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Chapter I: Part I: I. Introductory

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I. Rules of the Game
II. Notation

II. HINTS FOR BEGINNERS

Elementary Combinations
Simple Calculation
Complications

III. GENERAL PRINCIPLES OF CHESS STRATEGY

Introductory
Balance of Attack and Defence
Mobility

IV. THE OPENING

Development of the Pieces
On Losing Moves
Examples of Practical Play
Pawn Play
Pawn Skeleton
The Centre
A. King’s Pawn Games
B. Queen’s Pawn Games
C. Irregular Openings

V. THE END-GAME

End-games with Pieces
Pawn Endings
Mixed Endings

END-GAMES FROM MASTER-PLAY

Teichmann-Blackburne (Berlin, 1897)
Ed. Lasker-Rotlewi (Hamburg, 1910)
Blackburne-Schlechter (Vienna, 1898)
Bird-Janowski (Hastings, 1895)
Steiner-Forgacz (Szekesfehervar, 1907)
Charousek-Heinrichsen (Cologne, 1898)

VI. THE MIDDLE GAME

General Remarks
Evolution of the Pawn Skeleton
Objects of Attack
“Backward” Pawns
On Fixing a Weakness
Weaknesses in a Pawn Position
Breaking up the King’s Side
Doubled Pawns
Illustrations--
v. Scheve-Teichmann (Berlin, 1907)
Marshall-Burn (Ostend, 1907)
Manoeuvres of the Pieces Open Files and Diagonals
Example--
Fred. Lazard-Ed. Lasker (Paris, 1914)

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Chess StrategyChapter I: Part I: I. Introductory

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