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Chapter II: Part 2

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Poor Michael. A mongrel, a walking deceit. Proud Michael, who thought he was so damned good, and wasn't anything. Idiot Michael, who had run after a witch. And she hadn't meant for him to die. She hadn't really been that angry because he had treated her like an equal--not nicely, perhaps, but like an equal, which he wasn't. That was kind of her, not really to want him killed. He began to be able to see her face again. He wasn't sure whether it was true sight, or only the memory of how she had looked before he began to die. But he could see her, pale, distorted. He was glad he could see her. She was sitting in front of him, and she wasn't far away. Somehow, pressure or no pressure, he was going to get to her. He was going to put his hands around her white throat, and then they could forget about starflight together, and it wouldn't matter that he was a mongrel and she was not. He began to fight against the pressure.

He wanted so little. Only to get up, to move the short distance and lock his fingers at the back of her neck, with his two thumbs lying over the great pulses. So little. He was filled with a raging determination to have it. He fought. He had nothing to fight with but will-power and the instinctive desire of the organism to claw onto life as long as there was a flicker of it left. He wanted to get up, and he fought, an inner struggle without sound or motion, a blind battle to regain control of his own flesh. His face contorted, like the face of a man who lifts something far too heavy, and the sweat ran on it. Slowly, slowly, his hands moved on the chair arms, contracted, became fists. The muscles of his arms tightened, and then the great muscles of the chest and belly, and they labored, and the breath came painfully into his lungs--came, and went, and came again, and his flagging heart stumbled, steadied, and began to beat more evenly. The red mist that wrapped him cleared away a bit and he could see Shairn more distinctly. She was staring at him. Her mouth and eyes were wide open, ludicrous, startled. Then Edri's head came between them and blotted her out, and he was shouting, but the blood was pounding so loud in Trehearne's ears that he could not hear what he said. He raised a hand and tried to thrust Edri away. He did not want to lose sight of Shairn. There was a tremendous exaltation on him. He was winning. He was going to get up and do the thing he wanted to do. The sinews coiled and tensed along his thighs. The pressure didn't hurt so much, and the terrible vibrations of speed were not tearing at him quite so hard. He leaned forward a little, breathing in deep harsh gasps, and his body strained and tightened....

"_He's going to live, he's made it. Michael...._"

Shairn's voice, thin and shrill through the tumult in his ears. For a moment the meaning didn't penetrate. Then slowly it dawned on him what she had said. And then, more slowly still, he realized that it was true. He could feel the life flowing back into him. He was getting the hang of it now, a simple matter of tensing the muscles in a certain way, and the agony of the vibration lessened, the atoms of his body stopped their ghastly dissolution. It was only a matter of strength--not the kind that can move great weights, but a more subtle kind, a tensile strength that knit the fabric of the flesh together and made it impervious as steel. In an infantile way he had been using it for years without knowing it, in his testing of fast planes. That was why he had never blacked out, why he had never been tortured as other men were by the spectre of inertia waiting for them at the end of a dive. Now he had found at last the purpose his body was made for. He forgot about Shairn. She didn't matter any more. He had won, he was alive, he was going to live, and he was not a sham nor a mockery, he was not even a mongrel. The mutation had bred true. His vision was clearing fast. He raised his head and looked around, and they were all staring at him, the Vardda, the Starmen, who had been so sure he was going to die. They were talking back and forth in excited voices, they were getting up and coming toward him, and Edri was pounding him on the shoulder. He thrust them all away and stood up.

"I'm one of you now," he said. "I passed your test." He was suddenly exhausted and shaken, but he would not show it. He stood erect and faced them.

Shairn took him in her arms and kissed him. Trehearne said, "You're glad I didn't die."

"Yes. Oh, yes!"

"You would have felt just a little guilty, wouldn't you?" He held her off and looked at her. She was very beautiful. Her throat was warm and white. He studied it, thinking what he had wanted to do only a short few minutes ago, and then he shook his head. He said slowly, "I owe you something, Shairn. I won't forget it."

She did not like his tone, and her brows drew into a dark line. She turned away, and over her shoulder Trehearne saw Kerrel looking at him in such an intent, strange way that he challenged it. "You don't look very happy, Kerrel. Does my survival upset you?"

Kerrel shook his head. "I don't enjoy condemning a man, particularly when I have nothing against him. But it brings up other problems. You have no conception of them now, Trehearne, but the thing you have just done brings you automatically into conflict with the most basic tenet of Vardda law, and how the Council will decide the question I don't know." He shifted his gaze to Edri and said in a curiously soft tone, "It could have the most dangerous consequences."

If it was bait, Edri refused to take it. He laughed and said, "This is no time to worry about consequences. I'm going to find Trehearne a cabin and me a bottle, and put the two together for a small celebration. A man doesn't become a Vardda every day." He took Trehearne's elbow and started him toward the door. "Come on."

Trehearne's new-found strength had not deserted him--it was, apparently, automatic when it was once started, like the heart-beat--but the ordinary kind was running out of him like water from a sieve. He made it out into the passageway without staggering, but a few steps farther on he clung to the bolt-heads in the wall and said unhappily, "I think I'm going to fall over."

"Reaction," said Edri. "Don't let it bother you. We all get it, first time out. Here, hang on."

The passage seemed a mile long, but eventually there was a cabin, small, compact, and functional, and there was a bunk, and Trehearne sat down on it. Edri went away somewhere, and came back again after a minute with a bottle. The stuff, whatever it was, went down like white fire, and Trehearne felt better. He set the cup aside and then began to look at his hands, turning them over as though he had never seen them before.

"They seem like everybody else's," he said.

"They're not. You're not. As Kerrel told you, you have no idea yet of what you've done, but as time goes by you will."

"It's quite true, then--about the mutation?"

"Oh, yes, quite. The form and structure of your body cells, and mine, are different from other people's. Due to that altered form and structure, your tissues, and mine, possess a tensile strength in their cell-walls that can withstand incredible acceleration pressure without collapse. And I hope you never know how lucky you were that the mutation was a recessive that finally bred true in you." He filled the glasses again, slowly, withdrawn for a moment into some brooding thought of his own. Then he added sombrely, "Some day I'll tell you the story of Orthis, who found the secret of the mutation. And a grand proud story it is, but with a shameful ending. He.... No. Forget it. The less you know about that, the better. Besides, we're celebrating. Drink up."

Trehearne drank. His head was swimming, and he felt hollow inside. The glass was heavy in his hands. He said, "There'll be trouble when I get to--to Llyrdis?"

"Sufficient unto the day, Trehearne. Worry about that when you come to it."

But he had already ceased to worry. Llyrdis. He said the name again, and it felt strange on his tongue. Llyrdis. A name and a world he had never heard of until a few short hours ago, and now.... The hollow spaces inside him were filled suddenly with homesickness, with a longing, with something akin to horror. He stared at the iron walls that closed him in, and he knew where he was, in an impossible ship with alien people, flying faster than light across nothingness to an alien star.... His stomach contracted, sending up a bitter fluid to burn his throat, and his hands were cold as a dead man's. Earth was gone. His Earth, sky, mountains, sunrise, city streets, country roads, the faces and voices of people, the men he had worked with, the women he had had or wanted to have, all the familiar things--the currency, the bars, the names of nations, books, pictures, shirtmakers, history--what was the use now of all the history he had learned, where did Caesar rank among the stars? Earth was gone, and even the sun had gone with it, and it was in a way as though he had died--and how do you start life again afterward, a stranger? There was this cabin, and outside its walls there was no world, no sunlight, nothing. Nothing.

_Nothing...._

Edri led him swiftly to a tiny adjoining cubicle and left him alone with his misery while he used the intercom by the cabin door. Presently the ship's doctor joined him. They got Trehearne back into the bunk, and a needle glittered briefly in the light, sending him to a place where there were not even any dreams.

On Number Four screen in the ship's control room, the pinpoint fleck that represented an isolated yellow sun flickered, faded, and went out.

SIX

Trehearne looked up from the bunk and asked, "How long have I slept?"

"Nearly twenty-four hours by Earth reckoning," Edri answered. "You needed it." He leaned over and offered Trehearne a prosaic pack of American cigarettes. "Smoke?"

Trehearne took one and sat up. He smoked for some time in silence, remembering. Finally he said, "It all happened, didn't it?"

Edri nodded.

"I know it must have, but I don't believe it." Trehearne shook his head. "Of all the incredible.... What were you doing there, Edri? How can you come and go on Earth without anyone knowing? What are the Vardda, besides--well, mutants?"

"Traders. Merchants. The most commercial race in the galaxy." Edri lifted the cover off a tray on a small table by the bunk. "I brought your breakfast. Go ahead and eat while I gabble. How we come and go is fairly simple. We land at odd intervals, here and there in the waste spaces of which Earth has a number. We do our business, and after a while are picked up again. As I told you before, we're exceedingly careful, and the fact that hardly anyone on Earth would believe the truth if they were told it is a protection. Of course, trading in secret that way, we're limited in what we can take, and Earth exports--the genuine articles and not mere copies--command very high prices. You'd be amazed at the value of French perfumes, Scotch whiskey, and American films on planets you never heard of."

"Do you trade with them all in secret?"

"Good Lord, no! Most worlds, even the very primitive ones, we can deal with quite openly. They might not like us, but they benefit enormously from our commerce."

"Then why not Earth?"

"Well," said Edri, "I don't like to offend your sensibilities as a native of the place, but Earth is a crazy planet. Oh, it's not the only one. There's a number of them scattered about, and we avoid open contact with all of them. You see, Trehearne, most worlds develop, or remain undeveloped, more or less homogeneously in the matter of civilization. I don't mean they're entirely peaceful, because they're not, but in the long run their populations are more predictable, more stable than on the Earth-type worlds that have grown up all out of joint. You know what I mean--on one side of the world atomic power, on the other the wooden plough and the blowgun. Too big a gap, and it makes trouble all down the line. Now, a primitive society regards war as a sport and takes an honest pleasure in it. A society in a high state of culture regards it as something outgrown and obsolete as hunting game for food. Everybody knows where they are. But when you get a world with great big overlapping mobs of population, every one of them in a different stage of cultural development and every one of them subject to a constant bombardment of outside stimuli they can't assimilate, you have got a mixture that keeps exploding in all directions. We have a healthy desire not to get blown up, and besides, it's impossible to establish any profitable trade with a world continually torn by wars. So--does that answer your question?"

"I take it," Trehearne said sourly, "that the Vardda don't think much of Earth."

"It's a good world. It'll settle down some day. Nobody can fight forever. They either knock themselves back into barbarism again, or they grow up."

Trehearne put down the fork on the empty plate, and looked at Edri, rather angrily. "Don't the Vardda ever fight?" he demanded. "I gather there's a vast commercial empire. There must be trade wars, battles over markets and rights. No empire was ever built without them."

"No other empire was ever built," said Edri quietly, "without any competition. I think you still don't quite understand. We have an absolute, complete, and unbreakable monopoly on interstellar flight. Only the Vardda ships go between the stars, and only the Vardda men can fly them. You know the reason, you proved it in yourself. We don't have to fight."

Trehearne let go a long, low whistle. "And we thought we had monopolies on Earth! But I don't see why, if you could mutate, others couldn't do it, too. How do you hold them down?"

"We don't hold anybody down. We don't rule, influence, or interfere with any world but our own. We learned long ago that it was bad business. As to the mutation, it's impossible. The secret of the process was lost with Orthis, some thousand years ago." He rose abruptly from the chair where he had been sitting, and pointed to some garments in the locker. "I think those will fit you. Get dressed, and I'll show you around."

Trehearne looked doubtfully at the clothes, a tunic of dark green silk, dark trousers, a modestly jewelled belt, and sandals. Edri grinned.

"You'll get used to them. And you won't feel half as peculiar as you would look going about in those ridiculous tweeds."

Trehearne shrugged, and put them on. He had to admit they were comfortable. There was a mirror set inside the locker door, and he studied himself in it. He was startled to see how changed he was in the Vardda dress. The last vestige of Earth was gone.

Still looking into the mirror, he said, "Edri...."

"Yes?"

"I am a Vardda now. I've proved it. What can they do to me, on Llyrdis?"

"I wish I could tell you. Actually, you are a true Vardda, a complete atavism. But legally--that's another thing. That basic tenet of Vardda law that Kerrel referred to is a prohibition against admitting into our race non-Vardda strains of any kind. Keeping the Vardda blood pure isn't just pride, it's an economic necessity, and the one unbreakable tabu. The solution of that puzzle will be up to the Council, and my advice is to forget it until then. Come on, and I'll give you something else to think about."

Trehearne was glad enough to go. The lost, sick, nightmarish feeling was creeping back on him again, and he was glad of any diversion. They went out into the corridor, and he followed Edri forward. He became aware of a deep inner vibration of power that filled the ship, a sort of humming drone that seemed to challenge the whole universe to make it stop. It sang in his ears, in his blood and his quivering nerve-ends, and the excitement he had felt when he first saw the ship returned to him full force. This was the ultimate. All his life he had been playing with children's toys, but here, under his feet and all around him, was the highest dream of men.

"What's the motive power? What's the principle? And how can you go faster than light? The limiting speed, contraction, mass...."

Edri laughed. "One at a time, please. And such simple little questions, too! It took centuries to evolve a technology capable of answering them, and you want me to explain it all in a few words. Well, a few words is all I know about it. I'm a drinker by profession, not a scientist. Anyway, a really functional ship, whether it plies water, air, or space, must get its motive power by reacting against the element it travels in. And so, right now, the big atomic-powered generators in the stern are producing fifth-order rays which react against the fabric of space itself. And space, not wishing to be torn apart, obligingly thrusts us onward. Very simple, I believe, once you know the trick."

Trehearne grunted.

"As to limiting speeds," said Edri, "the Vardda scientists used to believe in them too--until they got to playing around with cosmotrons. One day a particle they were experimenting with upset them horribly by going much faster than light, and that's how they discovered the fifth-order rays. They found out, as your scientists will find, that the theoretical absolutes you set up from limited knowledge will prove illusory when your knowledge expands. I could explain all that to you if I knew continuum-mechanics better than I do!"

"I couldn't understand it anyway," said Trehearne, "so it's just as well."

They had reached the forward end of the corridor. There was a narrow circular stairway leading up. Edri stood back and motioned Trehearne to climb it. He did, fighting down another attack of the shakes on the way--you couldn't take it all in, you couldn't get used to it all at once, the strangeness, the utter separation from everything that had been, the headlong plunge into alien horizons, for a long time you were going to get panicky when you thought about it. He emerged into a round observation dome of immensely heavy quartz. He didn't know what he had expected to see, but he was disappointed. There was nothing to be seen at all but darkness, streaked with creeping lines of light.

"Those are stars," said Edri, who had come up behind him. "Or rather, the radiation patterns of stars. At our present velocity we're overtaking the lines of luminous energy they have left behind them. Star-tracks, we call them."

He closed a switch, and the thick quartzite became suffused with a pallid, milky glow. Edri consulted a master dial, and made adjustments.

"Watch the dome," he said. "It's triple thickness, of a special molecular composition, each plane laid at a different oblique angle. I've switched high-frequency electronic current into hair-line grids between the three planes and all sorts of interesting and complicated things are happening in the molecular structure of the quartzite."

Trehearne watched. His heart was beating hard.

"Behold," said Edri, "the light-impulses of the star-tracks are caught, stepped up, wrenched about, and finally held on the inner lens."

Trehearne beheld, and beholding, he forgot Edri and the ship and himself. He forgot Earth, the past, and the future. He forgot almost to breathe.

Edri's voice came to him softly. "You may see this often, Trehearne, but never again for the first time."

Trehearne barely heard him. The ship had fallen away beneath him, leaving him suspended in the plunging gulfs that lie between the island stars, and he looked awestruck into the dark and splendid loneliness of space.

Through the magic of that quartzite dome he saw the great suns march in flame and thunder on their way around the ouroboros curve of infinity. Some were solitary hunters, others were joined together in companies of stars. He saw their cosmic pageant of life and death, the young suns blazing with a blue-white strength, the golden suns, the old red suns, the dead suns black with funeral ash. He saw the far-off galaxies, the coiling fires of the nebulae, the wonderful terrifying nations of the Milky Way streaming along the rim of creation. And as he looked the last of thought and feeling went from him and he was like a child still dazed from birthing.

Some of the stars, perhaps, he recognized--Algol beating like a bloody heart, the splintered glory of Sirius. Orion strode gigantic across the gulfs, girded with suns, and dead ahead, tipping the far-flung Hyades, Aldebaran burned in sullen splendor.

Aldebaran. Another sun. Other worlds, other peoples, other ways of life. He was going there, a stranger.

A deep tremor shook him. Time went by, but he took no notice of it. He was a man lost, sunk and drowned in infinity. Edri watched him, with a certain sadness. After a while he pulled the switch again, and the dome went blank, showing only the flat darkness and the crawling streaks of light. Trehearne sighed, but he did not move. Edri smiled, and shook him. Trehearne turned slowly, and when Edri led the way back down the stair he followed, but without knowing where he was going or why.

The passageway was empty. Edri stopped and waited until Trehearne's eyes focussed on him with some semblance of understanding.

"I'm going," he said, "to break a life-long habit and say something important. Are you listening?"

Trehearne nodded.

"You'll be spending a lot of time with the others, which will inevitably mean with Shairn. Keep away from her, Trehearne. No matter whether you love her or hate her, stay away."

Trehearne smiled. His head was ringing with stars, his vision was dazzled by the blaze of nebulae.

"Shairn doesn't look to me like much of a permanent deal for anybody."

"That's the trouble. Kerrel talked her into this flying jaunt around with him to break up the games she was playing with somebody else on Llyrdis. He's put up with an awful lot from her, and he's not the type at all--which makes people wonder."

"What?"

"Well, Kerrel's an agent of the Council, highly respected, got a lot of influence and so on, but we Vardda count our wealth in ships, and Kerrel's poor. Shairn inherited thirty, the fourth largest fleet in space. In other words, he's got more than Shairn to lose."

"He can keep her," Trehearne said. "And her ships."

"You don't know the lady. I do. And I can tell you that staying away from her is no easy job when she doesn't want to be stayed away from."

"Oh, the heck with her," said Trehearne impatiently. It was a long way down from the stars to petty gossip, and it annoyed him. "I don't see what it's got to do with me, anyway."

"I told you, I know the lady. And I know Kerrel. He's your enemy already--"

Trehearne was amazed. "Why?"

"Because it's his duty to be. Because the whole structure of the Vardda society, which he is sworn to protect, is based on a few ironclad rules, and you're liable to break every one of them. Oh, it isn't just you. There are larger issues involved--I'll explain them, but that'll take time--and you're sort of automatically mixed up with them. Kerrel is a just man as he sees it, but his justice is not tempered with mercy. I've seen him in action too often, Trehearne. You'll have trouble enough. Don't give him a personal motive, too."

Edri's manner was so serious that Trehearne began to feel uneasy. A great blank wall rose up before him, behind which lay the life and complexities, the politics and philosophies and contentions of the Vardda state, and he couldn't see through it or over it. He said, "I've got an awful lot to learn. It scares me, how much. You and Kerrel don't exactly love each other, do you?"

Edri shrugged. "He suspects me of harboring ideas not in agreement with his own. On Llyrdis as it is on Earth, Trehearne, beware of a man with a belief." Suddenly he laughed. "Well, that's enough of that. As you just remarked, you have a lot to learn. We might as well get started."

Trehearne followed him obediently, to begin his re-education as a Vardda.

SEVEN

It was amazing how quickly Earth, with all its habits and memories, slipped away from Trehearne. The pangs and wrenchings of homesickness still came to him now and then, mostly when he lay alone in his bunk, just before sleep. But they were less and less violent. He began to have for his native world the nostalgic affection one has for a foster-parent far less than perfect, but all the same a part of one's life--a part done with now, but with its bright and kindly interludes to look back upon. He was not sorry that he had left it. By a freak of genetics he had been born an alien, and he had never fitted there. Now, rapidly and easily, he was finding himself.

At first there were periods when he felt that he was dreaming, that the ship and all within it would disappear and he would waken. But as his mind readjusted itself, shaking free from the narrow horizons where it had been prisoned, ancestral pride and ancestral longing began to stir. And with that stirring came an insatiable hunger for knowledge.

Edri was his chief teacher. For some reason, the ugly man with the unhappy eyes and unfailing cheerfulness of speech had taken a liking to him, and Trehearne was glad of it. He needed friends. But there were others, too. Men and women, mostly young, healthy and full of themselves, loving the life they lived and enjoying to the hilt his own wide-eyed reactions to it. For a while they regarded him very much as he would have regarded an animal that had suddenly learned to talk and do sums, but they got used to him, and there was never any malice in their conduct. He liked them. They were his kind of people. They _were_ his people.

Kerrel remained civil, but aloof. Shairn spoke to him when she felt like it, as casually as though they had known each other all their lives and nothing of interest had ever happened between them. But sometimes he thought she looked at him in a way that was not casual at all, and he could not tell what she was thinking. He played along. It was hard, when he got to remembering things. But he did it. And he had enough to do to keep his mind off women. There weren't hours enough in the ship's day to supply him.

He learned the Vardda tongue. He learned the rudiments of Vardda history and the outlines of their social structure. But most of all, with an inborn sureness, he learned the Vardda mind, the Vardda point of view, and his own character expanded, having found a meaning for itself. He was a Vardda, and they were the Starmen--Galactic Man, as Edri had put it once, a unique species, specialized and fitted for the most splendid work of all, the conquest of the stars.

The power, the magnificence of that voyaging! No wonder the little ships and little skies of Earth had seemed so futile. This was his heritage, the freedom of the stars, the long, long roads of outer space, the swift ships plying between the island continents of suns, the windless, timeless, boundless gulf that washed the shores of a galaxy.

He haunted the ship's bridge, studying the intricate controls and cracking his brain over the staggering complexities of astrogation. In the generator rooms he learned by heart the pulse of the ship, listening to the silence of free flight after acceleration was complete. He deviled the engineers, the pilots, the technicians, with questions, understanding less than half of what they told him but always avid for more. He learned much, and yet it was nothing, and he was mad for learning, mad to hold under his own hands one of these proud giants of the starways.

The Vardda understood him. His hunger was their own, but they had not been barred from satisfaction. They accepted him. They loved to talk, and Trehearne had no lack of language teachers. His head spun to the tales they told him, of travels around the galaxy, of foreign worlds and happenings in far-off clusters of suns, of dead stars wheeling forever dark through darkness with their frozen worlds, of the sudden dreadful flaring of the novae, of what happens when a ship collides with a rogue star at many times the speed of light.

Trehearne was happy. He was living again as a child lives, in a world of wonders, where everything was new and bright and as yet untarnished. But one dark cloud hung over him--the threat of Vardda law and the Council. They might still take away from him all he had found. That threat got bigger and blacker the closer he came to the end of the voyage, and by the time the ship actually went into deceleration it had grown until it blotted out the whole horizon.

He had learned more now. He understood how the whole vast structure of Vardda economy rested on the unassailable position of the Starmen themselves and their unique ability to endure interstellar velocities. In this case, the blood, the race, was everything. There could not be any compromises, there could not be any challenges of that superiority. And here was he, Earth-born of Earth stock, with only a set of bastard genes to link him with the Vardda, a compromise and a challenge in himself.

"But damn it," he said furiously to Edri, "they can't refuse me now! And why, when you come right down to it, would one Vardda more or less make that much difference? The mutation process has been lost anyway, I certainly can't infect anybody else with it, and I don't see what they're afraid of."

Edri gave him a sombre look. "Listen, Trehearne, I haven't helped myself any by being friendly to you, as it is, and I'm not going to make matters worse for both of us by talking treason into the bargain. If you want the full, official answer to that question, go ask Kerrel."

"I will."

He found Kerrel in the lounge, engaged with Shairn and several other people in the complicated game that seemed to serve the Vardda in the place of bridge. Inside a gigantic crystal globe were suspended a number of little solar systems. Activated by magnetic currents, the tiny suns wheeled along and their planets spun in orbits around them, and it was a dizzying thing to look at. Within this microcosm were a dozen or so tiny ships, operated by the players by remote control, and for hazards there were miniature nebulae, dark clouds, and tiny comets. The object was to move the ships about without losing any, one team racing the opposing team's fleet to a selected destination. Trehearne had played a few times, but with no success whatever.

"I want to talk to you," he said, and Kerrel motioned him to wait. Very rapidly and skillfully he pressed a series of buttons on the control board in front of him. Inside the globe a ship depressed its arc, allowing a sparkling comet to pass safely above it, skirted the edge of a dark nebula, shifted course thirty-five degrees and made a perfect landing on a flying worldlet no larger than a pebble. At the top of Kerrel's panel a signal light glowed green.

Beside him Shairn lost two ships in collision and got two red lights for her pains, the "wrecks" being automatically retired out of play. Shairn wasn't watching the globe. She was watching Trehearne, and her eyes were very bright.

Kerrel turned over his place to another man and stood up. "The library's quiet," he said. "We can talk there." He went away with Trehearne. Behind them, Shairn gave up her board and followed.

The ship's library was small, with microbooks racked on the walls. They were mostly technical books, and Trehearne hadn't been able to get much out of them. He had struggled with a few on the theory and practical operation of starships, but it was a hopeless job and he hadn't pursued it. His vocabulary was still limited, and even if it hadn't been the technology involved was miles over his head.

Now he faced Kerrel and said, "I asked Edri a question, and he referred me to you. So I'll ask it again. Why would the Vardda Council be afraid to accept me?"

Kerrel put his hands on the back of a chair and thought a minute. "You understand the Vardda position among all the other races of the galaxy."

"Yes. And I don't see how I could possibly alter it."

"Then your understanding isn't complete. There are many worlds in space, Trehearne. Countless millions of people live on them. Do you know how they feel about us?"

"I hadn't thought."

"They hate us. They envy us. It's natural enough. They're prisoned in their own solar systems, forced to watch strangers carry on all their commerce with other stars. But natural or not, it's a factor we have to reckon with."

Trehearne said impatiently, "What can they do about it? They can't mutate, and they can't even try to force you to share the process with them. The thing was lost a thousand years ago. You're safe."

"There are still Orthists."

"Who are they?"

Kerrel looked mildly surprised. "I thought Edri would have told you. No? But you have, of course, heard of Orthis, the discoverer of the mutational process. He was a great man, Trehearne. A brilliant man, a genius, the founder of our race. But he was not a practical man. He lived alone too much in space, worked alone too long in his laboratory ship. He didn't know human beings, he didn't understand the hard grimy necessities of life, the law of self-preservation. He wanted to give the mutation--and the freedom of the stars--to everyone."

He paused, as though he were waiting for Trehearne to speak. But Trehearne, though he was thinking hard, kept his mouth shut.

"Orthis," Kerrel said, "was not able to see what, fortunately, others did see--that giving the mutation to all the races of the galaxy would mean wars and conflicts of such staggering dimensions that whole solar systems, including ours, might very well be destroyed. He clung stubbornly to his views and eventually fled from Llyrdis in defiance of the government, determined to have his own way. He was pursued, of course, and driven away from his objective, so that his attempt failed, but he was never captured. He vanished far out on the rim of the galaxy, and the process went with him. And that's where the trouble is, Trehearne. Some time later Orthis sent back a certain message, which gave his adherents hope that his ship had not been destroyed, that it was, in fact, waiting somewhere to be found again, and the process with it. Now, after a thousand years, they still hope."

Trehearne shook his head. "I certainly can't tell them where the ship is. So how does it affect me?"

"Don't you see how you could be used? An alien, a mongrel, but able to fly the stars--the effect on the Orthist movement would be tremendous, and not only on Llyrdis. People all over the galaxy, wanting what we have, would take you up as a symbol of what they consider their emancipation. I have a lively imagination, but it balks at trying to conceive all the trouble that could breed out of that situation."

A cold sensation was creeping over Trehearne, centering in the pit of his stomach. What Kerrel said made sense. He hated to admit it, but it made sense. He said harshly, "All right, but there must be a way around it. Around me, I mean. I take it that the Vardda Council is made up of politicians, and a politician can get around anything he wants to."

"They can," said Shairn from the doorway. "Particularly when the right people convince them they should."

Both men swung around, surprised. She strolled in, smiling at them impartially. Trehearne made nothing out of it but a smile, but Kerrel's face went suddenly hard.

"I don't know," she said to Trehearne, "whether anyone has mentioned it, but I'm quite an influential person on Llyrdis."

Kerrel said, "Would you mind very much leaving us alone?"

"Yes. You see, Kerrel, I feel rather possessive about him. It's my fault in a way he's here, and I'm going to look out for him, whether he likes it or not."

"That's fine," Trehearne said. "That puts me right in the middle."

"You're there anyway. Isn't he, Kerrel?"

"Shairn, I don't wish to quarrel with you here--"

"I'm not going to quarrel. I'm only stating a fact. Michael has developed into a very proper Vardda, and I don't intend to have him tucked away on Thuvis until he's done something to warrant it."

Kerrel said, as though it were a statement and not a question, "You're going to make an issue of this."

"I'm going to fight you for him. You need to be fought with, Kerrel. You're getting too sure of practically everything."

He moved until he stood in front of her. Trehearne had never seen anyone so angry, and so thoroughly under control. In that moment he began to understand that Kerrel was a dangerous man. Shairn drew a deep breath and threw her head back, and Trehearne knew that she had thought about this for a long time, planning it, working it out, waiting for the chance, and that she was happy about it. It wasn't himself and whether he lived or died. He was only the convenient peg. This was Kerrel and Shairn and a long situation.

Kerrel said, "I've taken a great deal from you, Shairn, but there's a limit. I've reached it."

"I hoped you'd feel that way."

He stood looking at her, and she did not speak, meeting his gaze steadily and with a queer kind of amusement. Finally Kerrel said, "I wish you hadn't done it this way. Not for him. Not for a--"

"But Kerrel," she told him gently, "it had to be something like this, or you wouldn't take no for an answer. I know. I've been trying for the longest time."

Kerrel turned and went out. He said nothing more, and he did not even glance at Trehearne as he passed him. Trehearne looked after him and shivered.

"You've been a great help to me," he said bitterly to Shairn. "The first time you didn't quite get me killed, but I believe now you're going to make it."

"Kerrel isn't that important. All he can do is recommend, and he'd have recommended Thuvis anyway." She laughed. "I feel wonderful. He was really beginning to weigh on me."

"Congratulations. And what is Thuvis?"

"I'll show you." She searched along the wall racks until she found the spool she wanted and clipped it into a viewer. "This is the astro-manual for a sector of space that is fortunately very little used. Here, have a look."

Trehearne bent over the magnilens. Equations were gliding slowly across it to the whirring of the unwinding spool, coordinates of a position in space.

"We have no capital punishment on Llyrdis," she said. "Matter of fact, we have very few criminals. But such as there are are sent into permanent exile, here."

She pressed a stud, and the whirring stopped. On the lens was the picture of a dim red sun lost in a dark wilderness, with hardly a distant star to break the desolation. Around it circled one lonely planet, grey, forlorn, and hopeless.

After a long while Trehearne said, "But I'm not a criminal. They couldn't--"

"They could judge you a danger to society, as they judge the Orthists. Kerrel will do his best to put you there--as a matter of principle."

Dying star, and dying world, alone on the edge of nothing. Trehearne looked at it. "What do they do there?"

"Nothing. They just wait."

"For what?"

He knew the answer before she told him. No more ships, no more voyaging, nothing to look forward to but the only release there was. Trehearne drew back from the viewer. Shairn smiled.

"Afraid?"

"Yes."

"I'm on your side."

"Are you? Or are you just using me to punish Kerrel, because he bores you?"

"Don't you trust me?"

"No!"

"But there isn't much you can do about it, is there?"

"I guess not."

"Then you might as well make the best of it."

EIGHT

The long arc of deceleration was completed. The starship was cruising now at planetary speed. Aldebaran had grown from a remote point of fire to a giant sun, terrifyingly near at hand. The small companion was visible only as a faint disc above the upper limb, its bluish light drowned out in the flooding ruddy blaze of the larger star.

The Vardda had crowded up into the observation dome, eager for the first glimpse of home. A heavy shield now covered the dome to sunward and in its shadow the returning travellers pressed and chattered. Trehearne stood among them, listening to their excitement and feeling at a loss in it. Their talk was the talk of strangers, full of names and references that were meaningless to him, strident with a joy he could not share. They were coming home, and he was homeless, the loneliest man in the galaxy. Before him loomed the imagined faces of the Vardda Council, passing judgment, and beyond them in the desolate wastes of space the dying world of Thuvis waited.

Shairn tugged at his sleeve. "There!" she cried. "There it is, Michael. Llyrdis!"

He followed her pointing hand, squinting against the tawny glare, and saw a golden planet wheeling toward them, bright and beautiful, with a trio of circling moons. Suddenly the majesty and splendor of this landing out of space swept over him, and drove away his fears. It was an awesome, a godlike thing, to come into a solar system from outside, drenched in the naked blazing of a foreign sun, and see the planets from far off, no bigger than a child's ball, circling the parent star in their slow eternal orbits. He became as excited as the Vardda, but for a different reason. Presently he would stand on the soil of a strange world, in the light of an alien sun, and the winds that blew would come from far peaks nameless to him, and off of unknown oceans. He watched with the others, as tensely as they.

Edri looked at his face, and smiled. "Mirris is on the other side of the sun, but if you'll look hard off there to your right you'll see Suumis, the outer one of our two immediate neighbors."

Suumis appeared against the farther reaches of space like a little red apple, accompanied by a throng of sparkling motes that Trehearne knew must be moons. He stared at it, trying to realize that the little red apple was a world as big as Earth, gave it up, and turned back again to Llyrdis. It had grown. It fairly leaped toward them as the ship swept in upon it, and Trehearne began to make out misty continents and the shadow-forms of oceans, wrapped in a cloud-shot atmosphere that burned a reddish gold in Aldebaran's light. Then it was closer still, it filled the sky, it spread out monstrously and began to fall....

Edri laughed. "Optical illusion. But a striking one, isn't it?"

Trehearne braced his knees and said it was. His heart was in his throat, the rest of his insides had fallen away somewhere, and the ship was plunging at a terrible speed to meet the toppling planet. It touched the atmosphere, and went into it as into a bath of fire. Down it went, rushing, tearing down with a long triumphant scream, and in the lower air the clouds rolled and whipped in golden fury where the dark hull clove them. Trehearne shut his eyes. When he opened them again the ship was sweeping low over an ocean the color of hammered brass, and at length he saw ahead a low shore, and beyond it a rolling plain girdled with tall mountains. On that plain he made out the gleaming vastness of a city that made New York a village.

"There it is," said Edri. "The hub and center of the galaxy."

Trehearne only shook his head. By this time he had no words. He watched the boundaries of the city widen, he watched the towers of its buildings lift and rise until they seemed to bear the sky upon them, and he was silent. Still dropping, but slowly now in a soundless glide, the ship bore to the southward. Here for miles the spaceport ran, the great docks that cradled the giants of the stars. Here was an ordered, ceaseless, swarming chaos of men and machines, seen from Trehearne's position now as a sort of yeasty ferment lapping around and over the apparently endless rows of titanic docks. The sheer size of it was crushing.

The warning bells rang. Trehearne came partly out of his daze and went below with the others to await the landing. Seconds ticked by, and the blood was hammering in his temples, and his muscles twitched with a nervous excitement. Landing. Landing on a strange world, under a strange new sun....

Smoothly, softly, the great keel touched down, home again from the edges of the universe.

Trehearne stood up. The others were already moving, pouring into the corridor, laughing, talking, eager for the opened lock and home. Trehearne would have followed them, but Edri's hand was on him, and Kerrel was in front of him.

"You'll wait," said Kerrel. "Edri, you're responsible for him. See that he doesn't leave the ship."

He went out, and suddenly, for Trehearne, that keen fine edge of wonder was all gone. Shairn came up and gave him a reassuring smile. "Don't worry, Michael. Old Joris is a friend of mine." She went out, too, and Trehearne said to Edri, "Who is Joris?"

"The Coordinator of the Port. In his younger days he flew for Shairn's father." Edri sank down into a chair again. "Might as well take it easy. Kerrel's gone to make his report to Joris in person. This isn't the sort of thing you want too widely broadcast."

"Why Joris? I thought Kerrel worked for the Council."

"He does. But everything that goes in or out of this port has to clear through the Coordinator's office. Sit down, Trehearne, you make me nervous."

"Do you think she'll be able to do anything?"

"I hope so. Damn it, sit down!"

He sat. There were noises in the ship, but they were unfamiliar ones, the impersonal clangings and boomings of freight hatches, machinery, the invading boots and unknown voices of dockside men. The sounds of the port outside came to him muffled and subdued, like the ceaseless roll of thunder a long way off. There was a feeling of cessation. The voyage was over. Out there a new sun was shining, there was air unbreathed by any man of Earth and a whole wide world waiting, a Vardda world, his as much as theirs, but he was barred from it, he was kept under hatches like a criminal, unable even to speak while strangers decided his fate. It scared him, and it angered him, and the more he felt trapped and helpless the more furious he got. His body would not stay still. He sprang up and began to stride the floor, and Edri watched him speculatively.

"Get good and mad," he said. "You can't fight unless you're mad."

"I'll fight."

"You know the line to take. Don't be afraid to let 'em have it."

"I won't."

Time passed. Edri sat and smoked. Trehearne paced, sat down, and paced again. A year went by, and then another, and then a young man, very brisk, very efficient, very self-assured, came in and looked at them.

"You're to come to the Coordinator's office," he said, and stared with frank curiosity at Trehearne. Then he turned to Edri. "He _looks_ all right. Is this story really true?"

"Never mind," said Edri. "Come on, Trehearne."

He followed them, down the long corridor and into the lock chamber, leaving the ship as he had first entered it so long ago, so far away. He stepped out onto the open dock, and the full roaring, thundering impact of the biggest spaceport in the galaxy hit him like an explosion.

Row upon row, and on all sides, the towering docks stretched to the end of his seeing and beyond. Ships lay in most of them, recumbent monsters taking their ease, while men and machines in vast numbers and great complexity waited on their needs. The ringing air was heavy with smells, strange spices and subtle unidentifiable things mingling with the reek of oil and hot metal, cargoes of unimagined riches from unimaginable worlds. Trehearne stood, feeling the tremendous pulse beat through him, hardly aware for the moment that Edri was trying to steer him to a kiosk at the end of the dock, or that the young Vardda was amused at his wide-eyed astonishment.

In endless hordes, men swarmed upon the looming hulls and went busily along the docks, testing, checking, guiding and managing the machines. They were not Vardda men. They were men from the other worlds, who could not fly the stars. A lot of them--and here Trehearne's eyes opened even wider, because even though he had been told, seeing is another thing--were not at all what he would have called human. But in spite of their strangeness, they seemed familiar. They were like any of the cheerful, hard-handed, competent men to be seen around any port of Earth, serving the ships and the planes. The incessant noise was deafening. Gigantic cranes moved ponderously on their tracks, shifting cargoes between strings of carriers and the gaping holds. Small trams weaved in and out of the confusion. At intervals between the docks were lines of shops, where atomic-powered forges shaped new parts, new plates and housings. Here a crew worked on a hull with flaring welders, and there a great bow section was lowered slowly into place with an ear-shattering clang.

Edri's voice reached him, thin and faint. "Big business, Trehearne. The biggest in the galaxy. Impressive, isn't it?"

He urged Trehearne along, toward the kiosk that was still some way ahead. They walked in a railed-off path, and in a moment Trehearne saw coming toward them on the other side of the rail a large and very involved piece of machinery that seemed to be walking slowly the length of the ship's hull, guided by one small human attendant and bearing in its belly another one who sat surrounded by dials and counters and little screens.

"That's an X-ray scanner," Edri told him. "They get first crack at every ship that lands. These ultra-speeds have effects on metals in time. The scanners test the structure of the metals for crystallization, or any abnormal molecular shift. The ships become unsafe after a certain period of service--usually a fairly long one--and they're watched very closely. It's no fun having a hull fall apart on you in the middle of nowhere."

He pushed Trehearne on, into the kiosk. The young Vardda was still amused. Edri said, "There's a lift here. We go down."

Trehearne stepped in, and turned. Just before the door closed smoothly in his face, he caught a glimpse of a tall white pylon in the distance, dominating the whole field, and knew without being told that it housed Port Administration and his immediate destiny. Once more the sense of wonder was stripped away. The lift dropped and his heart dropped with it, swiftly down.

The trip was short. The lift set them in a passageway far underground, and the passageway led to a tube, all very quiet after the roaring of the port. A small monorail car took them in a handful of minutes to the levels underneath the pylon, and then there was another lift, a private one this time, going up. There was a bitter taste in Trehearne's mouth, and the palms of his hands were sweating.

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The starmenChapter II: Part 2

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