Chapter V: Part 5
Each child chooses a partner, and form in couples standing one before the other, till a long line is formed. Each couple holds a handkerchief as high as they can to form an arch. The couple standing at the end of the line run through the arch just beyond the last couple standing at the top, when they stand still and hold their handkerchief as high as possible, which is the beginning of the second arch; this is repeated by every last couple in succession, so that as many arches as are wanted can be formed.--East Kirkby, Lincolnshire (Miss K. Maughan).
Miss Baker (_Northamptonshire Glossary_) says the game is played in that county. Formerly in the northern part of the county even married women on May Day played at it under the May garland, which was extended from chimney to chimney across the village street.
Duck at the Table
A boys' game, played with round stones and a table-shaped block of stone.--Patterson's _Antrim and Down Glossary_.
Probably the same as Duckstone.
Duck Dance
[Music]
--London (A. B. Gomme).
I saw a ship a sailin',
A sailin' on the sea,
And oh, it was laden
With pretty things for me [thee].
There were comfits in the cabin,
And apples in the hold;
The sails were made of silk,
And the masts were made of gold.
Four and twenty sailors
That sat upon the deck,
Were four and twenty white mice
With chains about their necks.
The captain was a duck,
With a packet on his back;
And when the ship began to move,
The captain cried "Quack! quack!"
--Northamptonshire, _Revue Celtique_, iv. 200; Halliwell's _Nursery Rhymes_, No. ccclxxvii.
(_b_) A number of little girls join hands and form a ring. They all jump round and sing the verses. The game ends by the girls following one of their number in a string, all quacking like ducks.--Northamptonshire.
(_c_) Halliwell does not include it among his games, but simply as a nursery paradox. The tune given is that to which I as a child was taught to sing the verses as a song. We did not know it as a game. The "Quack, quack!" was repeated as another line to the notes of the last bar given, the notes gradually dying away (A. B. Gomme).
Duck Friar
The game of "Leap-frog."--_Apollo Shroving_, 1627, p. 83.
Ducks and Drakes
A pastime in which flat stones or slates are thrown upon the surface of a piece of water, so that they may dip and emerge several times without sinking (Brockett's _North Country Words_). "Neither cross and pile nor ducks and drakes are quite so ancient as hand dandy" (Arbuthnot and Pope, quoted in Todd's _Johnson_).
Halliwell gives the words used in the game both formerly and at the present day. If the stone emerges only once it is a duck, and increasing in the following order:--
2. A duck and a drake,
3. And a halfpenny cake,
4. And a penny to pay the old baker,
5. A hop and a scotch is another notch,
6. Slitherum, slatherum, take her.
--Halliwell's _Dictionary_.
Hen-pen,
Duck and mallard,
Amen.
--Somersetshire (Holloway's _Dict. of Provincialisms_).
A duck and a drake
And a white penny cake.
--Hampshire (Holloway's _Dict. of Provincialisms_).
A duck and a drake
And a penny white cake,
And a skew ball.
--Peacock's _Manley and Corringham Glossary_.
Moor (_Suffolk Words and Phrases_) gives the names for the number of times the stone emerges, as (1) "a duck;" (2) "a duck an' a drake;" if thrice, "a duck an' a drake an' a fi'epenny cake;" four times is "a duck an' a drake an' a fi'epenny cake, an' a penny to pah the baker." If more than four, "a duck," "a duck an' a drake," &c., are added. These distinctions are iterated quickly to correspond in time as nearly as may be with the dips of the stone. A flattish stone is evidently the best for this sport.
(_b_) This game is also given by Mr. Addy in his _Sheffield Glossary_, and by Holland (_Cheshire Glossary_), Brogden (_Provincial Words, Lincolnshire_), Lowsley (_Berkshire Glossary_), Nares' _Glossary_, and Baker's _Northants Glossary_. Miss Courtenay gives "Scutter" and "Tic Tac Mollard" as Cornish names for the game (_West Cornwall Glossary_). See also Halliwell's _Nursery Rhymes_, p. 139, and Strutt's _Sports and Pastimes_, p. 326.
Butler, in his _Hudibras_ (p. ii. canto iii. l. 302), makes it one of the important qualifications of his conjurer to tell--
What figur'd slates are best to make
On wat'ry surface _duck_ or _drake_.
The following description of this sport is given by Minucius Felix, ed. 1712, p. 28, which evinces its high antiquity: "Pueros videmus certatim gestientes, testarum in mare jaculationibus ludere. Is lusus est, testam teretem, jactatione fluctuum lævigatam, legere de litore: eam testam plano situ digitis comprehensam, inclinem ipsum atque humilem, quantum potest, super undas irrorare: ut illud jaculum vel dorsum maris raderet, vel enataret, dum leni impetu labitur; vel summis fluctibus tonsis emicaret, emergeret, dum assiduo saltu sublevatur. Is se in pueris victorem ferebat, cujus testa et procurreret longius, et frequentius exsiliret."
"From this pastime," says Moor, "has probably arisen the application of the term to a spendthrift--of whose approaching ruin we should thus speak: 'Ah, he'ave made fine ducks and drakes of a's money, that a' have.'"--_Suffolk Words._
Duckstone
A large stone called the Duckstone or Duck-table is placed on the ground, generally with a wall for a background, but this is of little consequence. Several boys take a stone each, and a place pretty near the Duckstone is chosen for "home." One of the boys puts his stone on the Duckstone, and he is called the Tenter. He has to guard the home and catch the other boys if he can. Each boy in turn throws his stone at the stone on the Duck-table and immediately runs home. The Tenter tries to catch him before he can touch the wall or post or whatever is chosen for the home. If the Tenter can catch him he becomes Tenter, and puts his stone on the Duckstone, and the original Tenter takes his turn in throwing. One rule of the game is that the Tenter's stone must always be on the Duck-table when he is trying to catch a boy, so if it is knocked off it must be replaced before he can try to catch the boy running "home." The chance of getting home is increased for the boy who knocks it off.--North-West Lincolnshire (Rev. ---- Roberts and Miss Peacock).
(_b_) Similar versions are from Earls Heaton (Herbert Hardy), Ireland (_Folk-lore Journal_, ii. 265), Peacock (_Mauley and Corringham Glossary_). Addy (_Sheffield Glossary_) gives this game with the following addition: If a duck falls short of the Duckstone, and the one whose duck is on the stone sees that he can _wand_ or _span_ with his hand the distance between the duck thus thrown and the Duckstone, he shouts out "Wands," and if he can wand or span the distance he takes his duck off, and the duck thus thrown is put on. Holland (_Cheshire Glossary_), Darlington (South Cheshire), Baker (_Northants Glossary_), and Brogden (_Provincial Words, Lincolnshire_), also give this game. Elworthy (_West Somerset Words_) calls it "Duck," and "Ducks off" and "Cobbs off" in Dorsetshire. In London the boy repeats the words, "Gully, gully, all round the hole, one duck on," while he is playing (_Strand Magazine_, November 1891). Newell (_Games_, p. 188) calls it "Duck on a Rock."
Duffan Ring
Name for "Cat and Mouse" in Cornwall.--_Folk-lore Journal_, v. 57.
Dumb Crambo
An undescribed game mentioned in Moor's _Suffolk Words_, p. 238.
Dumb Motions
Two sides are chosen, which stand apart from each other inside the line of their den. One side chooses a trade, and goes to the opposite side imitating working at the trade and giving the initial letters of it. If the opposite side guesses the name of the trade, the players run to their own den, being chased by their opponents. If any of the players are caught they must go to the opposite side. In turn the opposite side chooses a trade, and imitates the actions practised.--Cork, Ireland (Miss Keane).
This is called "An Old Woman from the Wood" in Dorsetshire. The children form themselves into two ranks.
The first rank says:
Here comes an old 'oman from the wood.
The second party answers:
What cans't thee do?
First Party: Do anythin'.
Second Party: Work away.
This the children proceed to do, some by pretending to sew, some to wash, some to dig, some to knit, without any instruments to do it with. If the opposite side guess what they are doing, they change sides. This game, Miss Summers believes, is very old, and has been played by several generations in the village of Hazelbury Bryan.--Dorsetshire (_Folk-lore Journal_, vii. 230).
See "Trades."
Dump
A boys' amusement in Yorkshire, in vogue about half a century ago, but now believed to be nearly obsolete. It is played in this manner. The lads crowd round and place their fists endways, the one on the other, till they form a high pile of hands. Then a boy, who has one hand free, knocks the piled fists off one by one, saying to every boy as he strikes his fist away, "What's there, Dump?" He continues this process till he comes to the last fist, when he exclaims:--
What's there?
Cheese and bread, and a mouldy halfpenny!
Where's my share?
I put it on the shelf, and the cat got it.
Where's the cat?
She's run nine miles through the wood.
Where's the wood?
T' fire burnt it.
Where's the fire?
T' waters sleekt (extinguished) it.
Where's the water?
T' oxen drank it.
Where's the oxen?
T' butcher killed 'em.
Where's the butcher?
Upon the church tops cracking nuts, and you may go and eat the
shells; and them as speaks first shall have nine nips,
nine scratches, and nine boxes over the lug!
Every one then endeavours to refrain from speaking in spite of mutual nudges and grimaces, and he who first allows a word to escape is punished by the others in the various methods adopted by schoolboys. In some places the game is played differently. The children pile their fists in the manner described above; then one, or sometimes all of them, sing:
I've built my house, I've built my wall;
I don't care where my chimneys fall!
The merriment consists in the bustle and confusion occasioned by the rapid withdrawal of the hands (Halliwell's _Nursery Rhymes_, p. 225). Compare Burne's _Shropshire Folk-lore_, p. 529.
Northall (_Folk Rhymes_, p. 418) gives the following rhymes as said in Warwickshire while the fists are being piled on one another:--
Here's one hammer on the block,
My men, my men;
There's one hammer, &c., my man John.
Dibble the can, blow bellows, blow,
Fire away, lads, for an hour or so.
See "Dish-a-loof," "Sacks."
Dumps
A game at marbles or taw, played with holes scooped in the ground (Roxburgh, Jamieson). Grose gives _dump_ as signifying "a deep hole of water" (_Provincial Glossary_).
Dust-point
A game in which boys placed their points in a heap, and threw at them with a stone. Weber and Nares give wrong explanations. It is alluded to in Cotton's Works, 1734, p. 184.
I'll venter on their heads my brindled cow,
With any boy at dust-point they shall play.
--Peacham's _Thalia's Banquet_, 1620.
Nares (_Glossary_) suggests that this game and blow-point resembled the game of Push-pin. See also Halliwell's _Dictionary_.
Eller Tree
A number of young men and women stand in a line, a tall girl at one end of the line representing the tree. They then begin to wrap round her, saying, "The old eller tree grows thicker and thicker." When they have all got round her (the tree), they jump all together, calling out, "A bunch of rags, a bunch of rags," and try to tread on each other's toes.--Sheffield, Yorks (S. O. Addy).
(_b_) The tree is the alder. It abounds in the North of England more than in any other part of the kingdom, and seems always to have been there held in great respect and veneration. Many superstitions also attach to the tree. It is possible from these circumstances that the game descends from an old custom of encircling the tree as an act of worship, and the allusion to the "rags" bears at least a curious relationship to tree worship. If this conclusion is correct, the particular form of the game preserved by Mr. Addy may be the parent form of all games in which the act of winding is indicated. There is more reason for this when we consider how easy the notion of clock-winding would creep in after the old veneration for the sacred alder tree had ceased to exist.
See "Bulliheisle," "Wind up the Bush Faggot," "Wind up the Watch."
Ezzeka
Old Ezzeka did one day stand
Upon a barrel top;
The bung flew out, and all at once
It went off with a pop.
--Dronfield (S. O. Addy).
This game is usually played in a house or schoolroom, by boys and girls. A boy or girl is chosen who is considered to be able to stand a joke. He sits on a chair. A stool is put behind, upon which a boy called "Ezzeka" stands. Then the other boys and girls in the room sing the lines. As they are finished, Ezzeka, who has a bottle of water in his hand, takes out the cork, and pours the water upon his victim's head. This game may be compared with the game of "King Arthur" mentioned by Brand (_Pop. Antiq._, ii. 393).
Father's Fiddle
This is a boys' game. One boy says to another, "Divv (do) ye ken (know) aboot my father's fiddle?" On replying that he does not, the questioner takes hold of the other's right hand with his left, and stretches out the arm. With his right hand he touches the arm gently above the elbow, and says, "My father had a fiddle, an' he brook (broke) it here, an' he brook it here" (touching it below the elbow), "an' he brook it throw the middle," and comes down with a sharp stroke on the elbow-joint.--Keith, Fochabers (Rev. W. Gregor).
This is probably the same game as that printed by Halliwell, No. cccxxxv., to which the following rhyme applied:--
My father was a Frenchman,
He bought for me a fiddle;
He cut me here, he cut me here,
He cut me right in the middle.
Feed the Dove
An undescribed game mentioned in an old poem called _Christmas_ (i. 285), quoted in Ellis's Brand, i. 517: "Young men and maidens now at 'Feed the Dove' (with laurel leaf in mouth) play."
Find the Ring
O the grand old Duke of York
He had ten thousand men,
He marched them up the hill ago
And he marched them down again.
And when they were up they were up,
And when they were down they were down,
And when they were half-way up the hill
They were neither up nor down.
--Sheffield (S. O. Addy).
A ring of chairs is formed, and the players sit on them. A piece of string long enough to go round the inner circumference of the chairs is procured. A small ring is put upon the string, the ends of which are then tied. Then one of the players gets up from his chair and stands in the centre. The players sitting on the chairs take the string into their hands and pass the ring round from one to another, singing the lines. If the person standing in the centre can find out in whose hand the ring is, he sits down, and his place is taken by the one who had the ring. The game is sometimes played round a haycock in the hayfield.
Miss Dendy sends a similar rhyme from Monton, Lancashire, where it is known simply as a marching game. For similar rhymes, see Halliwell's _Nursery Rhymes_, p. 3.
See "Paddy from Home," "Tip it."
Fippeny Morrell
"Twice three stones, set in a crossed square, where he wins the game that can set his three along in a row, and that is fippeny morrell I trow."--_Apollo Shroving_, 1626.
See "Nine Men's Morice," "Noughts and Crosses."
Fire, Air, and Water
The players seat themselves in a circle. One of the players has a ball, to which a string is fastened. He holds the string that he may easily draw the ball back again after it is thrown. The possessor of the ball then throws it to one in the circle, calling out the name of either of the elements he pleases. This player must, before ten can be counted, give the name of an inhabitant of that element. When "Fire" is called, strict silence must be observed or a forfeit paid.--Cork, Ireland (Miss Keane).
The players were seated in a half-circle, and the possessor of the ball faced the others. There was no string attached to the ball, but it was necessary that it should hit the child it was thrown to. When "Fire" was called, "Salamander" and "Ph[oe]nix" were allowed to be said. The third time "Fire" was called, silence was observed, and every player bowed the head. We called it "Earth, Air, Fire, and Water." A forfeit had to be paid for every mistake.--London (A. B. Gomme).
It seems probable that a survival of fire-worship is shown by this game.
Fivestones
This game was played by a newspaper boy at Richmond Station for me as follows:--He had five square pieces of tile or stone about the size of dice. He took all five pieces in the palm of the hand first, then threw them up and caught them on the back of the hand, and then from the back of the hand into the palm. Four of the stones were then thrown on the ground; the fifth was thrown up, one stone being picked up from the ground, and the descending fifth stone caught in the same hand; the other three pieces were next picked up in turn. Then two were picked up together in the same manner twice, then one, then three, then all four at once, the fifth stone being thrown up and caught with each movement. All five were then thrown up and caught on the back of the hand, and then thrown from the back and caught in the palm. When he dropped one, he picked it up between his outstretched fingers while the other stones remained on the back of the hand; then he tossed and caught it likewise. Then after throwing up the five stones and catching them on the back of the hand and the reverse, all five being kept in the palm, one was thrown up, and another deposited on the ground before the descending stone was caught. This was done to the three others in turn. Then with two at a time twice, then one and three, then all four together, then from the palm to the back of the hand, and again to the palm. This completed one game. If mistakes were made another player took the stones. Marks were taken for successful play. This boy called the game "Dabs."--A. B. Gomme.
In South Notts this game was called "Snobs." It was played with small stones or marbles. There were nine sets of tricks. First One-ers (of which there were five in the set), then Two-ers (two in set), Three-ers (three in set), Four-ers (four in set), Four Squares (four in set), Trotting Donkeys (eight in set, I believe), Fly-catchers (six or seven in set), Magic (five in set), and Magic Fly-catchers (five in set). One-ers is played thus:--The five stones are thrown into the air and caught on the back of the hand. If all are caught they are simply tossed up again and caught in the hollow of the hand, but if any are not caught they have to be picked up, one by one, another stone being at the same time thrown into the air and caught with the one picked up in the hand. Two-ers, Three-ers, and Four-ers, are played in the same way, except that the stones not caught on the back of the hand have to be arranged in twos, threes, and fours respectively by the hand on which the caught stones are lying meanwhile, and then each lot has to be picked up altogether. If the number that fall when the stones are first thrown up won't allow of this, the player has to drop the required number (but no more) from his hand. In Magic the play is just the same as in One-ers, except that instead of only throwing up a single stone and catching it as the others are in turn picked up, the whole number, except those remaining to be picked up, are thrown and caught. In Four Squares, four of the stones are arranged in a square, each of them is then picked up, whilst the remaining stone is flung upwards and caught; the one picked up is then tossed up, and the one originally tossed up is put down in the place of the other, which is caught as it descends, and the process repeated "all round the square." Trotting Donkeys is similarly played, except that the four stones are arranged in a line--not in a square--and I believe there is some other slight difference, but I forget what. Fly-catchers is played like One-ers, except that the stone thrown into the air while the others are being picked up, is not simply caught by being allowed to fall into the hand, but by an outward movement of the hand is _pounced on_, hawk-fashion, from above. Magic Fly-catchers is played in precisely the same way, except that as in simple Magic, not one stone, but all are thrown up and caught--that is, if there are four on the ground one only is thrown up for the first, two for the second, three for the third, and so on until they are all picked up. This is, of course, the most difficult part of all, and, in fact, only experts were expected to do it. Every failure means "out," and then your opponent has his turn. The winner is the one who gets through first. Such is the game as I remember it, but I have an uneasy suspicion that I have missed something out. I seem to remember one trick in which all the stones on the ground had to be picked up at once _where they lay_--scrambled up so to speak. Or it may be (and, in fact, I think it was) that sometimes, to add to the difficulty of the game, we picked up the groups of two, three, and four in Two-ers, Three-ers, and Four-ers in this fashion, instead of first placing them together.--Epworth, Doncaster (C. C. Bell).
In Wakefield the set of pot checks, which represents five hucklebones, now consists of four checks and a ball about the size of a large marble. The checks are something like dice, but only two opposite sides are plain, the other four being fluted. The table played on is generally a doorstep, and it is made ready by drawing a ring upon it with anything handy which will make a mark. There are twelve figures or movements to be gone through as follows. Some have special names, but I do not learn that all have.
1. The player, taking the checks and ball in the right hand, throws down the checks, keeping the ball in the hand. If any check fall outside the ring the player is "down." There is skill needed in the throwing of the checks in this and the following movements, so that they may be conveniently placed for taking up in the proper order. The checks being scattered, the player throws up the ball, takes up one check, and catches the ball as it comes down, or, as it is sometimes played, after it has bounced once from the step. This is repeated till all the checks are taken up.
2. As the last figure, but the checks are taken up two at a throw.
3. As the last, but at the first throw one check, called the Horse, is taken up, and at the second the remaining three checks at once, called the Cart.
4. As before, but all the checks taken up together.
5. Called Ups and Downs. The checks are taken up at one throw, and set down outside the ring at the next. This is done first with one, then with two, and so on.
6. Each check is touched in turn as the ball is thrown.
7. The checks are separately pushed out of the ring.
8. Each check in turn is taken up and knocked against the ground.
9. Each check is taken up and tapped upon another.
10. The checks are first arranged three in a line, touching each other, and the fourth placed at the top of that at one end of the row. This is called the Cradle. It has to be taken down check by check, and if, in taking one, another is moved, the player is out.
11. Like the last, but the checks are put one above another to make a Chimney.
12. Called the Dish-clout--I know not why, unless it be that it wipes up the game. The movement used in taking up the checks is thus described:--"Take hold of the sleeve of the right hand with the left; throw up the ball, and twist your right hand underneath and over your left, and catch the ball. With the hand still twisted throw up the ball and untwist and catch it." The checks are picked up in the course of the twisting.
These I am told are the orthodox movements; and I do not doubt that in them there is much of very old tradition, although the tenth and eleventh must have been either added or modified since pot checks came into use, for the figures could not be built up with the natural bones. Some other movements are sometimes used according to fancy, as for example the clapping of the ground with the palm of the hand before taking up the checks and catching the ball.--J. T. Micklethwaite (_Arch. Journ._, xlix. 327-28).
I am told that in the iron districts of Staffordshire, the round bits of iron punched out in making rivet holes in boiler plates are the modern representatives of hucklebones.--_Ibid._
In Westminster four stones are held in the right hand, a marble is thrown up, and all four stones thrown down, and the marble allowed to bounce on the hearthstone or pavement, and then caught in the same hand after it has rebounded. The marble is then thrown up again, and one of the four stones picked up, and the marble caught again after it has rebounded. This is done separately to the other three, bringing all four stones into the hand. The marble is again bounced, and all four stones thrown down and the marble caught. Two stones are then picked up together, then the other two, then one, then three together, then all four together, the marble being tossed and caught with each throw. An arch is then formed by placing the left hand on the ground, and the four stones are again thrown down, the marble tossed, and the four stones put separately into the arch, the marble being caught after it has rebounded each time; or the four stones are separately put between the fingers of the left hand in as straight a row as possible. Then the left hand is taken away, and the four stones caught up in one sweep of the hand. Then all four stones are thrown down, and one is picked up before the marble is caught. This is retained in the hand, and when the second stone is picked up the first one is laid down before the marble is caught; the third is picked up and the second laid down, the fourth picked up and the third laid down, then the fourth laid down, the marble being tossed and caught again each time. The stones have different names or marks (which follow in rotation), and in picking them up they must be taken in their proper order, or it is counted as a mistake. The game is played throughout by the right hand, the left hand only being used when "arches" is made. The marble should be thrown up about the same height each toss, and there should be little or no interval between the different figures.--Annie Dicker.
I saw this game played in Endell Street, London, W.C., by two girls. Their game was not so long nor so complete as the above. They did not throw all four stones down as a preliminary stage, but began with the second figure, the four gobs being placed in a square ::, nor were they particular as to which stones they picked up. They knew nothing of numbering or naming them. Their marble was called a "jack." They had places chalked on the pavement where they recorded their successful "goes," and the game was played in a ring.--A. B. Gomme.
An account sent me from Deptford (Miss Chase) is doubtless the same game. It begins with taking two "gobs" at once, and apparently there are eight stones or gobs to play with. The marble or round stone which is thrown up is called a "tally." The directions for playing are--
We take twoses,
We take threeses,
We take fourses,
We take sixes,
We take eights.
Chain eggs--_i.e._, to pick up one and drop it again until this has been done to each stone. Arches--_i.e._, gobs in a row. This was described by the player as "while the tally is up to sweep the whole row or line off the ground into the arch of the finger and thumb before catching the tally."
(_b_) These games are variants of one common original. It is the same game as that described by F. H. Low in the _Strand Magazine_, ii. 514, as played in the London streets. The marble there is called a "buck." "Pegsy" was the name of the No. 5 stage of the Wakefield version, and this varies too, inasmuch as it was the same gob which is picked up and then laid down before catching the buck.
Mr. Kinahan says, "'Jackstones,' played with three or four small stones that are thrown up in the air and caught again, seems to have been a very ancient game, as the stones have been found in the _crannogs_ or lake-dwellings in some hole near the fireplaces, similar to where they are found in a cabin at the present day. An old woman, or other player, at the present time puts them in a place near the hob when they stop their game and go to do something else" (_Folk-lore Journal_, ii. 266). In the Græco-Roman saloon, British Museum, is a statue originally composed of two boys quarrelling at the game of "Tali" (see _Townley Gallery_, i. 305; Smith's _Dict. Greek and Roman Antiq._, s.v. _Talus_), and it is interesting to note that in the Deptford game the marble is called a "Tally."
Mr. Kinahan's note suggests that "Fivestones" may be an independent game, instead of a derivative from "Hucklebones." If this is so, we have interesting evidence of the spread or transmission of one game from at least two centres. Professor Attwell, in _Notes and Queries_, 8th ser., iv. 201, suggests that "Hucklebones" was introduced into Europe by the Romans, and was spread throughout the countries which formed the empire by means of Roman colonists and soldiers. Mr. Newell (_Games_, pp. 190-93) describes a similar game to "Fivestones" played in Boston under the name of "Otadama," or "Japanese Jacks." This game is of Japanese origin, "Tedama" (that is, "Handballs") being its proper name. He says there can be no doubt that the two forms of this amusement are branches of the same root; and we thus have an example of a game which, having preserved its essential characteristics for thousands of years, has fairly circumnavigated the globe, so that the two currents of tradition, westward and eastward, from Europe and Asia, have met in America.
See "Checkstones," "Dibs," "Hucklebones," "Jackstones."
Flowers
Sides are chosen; each side must have a "home" at the top and bottom of the ground where the children are playing. One side chooses a flower and goes over to the other side, the members of which stand in a row facing the first side. The first side states the initial letters of the flower it has chosen, and when the second side guesses the right flower they run and try to catch as many of the opposite side as they can before they reach their home. The captives then become members of the side which captured them.--Bitterne, Hants (Mrs. Byford).
Follow my Gable
[Music]
--Earls Heaton, Yorkshire.
[Music]
--Redhill, Surrey.
I. Follow my gable 'oary man,
Follow my gable 'oary man,
I'll do all that ever I can
To follow my gable 'oary man.
We'll borrow a horse and steal a gig,
And round the world we'll have a jig,
And I'll do all that ever I can
To follow my gable 'oary man.
--Earls Heaton, Yorks (Herbert Hardy).
II. Holy Gabriel, holy man,
Rantum roarum reeden man,
I'll do all as ever I can
To follow my Gabriel, holy man.[3]
--Redhill, Surrey (Miss G. Hope).
III. I sell my bat, I sell my ball,
I sell my spinning-wheel and all;
And I'll do all that ever I can
To follow the eyes of the drummer man.
--Luton, Bedfordshire (Mrs. Ashdown).
(_b_) In the Yorkshire version a ring is formed with one child in the middle as the 'Oary Man. Whatever he, or she, does, all in the ring must mimic, going round and singing at the same time. Any one found late in changing the action or idle in obeying the caperings of the central child becomes the 'Oary Man in place of the child taking that part. Both girls and boys play. In the Redhill version, Holy Gabriel kneels in the middle of the circle. He acts as leader, and always had the fiddle as his instrument, though he now usually plays the pianoforte as his first instrument. The other children choose any instrument they like. Holy Gabriel pretends to play the fiddle, and all the other children play their own instruments until Holy Gabriel changes his to one of theirs, when that one must immediately begin to play the fiddle, and continue until Holy Gabriel takes another instrument or returns to the fiddle. This is done in vigorous pantomime. In the Luton variant the children sit in a semicircle, the Drummer faces them. He plays the drum; all the other children play on any other instrument they like. If the other players do not at once change their instrument, or neglect to sing the lines, a forfeit is demanded.
(_c_) Mr. Hardy says some sing this game, "Follow my game an holy man." Mr. Hardy once thought it was the remnant of a goblin story of a hoary man of the gable or house-roof, who presided over the destinies of poor cottagers, and he had begun to make out the folk tale. The fairy would sometimes come down, and, playing his antics, compel whomsoever observed him to follow him in a mimicking procession. Miss Hope writes of "Holy Gabriel" that the game is played at Mead Vale, a small village in Surrey, but is unknown at larger villages and towns a few miles off. Some of the women who played it in their youth say that it began in the Primitive Methodist school at Mead Vale. It is played at Outword, also a remote village, and was introduced there by a stonemason, who stated that he had learned it from a cousin who had been in America. Further inquiry by Miss Hope elicited the fact that the cousin had learned the game, when a boy, in his native place in Lancashire. He did not know whether it was a well-known game there. This information points perhaps to a modern origin, but in such cases it must be borne in mind that people are very fond of suggesting recent circumstances as the cause of the most ancient traditions or customs. The obvious analogy to the incident in the myth of the Pied Piper, and to the Welsh custom at St. Almedha Church, near Brecknock, recorded by Giraldus Cambrensis, where the imitation of a frenzied leader is carried out as a religious ceremony, rather suggests that in this game we may have a survival of a ceremonial so common among early or uncultured people, the chief incident of which is the frenzied dancing of a god-possessed devotee.
[3] A variant of the second line is, "Ranting, roaring, heely man." "I
suppose he was Irish," said my informant, "as he was named
'Healey'" (Miss G. Hope).
Follow my Leader
This is a boys' game. Any number can take part in it. It requires a good extent of country to play it well. The boy who is the swiftest runner and the best jumper is chosen as Leader. He sets out at a good speed over the fields, tries to jump as many ditches or burns, jumping such from one side to the other again and again, to scramble over dykes, through hedges, over palings, and run up braes. The others have to follow him as they can. This steeplechase continues till the followers are all tired out.--Keith (Rev. W. Gregor).
This is a very general game among schoolboys, but in Hereford it was a town custom occurring once in seven years on 11th October (_Folk-lore Journal_, v. 75).
Fool, Fool, come to School
This game is played under the name of "Foolie, Foolie" at Duthil, Strathspey. The players are placed in a row, either standing or sitting. Two are chosen, the one as Namer and the other as Foolie. Foolie withdraws, if not out of sight, at least out of range of hearing. The Namer then gives a name secretly to each player. When this is done, he calls on Foolie--Foolie, Foolie, come to your schoolie.
Foolie pays no attention to this call. It is again repeated, but with the same results. This goes on for several times. At last the Namer calls out--
Foolie, Foolie, come to your schoolie;
Your bannocks are burnin' an' ready for turnin'.
Foolie always obeys this call, comes and stations himself beside the Namer. A little chaffing generally goes on against Foolie. The Namer says, "Come chise me oot, come chise me in, tae" so and so, naming one by the assumed fancy name. Foolie makes choice of one. If the choice falls right, the one so chosen steps from the line and stands beside Foolie. If the choice falls wrong, the one named remains in the line. All the players' names are called out in this way. If any stand unchosen by Foolie, the Namer then goes up to each and asks if he wants, _e.g._, "an aipple," "an orange," "a kirk," "a cottage," &c. Each one whispers what he wants. The same question is put to Foolie. If he answers, _e.g._, "orange," the one so named steps out and stands beside Foolie. All not first chosen are gone over in this way. Those left unchosen take their stand beside the Namer. There is then a tug-of-war, with the Namer and Foolie as the leaders.--Keith (Rev. W. Gregor).
In Hants the children stand _vis-à-vis_, as in a country dance. One of the number is sent out of earshot, and the others decide with the Captain as to the name of the bird each wishes to personate. The Captain then calls to the child who is out, "Tom Fool, Tom Fool, come home from school, and pick me out a blackbird," "cuckoo," or other bird. If Tom Fool is wrong in his guessing after three trials, he is condemned to run the gauntlet, being pelted with gloves or handkerchiefs not too mercifully.--Bitterne, Hants (Miss Byford).
In Sussex there is the same action with the following words, but there is no chasing or hitting--
Of all the birds in the air,
Of all the fishes in the sea,
You can pick me out [ ]
If the children fail to do so, they say--
Poor fool, been to school,
Learn more in a week;
Been there seven years
And hasn't learnt a bit.
--Hurstmonceux, Sussex (Miss Chase).
The same game is played indoors in Cornwall, the reply being--
Fool, fool, go back to school
And learn your letters better.
--Cornwall (_Folk-lore Journal_, v. 99-80).
See "Namers and Guessers."
Foot and Over
One boy out of a number stoops in the position for "Leap-frog" at an agreed fixed line. From the players he chooses a Leader and a Foot. The Leader first leaps over the stooping boy at a foot from the line; the other players then leap in turn each at a foot further from the line, the stooping boy moving forward from the line for each player; finally the Foot leaps as far as the distance leapt by the last boy. If this is accomplished, the Leader hops from the line and then leaps; the followers hop and leap each a foot further than each other; finally the Foot hops and leaps as far as the distance covered by the last boy. If this is accomplished, the Leader hops twice and then leaps; the same process going on until one of the boys fails, who then takes the place of the stooping boy, and the game begins again. If the Foot covers any longer distance than the Leader, the Leader stoops down.--Earls Heaton, Yorks. (H. Hardy).
This game is general. Mr. Emslie describes the London version somewhat differently. After all the boys had jumped over the first boy's back, a cry of "Foot it" was raised, and the boy who had given the back placed one of his feet at a right angle to the other, and in this way measured a "foot's length" from the starting-place. All the boys then "overed" his back from the original line, the last one crying "Foot it," and then the measuring ceremony was again gone through, and the game commenced again, and continued in the same manner until one of the boys failed to "over" the back, when he became Back.
Football
The modern game of "Football" is too well known to need description here, and, like "Cricket," it has become no longer a children's game. As to its origin, there are many ball games, such as "Camping," which have been suggested as the original form of "Football." Every school almost had some peculiarity in the method of playing, and Eton, Winchester, Uppingham, and Rugby are well-known examples. It is not a little interesting to note, now that "Football" has settled down into a national game organised by county committees, that one of the forms of play officially recognised is the old Rugby game, the other form, known as the "Association," being arrived at by agreement of those interested in the game.
To illustrate the ancient origin of the game, and its serious import as a local contest rather than a sport, some examples may be given. It is still (1877) keenly contested at Workington on Easter Tuesday on the banks of, and not unfrequently in, the river Derwent (Dickinson's _Cumberland Glossary_). At Derby there was a football contest between the parishes of All Saints' and St. Peter's. The ball was thrown into the market-place from the Town Hall. The moment it was thrown the "war cries" of the rival parishes began, and the contest, nominally that of a football match, was in reality a fight between the two sections of the town; and the victors were announced by the joyful ringing of their parish bells (Dyer's _Popular Customs_, p. 75). At Chester-le-Street the game was played between what were termed "up-streeters" and "down-streeters," one side endeavouring to get the ball to the top of the town, whilst their opponents tried to keep it near the lower or north end. At one o'clock the ball was thrown out from near the old commercial hotel, the Queen's Head, in the centre of the town, and it has often been received by over three and four hundred people, so great was the interest taken in this ancient sport. At Asborne the struggle was between the "up'ards" and "down'ards." At Dorking the divisions were between the east and west ends of the town, and there was first a perambulation of the streets by the football retinue composed of grotesquely dressed persons. At Alnwick the divisions were the parishes of St. Michael's and St. Paul's. At Kirkwall the contest was on New Year's Day, and was between "up the gates" and "down the gates," the ball being thrown up at the Cross. At Scarborough, on the morning of Shrove Tuesday, hawkers paraded the streets with parti-coloured balls, which were purchased by all ranks of the community. With these, and armed with sticks, men, women, and children repaired to the sands below the old town and indiscriminately commenced a contest. The following graphic account of Welsh customs was printed in the _Oswestry Observer_ of March 2, 1887: "In South Cardiganshire it seems that about eighty years ago the population, rich and poor, male and female, of opposing parishes, turned out on Christmas Day and indulged in the game of 'Football' with such vigour that it became little short of a serious fight. The parishioners of Cellan and Pencarreg were particularly bitter in their conflicts; men threw off their coats and waistcoats and women their gowns, and sometimes their petticoats. At Llanwenog, an extensive parish below Lampeter, the inhabitants for football purposes were divided into the Bros and the Blaenaus. A man over eighty, an inmate of Lampeter Workhouse, gives the following particulars:--In North Wales the ball was called the Bêl Troed, and was made with a bladder covered with a Cwd Tarw. In South Wales it was called Bél Ddu, and was usually made by the shoe-maker of the parish, who appeared on the ground on Christmas Day with the ball under his arm. The Bros, it should be stated, occupied the high ground of the parish. They were nicknamed 'Paddy Bros,' from a tradition that they were descendants from Irish people who settled on the hills in days long gone by. The Blaenaus occupied the lowlands, and, it may be presumed, were pure-bred Brythons. The more devout of the Bros and Blaenaus joined in the service at the parish church on Christmas morning. At any rate, the match did not begin until about mid-day, when the service was finished. Then the whole of the Bros and Blaenaus, rich and poor, male and female, assembled on the turnpike road which divided the highlands from the lowlands. The ball having been redeemed from the Crydd, it was thrown high in the air by a strong man, and when it fell Bros and Blaenaus scrambled for its possession, and a quarter of an hour frequently elapsed before the ball was got out from among the struggling heap of human beings. Then if the Bros, by hook or by crook, could succeed in taking the ball up the mountain to their hamlet of Rhyddlan they won the day; while the Blaenaus were successful if they got the ball to their end of the parish at New Court. The whole parish was the field of operations, and sometimes it would be dark before either party scored a victory. In the meantime many kicks would be given and taken, so that on the following day some of the competitors would be unable to walk, and sometimes a kick on the shins would lead the two men concerned to abandon the game until they had decided which was the better pugilist. There do not appear to have been any rules for the regulation of the game; and the art of football playing in the olden time seems to have been to reach the goal. When once the goal was reached, the victory was celebrated by loud hurrahs and the firing of guns, and was not disturbed until the following Christmas Day. Victory on Christmas Day, added the old man, was so highly esteemed by the whole countryside, that a Bro or Blaenau would as soon lose a cow from his cow-house as the football from his portion of the parish."
(_b_) In Gomme's _Village Community_, pp. 241-44, the position of football games as elements in the traditions of race is discussed, and their relationship to a still earlier form of tribal games, where the element of clan feuds is more decidedly preserved, is pointed out.
Forfeits
Forfeits are incurred in those games in which penalties are exacted from players for non-compliance with the rules of the game; "Buff," "Contrary," "Crosspurposes," "Fire, Air, and Water," "Follow my Gable," "Genteel Lady," "Jack's Alive," "Old Soldier," "Twelve Days of Christmas," "Turn the Trencher," "Wadds," and others. These games are described under their several titles, and the formula for forfeits is always the same. Small articles belonging to the players must be given by them every time a forfeit is incurred, and these must be redeemed at the close of the game. They are "cried" in the following manner:--One of the players sits on a chair having the forfeits in her lap. A child kneels on the ground and buries his face in his hands on the lap of the person who holds the forfeits. The "crier" then takes up indiscriminately one of the forfeits, and holding it up in the sight of all those who have been playing the games (without the kneeling child seeing it), says--
Here's a very pretty thing and a very pretty thing,
And what shall be done to [_or_, by] the owner of this very pretty
thing?
The kneeling child then says what the penance is to be. The owner of the forfeit must then perform the penance before the other players, and then another forfeit is "cried."
The more general penances imposed upon the owners of the forfeits are as follows, but the list could be very much extended:--
Bite an inch off the poker.
Kneel to the prettiest, bow to the wittiest, and kiss the one you
love best.
Stand in each corner of the room, sigh in one, cry in another, sing
in another, and dance in the other.
Put yourself through the keyhole.
Place two chairs in the middle of the room, take off your shoes, and
jump over them.
Measure so many yards of love ribbon.
Postman's knock.
Crawl up the chimney.
Spell Opportunity.
Miss Burne mentions one penance designed to make the victim ridiculous, as when he is made to lie on his back on the floor with his arms extended, and declare--
Here I lie!
The length of a looby,
The breadth of a booby,
And three parts of a jackass!
--_Shropshire Folk-lore_, pp. 526-27.
(_c_) Halliwell gives, in his _Nursery Rhymes_, pp. 324-26, some curious verses, recorded for the first time by Dr. Kenrick in his Review of Dr. Johnson's Shakespeare, 1765, on "rules for seemly behaviour," in which the forfeits imposed by barbers as penalties for handling razors, &c, are set forth. Although "barbers' forfeits" are not of the same nature as the nursery forfeits, it is possible that this general custom among so important a class of the community in early times as barbers may have suggested the game. Both Forby in his _Vocabulary of East Anglia_ and Moor in his _Suffolk Words_ bear testimony to the general prevalence of barbers' forfeits, and it must be borne in mind that barbers were also surgeons in early days. A curious custom is also recorded in another East Anglian word-list, which may throw light upon the origin of the game from popular custom. "A forfeit is incurred by using the word 'water' in a brew-house, where you must say 'liquor;' or by using the word 'grease' in a chandlery, where it is 'stuff' or 'metal.' The forfeit is to propitiate the offended _genius loci_" (Spurden's _East Anglian Vocabulary_). The element of divination in the custom is perhaps indicated by a curious note from Waldron, in his _Description of the Isle of Man_ (_Works_, p. 55), "There is not a barn unoccupied the whole twelve days, every parish hiring fiddlers at the public charge. On Twelfth Day the fiddler lays his head on some of the wenches' laps, and a third person asks who such a maid or such a maid shall marry, naming the girls then present one after another; to which he answers according to his own whim, or agreeable to the intimacies he has taken notice of during this time of merriment. But whatever he says is as absolutely depended on as an oracle; and if he happen to couple two people who have an aversion to each other, tears and vexation succeed the mirth. This they call cutting off the fiddler's head; for after this he is dead for the whole year." Redeeming the forfeits is called "Crying the Weds," in Burne's _Shropshire Folk-lore_, p. 526. See "Wadds."
Fox
Fox, a fox, a brummalary
How many miles to Lummaflary? Lummabary?
Eight and eight and a hundred and eight.
How shall I get home to-night?
Spin your legs and run fast.
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The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2)Chapter V: Part 5
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