The red feathers
by OpenStories
Original author: Theodore Goodridge Roberts
"The red feathers: A story of remarkable adventures when the world was young" by Theodore Goodridge Roberts is a novel written in the early 20th century. Set in a mythic, prehistoric Newfoundland, the story blends adventure, legend, and elements of indigenous folklore. It follows the Beothic hunter Run-all-day, his family, and magical figures such as Wise-as-a-she-wolf, focusing on a pair of enchanted red feathers and the rivalry between magicians. The narrative combines everyday life, survival, and the supernatural, immersing readers in a world where gods, spirits, and magic are interwoven with clan and family life. The opening of this novel establishes a rich, atmospheric setting in ancient Newfoundland, introducing Run-all-day, his close-knit family, and their seasonal rhythms of hunting, fishing, and preparing for winter. The arrival of the kind but powerful magician Wise-as-a-she-wolf brings magic into their lives in the form of two mysterious red feathers, gifted to Run-all-day's newborn son. As Run-all-day and his family grapple with the implications and dangers of possessing magical objects, ominous threats—especially the villainous magician Bright Robe—arise, fueling conflicts both mundane and supernatural. Early chapters deftly mix daily life and mythic adventure, setting the stage for epic journeys, magical contests, and acts of courage and cunning.
The red feathers, by Theodore Goodridge Roberts. Republished by OpenStories from Project Gutenberg eBook #76039.
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- 35chapters
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35 Chapters
- 1.Front Matter544 words
- 2.Chapter I: “run-All-Day”1,068 words
- 3.Chapter II: The Two Red Feathers1,487 words
- 4.Chapter III: The Littlest Warrior and His Summer Home1,019 words
- 5.Chapter IV: Bright Robe Tells a Story of the Red Feathers1,923 words
- 6.Chapter V: Run-All-Day’s New-Found Ambition1,392 words
- 7.Chapter VI: Run-All-Day Visits Whispering Grass1,693 words
- 8.Chapter VII: Bright Robe Finds His Enemy1,674 words
- 9.Chapter VIII: The Youth Recovers His Strength and Visits Run-All-Day3,161 words
- 10.Chapter IX: The Little Brown Owl Hunts for Food1,623 words
- 11.Chapter X: The Little Brown Owl Has More Trouble1,724 words
- 12.Chapter XI: The Magic Lodge1,947 words
- 13.Chapter XII: The Adventure of Jumping Wolf2,516 words
- 14.Chapter XIII: Run-All-Day Again Makes Use of the Red Feathers2,323 words
- 15.Chapter XIV: The Good Magician Visits Run-All-Day’s New Village2,317 words
- 16.Chapter XV: The Littlest Warrior’s Great Prospects1,381 words
- 17.Chapter XVI: Further Adventures of the Little Brown Owl1,992 words
- 18.Chapter XVII: A Brief Return to Power2,967 words
- 19.Chapter XVIII: The Maker of Chiefs1,916 words
- 20.Chapter XIX: The Theft of the Red Feathers2,205 words
- 21.Chapter XX: A Journey to the Magic Forest2,662 words
- 22.Chapter XXI: The Quest of the Feathers2,210 words
- 23.Chapter XXII: Wise-As-A-She-Wolf and Crack Bone the Giant1,204 words
- 24.Chapter XXIII: How Crack Bone Was Doubly Outwitted1,792 words
- 25.Chapter XXIV: The Magicians Awake1,802 words
- 26.Chapter XXV: The Unfinished Battle2,033 words
- 27.Chapter XXVI: Bright Robe’s Discretion1,519 words
- 28.Chapter XXVII: The Diplomacy of Bright Robe2,319 words
- 29.Chapter XXVIII: The Quest1,620 words
- 30.Chapter XXIX: Peace2,032 words
- 31.Chapter XXX: The Poisoned Dart1,841 words
- 32.Chapter XXXI: The Freezing of the Narrow Sea1,319 words
- 33.Chapter XXXII: The Invasion of the Island2,120 words
- 34.Chapter XXXIII: The Rescue of Star Flower752 words
- 35.Chapter XXXIV: Rest2,053 words