Chapter I: Act II: Uniform of a Recruiting Officer, U. S. A. ACTS III. and
V.--Uniform of a Captain, U. S. A.
=RALPH MURDELL.=--ACT I.--Black dress suit, silk hat. ACT II.--Genteel sack suit, derby hat. ACTS III., IV. and V.--Uniform of a Major, U. S. A.
=COLONEL MORRELL.=--Uniform of a Colonel, U. S. A.
=GEO. WASHINGTON DOLLERCLUTCH.=--ACTS I. and II.--Dark pants, dark cutaway coat, white vest, high collar and cravat, white silk hat, nose glasses, black crop wig, bald, close shaven face. ACTS III., IV. and V.--Uniform of a Private, U. S. A. A cloak to throw over uniform in 4th Act.
=SAMMY DEWDROP.=--ACT I.--Dark foppish suit, showy jewelry, stand-up collar and flashy necktie, cane, glasses, silk hat with narrow brim, red crop wig, close shaven face. ACT II.--White linen suit, small brimmed straw hat with white band.
=ADOLPHUS SOFTHEAD.=--ACT I.--Dark frock suit, small derby hat, very large stud in shirt front, heavy watch chain, large bouquet in button-hole, blonde crop wig, close shaven face. ACT II.--Light sack suit, straw hat with blue band. ACTS III. and V.--Uniform of a Private, U. S. A. Change coat and cap in 3d Act for a Rebel's.
=CORIOLANUS WELLINGTON.=--ACT I.--Very seedy suit, à la shabby genteel, long haired black wig. Change in last scene to tight-fitting black suit, ruffled collar and cravat, white shoe guards, black square-crowned hat. ACT II.--Same as second change in 1st Act, but change necktie during Act to a ridiculously large red necktie. ACTS III. and V.--Uniform of a Private, U. S. A.
=ADRIENNE LOWVILLE.=--ACT I.--Rich evening dress. ACT II.--Handsome traveling dress. ACTS IV. and V.--Plain white morning dress.
=HILDA WALLACE.=--ACT I.--Very plain black cloth dress, no jewelry or ornaments, derby hat; change in last scene to white apron and frilled cap. ACT II.--Same as 1st, and change as before in last scene. ACT IV.--Same as before, with slight changes. ACT V.--Plain silk dress.
=ANASTASIA MAITLAND.=--ACTS I. and II.--Old-fashioned black silk dress, large bonnet, large parasol and fan, wig with curls. Change bonnet in 2d Act for a frilled cap. ACTS IV. and V.--Same as before with some changes.
PROPERTIES.
=Act I.=--SCENE 1.--Writing materials, books, etc., on table. Lawyer's bag, papers, memorandums, etc., for Dollerclutch. Newspaper with written paragraph, also sealed letter, writing materials, etc., on desk. Baby dress and money for Hilda Wallace. Lunch for Coriolanus to bring on. SCENE 2.--Sign on tree. Segar-case and match-box for Reginald. SCENE 3.--Small valise with smelling-bottle in it for Coriolanus. Matches for Sammy Dewdrop. Memorandum tablet and pencil for Dollerclutch. Card-case for Ralph.
=Act II.=--SCENE 1.--Bell on table. Knitting for Anastasia. Bundle and wraps for Hilda. SCENE 2.--Roll of draft, pencil and pistol for Henry. SCENE 3.--Memorandum tablet, pencil and baby dress for Dollerclutch. Letter for Anastasia. Pistol and roll of draft for Henry. Basket with broken glass off L. 2 E.
=Act III.=--Card photograph for Reginald. Rebel hat and coat and whiskers and pieces of rope in L. 3 E. for Adolphus. Switch in L. 3 E. for Coriolanus. Pistol and baby dress for Dollerclutch. Large wallet containing two special papers, etc.; also, six letters for Ralph to bring on. Cloak in tent L. 4 E. for Dollerclutch, and one in tent L. 5 E. for Reginald.
=Act IV.=--SCENE 1.--Pen, ink and paper on table. Knitting and letter for Anastasia. SCENE 2.--Cloak and two special papers and baby dress for Dollerclutch. SCENE 3.--Candles on table. Letter for Adrienne. Ring for Dollerclutch.
=Act V.=--Map on table for officers. Bundle containing letter and envelope, with blackened paper and bullet in it, for Coriolanus to bring on. Seal ring and Ralph Murdell's left shoulder strap for Dollerclutch. Revolver at prompt R. 2 E. Two handkerchiefs for Adolphus. One handkerchief for Ralph.
SCENERY.
ACT I.
SCENE 1.--Dollerclutch's Office in 4th Grooves.
C. door in flat. Door, R. 4 E. Fireplace, L. 3 E. Window, L. F. and L. 4 E. Book-case against R. F. Hat-rack, R. 3 E. Desk and chair, L. C. Table and chairs, R. C.
SCENE 2.--A Wood-pass in 2d Grooves. Sign on tree, R. F.--"Beware! Do not disturb the Deer. Wm. Lowville."
SCENE 3.--(Entire Stage.)--Grounds adjoining Wm. Lowville's Mansion. Illuminated by colored lamps. Flat in 5th Grooves representing a terrace. The wings represent trees.
Fountain, statuary, flower urns, iron chairs, trees, etc. Rustic benches, R. 3 E. and L. 2 E.
Act II.
SCENE 1.--Sitting Room in the Maitland Cottage in 4 G. Plainly but substantially furnished. Scene backed by wood-scene in 5 G. Time, evening. Moonlight effect back of 4 G.
Large open window, C. of F. Glass doors, R. and L. F. Doors, L. 2 E. and R. 3 E. Fireplace, L. 3 E. Table and chairs, L. C. High-back chair, R. C. Old-fashioned clock, R. 4 E.
SCENE 2.--Street Scene in 1 G.
SCENE 3.--(Entire Stage.)--Outside of Maitland Cottage. Backed by wood-scene in 5 G. Plain cottage, with ivy and roses, on left. Time, morning.
Picket fence, with gate in C., in the background. Rustic bench against tree, R. C.
ACT III.
CAMP SCENE.--(Entire Stage.)--Scene representing a rocky ravine.
High set rock, L. 5 E. Cannon and cannon balls, L. 5 E. Tent, C., near flat. Tent, R. 5 E. and L. 4 E. Camp stools, R. C. 4 E., R. 4 E., R. 2 E., R. C. 2 E., L. 2 E. Camp-fire, R. C. 4 E. Stack of guns, R. 3 E.
ACT IV.
SCENE 1.--(Same as 1st Scene, 2d Act, with addition of child's crib, L. 4 E.) Time, morning. Sunlight effect back of 4 G.
SCENE 2.--Wood-pass in 1 G. Time, night.
SCENE 3.--(Same as 1st Scene.) Time, night. Moonlight effect back of 4 G.
ACT V.
CAMP SCENE.--(Same as Act 3d, with addition of table and three camp stools R. 2 E.)
STAGE DIRECTIONS.
The player is supposed to be facing the audience. C., centre. R., right. L., left. R.C., right of centre. L.C., left of centre. D., door. R.D., right door. L.D., left door. C.D., centre door. F.D., door in flat. R.F.D., door in right flat. L.F.D., door in left flat. 1 E., first entrance. 2 E., second entrance. U.E., upper entrance. 1 G., first groove. 2 G., second groove.
R. R.C. C. L.C. L.
NOTE.
_The character of Coriolanus Wellington, to carry out successfully the idea of the author, should be played with an extreme degree of solemnity, so as to appear ludicrous. His action should be of the lofty and dignified order, but greatly overdrawn, and he should be decidedly mechanical in his movements and gestures._
BY FORCE OF IMPULSE.
Comments
Log in to leave a comment.
By Force of Impulse: A Drama in Five ActsChapter I: Act II: Uniform of a Recruiting Officer, U. S. A. ACTS III. and
0%4 min left in chapter