would probably live. "It was nobody's fault." Except, he thought, his own. If he'd only told Lynch to come in when called for--and under no other circumstances--this wouldn't have happened. He looked around at the remains of New York's Finest, and felt guilty.
The lieutenant from the local precinct limped up, rubbing a well-kicked shin and trying to disentangle pieces of floor lamp from his hair. "Listen, Lynch," he said, "What's with these kids? What's going on here? Look at my men."
"Some days," Lynch said, "it just doesn't pay to get up."
"Sure," the local man said. "But what do I do now?"
"Make your reports."
"But--"
"To the Commissioner," Lynch said, "and to nobody else. If this gets into the papers, heads will roll."
"My head is rolling right now," the local man said. "Know what one of those kids did? Stood in front of a floor lamp. I swung at him and he vanished. Vanished! I hit the lamp, and then the lamp hit me."
"Just see that this doesn't get out," Lynch said.
"It can't," the local man said. "Anybody who mentioned this to a reporter would just be laughed out of town. It's not possible." He paused thoughtfully, and added, "We'd all be laughed out of town."
"And probably replaced with the FBI," Lynch said morosely. He looked at Malone. "Nothing personal, you understand," he said.
"Of course," Malone said. "We can't do any more here, can we?"
"I don't think we can do any more anywhere," Lynch said. "Let's lock the place up and leave and forget all about it."
"Fine," Malone said. "I've got work to do." He looked around, found Dorothea and signaled to her. "Come on, Dorothea. Where's Boyd?"
"Here I am," Boyd said, walking slowly across the big room to Malone. He had one hand held to his chin.
"What's the matter with you?" Malone asked.
Boyd took his hand away. There was a bald spot the size of a quarter on the point of his chin. "One of those kids," he said sadly, "has a hell of a strong grip. Come on, Miss Fueyo. Come on, Malone. Let's get out of here."
13
"Logically," Malone said, "there has to be _some_ way to catch them." He looked around the hotel room as though he expected to find an answer painted in big black letters on the wall. "Logically," he said again, and tried to think of what came next. He liked the sound of the word, but that was as far as it went.
"That's fine," Boyd said. He sat on a chair, staring gloomily at the floor and rubbing the bald spot on his chin with a single, sad, inquisitive forefinger. "There has to be an answer. You're probably right. But what the hell is it?"
Malone started to answer, and then wondered what he had been going to say. He sunk himself in thought. There was a knock at the door. "Who's there?" he called, glad of any relief at all.
"It's me," a small voice said. "Dorothea."
"Come in," Malone said.
The door opened. Dorothea came in, shut the door behind her, and looked around the room a little awkwardly.
"Did you get a good night's sleep?" Malone said.
She nodded. "I guess so," she said. "Sure. It was nice of you to get me a room for the night. I mean, I guess I was--well..."
"Forget it," Malone said grandly. "You were upset and tired, that's all. Hell, in the car on the way back here last night, you fainted."
"I did not faint," she said.
"Well," Malone said, "you sure looked like--"
"I was tired," Dorothea said.
Malone shrugged. "Okay. You were tired."
"You're not mad, are you," she said, "because I stole your notebook?"
"Of course not," Malone said. "I said forget it, didn't I? Sit down and help us out."
"Help you?" she said.
"That's right," Boyd said. "Help us figure out how to catch this bunch of maniacs before they steal everything in New York."
Dorothea said, "Maniacs? I--" and Malone interrupted her in a hurry.
"Police Commissioner Fernack has called twice this morning already," he said. "He's screaming about all the burglaries that have been occurring since midnight last night."
"Oh," Dorothea said. "You mean the Spooks? Mike and the others? They've been stealing again?"
"They sure have, Miss Fueyo," Boyd said.
"I guess they're furnishing their new hideout," Malone said. "Wherever it is. Only God knows."
"And even if He told us," Boyd said, "it wouldn't do us any good. Chase 'em out of there, and they'd go somewhere else."
Malone stood up, fished for his cigarettes and lit one. "What we need," he said, blowing out smoke, "is some way to trap 'em and hold 'em. And I don't see how we can do either."
"After last night," Dorothea said, "I really don't see--"
"Wait a minute," Boyd said. "You said _trap_, didn't you?" He looked slowly and speculatively at Dorothea Fueyo.
A second passed.
"Oh, no, you don't!" she said. "Oh, no. Not on your life. I'll help catch him if I can, because I know you don't mean to hurt him or the others. But I wouldn't want Mike to know about it. You're not using me as bait in any trap."
Boyd looked at Malone, shook his head slowly, and said disconsolately, "Well, it was an idea." He returned his gaze to the floor.
The furtive gleam of the half bottle of bourbon on Malone's dresser caught his eye. He'd had it sent up the night before, feeling the need of some medicinal refreshment. Now it winked at him. He ignored it resolutely. "Dorothea," he said.
"Yes?"
"Dorothea, do you have any idea how far one of those kids can go when he teleports?"
"No," Dorothea said. "I really haven't any idea about any of it. Mike tried to teach me once, but I guess I just don't have the talent."
"Oh," Malone said.
"I wish I could help," Dorothea said.
Silence fell, and gloom followed it.
Time ticked by. The bourbon bottle resumed its seductive winking.
"There is one thing," Dorothea said suddenly. "He did say one thing about it."
"What?" Malone said eagerly.
"He said you couldn't teleport to some place you haven't been before. You've got to be able to visualize where you're going."
Malone said, "Hmm." It seemed like the right answer. Dorothea's statement was a fact, certainly, but he didn't see how the fact fit in anywhere.
"He didn't mention anything about distance, and I don't think any of the Spooks ever tested it for that," Dorothea said.
"There probably is a distance limit," Malone said. "At least if Dr. O'Connor's theories are right. I just wish I knew what the limit was."
Silence fell again. Malone sighed. Dorothea sighed. Boyd sighed, looked around at the others and muttered, "Damn thing's catching." He got up and walked over to the dresser and picked up the bottle of bourbon.
"You, too?" Malone murmured, but Boyd didn't hear him.
"I don't care if it is early in the morning," he said, resolutely. "I need a drink. I need something to take the fog out of my head, anyhow." He poured himself a shot, held the bottle aloft, and said, "Dorothea? Malone?"
The girl shook her head.
Malone was tempted but he put Satan behind him with decision. "No," he said firmly. "The way I feel now, one drink would probably immobilize me."
Dorothea chuckled. "You sound just like Mike," she said.
"Mike doesn't drink in the morning either?" Malone said.
"Of course he doesn't," Boyd said. "Mike is a nice kid. A swell kid."
"You keep quiet," Dorothea shot at him. She turned back to Malone. "Mike never drinks at all," she said. "He says it immobilizes him--just what you said."
Somewhere in the black galactic depths of Malone's mind, a very small hot star gulped, took a deep breath and became a supernova.
The light was tremendous! It shed beams over everything, beams of a positively supernal brilliance. And in the all-pervasive brightness of that single inner light, bits of data began to fall into place with all the precision of aerial bombs, each falling neatly and exactly into its own little predetermined bomb crater.
It was beautiful. It was magnificent. Malone felt all choked up.
None of the Silent Spooks drank. He remembered Kettleman telling him that. And the Queen never touched the stuff either.
"What's wrong?" Boyd said.
"Malone, you look green."
"I feel green," Malone said. "I feel like newly sprung grass. I feel as if I had just hatched out of something. I feel wonderful."
"It's the strain," Boyd said. "That's what it is, strain. You've cracked at last."
Malone ignored him. "Tell me," he said to Dorothea with elaborate casualness, "when your brother says that, what does he mean?"
"What?" she said. "Oh, I don't know. I--" She stopped and her eyes widened. "You don't think that--"
"I don't know," Malone said. "But we can sure as hell find out."
Dorothea blinked. "What can you do?" she said. "I mean, to find out. You can't force them to drink or anything, can you?"
"No," Malone said. "I can't do that. But it does give me an idea."
Boyd held his untasted drink in his hand, staring at Malone and the girl. "What are you two talking about?" he said. "Or is this the special Captain Midnight code? I left my code ring home this week."
"Boyd," Malone snapped, "get on the phone."
"Are you sure it will hold me?" Boyd said.
"I want you to call Dr. O'Connor at Yucca Flats," Malone said. "Shut up and listen."
There was silence.
Finally Boyd said, "I don't hear anything."
"Never mind," Malone said. "I mean listen to me. I know it's pretty early out where O'Connor is, but that doesn't matter now. Wake him up. Wake everybody up, for all I care."
"Malone," Boyd said carefully, "are you sure you haven't gone nuts?"
Malone grinned cheerfully. "No," he said. "Are you? Now listen: find out what effect drugs have on psionic abilities."
"Drugs?" Boyd said, and then his eyes lit up. "My God!" he said. "We might have something, at that!"
"Get the Queen up too," Malone said. "Ask her the same question. I hope we do have something."
"So do I," Dorothea said.
"And if we get the information we're hoping to get, I want Her Majesty on the first plane to New York," Malone said. "I don't care what strings you have to pull to get that done. Call Burris if you have to. It'll be worth it." Malone paused. "Hell," he said, "call him anyway and tell him what's happened. But get the Queen here!"
"Right!" Boyd said. He dove for the phone and started dialing. Suddenly he looked around. "Hey!" he yelled. "Where are you going?"
Malone, one hand on the door, turned. "Down to see Fernack," he said. "I've got to make some arrangements. I'm betting we're right, Tom!" He charged out the door, slamming it. A second passed and it opened again. Malone's head popped back in. "Dorothea," he said. "When Tom gets off the phone call your mother. Tell her you're going to be away for a day or two--two at the most--and she's not to worry. We'll need you, and her, too, to talk to Mike when the time comes. So stick around."
Then he was gone.
* * * * *
Twelve hours later, Kenneth J. Malone was sitting quietly in a small room at the rear of a sporting-goods store on upper Madison Avenue, trying to remain calm and hoping that the finest, most beautiful hunch he had ever had in his life was going to pay off. With him were Boyd and two agents from the 69th Street office. They were sitting quietly too, but there was a sense of enormous excitement in the air. Malone wanted to get up and walk around, but he didn't dare. He clamped his hands in his lap and sat tight.
They waited in silence, not daring to talk. There was no sound except for the faint whoosh of their breathing through the gas masks they were wearing, and the muffled hiss from a tank nearby.
There was no reason why the plan shouldn't work. Malone told himself.
It looked foolproof. But he didn't believe it would work. This was the time, he assured himself, that his luck ran out. He'd been lucky for too long, and now the wheel was going to turn and he'd be lost. All he could do was wait for it, and hope.
Her Majesty had said definitely that this would be the place the Spooks would hit tonight. She had no doubts about it. And Malone couldn't think of a single reason why she might be wrong. But maybe he'd got the address mixed up. Maybe the Spooks were somewhere else right now, robbing what they pleased, safe from capture....
His hunch about drugs had been correct, or at least everybody had said it was correct. Dr. O'Connor had assured Boyd that the deleterious effects of drugs on psionic abilities had been known ever since the early days of Dr. Rhine's pioneering work, more than twenty years before. And Good Queen Bess had admitted the same thing. She never drank, she said, because on the one occasion when she'd tried it, she'd lost her telepathic ability, and "My goodness, it was just like going blind."
Burris had had to put on the pressure, but it had worked. The Queen had been flown to New York, under psychiatric guard just as soon as possible after Boyd's phone call, and she'd been able to pick up Mike Fueyo without any trouble at all as soon as she was within the same city, and close enough to him.
It doesn't do much good to know where a teleporter _is_, Malone thought. But it's extremely handy to know where he's _going to be_. And if you also know what he plans to do when he gets where he's going, you've got an absolute lead-pipe cinch to work with.
The Queen had provided that lead-pipe cinch. Reading Mike's mind, she'd told Malone that he planned to raid the sporting-goods store with the rest of the Spooks that night. Lucky again, Malone thought; he might have had to wait two or three days before the Spooks set up a robbery.
But, of course, he might just be riding for some kind of horrible, unforeseen fall.
The main part of the sporting-goods store was fairly well lit, even at night, though it was by no means brightly illuminated. There were show-window lights on, and the street lamp from outside cast a nice glow. But the back room was dark, and the four men there were well concealed. A curtain closed the room off, and Malone watched the front of the store through a narrow opening in it. He stared through it until his eyes ached, afraid to blink in case he missed the appearance of the Spooks. Everything had to go off just right, precisely on schedule.
And it was going to happen any minute, he told himself nervously. In just a few minutes, everything would be over.
Malone held his breath.
Then he saw the figure walk slowly by the glass front of the shop, looking in with elaborate casualness. He was casing the joint, making sure there were none left in it.
Mike Fueyo.
Malone tried to breathe, and couldn't.
Seconds ticked by.
And then--almost magically--they appeared. Eight of them, almost simultaneously, in the center of the room.
Mike Fueyo spoke in a low, controlled voice. "Okay, now," he said. "Let's move fast. We--"
And that was all he said.
The odorless anesthetic gas that filled the room had its sudden effect. Fueyo dropped out like a light.
The other seven followed him within seconds. Ramon Otravez, the tallest of them, stayed on his feet a little longer than the rest, obviously trying with all his strength to teleport himself out of danger, but the effects of the fast-working gas had already been felt. He was, literally, too stunned to move.
He too slumped to the floor.
For a second after that, none of the men in the rear room moved.
Then Malone said, "All right, boys. Let's get them out of here. They can't stay too long in this atmosphere." The men started forward into the front room, toward the still bodies. "Boyd," Malone said. "Get out front and wave the ambulance over here. I'll get the air-conditioners working and stop the gas."
He reached down and turned off the valve on the gently hissing tank of anesthetic gas that sat on the floor near him. "You guys get the kids," he said. "And let's make it fast, okay?"
14
"The one thing we had to worry about," Malone said, pouring some more champagne into the two hollow-stemmed glasses, "was whether it was possible to give them just enough synthecaine. Too little, and they'd still be able to teleport. Too much, and they'd be too groggy."
Dorothea relaxed in her chair and looked around at the hotel room walls with contentment. She looked like the proverbial cat who has swallowed the cream. "It looked to me as if it worked," she said. "Mike seemed pretty normal--except that he had that awful _trapped_ feeling."
Malone handed her one of the filled glasses with an air. He was beginning slowly to feel less like the nervous, uncertain Kenneth J. Malone, and more and more like Sir Kenneth Malone. "I can see why he felt trapped," he said. "If a guy's been unhampered by four walls all the time, even only for a year or so, he's certainly going to feel penned in when he loses the ability to get through them. It might be just a little claustrophobic." He grinned, proud of himself. "Claustrophobic," he said again. "My tongue and palate are in excellent condition."
"The main thing is," Dorothea said, "that everybody's so happy. Commissioner Fernack, even--with Mr. Burris promising to give him a medal."
"And Lynch," Malone said reflectively. "He'll get a promotion out of this for sure. And good old Kettleman."
"Kettleman?" Dorothea said. "Oh, the funny fat man. He's some kind of social worker or something."
"And now he's getting a scroll from the FBI," Malone said. "A citation for coming up with the essential clue in this case. Even though he didn't know it _was_ the essential clue. You know," he added reflectively, "one thing puzzles me about that man."
"Yes?"
"Well," Malone said, "he worked in your neighborhood. You knew him."
"Of course I did," Dorothea said. "We all knew Kettleman."
"He said he had a lot of success as a social worker," Malone said. "Now, I've met him. And talked with him. And I just can't picture--"
"Oh," Dorothea said. "We keep him around--kept him around, I mean--as a sort of joke. A pet, or a mascot. Of course, he never did catch on. I don't suppose he has yet."
Malone laughed. "Nope," he said. "He hasn't."
"And even your friend is happy," Dorothea said.
"Boyd?" Malone said. "Sure. He called his blonde and she was just thrilled at the adventures of an FBI agent, and he's with her now."
"You sound jealous," Dorothea said.
"The hell I am," Malone said, and proceeded to prove his point. Some minutes later they relaxed.
"Mike," Dorothea said. "What?"
"Mike," she said. "He's probably the happiest of all. After Mom and I talked to him for a while, anyhow, and he began to lose that--that _trapped_ feeling. Now he's all excited about being an FBI man." She looked worriedly at Malone for a second. "You weren't kidding about that, were you?" she said.
She looked very pretty when she was worried. Malone leaned over and kissed her with great care. After a second, the kiss seemed to gain momentum on its own, and all restraint went by the wayside. A long time passed.
Then, as Malone pulled away and began to recover his breath, he said weakly, "You were saying?"
"Was I?" Dorothea said. "Oh, yes. I was. About Mike being an FBI man."
"Oh," Malone said. "Well, normally you've got to be a lawyer or an accountant, but there are a few special cases. And maybe Mike would fit into the special-case bracket. If he doesn't--well, he'll be doing some sort of official work for the Government. You can be sure of that."
"That woman in the costume--the one you call Your Majesty--certainly threw a scare into the boys," Dorothea said.
"Well," Malone said, "we had to prove one thing to them. We can pick them up at any time. You see, they've got to think about where they're teleporting, and as soon as they do that one of our telepaths--like the Queen--will know where they're going to be. And we can crack down."
"That's what she said," Dorothea said.
"Right," Malone said. "After all, we did them quite a favor--getting them out of all the trouble they'd gotten themselves into. If they try to--"
"That reminds me, Ken," Dorothea said. "All the things that were stolen. The liquor and all of that, Money. What's going to happen to that?"
"Well," Malone said, "everything that can be returned--and that includes most of the liquor, because they hadn't had a chance to get rid of it to the bootleggers around this area--will be returned. What can't be returned--money, stuff that they've used, broken, or sold--well, I don't exactly know about that. It might take a special act of Congress," he said brightly.
"All for the boys?" Dorothea said.
"Well, they'll be at Yucca Flats, and they'll be pretty useful," Malone said. "And, as I was saying, if they try to run away from Yucca Flats, we'll just have to keep them drugged all the time, little as we want to. They can be of some use that way, too. The Government isn't doing all this for nothing."
"But keeping them drugged--"
"I said we didn't want to do it. And I don't think we'll have to. They'll be well taken care of, don't worry. Some of the best psychiatrists and doctors are out there. And Mike and the others--if they can show they're trustworthy--can come home every weekend, or even every night if they can teleport that far." Malone paused. "But it isn't charity," he added. "We need people with specialized psionic abilities--and, for a variety of reasons, they're pretty hard to find."
"You know," Dorothea said, "you're pretty wonderful, Mr. Malone."
Malone didn't answer her. He just kissed her again, not caring particularly whether or not the kiss went wild.
Dorothea pushed him gently away. "I'm envious," she announced. "Everybody gets a reward but me. Do I get left out just because I swiped your notebook?"
Malone kissed her again. "What kind of a reward do you want?" he asked.
She sighed. "Oh, well," she said. "I suppose this is good enough."
"Good enough?" Malone said. "Just good enough?"
His lips met hers for the fifth time. She reached one hand gently out to the light switch and pushed it.
The lights went out.
Comments
Log in to leave a comment.
The ImpossiblesChapter VI: Part 6
0%24 min left in chapter