Chapter IV: The Opening (1)
The only pieces available on the first move are the Knights. In order to develop other pieces as well, it is necessary to move pawns first, and such pawn moves will be best as give an outlet to as many pieces as possible. For quick development is of the utmost importance, and he who succeeds first in placing all his pieces, from their initial awkward positions, to such places as give them command of the greatest possible number of squares, has the better chance of concentrating a superior force on some important point.
It follows that White, having the first move, is, so to speak, always morally justified in attacking, whilst Black should assume the defensive. It is a step in the right direction, to appreciate the truth of this proposition. Unfortunately most beginners fail to realise it, and so pave the way, from the first, to the loss of the game.
There are not many developing pawn moves to choose from. Apparently from the point of view of quick development only P-K4 and P-Q4 need be considered, since they free both Bishop and Queen, whilst other pawn moves liberate one piece only. Generally speaking it is only required to move two or three pawns to allow all pieces to be developed, and it is good, on principle, to make only such pawn moves in the opening, which are necessary for the development of pieces. To play other pawns really means the loss of a move. To “lose a move” means to make a move which is not essential to the attainment of a desired position. Thus the “loss of a move” results also from playing a piece to a given square in more moves than necessary.
I shall now give a few games showing the far-reaching consequences of losing moves. The first one is a typical though glaring example, which is very instructive and came to my notice some time ago:
1. P-K4 P-K4
2. P-Q4 PxP
3. QxP Kt-QB3
4. Q-K3 Kt-B3
5. P-KR3?
I will not discuss the system of development adopted by White in his first four moves. The last move, however, can at once be recognised as faulty. It is the loss of a move such as occurs in the vast majority of games played by beginners. It was unnecessary to prevent KKt-Kt5, since the Knight could not hold that square permanently. In any case B-K2 would have had the same effect, and developed a piece at the same time.
5. ... B-K2
6. P-QR3??
This, of course, is very bad. The consequences of this loss of a second move are swift and deadly.
6. ... Castles
7. B-B4
At last a developing move.
7. ... R-K1
8. Q-QKt3
Another Queen’s move. The attack on the Bishop’s Pawn may be very tempting, but must necessarily be incorrect--and why? Because White is much behind with his development. It is useless to analyse any kind of attack in face of this fact. The beginner finds it hard to get used to this way of thinking. He prefers to try to unravel a long string of variations and combinations, in which he will mostly lose his bearings. Even stronger players obstruct their own powers by refusing to see the value of judging a position on general merits. They lose valuable time in thinking out endless variations, to maintain positions which could be proved valueless by general and logical deductions.
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8 | #R | | #B | #Q | #R | | #K | |
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7 | #P | #P | #P | #P | #B | #P | #P | #P |
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4 | | | ^B | | ^P | | | |
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3 | ^P | ^Q | | | | | | ^P |
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A B C D E F G H
Diag. 15
Then, as in the present position, retribution comes swiftly.
8. ... P-Q4
White should have considered this move. It was obvious, since the opening of the K file for the Rook is most dangerous, for the White King.
9. BxP KtxB
Black could have played QxB at once.
10. QxKt QxQ
11. PxQ B-Kt5 double ch
12. K-Q1 R-K8 mate
A further example in which the loss of moves occurs, though not so glaringly, is the following famous game, which Morphy played against the Duke Karl of Brunswick and Count Isouard in the Royal box at the Paris opera-house.
1. P-K4 P-K4
2. Kt-KB3 P-Q3
According to the principles set out above, Kt-QB3 would have been better, since the text move shuts out the King’s Bishop.
3. P-Q4
Now the King’s Pawn is attacked twice. It would be bad to support it with Kt-QB3, as White would exchange pawns and then Queens. Black would thus forfeit his chance of castling and lose much time in bringing the King into safety and the Rooks into play. P- KB3, of course, is impossible, as it is not a developing move, and moreover blocks the natural development of the King’s Knight. Protecting the pawn with the Queen would also block other pieces, and QKt-Q2 cannot be good, as it blocks the Queen’s Bishop.
Since it seems impossible to protect the King’s Pawn, the only alternative would be to exchange it; indeed it is on the whole the best course, although it allows a White piece to take up a dominating position in the centre. Wishing to avoid this, Black plays
3. ... B-Kt5
and, by pinning the opponent’s Knight, indirectly protects the King’s Pawn. This manœuvre is, however, ill-advised, as Black is forced to exchange the Bishop for the Knight. The Bishop will have moved twice, the Knight only once, therefore White will have gained a move for his development.
4. PxP BxKt
Should Black play PxP at once, White would exchange Queens, release the pin, and win the pawn.
5. QxB PxP
6. B-QB4
White has now two pieces more in play than Black, instead of only one, and the mobility of the White Queen, which Black himself has brought out, begins to have a threatening effect on Black’s game.
6. ... Kt-KB3
7. Q-QKt3 Q-K2
Black cannot cover his King’s Bishop’s Pawn with Q-Q2 because 8. QxP wins the Rook, whilst now Black could play 8. ... Q-Kt5ch in reply, forcing the exchange of Queens. The text move, which is forced, blocks the Bishop, and at the same time prevents the development of the King’s Rook, all of which is the direct consequence of the loss of one move.
8. Kt-B3
White rightly disdains the gain of the Knight’s Pawn, but prevents the exchange of Queens in developing a piece. He proves the superiority of his position much more convincingly in that way. Black must now lose yet another move to protect his Knight’s Pawn.
8. ... P-B3
9. B-KKt5 P-Kt4
Black must try to develop his Queen’s Knight at last. He cannot play QKt-Q2 at once, since his Knight’s Pawn would again be unprotected; therefore he plays the move in the text, probably thinking that now White also must lose a move to withdraw his Bishop. But in view of the fact that Black’s game is wholly undeveloped, and that he plays practically several pieces down, White sacrifices his Knight for two pawns: he foresees the position which occurs a few moves later, when Black is hemmed in on all sides.
10. KtxP PxKt
11. BxKtPch QKt-Q2
12. Castles QR R-Q1
This is the only piece available to cover Q2, for the King’s Knight is pinned. White has another piece in reserve, his King’s Rook, and against this Black is defenceless.
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8 | | | | #R | #K | #B | |#R |
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7 | #P | | | #Kt| #Q | #P | #P | #P |
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6 | | | | | | #Kt| | |
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5 | | ^B | | | #P | | ^B | |
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4 | | | | | ^P | | | |
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3 | | ^Q | | | | | | |
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2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
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1 | | | ^K | ^R | | | | ^R |
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A B C D E F G H
Diag. 16
13. RxKt
compare Diag. 12.
13. ... RxR
14. R-Q1 Q-K3
This releases the King’s Knight. Now White could win by playing BxKt and BxRch, but he prefers to end up with a magnificent sacrifice.
15. BxRch KtxB
16. Q-Kt8ch!! KtxQ
17. R-Q8 mate
The final position shows in a striking manner how a few well- developed pieces can be worth more than many undeveloped ones, and the whole game is an example of the fatal consequences which can follow the loss of a move, since it often leads to the compulsory loss of further moves in the course of the game.
“This is the curse of every evil deed
That propagating still it brings forth evil.”
The logical sequence of the moves in this game, as pointed out in the commentaries to it, is borne out by the curious coincidence that I once had the opportunity of playing a game in exactly the same sequence of moves, against a player to whom Morphy’s “brilliancy” was unknown.
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The leading principle of all opening moves is made clear by the foregoing pages, namely, rapid development of pieces, and consequently the avoidance of the loss of a move in any shape or form.
Before treating of the various systems of openings, I will say a few words on the principles of PAWN PLAY.
Each opening is characterised by a well-defined pawn formation, and concurrently a certain method in the development of the pieces. Naturally the formation of a pawn skeleton is not an independent factor, but must be evolved with a view to facilitating the favourable development of pieces. But when considering the form of a pawn position and that of the pieces, we cannot shut our eyes to the fact that pawn formation must necessarily be the dominant consideration in our mind. Pawn formation is of a more permanent character than that of the pieces, in consequence of the latter’s greater mobility. When we have made a rash move with a piece, to which our attacking disposition may have tempted us, we may still have a chance of retrieving the position by timely retreat. Once a pawn has moved it cannot turn back, and only after the greatest deliberation should we embark on changes in our pawn formation in order not to disturb the balance of this “static element” of the game. But we shall see that the pawn skeleton which was formed in the opening often weathers the storm and stress of the middle game, and frequently preserves its character right up to the end-game. I will therefore make pawn formation my starting-point in an attempt to show the way through the maze of the openings on the basis of general strategical principles.
If our pawn skeleton is to promote the freedom of all the pieces, we must not build it up with the narrow view of developing minor pieces only, but must consider from the very first in which way it will enable the Rooks to get into action. We can unite these tendencies in making the CENTRE OF THE BOARD the main field of action for all our forces. This means for both sides K4 and Q4, and also in a lesser degree QB4 and KB4. We shall get a clear insight into the positional advantage of having command of the centre later on, when discussing the middle game. At present I will only touch the subject in a general way, explaining it in an elementary form, which will be sufficient to develop an understanding for pawn strategy in the opening. In the course of further deductions, after the grasp of this difficult stage of the game has become stronger, I will go into details which will allow the subject to be stated in a more precise form.
Placing the pieces in the centre is of value, because there they have more mobility than near the edge, which, of course, limits their range of action, and also because from the centre a concentration of forces on a given point can generally be effected in the quickest way.
In most cases two centre squares become inaccessible at once, through the opponent placing one of his pawns in the centre; therefore it would seem a good plan to lure that pawn away, and this is rendered feasible by playing P-K4 or P-QB4 when the opponent has a pawn on his Q4, and P-Q4 or P-KB4 when he has a pawn on K4. In the following we will consider such manœuvres as could apply either to White or Black, from the point of view of White, to whom the initiative is, as pointed out above, a sort of birth-right. Naturally, should White lose a move, as, for instance, 1. P-K4, P-K4; 2. Kt-KB3, Kt-QB3; 3. P-QR3? the position is reversed, and Black is bound to obtain the initiative which is White’s birthright.
The pawn moves mentioned above also have the tendency of giving the Rooks an opportunity for action. A Rook standing behind an advanced pawn may support its further advance, or, if the pawn should be exchanged, might get an open file.
The damage we wish to inflict on our opponent we must, of course, try to avoid ourselves. Thus we will not easily give up a centre pawn unless we can obtain some other advantage in doing so. This advantage may be, that in exchanging the centre pawn we open up lines of attack for our pieces, or that we are able to place one of our pieces in a commanding position in the centre of the board.
The following example may serve as an illustration. Supposing White plays after
1. P-Q4 P-Q4
2. P-QB4
His aim is to tempt Black’s centre pawn away and to make his QB4 and K4 accessible for his own forces. Black might be justified in taking the pawn, if he really could hold the pawn thus gained. We shall show later on that this is not so, and that White can win it back easily and advantageously. Therefore Black is more likely to play 2. P-K3. Not 2. ... Kt-KB3; for after 3. PxP, KtxP; 4. P-K4 would open White’s game and drive the Knight away at once, gaining a move. Supposing, however, Black plays 2. ... B-B4; should White now think mechanically, “I will take his centre pawn and consequently have the better game,” his deduction would be wrong. For after exchanging his Bishop for the Knight, which otherwise would drive his Queen away, Black brings the latter into a dominating square in the centre.
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8 | #R | #Kt| | #Q | #K | #B | #Kt| #R |
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7 | #P | #P | #P | | #P | #P | #P | #P |
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5 | | | | #P | | #B | | |
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4 | | | ^P | ^P | | | | |
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3 | | | | | | | | |
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2 | ^P | ^P | | | ^P | ^P | ^P | ^P |
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1 | ^R | ^Kt| ^B | ^Q | ^K | ^B | ^Kt| ^R |
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A B C D E F G H
Diag. 17.
3. PxP BxKt
4. RxB QxP
Black’s Queen cannot easily be driven away from her commanding position, particularly as White must lose a move to save his QRP. Meanwhile Black gains time for concentrating his forces for an attack which wins the Queen’s Pawn.
5. P-QKt3 Kt-QB3
6. P-K3 Castles QR
7. Kt-B3 P-K4
and wins the QP, or
5. P-QR3 Kt-QB3
6. P-K3 Castles QR
and P-K4 is again a threat hard for white to meet.
This position shows, that to bring one’s opponent’s centre pawn away and to keep one’s own, does not under all circumstances mean the command of the centre, but that the opening up of files and diagonals for one’s pieces towards the centre is an important moment in the fight for positional advantage.
Considerations of this kind will help to improve our judgment in many of the various openings treated in the following pages.
We will class the openings in this way:
A. White 1. P-K4.
(a) Black 1. P-K4
(b) Black 1. Any other move
B. White 1. P-Q4.
(a) Black 1. P-Q4
(b) Black 1. Any other move
C. White 1. Any other move
We shall find that openings classed under C generally lead to positions treated under A and B.
A. We have already come to the conclusion that after 1. P-K4, P- K4 White does well to try to force the exchange of Black’s centre pawn on Q4 or KB4, and that Black will try to counteract this, unless by allowing the exchange he gets a chance of exerting pressure in the centre by means of his pieces.
We will first see what happens when White undertakes the advance in question on his second move. Superficially the difference between 2. PQ4 and 2. P-KB4 is that in the first case the pawn thus advanced is covered, while in the second it is not. An opening in which a pawn sacrifice is offered, is called a “gambit”; 2. P-KB4 is therefore a gambit.
2. P-Q4 is only a gambit if after 2. ... PxP White does not recapture the pawn. Nevertheless this opening has been called the “centre gambit,” and though the denomination is not correct we will adhere to it, as it is in general use.
A very considerable difference between the centre gambit and the King’s gambit lies in the fact that in the former acceptance is compulsory, whilst in the second it may be declined.
For: 2. P-Q4 threatens to take the King’s Pawn. To defend it by means of 2. ... P-Q3 is unwise, since White exchanges pawns and then Queens, by which Black loses his chance of castling and impedes the development of his Rooks. 2. ... Kt-QB3 is also bad, since after 3. PxP, KtxP; 4 P-KB4, White drives the Knight away, gaining a strong hold on the centre, and Black has no compensation for giving up his centre pawn. It may be mentioned here that after 2. ... Kt-QB3, 3. P-Q5 would be a useless move, as to begin with it would be inconsequent, since P-Q4 was played in order to clear the centre, and moreover it would block up a diagonal which could be most useful to the King’s Bishop.
We conclude now that Black cannot hold his pawn at K4. He must relinquish the centre by 2. ... PxP. He will now either attempt to bring away White’s King’s Pawn by advancing his own QP to Q4, or try to utilise the King’s file, which was opened by his second move, and operate against White’s KP. The Rooks are indicated for this task. We shall refer to the execution of these plans later on.
In the King’s gambit, White’s attempt to bring away Black’s King’s Pawn may be safely ignored.
The move 2. P-KB4 does not threaten to take the King’s Pawn, as Black would win White’s KP by Q-R5ch. Black can therefore develop in security with 2. ... B-B4, and if then White prevents the Q check by Kt-KB3, there is no objection to Black protecting his King’s Pawn with P-Q3, as the King’s Bishop is already developed. After 4. B-B4, Black has still no need to protect his KP with Kt- QB3, but can play Kt-KB3 first, because after 5. PxP, PxP; 6. KtxP would be answered by 6. ... Q-Q5 winning a piece. Black keeps the upper hand in these early encounters because he has made a developing move with a piece, whilst White has played a pawn move which is useless for the purpose of development.
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8 | #R | | | #Q | #K | | | #R |
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7 | #P | #P | #P | | | #P | #P | #P |
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6 | | | #Kt| #P | | #Kt| | |
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5 | | | #B | | #P | | | |
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4 | | | ^B | | ^P | ^P | #B | |
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3 | | | ^Kt| ^P | | ^Kt| | |
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2 | ^P | ^P | ^P | | | | ^P | ^P |
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1 | ^R | | ^B | ^Q | ^K | | | ^R |
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A B C D E F G H
Diag. 18.
Diagram 18 shows the position which results from the following plausible moves:
2. P-KB4 B-B4
3. Kt-KB3 P-Q3
4. B-B4 Kt-KB3
5. P-Q3 Kt-B3
6. Kt-B3 B-KKt5
If White wishes to castle on the K side, which must have been his intention when playing 2. P-KB4, he will have to play Kt-QR4 and KtxB.
Though this is of no disadvantage to Black, he could avoid the exchange of his KB by playing 2. ... P-QR3 instead of B-KKt5. If then White plays P-B5 in order to hinder the development of Black’s QB and to bring out his own, the pressure on Black’s KP is relieved permanently, and sooner or later Black will break through on the Q file, as his QP is no longer needed at Q3 for the support of the centre pawn.
A different pawn formation is the result if White enforces the exchange of Black’s centre pawn at once. This he can do by playing P-Q4, e.g.:
2. P-KB4 B-B4 or 4. P-B3 Kt-KB3
3. Kt-KB3 P-Q3 5. P-Q4 PxQP
4. P-Q4 PxQP 6. PxP B-Kt3
5. KtxP
Here Black can get an early advantage by attacking White’s KP, taking possession of the K file after castling on the K side.
All things considered, the student should in my opinion decline the gambit, as in doing so he can get an easy and satisfactory development. The treatment of the “King’s Gambit accepted,” which aims at holding the gambit pawn, is most difficult and leads early in the game to such complications as none but an expert can hope to master.
[Footnote: As an example of the difficult play which ensues when Black defends the pawn in the King’s Gambit, I give the latest variation of an attack introduced by Professor I. L. Rice, and called the “Rice Gambit”:
1. P-K4, P-K4; 2. P-KB4, PxP; 3. Kt-KB3, P-KKt4; 4. P-KR4, P-Kt5; 5. Kt-K5, Kt-KB3; 6. B-B4, P-Q4; 7. PxP, B-Q3; 8. Castles! BxKt; 9. R-K1, Q-K2; 10. P-B3, Kt-R4; 11. P-Q4, Kt-Q2; 12. PxB, KtxP; 13. P-QKt3, Castles; 14. B-R3, Kt-B6ch!; 15. PxKt, QxP; 16. R-K5! B-B4!!; 17. Kt-Q2! Q-Kt6ch; 18. K-B1, Q-R7; 19. BxR, P-Kt6; 20. B-B5, P-Kt7ch; 21. K-K1, Q-R5ch; 22. K-K2, Kt-Kt6ch; 23. K-B2, Kt-K5ch; 24. KxP, B-R6ch; 25. K-R1, K-R1; 26. KtxKt, R-KKt1; 27. R-Kt5, with interesting possibilities.
Numberless interesting variations are possible, but their discussion does not lie within the scope of this work. They will be found in books treating of the analysis of the openings.]
It is therefore unwise for the beginner to accept the gambit, unless there be a chance of compensation for the disappearance of his centre pawn, by forcing the exchange of White’s centre pawn as well. The following line of play would fulfil this condition:
1. P-K4, P-K4; 2. P-KB4, PxP; 3. Kt-KB3, Kt-KB3; 4. Kt-B3, P-Q4! Black thereby abandons the gambit pawn.
On principle, and when he has the choice, the beginner should give preference to simple and clear development in the opening, rather than to the gain of a pawn, when this involves difficult and intricate play. This principle must also guide us in other openings.
A good example is to be found in the so-called “Danish gambit,” [Footnote: The names of the various openings, which I mention for the sake of completeness, are generally derived from towns or countries in which they were first extensively played and analysed.] which will lead us back to those openings in which White plays P-Q4 on his second move. After 2. P-Q4, PxP, White has the option of sacrificing two pawns to obtain a very rapid development 3. P-QB3, PxP; 4. B-QB4, PxP; 5. QBxP. It may now be just possible for Black to avoid the many threats which White can bring to bear with his beautifully placed forces, perhaps by giving back one or both of the pawns gained. But this question can only be of interest to us if there is no opportunity of adopting a simple line of development at the outset. As it is, this opportunity is not wanting. All that Black needs to do is to push on his Queen’s Pawn as soon as possible, thus freeing his own Queen’s Bishop.
2. P-Q4 PxP
3. P-QB3 P-Q4
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8 | #R | #Kt| #B | #Q | #K | #B |#Kt | #R |
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7 | #P | #P | #P | | | #P | #P | #P |
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6 | | | | | | | | |
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5 | | | | #P | | | | |
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4 | | | | #P | ^P | | | |
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3 | | | ^P | | | | | |
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2 | ^P | ^P | | | | ^P | ^P | ^P |
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1 | ^R | ^Kt| ^B | ^Q | ^K | ^B | ^Kt| ^R |
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A B C D E F G H
Diagram 19.
After 4. KPxP, QxP, Black’s position is at least as easy of development as White’s. In the position set out in Diagram 19, White cannot play P-K5, because Black wins a pawn by PxP without hindering his own development in the least. The equalising power of Black’s P-Q4 in all KP openings where White has played P-Q4 can be noticed in many variations. I shall now give a few typical examples, which will show the line of play that can be adopted in many similar cases, and which can often be evolved one from the other by altering the order of the moves.
I. CENTRE GAMBIT
2. P-Q4 PxP
3. QxP Kt-QB3
4. Q-K3 Kt-B3
5. Kt-QB3 B-K2
6. B-Q2 P-Q4!
II. KING’S BISHOP’S OPENING
2. P-Q4 PxP
3. B-QB4 Kt-KB3
4. P-K5 P-Q4!
III. SCOTCH GAMBIT
2. Kt-KB3 Kt-QB3
3. P-Q4 PxP
4. B-B4 Kt-B3 4. P-B3 P-Q4!
5. P-K5 P-Q4!
IV. SCOTCH GAME
2. Kt-KB3 Kt-QB3
3. P-Q4 PxP
4. KtxP Kt-B3
5. Kt-QB3 B-Kt5
6. KtxKt KtPxKt
7. B-Q3 P-Q4!
In no case should Black forfeit his chance of playing P-Q4. It is tempting after 2. P-Q4, PxP; 3. Kt-KB3 to cover the pawn at Q5 by P-QB4, but in that case White would sacrifice a pawn by P-QB3, by this means opening the Queen’s file for himself, and so preventing Black from ever playing P-Q4. Thus, for the loss of a pawn, White has a paramount advantage in position.
For after 4. ... PxP, 5. KtxP (Diagram 20) White has developed both Knights, and his Bishops are free, whilst Black has none of his pieces out. P-Q3 must also be played in order to mobilise the Queen’s Bishop, leaving K2 as the only square for the King’s Bishop; finally the “backward” pawn [Footnote: A pawn is said to be “backward,” when it cannot move into cover by another pawn.] at Q3 is open to constant attacks and is difficult to defend.
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8 | #R | #Kt| #B | #Q | #K | #B | #Kt| #R |
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7 | #P | #P | | #P | | #P | #P | #P |
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6 | | | | | | | | |
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5 | | | #P | | | | | |
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4 | | | | | ^P | | | |
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3 | | | ^Kt| | | ^Kt| | |
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2 | ^P | ^P | | | | ^P | ^P | ^P |
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1 | ^R | | ^B | ^Q | ^K | ^B | | ^R |
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A B C D E F G H
Diag. 20
The best plan for Black is to decline the doubtful gift of the pawn and to bring about one of the positions, as sketched above, in which, by playing P-Q4 early in the game, Black is sure of the free development of all his forces.
Black is able to play P-Q4 early in all such openings, where White does not force the defensive move P-Q3 by attacking Black’s King’s Pawn. For instance, in the King’s gambit, since the move 2. P-KB4 does not threaten PxP, Black can reply at once by 2. ... P-Q4 (Falkbeer Counter Gambit). After 3. PxQP, P-K5 (to permit of Kt-KB3, which at present is not feasible on account of 4. PxP); 4. P-Q3, PxP; 5. QxP, White is a pawn ahead, but his Queen obstructs his KB; therefore Black has better developing chances and should be able to win the pawn back at the very least.
A second example is the Vienna game, which proceeds as follows:
2. Kt-QB3 Kt-KB3
3. P-B4 P-Q4 (Diagram 21)
If White plays 4. PxQP, Black can play P-K5, as in the Falkbeer gambit mentioned just now. In answer to 4. PxKP, on the other hand, Black can play KtxP without having the slightest difficulty with his development. For instance,
5. Kt-KB3 B-K2
6. P-Q4 P-KB3
7. B-Q3 KtxKt
8. PxKt Castles
9. Castles Kt-B3 or B-KKt5
and Black also will soon have an open file for his Rook, with no disadvantage in position.
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8 | #R |#Kt | #B | #Q | #K | #B | | #R |
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7 | #P | #P | #P | | | #P | #P | #P |
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6 | | | | | |#Kt | | |
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5 | | | | #P | #P | | | |
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4 | | | | | ^P | ^P | | |
|---------------------------------------|
3 | | |^Kt | | | | | |
|---------------------------------------|
2 | ^P |^P | ^P | ^P | | | ^P | ^P |
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1 | ^R | | ^B | ^Q | ^K | ^B |^Kt | ^R |
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A B C D E F G H
Diag. 21.
There is, however, one opening in which Black has the utmost difficulty in preventing White from getting a positional advantage in the centre. It is called the Ruy Lopez, and is held by many to be the strongest opening for White. The initial moves are: 1. P-K4, P-K4; 2. Kt-KB3, Kt-QB3; 3. B-Kt5. With this move White at once attacks the Black KP, though indirectly, by threatening to exchange the B for the Kt. To make the capture effective, however, White must first protect his own King’s Pawn, which would otherwise be lost after 4. BxKt, QPxB; 5. KtxP, Q- Q5!. At first, therefore, Black need not provide against the threatened exchange.
I shall treat at some length the various defences from which Black can choose, and in studying this most important King’s side opening, we shall have occasion to note many points of general interest for operations in the centre.
Broadly speaking, two entirely different systems of defence can be distinguished: either Black will try to maintain his centre pawn, or else, giving up the centre, try to gain some other advantage as compensation.
Black can only maintain his centre pawn if he can prevent his QKt from being exchanged. As is readily seen, White can attack Black’s KP a second time with P-Q4, whilst after Black’s P-Q3 any other defensive move would hinder development. These considerations lead to the first main line of defence in which Black plays 3. ... P-QR3. After 4. B-R4 Black has the option of releasing the pin by playing P-QKt4 at some opportune moment. If White elects to exchange his Bishop for the Kt forthwith, he can remove the Black centre pawn after 4. ... QPxB by playing 5. P- Q4, but the exchange of the B for the Kt gives Black a free development and in consequence a good game. (Compare note to move 4 in Game No. 12.)
Diagram 22 reproduces a typical position in this defence. The more usual continuation for White is 4. B-R4, Kt-B3;
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8 | #R | | #B | #Q | #K | | | #R |
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7 | | | #P | | #B | #P | #P | #P |
|---------------------------------------|
6 | #P | |#Kt | #P | |#Kt | | |
|---------------------------------------|
5 | | #P | | | #P | | | |
|---------------------------------------|
4 | | | | | ^P | | | |
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3 | | ^B | | | |^Kt | | |
|---------------------------------------|
2 | ^P | ^P | ^P | ^P | | ^P | ^P | ^P |
|---------------------------------------|
1 | ^R |^Kt | ^B | ^Q | ^R | | ^K | |
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A B C D E F G H
Diag. 22.
5. Castles; he does not trouble to protect his KP as its capture would allow his Rook an open file on which to act against the opposing King (compare Games Nos. 14 and 17) 5. ... B-K2. Now Black can capture the KP without much risk, as the Bishop is on the King’s file. 6. R-K1, White covers his pawn, and thereby threatens to win a pawn by BxKt. Therefore Black must not delay playing 6. ... P-QKt4.
After 7. B-Kt3, P-Q3; (Diagram 22) White cannot yet execute the manœuvre which underlies the whole tendency of the Ruy Lopez, namely P-Q4, maintaining the pressure in the centre, because after KtxQP, 9. KtxKt, PxKt; 10. QxP? White loses a piece through 10. ... P-B4, etc. It is therefore necessary to play P- QB3 first. White could also obtain a rapid development by Kt-B3, P-Q3, B-K3 or Kt5, but this arrangement is not popular, because Black can play Kt-QR4 and exchange the valuable KB. The pawn at QB3 supports an advance in the centre, and also provides a retreat for the KB. The QKt can be developed in this way: Kt-Q2- B1-Kt3 or K3. Black, however, must try to round off his pawn position on the Queen’s side, by moving his QBP into line. Black’s pawns at K4 and QB4 then exert a pressure on White’s Q4. And this pressure threatens to be reinforced by B-Kt5. From these considerations the following development seems to be natural: 8. P-B3, Kt-QR4; 9. B-B2, P-B4; 10. P-Q4, Q-B2 (to support the KP); it leads to the position in Diagram 23.
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8 | #R | | #B | | #K | | | #R |
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7 | | | #Q | | #B | #P | #P | #P |
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6 | #P | | | #P | |#Kt | | |
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5 |#Kt | #P | #P | | #P | | | |
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4 | | | | ^P | ^P | | | |
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3 | | | ^P | | |^Kt | | |
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2 | ^P | ^P | ^B | | | ^P | ^P | ^P |
|---------------------------------------|
1 | ^R |^Kt | ^B | ^Q | ^R | | ^K | |
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A B C D E F G H
Diag. 23.
11. P-KR3
One of the few instances in which this pawn move is justified. It deprives Black’s QB of its only good square, and saves the K Kt, the co-operation of which is urgently needed in the centre.
This system of opening will receive more exhaustive treatment under the heading of “Middle Game.” (Compare Game No. 12.)
In the second main line of defence, of which I shall treat now, Black renounces the maintenance of his KP, and makes an attempt to find compensation by attacking White’s King’s Pawn. The King’s file, opened by the disappearance of the Black pawn, offers opportunities for that purpose. After the first few moves we arrive at the following position, which
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8 | #R | | | #Q | | #R | #K | |
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7 | #P | #P | #P | #B | #B | #P | #P | #P |
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6 | | |#Kt | #P | |#Kt | | |
|---------------------------------------|
5 | | ^B | | | | | | |
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4 | | | |^Kt | ^P | | | |
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3 | | |^Kt | | | | | |
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2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|---------------------------------------|
1 | ^R | | ^B | ^Q | ^R | | ^K | |
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A B C D E F G H
Diag. 24.
may be reached thus: 3. B-Kt5, P-Q3; 4. P-Q4, B-Q2; 5. Kt-B3, Kt- B3; 6. Castles, B-K2; 7. R-K1, PxP; 8. KtxP, Castles. The exchange on the seventh move is compulsory, because the loss of a pawn after BxKt is in effect threatened, now that the White KP is supported by the Rook.
Black’s intention of exerting pressure on the KP is now difficult of execution, because his pieces are very cramped and hinder one another in a restricted area. The KB in particular cannot be brought into action without great difficulty, for instance by: R- K1, B-KB1, P-KKt3, and B-Kt2. It is therefore advisable for White to develop his QB at Kt2 instead of at Kt5, in order not to give Black a chance of exchanging his troublesome Bishop. (In a game Bernstein-Emanuel Lasker, Moscow, 1914, there happened 9. BxKt, PxB; 10. B-Kt5, P-KR3; 11. B-R4, Kt-R2; 12. BxB, QxB with a good game for Black.)
The defence has a totally different trend, if Black gives up his own KP, but captures the White KP at once. I have already pointed out that White would not mind his KP being taken, in view of the attack on the open King’s file. Let us now consider in which way this attack can be planned. There are two essentially different lines, according to whether Black interpolates P-QR3 or not.
After 3. B-Kt5, Kt-B3; 4. Castles, KtxP; 5. R-K1, Black gets out of it comfortably by playing Kt-Q3, B-K2 and Castles, and White cannot permanently prevent Black’s game from being freed by the advance of the QP. P-Q4 for White on the fifth move is therefore stronger. Black cannot very well exchange the pawns, leaving the King’s file quite exposed, and must submit to White playing PxP, maintaining the pawn at K5 and preventing Black’s P-Q4 for some time to come.
The opening might continue in this way: 5. P-Q4, B-K2; 6. Q-K2, Kt-Q3; 7. BxKt, KtPxB (to make room for the Kt); 8. PxP, Kt-Kt2 (Diagram 25).
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8 | #R | | #B | #Q | #K | | | #R |
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7 | #P | #Kt| #P | #P | #B | #P | #P | #P |
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6 | | | #P | | | | | |
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5 | | | | | ^P | | | |
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4 | | | | | | | | |
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3 | | | | | | ^Kt| | |
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2 | ^P | ^P | ^P | | ^Q | ^P | ^P | ^P |
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1 | ^R | ^Kt| ^B | | | ^R | ^K | |
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A B C D E F G H
Diag. 25
The whole of the manœuvres now centre round Black’s endeavours to force his P-Q4, and White’s attempt to prevent it. Black ultimately gains his point, as will be seen, but at the expense of such disadvantages in the pawn position that it is questionable whether the whole variation (called the Rio de Janeiro Defence) is playable.
9. Kt-B3, Castles; 10. R-K1, Kt-B4 (the Knight is to be posted at K3 to bring the White KKt away from his Q4, whence he prevents the advance of Black’s QP by attacking QB6); 11. Kt-Q4, Kt-K3; 12. B-K3, KtxKt; 13. BxKt, P-B4; 14. B-K3, P-Q4; 15. PxP e.p., BxP. This is the critical position in the Rio de Janeiro defence. Black has succeeded in eliminating the White centre pawn, and sweeps long diagonals with his Bishops, but the advantage cannot be maintained. White exchanges the Bishop at Q6, and there remains a backward pawn, which Black will hardly be able to hold permanently. In practice it has been shown that the end-game should be won by White in spite of Bishops of opposite colours, as Black’s pawn at his QB4 is difficult to defend.
16. Kt-K4, B-Kt2; 17. KtxB (not BxP because of BxB; 18. KtxB, BxP followed by Q-Kt4ch), PxKt; 18. Q R-Q1 and P-QB4.
The game is much more favourable for Black if he first plays 3. ... P-QR3, and retains the option of driving the White KB away by P-QKt4, after which P-Q4 can be enforced very soon. 3. B-Kt5, P- QR3; 4. B-R4, Kt-B3; 5. Castles, KtxP; 6. P-Q4, P-QKt4; 7. B-Kt3, P-Q4; 8. PxP, B-K3, 9. P-B3.
Now Black’s pieces are more mobile, and that is the reason why this system of defence is becoming more popular than any other.
On the other hand, it cannot be denied that Black’s pawn formation on the Q side is weak, and that his centre is less secure. Whilst White has a pawn firmly posted in the centre, Black has a Knight there which will soon be driven away. White’s Q4, the basis of his centre, is entirely in his hands, whilst Black’s Q4 is exposed to a steady pressure by the White pieces. Finally Black’s QKt is unfavourably placed, obstructing as it does the QBP and preventing its falling into line with its fellows.
Diagram 26 shows the position after 9. P-B3. The latter move prevents the exchange of the B after Black’s Kt-R4, an exchange which would allow Black to round up his pawn formation with P- QB4. The experts are not yet agreed as to the best continuation for Black in this critical position. To be considered are the moves B-QB4, B-K2 and Kt-B4. B-K2 is preferred nowadays to B- QB4, as QB4 should be kept free for the KKt in case the latter is driven from his dominating position, e.g. 10. R-K1 and 11. Q Kt- Q2. For if in that case Black exchanges the Knights, he only furthers White’s development without doing anything towards strengthening his Q4.
If Black covers the Knight with P-B4, White plays PxP e.p. and Kt-Kt5, rids himself of Black’s QB, and thereby weakens Black’s QP still more.
Kt-B4 would therefore seem to be the best choice, as the QB becomes mobile again after White’s B-B2, nor can White
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8 | #R | | | #Q | #K | #B | | #R |
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7 | | | #P | | | #P | #P | #P |
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6 | #P | |#Kt | | #B | | | |
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5 | | #P | | #P | ^P | | | |
|---------------------------------------|
4 | | | | |#Kt | | | |
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3 | | ^B | ^P | | |^Kt | | |
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2 | ^P | ^P | | | | ^P | ^P | ^P |
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1 | ^R |^Kt | ^B | ^Q | | ^R | ^K | |
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A B C D E F G H
Diag. 26.
play P-Q4 as yet. The position in the diagram therefore leads to the following variations:
A. 9. ... B-K2; 10. R-K1, Castles; 11. QKt-Q2, Kt-B4; 12. B-B2, B-KKt5. This manœuvre was introduced by Em. Lasker (Petrograd, 1909. For further particulars see Game No. 15).
B. 9. ... Kt-B4; 10. QKt-Q2, P-Q5 (Capablanca-Em. Lasker, Petrograd, 1914); or 9. ... B-K2; 10. R-K1, Castles; 11. QKt-Q2, Kt-B4; 12. B-B2, P-Q5 (Em. Lasker-Tarrasch, Petrograd, 1914).
Capablanca believes that the early advance of P-Q5 can be refuted by Kt-K4, e.g. 9. ... B-K2; 10. QKt-Q2, Kt-B4; 11. B-B2, P-Q5; 12. Kt-K4, PxP; 13. KtxKt, BxKt; 14. B-K4, Q-Q2; 15. Q-B2 or PxP.
The openings as sketched out up to this point give a sufficiently clear idea of the possibilities of combining sound development with an attempt to capture the centre after the opening moves 1. P-K4, P-K4. In most cases, Black’s centre pawn being open to attack by White’s P-Q4, we find an early break-up of the centre, and concurrently the opening of the Ks or Qs file for the Rooks. That is why games opened in this fashion have been classed very generally as “open,” whilst all the other openings are called “close games.” Lately the distinction has been abandoned, and very rightly, since in the latter openings, too, the centre can be cleared occasionally. We attain typical close positions when Black does not play 1. ... P-K4 in answer to 1. P-K4, but relinquishes all claim on his K4 and takes possession of his Q4 instead, leaving White the option of interlocking the pawns in the centre with P-K5.
On principle it does not seem advisable for Black to play P-Q4 on the first move in reply to 1. P-K4. Although White’s centre pawn disappears after 2. PxP, QxP, Black loses a move through 3. Kt- QB3, and his Queen has no place from which it cannot be driven away very soon, unless it be at Q1. This, however, would amount to an admission of the inferiority of the whole of Black’s plan.
There are two moves which deserve consideration as a preliminary to P-Q4, namely, 1. ... P-K3 (French Defence)
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8 | #R |#Kt |#B | #Q | #K | #B |#Kt | #R |
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7 | #P | #P | #P | | | #P | #P | #P |
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6 | | | | | #P | | | |
|---------------------------------------|
5 | | | | #P | | | | |
|---------------------------------------|
4 | | | | ^P | ^P | | | |
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3 | | | | | | | | |
|---------------------------------------|
2 | ^P | ^P | ^P | | | ^P | ^P |^P |
|---------------------------------------|
1 | ^R |^Kt | ^B | ^Q | ^K | ^B |^Kt |^R |
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A B C D E F G H
Diag. 27
and P-QB3 (Caro-Kann defence). After 2. P-Q4, P-Q4, we attain the positions set out in the Diagrams 27 and 28, to which we must devote a good deal of attention.
These openings are worthy of study as being especially interesting examples of the struggle for the centre.
As early as the third move, White has to take an important decision. Is he to play P-K5 and prevent the opening of
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8 | #R | #Kt| #B | #Q | #K | #B | #Kt| #R |
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7 | #P | #P | | | #P | #P | #P | #P |
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6 | | | #P | | | | | |
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5 | | | | #P | | | | |
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4 | | | | ^P | ^P | | | |
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3 | | | | | | | | |
|---------------------------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|---------------------------------------|
1 | ^R | ^Kt| ^B | ^Q | ^K | ^B | ^Kt| ^R |
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A B C D E F G H
Diag. 28
the K or Q file for a long time to come, or should he proceed to develop his pieces, and leave Black the option of anticipating the blocking of the centre by playing PxP himself?
I shall first turn my attention to those games in which White plays P-K5, starting with the French Defence, after which the Caro-Kann Defence will be easily understood.
The position which ensues in the centre after 1. P-K4, P-K3; 2. P-Q4, P-Q4; 3. P-K5, divides the board diagonally, and it is easy to recognise roughly the main lines of play which will govern the game. White has more scope on the King’s side, where his pieces will have greater mobility, and prospects of attack. Black’s chances are on the Queen’s side. Both sides will have to advance more pawns in order to obtain openings for their Rooks, and use them for the attack, since they have no future on the K and Q files, as was the case in the openings mentioned hitherto.
The obvious moves to this end are: for White the advance of the KBP, for Black that of the QBP and sometimes even of the QKtP, that is when the QBP has not been exchanged for the opposing QP, but has pushed on to B5.
In Diagrams 29 and 30 we see the chains of pawns formed by these manœuvres.
White’s pawn attack is more dangerous than Black’s,
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8 | | | | | | | | |
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7 | #P | #P | | | | #P | #P | #P |
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6 | | | | | #P | | | |
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5 | | | #P | #P | ^P | ^P | | |
|---------------------------------------|
4 | | | | ^P | | | | |
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3 | | | | | | | | |
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2 | ^P | ^P | ^P | | | | ^P | ^P |
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1 | | | | | | | | |
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A B C D E F G H
Diag. 29
because it involves a direct assault on the King. And we shall see that Black will usually be compelled to suspend operations on the Queen’s side temporarily, to ward off the storm by the
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8 | | | | | | | | |
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7 | #P | | | | | #P | #P | #P |
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6 | | | | | #P | | | |
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5 | | | | #P | ^P | ^P | | |
|---------------------------------------|
4 | | #P | #P | ^P | | | | |
|---------------------------------------|
3 | | | ^P | | | | | |
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2 | ^P | ^P | | | | | ^P | ^P |
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1 | | | | | | | | |
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A B C D E F G H
Diag. 30
White Pawns on the King’s side. He will attempt this either by P- KB3 attacking White’s centre or by P-KB4 preventing White from playing P-B5. In the latter case White can only make a breach in the Black barrier by playing P-KKt4 as well. These manœuvres result in the pawn formations given in Diagrams 31 and 32.
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8 | | | | | | | | |
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7 | #P | #P | | | | | #P | #P |
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6 | | | | | #P | #P | | |
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5 | | | #P | #P | ^P | | | |
|---------------------------------------|
4 | | | | ^P | | ^P | | |
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3 | | | ^P | | | | | |
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2 | ^P | ^P | | | | | ^P | ^P |
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1 | | | | | | | | |
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A B C D E F G H
Diag. 31
We must now turn to the development of the pieces corresponding to these pawn skeletons. If White plays P-K5
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8 | | | | | | | | |
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7 | #P | #P | | | | | #P | #P |
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6 | | | | | #P | | | |
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5 | | | #P | #P | ^P | #P | | |
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4 | | | | ^P | | ^P | ^P | |
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3 | | | ^P | | | | | |
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2 | ^P | ^P | | | | | | ^P |
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1 | | | | | | | | |
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A B C D E F G H
Diag. 32
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Chess StrategyChapter IV: The Opening (1)
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