Chapter XX: Appendix (5)
At the end of the words the children suddenly stoop, and the last to get down undergoes some penalty, or has to take the place of the child in the centre, who represents the "rosie" (rose-tree; French, _rosier_).
Vulgarized forms of the round are common:
Ring around the rosie,
Squat among the posies.
Ring around the roses,
Pocket full of posies,
One, two, three--squat!
And finally it is deformed past recognition:
A ring, a ring, a ransy,
Buttermilk and tansy,
Flower here and flower there,
And all--squat!
This last corruption was in use some forty years since in Connecticut.
No. 63.
_Go Round and Round the Valley._
A ring of dancers with clasped hands. A girl circles about the outside of the rest, who join in singing--
Go round and round the valley,
As we are all so gay.
The players now let go hands, and she winds in and out of the circle, singing--
Go in and out of the windows,
As we are all so gay.
She now stands facing one of the children, who sing--
Go back, and face your lover,
As we are all so gay.
Taking the hand of one of the children, she salutes her--
Such love have I to show you,
As we are all so gay.
The child selected then takes her place.
_New York streets._
No. 64.
_The Farmer in the Dell._
The farmer in the dell,
The farmer in the dell,
_Heigh ho! for Rowley O!_
The farmer in the dell.
The first child chooses and places beside himself a second, then a third, and so on, while the rest sing to the same tune:
The farmer takes the wife--
The wife takes the child--
The child takes the nurse--
The nurse takes the dog--
The dog takes the cat--
The cat takes the rat--
The rat takes the cheese--
The cheese stands alone.
The "cheese" is "clapped out," and must begin again as the "farmer."
_New York streets._
No. 65.
_The Game of Rivers._
A girl is chosen to be the _Ocean_. The rest represent _rivers_. The rivers, by very devious courses (around school-desks, etc.), flow into the Ocean. Not unfrequently in their course to the sea, the rivers encounter somewhat violently.
_New York._
No. 66.
_Quaker, How is Thee?_
"Quaker, Quaker, how is thee?"
"Very well, I thank thee."
"How's thy neighbor, next to thee?"
"I don't know, but I'll go see."
The question is accompanied by a rapid movement of the right hand. The second child in the ring inquires in the same manner of the third; and so all round. Then the same question is asked with a like gesture of the left hand, and, after this has gone round, with both hands, left foot, right foot, both feet, and finally by uniting all the motions at once. "A nice long game," as our little informant said.
_New York, Philadelphia, etc._
No. 67.
_Darby Jig._
This absurd little rhyme was formerly used to accompany an animated dance, in which the arms were placed behind the waist, and the hands rested on the hips, with alternate motion.
Darby, darby, jig, jig, jig,
I've been to bed with a big, big wig!
I went to France to learn to dance--
Darby, darby, jig, jig, jig!
_Philadelphia; Massachusetts_.
No. 68.
_Right Elbow In._
Put your right elbow in,
Put your right elbow out,
Shake yourselves a little,
And turn yourselves about.
Put your left elbow in,
Put your left elbow out,
Shake yourselves a little,
And turn yourselves about.
Then followed _right ear_ and _left ear_, _right foot_ and _left foot_, etc. The words we give were in use some sixty years since, when the game was danced deliberately and decorously, as old fashion was, with slow rhythmical motion. Now it has been turned into a romp, under various names (in Boston, "Ugly Mug"). The English name is "Hinkumbooby."
No. 69.
_My Master Sent Me._
"My master sent me to you, sir."
"For what, sir?"
"To do with one as I do, sir."
The person who gives orders beats time with one foot, then both feet, one hand and both feet, two hands and both feet, etc. The game, like the preceding, is performed with a dancing motion.
_New York._
No. 70.
_Humpty Dumpty._
This game is for girls only. All present sit in a circle, then each girl gathers her skirts tightly, so as to enclose her feet. The leader begins some rhyme; all join in, and at a word previously agreed on, keeping the skirt tightly grasped, throw themselves over backward. The object now is to recover the former position without letting go the skirt.
_New York._
No. 71.
_Pease Porridge Hot._
This familiar little rhyme is accompanied by two players with alternate striking of the hands together and against the knees, in a way easier to practise than to describe. School-girls often use it to warm their hands on cold winter mornings.
Pease porridge hot,
Pease porridge cold,
Pease porridge in the pot,
Nine days old.
No. 72.
_Rhymes for a Race._
Up the street, down the street,
Here's the way we go.
Forty horses standing in a row;
[Dolly] on the white one,
[Harry] on the black one,
Riding to Harrisburg _five_ miles away.
_Philadelphia._
We suppose the above formula to be a rhyme for starting in a race. The common schoolboy verse--
One to make ready,
Two to prepare,
Three to _go slambang_,
Right--down--there,
appears to be a parody of the older English rhyme,
One to make ready,
And two to prepare,
Good luck to the rider,
And away goes the mare.
No. 73.
_Twine the Garland._
We find mentioned in the "Girls' Own Book," Boston, 1856, a dance of girls which has the characteristics of an old game. Girls take hold of hands, one standing still; the rest twist about her until they form a knot. They then untwist in the same manner, singing, "Twine the garland, girls!" and, "Untwine the garland, girls!"
No. 74.
_Hopping-dance._
This name was formerly given in New England to a dance similar to that known in Scotland as _Curcuddie_. The hands were clasped under the knees, and the children slowly and solemnly described squares and triangles on the floor.
We may add here an unnamed amusement for school-girls, which consists in joining hands behind the back (giving the right hand to the left hand of a partner), and then turning, while retaining the hold, so as to stand facing each other. This movement is then repeated until the couple whirl about with considerable rapidity.
IX.
_MIRTH AND JEST._
--fulle stuffed a male
Of disportes and newe pleyes.
_Chaucer's Dreme._
No. 75.
+_Club Fist._+
A child lays on a table his clenched fist, with the thumb elevated; another grasps the raised thumb with his own fist, and so on until a pile of fists is built up. A player, who remains apart from the group, then addresses the child whose hand is at the top:
"What's that?"
"A pear."
"Take it off or I'll knock it off."
The same conversation is repeated with the next child, and so on; the fist being withdrawn as speedily as possible, to escape a rap from the questioner. When only one is left, the following dialogue ensues:
"What have you got there?"
"Bread and cheese."
"Where's my share?"
"Cat's got it."
"Where's the cat?"
"In the woods."
"Where's the woods?"
"Fire burned it."
"Where's the fire?"
"Water quenched it."
"Where's the water?"
"Ox drank it."
"Where's the ox?"
"Butcher killed it."
"Where's the butcher?"
"Rope hung him."
"Where's the rope?"
"Rat gnawed it."
"Where's the rat?"
"Cat caught it."
"Where's the cat?"
"Behind the church-door. The first who laughs, or grins, or shows the
teeth has three pinches and three knocks."
Then follows a general scattering; for some child is sure to laugh, and if he does not do so of his own accord, his neighbors will certainly tweak him, poke him, or otherwise excite his risibility.
_Georgia._
In Pennsylvania the conversation ends:
"Where's the butcher?"
"He's behind the door cracking nuts, and whoever speaks first
I'll slap his fingers,
Because I am the keeper of the keys,
And I do whatever I please."
This dialogue, based on a well-known nursery tale, has maintained itself with remarkable persistence, and even verbal identity, in several European languages. We meet it in Germany and Denmark, as well as England.
No. 76.
_Robin's Alive._
This celebrated game was formerly much played in New England during the winter evenings. A stick was lighted, and passed from hand to hand. It was an object to transfer it as quickly as possible; but each player, before handing it to his neighbor, must repeat the rhyme--
The bird is alive, and alive like to be,
If it dies in my hand you may back-saddle me.
Or else, "Robin's alive," etc.
The "back-saddling" consisted in depositing the person, in whose hand the light went out, upon the back on the floor, and afterwards piling upon him (or her) chairs and other furniture.
Another formula is given in the "Girls' Own Book:"
"Robin's alive, and alive he shall be; if he dies in my hand, my mouth shall be bridled, my back shall be saddled, and I be sent home to the king's Whitehall."
When the light expired it was said: "Robin is dead, and dead he shall be; he has died in your hand, and your mouth shall be bridled, your back shall be saddled, to send you home to the king's Whitehall."
This game is played all over Europe with similar formulas; but we are not aware that the "back-saddling" feature has been practised out of England and America. The person in whose possession the light is extinguished usually pays forfeit.
It has been suggested, with plausibility, that the sport is connected with an ancient rite: namely, the races of torch-bearers, which formed part of certain festal ceremonies, and in which the courier in whose hands the torch went out was a loser. Such contests are repeatedly alluded to by classic writers; but their exact conduct is involved in some obscurity. In such a race, at Athens, the torch was kindled on the altar of Prometheus, and handed to the runner, whose duty it was to pass it, while still alight, to a second, and so on. This ceremony has suggested a celebrated line to Lucretius, who compares the flying ages to "runners who pass from one to another the torch of life."
No. 77.
_Laughter Games._
There is a whole class of games of which the object is to excite to laughter by means of some ridiculous action.
Such games are sometimes played with a lighted candle. The players approach each other from opposite sides of the room, and sustain a dialogue in solemn tones, while they must keep a grave countenance on penalty of paying forfeit. For example:
"The king of Turkey is dead." "What did he die of?" "Doing so" (some ridiculous gesture).
A more characteristic version (in Nantucket, Mass.) had it: "The royal Russian princess, Husty Fusty, is defunct." To which it was necessary to answer soberly--"I'm very sorry to hear it; even the cats bewail her loss."
A game which was formerly popular with children in Massachusetts was to lean a staff in the corner, while a player was seated in the centre of the ring. Another child now entered, took up the staff, approached and addressed the one sitting, and a rhymed dialogue ensued:
"My father sent me here with a staff,
To speak to you, and not to laugh."
"Methinks you smile." "Methinks I don't.
I smooth my face with ease and grace,
And set my staff in its proper place."
If the staff-bearer laughed, he or she must take the chair; otherwise the next player continued the game.
A third amusement is for girls to excite one another to laugh by gently pinching in succession the ears, nose, lips, etc., while making use of some ridiculous expression.
This usage is alluded to more than three centuries ago by Rabelais.
In a Swiss game, this performance is complicated by a jest. Each child pinches his neighbor's ear; but by agreement the players blacken their fingers, keeping two of the party in ignorance. Each of the two victims imagines it to be the other who is the object of the uproarious mirth of the company.
No. 78.
_Bachelor's Kitchen._
The children sit in a row, with the exception of one, who goes in succession to each child, and asks him what he will give to the bachelor's kitchen. Each answers what he pleases, as a saucepan, a mousetrap, etc. When all have replied, the questioner returns to the first child, and puts all sorts of questions, which must be answered by the article which he before gave to the kitchen, and by no other word. For instance, he asks, "What do you wear on your head?" "Mousetrap." The object is to make the answerer laugh, and he is asked a number of questions, until he either laughs or is given up as a hard subject. The questioner then passes to the next child, and so on through the whole row. Those who laugh, or add any other word to their answer, must pay a forfeit, which is redeemed in the same way as in other games.
_Cambridge, Mass._
No. 79.
_The Church and the Steeple._
Little girls, with appropriate motions of the closed fist, or of the inverted hand with raised fingers, say,
Here is the church,
Here is the steeple,
Here is the parson,
And all the people.
An Italian finger-game well exhibits the different mental state of children in the two countries. The words are: "This is the Inferno, and this the Paradiso." The fingers of the two hands, crossed within, represent the disturbed world of wretchedness; the back of the hands, turned, where all is calm, typify Paradise.
No. 80.
_What Color?_
A tumbler of water and a thimble are required. One child is sent out of the room, and to each of the others a different color is allotted. The first is then expected to name the color of some child. If she succeeds in her guess, a thimbleful of water is thrown in her face. The guessing is continued till this takes place, when the thrower becomes the guesser for the next turn.
_Cincinnati._
No. 81.
_Beetle and Wedge._
There are games in which the guesser has only _Scogan's choice_[91] between two sorts of disaster.
Thus, a party of boys pitch on two who are unacquainted with the game, and ask them if they would not like to play "Beetle and Wedge." "The fun is to be the Beetle and the Wedge," they explain. The victims consenting, the Beetle is then driven against the Wedge, back to back, with a force that "sends him flying." This amusement belongs to Connecticut.
In Philadelphia a boy is asked whether he prefers _mustard_ or _pepper_; in either case receiving corresponding personal inflictions. So in the English game of "Trades" a boy is made to guess the trade of the questioner, and is _hammered_, _planed_, or _rasped_, accordingly.
No. 82.
_Present and Advise._
All the children, except two, are seated in a row. One of these whispers in the ear of each child, "I present you with this." The second, in like manner, adds, "I advise you what to do with it."
Another old whispering-game, belonging, like the preceding, to New York, is called "Sentiment." Each child tells his neighbor on the right the name of a person, and repeats to the one on the left a verse of poetry, usually of a sentimental character. The name and verse are then to be repeated together as in the former game.
No. 83.
_Genteel Lady._
"I, genteel lady, always genteel, come from the genteel lady, always genteel, beg leave to inform you that my ship has just come in from China laden with apricots."
The next player has to repeat, adding some object beginning with _b_, such as biscuit; the next player one beginning with _c_, and so down the alphabet. If any one hesitates, or makes a mistake, a lighted "lamp-lighter" (New England, _spill_) is stuck in her hair, and she is the "one-horned," instead of the "genteel" lady; and for two mistakes the "two-horned" lady, and so on. This juxtaposition of curls and "lamp-lighters" is by no means always safe.
_Georgia._
Of this game we observe that, like several amusements familiar in this State, it is of French origin.[92]
No. 84.
_Beast, Bird, or Fish._
A member of the party throws to another a knotted handkerchief, saying one of the above words, and counting up to ten. The catcher must answer in the given time the name of some animal of the kind required, not already cited by some other player.
Whoever fails to reply while the counting is going on, is out of the game. After the names of commoner animals are exhausted, the game becomes a test of quickness and memory.
No. 85.
_Wheel of Fortune._
A picture of a wheel is drawn upon the slate, and a number written between each of its spokes. The eyes being then closed, the child whose turn it is raises a pencil in the air, twirling it, and saying,
Tit for tat,
Butter for fat,
If you kill my dog I'll kill your cat.
At the last word the pencil is brought down; if the point of the pencil falls on a space, the number there written is scored; if on a line, or outside the circle, or on a number previously secured (and erased by a line), the turn is forfeited. The game is continued until a certain number has been scored by the winning player.
_Georgia._
No. 86.
_Catches._
"I went up one pair of stairs."
"Just like me."
"There was a monkey."
"Just like me."
"I one'd it."
"I two'd it," etc.
"I ate [eight] it."
This (to children) exquisitely witty dialogue has its German counterpart.--"I went into the wood." "So did I." "I took an axe." "So did I." "I made a trough." "So did I." "Seven pigs ate of it." "So did I."[93]
Equally well known is the jest, "I am a gold lock," "I am a gold key," etc.--ending "I am a monk-lock," "I am a mon-key."
We may mention also a familiar catch, "Say my cat, my cat, and not my dog." "My dog" must not be spoken.
Of a different character are the following jests:
The lights being extinguished, a knife is passed round the circle of players, and the following conversation ensues, each phrase being continued from left to right of the ring:
"What's this?"
"A dagger."
"Where did you get it?"
"Stole it."
"What was done with it?"
All of the company who understand the jest shriek aloud, which accomplishes the object of terrifying the rest.
Somewhat similar (in New York) is the following:
"Neighbor, I've got a hatchet to sell."
"Did you buy it?"
"No."
"Did you steal it?"
"Sh--"
In the following conversation, one sentence at a time is repeated in a whisper to the left-hand neighbor, and so passed round the circle, the fun consisting in the imitation of crowing at the end.
"Hath she feathers?" "Feathers she hath." "Doth she crow?" "Crow she doth." "How doth she crow?" (An imitation of crowing follows.)
No. 87.
_Intery Mintery._
An evening amusement formerly common in Massachusetts. All present laid their hands with fingers resting on the knees. The speaker then told off the words of the rhyme, one for each finger. The rhyme being thus recited, that finger to which the last syllable fell must be quickly withdrawn, on penalty of being sharply rapped by the hand of the leader. After all had been counted out but one person, he or she was liable to the same risk for every word of the rhyme--the result of which situation is alluded to by the epithet "black finger."
Intery mintery cutery corn,
Apple-seed and apple-thorn,
Wire, briar, limber lock,
Twelve geese in a flock;
Sit and sing by a spring,
O-u-t spells out, and in again.
Over yonder steep hills,
Where my father he dwells,
He has jewels, he has rings,
And very many pretty things.
Strike Jack, lick Tom,
Blow the bellows,
Black finger--out-of-the-game.
No. 88.
_Redeeming Forfeits._
The girl who is to assign the penalty by which the forfeit must be redeemed lays her head on the lap of another who sits on a chair, while a third, standing behind, holds the article over her head and asks:
"Here is a forfeit, a very fine forfeit; what shall be done to
redeem it?"
"Is it fine or superfine?" (_i.e._, does it belong to a gentleman
or to a lady).
The sentence is then declared.
Another formula, used in the Middle and Southern States, is:
"Heavy, heavy, what hangs over you?"
The German usage is nearly the same, the question being "Lord judge, what is your sentence, what shall he do whose pledge I have in my hand?"
The following are examples of old penalties, which usually involved kissing, with infinite variety of method:
_To go to Rome._ To kiss every girl in the room.
_Flat-irons._ The lad and lass lay their hands on the wall and
kiss.
_Measuring yards of tape, and cutting it off._ To kiss with the
arms extended.
"_I'm in the well._" "How many fathoms deep?" (Any number is
answered.)
"Whom will you have to take you out?" (Some one of the company is
named.) Each fathom represents a kiss.
No. 89.
_Old Mother Tipsy-toe._
This is a very popular game with girls in various parts of the United States.
The children sit in a row, with the exception of the mother, who comes up and asks each child in turn, "How did you tear your dress?" After hearing their various excuses, she again traverses the row, indicating the part of the dress to be mended, and saying:
I give you so much work to do,
Use thimble, thread, and needle too;
If you don't get it done before I come back,
I'll give you a slap across your back.
She slaps her children on the shoulder and goes out, forbidding them to follow her. As soon as her back is turned, they all jump up and run after her, shouting, "Old mother Tipsy-toe,"[94] or, as in a variation from New York:
Old mother Tippety-toe, old mother Tippety-toe,
I'll follow my mother wherever she go.
The mother now goes into a shop, and orders various articles, the children repeating after her whatever she says. For instance, the mother says, "I want two pounds of butter." "I want two pounds of butter," shout the children in chorus. Finally she says, "And I want a stick to whip my children with," upon which she turns to leave the shop, while the children rush before her, and scramble back to their seats before their mother comes home. The latter then goes to each child in turn, saying, "Let me see how well you have mended your dress." The children all hold the hem of their dresses as firmly as they can, with their hands somewhat apart. The mother strikes with her hand the part of the dress that is between their hands; and if they let it go, she scolds and beats them for their bad mending.
_Cambridge, Mass._
In another way of playing, which makes the game one of chase, "Old mammy Tipsy-toe" addresses her children:
I give you this much work to do,
Use thread and needle, thimble too;
If you don't have it done
By the time that I come home,
You'll be beaten black and blue
With my old shoe.
She then makes preparations to depart:
I'm going to Lady Washington's,
To get a cup of tea,
And five loaves of gingerbread,
So don't you follow me.
The children, of course, pursue her with shouts of defiance, upon which she turns and chases them, while they rush to their places. She comes back, and demands of the children:
"Have you been out to-day?" "No." "You have. Where have you been?" "To grandmother's." "What did you get?" "A slice of cake." "Where is my share?" "In the band-box." "But I might break my neck getting it." "I wish you would." On this, she chases the children, who fly and scatter. Any child she catches is out of the game, which is continued until all are captured.
_Philadelphia._
No. 90.
_Who Stole the Cardinal's Hat?_
The children being seated in a circle, a child, who does not take part in the game, whispers to each of the rest a name representing some color, as "Red-cap," "Blue-cap," "Yellow-cap," etc. Two players are excepted, one of whom is called "My man John," and one represents the cardinal. The latter now leaves the room, first placing in the hands of "John" a little billet of wood, bidding him take care of the Cardinal's hat, which at the same time he declares to be of some particular color, as green. "John" conceals this somewhere in the room. The child who went out then enters, armed with a cane, and demands the Cardinal's hat. "John" affects to have forgotten all about it, and asks, "What color was it? green?" and so on until he guesses the color. Being thus reminded, he declares that some one of the group, as, for example, "Red-cap," has stolen it. "Red-cap" is now asked by the questioner, "Red-cap, did you steal the Cardinal's hat?" He also must pass on the charge, saying, "No, it was White-cap" (or any other color). If he omits to do so, or names a color not included among the players, he must pay forfeit. Meanwhile the questioner becomes indignant at the numerous denials, and proceeds to extort confession by torture, rapping with his cane the fingers of those whom he addresses. If he succeeds in obliging any child to confess, the latter must pay forfeit. At last "My man John" owns the theft, produces the hat, and the game is begun again, until a sufficient number of forfeits have been collected.
_Saratoga, New York._
This game is also played in Switzerland. The name of a color having been given to each child, a ball is stealthily passed about the circle. The "Abbot of St. Gall" enters, and exclaims, "The Abbot of St. Gall has lost his night-cap; they say White stole it." The player whose color is named, if he has the ball, must pass it behind his back to another, saying, "Not White, Red has it." Whoever is caught in passing the ball, or names a color not in the game, or fails to answer when his name is called, must pay forfeit, or have his face marked with burned cork. It will be seen that the Swiss game corresponds to the American, except that in the latter the ball is concealed instead of being passed round; but we think it likely that the memory of our informant (a child) may have been at fault in this respect.
The _Gentleman's Magazine_, February, 1738, mentions a game called "The Parson hath lost his Fuddling Cap." _The Spectator_, No. 268, also refers to this sport: "I desire to know in your next if the merry game of 'The Parson has lost his Cloak,' is not mightily in vogue amongst the fine ladies this Christmas, because I see they wear hoods of all colours, which I suppose is for that purpose." From this last extract it appears that the names "Red-cap," etc., are a reminiscence of the variously colored hoods once employed in the game.
FOOTNOTES:
[91] _Scogan's choice_ is equivalent to _Hobson's choice_; both are heroes of old jest-books.
[92] The game is called "Le Chevalier Gentil," and proceeds thus: "Bon jour, chevalier gentil, toujours gentil; moi chevalier gentil, toujours gentil, je viens de la part du chevalier gentil, toujours gentil (so designating the left-hand neighbor) vous dire qu'il y a un aigle à bec d'or, à pattes d'argent," etc. A player who misses receives "un petit cornet de papier," and is known as "chevalier cornu, biscornu," etc., or "damoiselle cornette à tant de cornes."
[93] A French catch: "J'ai monté un escalier." "Comme moi." "Je suis entré dans la chambre." "Comme moi." "J'ai vu une petite boîte." "Comme moi." "Je l'ai ouverte." "Comme moi." "Il y avait une grosse bête." "Comme moi."
[94] Or, as played by the children from whom this version was obtained, _Old mother Cripsy-crops_. The name "Tipsy-toe" is derived from the limping gait supposed to belong to witches. See No. 154, C.
X.
_GUESSING-GAMES._
"As boys, when they play at 'how many,' hold out their hands in such a way that, having few, they pretend to have many, and having many, they make believe to have few."--XENOPHON, _Treatise on the Duties of a Cavalry Officer_.
No. 91.
_Odd or Even._
A small number of beans or other counters are held in the hand, and the question is, Odd or Even? If the guess is even, and the true number odd, it is said "Give me one to make it odd," and _vice versâ_. The game is continued until all the counters belong to one or other of the two players.
This amusement was familiar in ancient Greece and Rome, as it is in modern Europe. In the classic game the player gained or lost as many as he held in his hand.
No. 92.
_Hul Gul._
This game is played by three, four, or more, who stand in a circle. A child then addresses his left-hand neighbor, and the dialogue is:
"Hul Gul."
"Hands full."
"Parcel how many?"
The second player then guesses the number, two guesses being sometimes allowed. If, for example, the guess is five, and the real number seven, the first responds, "Give me two to make it seven," and so on until all the counters have been gained by one player. The number allowed to be taken is often limited, by agreement, to six or ten.
The counters are beans, grains of corn, marbles, nuts, and, in the South, _chinquapins_.[95]
A childish trick is to expand the hand as if unable to hold the number of counters, when in fact they are but one or two. Oddly enough, this same device is alluded to by Xenophon as in use in his day in the game of "How many?"--the classic equivalent of our game, in which the question was, "How many have I in the hand?" just as we say, "Parcel how many?" So, in these sports, the interval of two thousand years vanishes.
No. 93.
_How many Fingers?_
A child hides his head on another's lap, and guesses the number of fingers raised. We find a rhyme for this given in the "Girls' Own Book."
"Mingledy, mingledy, clap, clap, clap,
How many fingers do I hold up?"
"Three."
"Three you said, and two it was," etc.
Another form of this game consists in schoolboys mounting on each other's back and raising fingers, of which the number is to be guessed. The English formula for this purpose is given by Tylor thus, "Buck, buck, how many horns do I hold up?" We are not aware that the practice continues to exist in this country.
In the famous finger-game of "Morra," the sum of the fingers raised by the two players is counted. The game is played with such rapidity, and the calling is so rapid, that conjecture plays a larger part in the game than eyesight. "Morra" has been a favorite for nearly four thousand years, for it is represented on early Egyptian monuments, where the players are depicted as using the right hand, and scoring with the left, very much as is done in the south of Europe at the present day.
It is very likely, however, that the nursery usage we are now concerned with is as old. Petronius Arbiter, in the time of Nero, describes Trimalchio as so playing with a boy. The latter, mounting as on horseback, smote his shoulders with the open hand, and laughing said, "Bucca, bucca, how many?"[96]
We will not undertake to decide whether the reported coincidence of the Latin and English formulas is a genuine example of transmission. The game, however, and the question, "How many?" have certainly endured for two thousand years, and very likely existed as long before the days of Petronius, or from a time as remote as that to which can be traced the more complicated game of "Morra."
No. 94.
_Right or Left._
A common way of deciding a dispute, selecting players, or determining who shall begin a game, is to take a pebble or other object in the closed fist, and make a comrade guess in which hand it is contained.
The old-fashioned way of holding the hands, both in England and Germany, was to place one fist on top of the other; and a like usage formerly prevailed in New England, though we have not met with the English rhyme:
Handy-dandy riddledy ro,
Which will you have, high or low?
No. 95.
_Under which Finger?_
A child takes a bean in the hand, closes it, and asks a companion to guess under which finger it lies; if the latter fails, he must pay a bean.
No. 96.
_Comes, it Comes._
A simple guessing-game, familiar to children in New England. One child of the party says to another, "It comes, it comes." The player addressed replies, "What do you come by?" The first replies by naming the initial letter of some object in the room; if, for instance, it is the table he has in mind, he says, "I come by T." The rest must now guess what thing, beginning with this letter, is meant.
No. 97.
_Hold Fast My Gold Ring._
The children sit in a circle, with hands closed; one takes the ring, and goes around with it, tapping the closed fists of the players as if inserting the ring, and saying:
Biddy, biddy, hold fast my gold ring,
Till I go to London, and come back again.
Each child, in turn, is then required to guess who has the ring, and, if successful, takes the leader's place; if unsuccessful, he pays forfeit.
_Georgia._
This is known in Massachusetts as,
Button, button, who's got the button?
Another form of the question is, "Fox, fox, who's got the box?"
In England the game goes,
My lady's lost her diamond ring,
I pitch on you to find it.
No. 98.
_My Lady Queen Anne._
A ball is concealed with some one of the children who form the circle. A girl is placed in the centre, and a dialogue ensues; the ring singing:
"My lady Queen Anne,
She sits in the sun,
As fair as a lily,
As brown as a bun.
The king sends you three letters, and bids you read one."
The girl answers:
"I cannot read one unless I read all,
So pray, Mr. [or Miss] ----, deliver the ball."
If the person named has the ball, he or she takes her place; if not, she continues as before. In England, a rhyme is given for the latter case:
"The ball is mine, and none of thine,
So you, proud queen, may sit on your throne,
While we, your messengers, go and come."
No. 99.
_The Wandering Dollar._
A coin is passed about the circle, and the central player is to guess who has it. The dollar is held in the palm, then passed about the ring by each player alternately clapping his hands together, and then extending his arms so as to touch the hands of his neighbor. For this purpose the right hand should be held downward, and the left turned upward, as the arms are extended. The coin is to be _palmed_ from hand to hand, and the rhythmical motions being accompanied with song (to almost any tune) make a very pretty game, but one which requires much practice to master. The verse sung is,
Dollar, dollar, how you wander,
From the one unto the other!
Is it fair, is it fair,
To leave Miss [Anna] so long without a chair?
_Cincinnati._
The game is a modern translation from the German, presumably by the children themselves.
No. 100.
_Thimble in Sight._
Among games of search may be mentioned the present, in which, the greater part of the company being sent out of the room, a thimble must be placed so as to escape notice, and yet in such a position as to be visible when the attention is once directed to it. As each of the party discovers the thimble, he indicates his success by saying "Rorum torum corum," or some such formula, and then takes his seat.
In other games, in which some small object is hidden, there are various ways of assisting the seeker when at fault; thus, it is said you _freeze_, you are _cold_, you are _warm_, you _burn_, according as the object is approached; or the search is directed by _magical music_, which grows louder as the person comes nearer to his object. These usages belong also to other countries. More original is a practice, common in Massachusetts, according to which the height of the concealed object above the floor of the room is indicated by the words "So high water," addressed by one of the company to the person who has been sent out, as he enters and begins his search.
FOOTNOTES:
[95] "Chinquapin (_Castanea primula_), an ovoid, pointed, sweet nut, half the size of a common chestnut."
[96] "Bucca, bucca, quot sunt hic?"
XI.
_GAMES OF CHASE_.
The spring clade all in gladness
Doth laugh at winter's sadness,
And to the bag-pipes round,
The maids tread out their ground.
Fy, then, why are we musing,
Youth's sweet delight refusing?
Say, dainty nymph, and speak,
Shall we play Barley Break?
_Old Song._
No. 101.
_How many Miles to Babylon?_
A party of young people stand at each end of a space, such as a portico, a field, etc., and a single player is stationed in the middle. The former address the latter:
"Marlow, marlow, marlow bright,
How many miles to Babylon?"
"Threescore and ten."
"Can I get there by candlelight?"
"Yes, if your legs are as long as light,
But take care of the old gray witch by the road-side."
The players at the ends of the field then run from side to side, and must be caught by the central player, whom they then assist to catch the rest.
_Georgia._
This sport, which has been universally familiar in America, is a form of the old English game of "Barley Break," and probably the "marlow bright" of our version is a corruption of that name.
The Scotch variety given by Chambers has a very chivalric turn, which may give an idea of the song which must have accompanied the game in the time of Queen Elizabeth:
"King and queen of Cantelon,
How many miles to Babylon?"
"Eight and eight, and other eight."
"Will I get there by candlelight?"
"If your horse be good and your spurs be bright."
"How many men have ye?"
"Mae nor ye daur come and see."
The poets of the Elizabethan age fully describe the game of "Barley Break," and seem to think it the most delightful of youthful amusements. They represent Diana and her nymphs as amusing themselves with this sport.
It appears from Sidney's description that the game was played by three couples, each of a youth and a maid, one couple standing at each end of the area, and the third remaining in the centre. The mating was determined by lot, and the last pair mated were obliged to take the central position, and saluted each other by a kiss. This pair were required to pursue with joined hands, while the others were at liberty to separate. Any maid caught replaced the maid, and any youth the youth, of the central couple. Notwithstanding the courtly nature of the sport, that its fundamental idea is the same as that of our game appears by the name of the central space, as Sidney gives it in the "Arcadia:"
Then couples three be streight allotted there,
They of both ends the middle two do flie,
The two that in mid-place Hell called were,
Must strive with waiting foot and watching eye
To catch of them, and them to Hell to bear,
That they, as well as they, Hell may supplie.
A New England variation introduces blindfolding, thus adapting the game to a chamber. Two children are made to kneel on stools, their eyes bandaged, and the rest must run between. The dialogue is:
"How many miles to Barbary-cross?"
"Fourscore."
"Are there any bears in the way?"
"Yes, a great many; take care they don't catch you!"
No. 102.
_Hawk and Chickens._
A hen with her brood. A child represents the "Old Buzzard," about whom the rest circle. The hen addresses the latter:
"Chickany, chickany, crany, crow.
Down in the gutter
To get the hog's supper--
What o'clock is it, old buzzard?"
The Buzzard, meanwhile, is busied in building up a fire with sticks, and abruptly names any hour, when the question and answer are repeated for each child of the ring, until twelve o'clock, thus--
"Half-past ten."
"What o'clock is it, old buzzard?"
"Half-past eleven."
"What o'clock is it, old buzzard?"
"Twelve o'clock."
The ring now halts, and the dialogue proceeds:
"Old buzzard, old buzzard, what are you doing?"
"Picking up sticks."
"What do you want the sticks for?"
"To build a fire."
"What are you building a fire for?"
"To broil a chicken."
"Where are you going to get the chicken?"
"Out of your flock."
The Buzzard gives chase and captures a child. He brings him back, lays him down, and proceeds to dress him for dinner. All the rest stand round in admiring silence. The Buzzard asks,
"Will you be picked or scraped?"
According to the choice he proceeds as if picking the feathers of a bird or scaling a fish, and continues, with appropriate action,
"Will you be pickled or salted?"
"Will you be roasted or stewed?"
He drags the victim into one or another corner of the room, according to the reply, and the game proceeds as before.[97]
_New England._
In the Southern States a witch takes the place of the bird of prey, and the rhyme is,
"Chickamy, chickamy, crany, crow,
I went to the well to wash my toe,
And when I came back my chicken was gone;
What o'clock, old witch?"
The witch names any hour, and questions and answers are repeated as before, up to twelve:
"What are you doing, old witch?"
"I am making a fire to cook a chicken."
"Where are you going to get it?"
"Out of your coop."
"I've got the lock."
"I've got the key."
"Well, we'll see who will have it."
The witch tries to get past the hen, and seize the last of the line; the mother, spreading out her arms, bars the passage. The witch cries,
"I must have a chick."
"You sha'n't have a chick."
Each child caught drops out, and as the line grows shorter the struggle becomes desperate.
_Georgia._
This latter way of playing is the older form of the game, and is also familiar, though without words, in the North, where it is known as "Fox and Chickens."
This game is one of the most widely diffused, and the dialogue is marvellously identical, from Russia to Italy.
In Schleswig-Holstein the conversation runs thus:
"Hawk, what are you lighting?"
"A fire."
"What is the fire for?"
"To make ashes."
"What are the ashes for?"
"To sharpen a knife."
"What is the knife for?"
"To cut off chickens' heads."
"What have the chickens done?"
"Gone into my master's corn."
In our own country, among the Pennsylvania Germans, or, to use their own agreeable idiom, "De Pennsylfaunisch Deitsch," this game enjoys the distinction of being almost the only child's game which is accompanied by words, and is played as follows:
A boy who is digging in the earth is accosted by a second, who carries a handful of sticks, the longest of which represents the needle:
"Woy, woy, was grawbst?"
"Meine Moder hat erne silberne Nodel verloren."
"Is sie des?"
"Ne."
"Is sie des?"
"Ne."
"Is sie des?"
"Yaw."[98]
The stooping child now rises and pursues the rest.
A similar dialogue is used for a game of chase in New York:
"Old mother, what are you looking for?"
"A needle."
"What do you want a needle for?"
"To sew my bag with."
"What do you want your bag for?"
"To keep my steel in."
"What do you want your steel for?"
"To sharpen my knife to cut off your head."
In the same spirit, the Venetian game has:
"Sister, what are you looking for?"
"A knife to kill you with."
Whereupon she pursues the questioners. In this version we find also the inquiry about the hour, the putting of the pot on the fire, the searching for the knife, and final scattering.
The Finns on the Baltic coast, too, have the game in the form of a long song, beginning,
Close together! see the hawk yon!
Close together! see his talons?
Which exactly corresponds to the Scotch,
Keep in, keep in, wherever ye be--
The greedy gled is seeking ye!
No. 103.
_Tag._
In this game a child, usually selected by "counting out," pursues his comrades till he has caught one who must replace him. There is generally some asylum of refuge, where the pursued are safe.
The original form of this game seems to have been "Iron Tag," or "Tag on Iron," once universal in the United States, and still here and there played. In Germany and Italy, also, this is the usual form of the sport. In this game the pursued party is safe whenever touching iron in any shape, as the ring of a post, horse-shoe, etc.[99] A writer in the _Gentleman's Magazine_, February, 1738, speaking of this amusement, says that "the lad saves himself by the touching of cold iron," and that "in later times this play has been altered amongst children of quality, by touching of gold instead of iron." In like manner, owing to the occasional scarcity of iron objects, _wood-tag_ and _stone-tag_ have been varieties of the sport in America.
This form of the game exhibits its original meaning. As in several other games of chase, the pursuer represents an evil spirit, from whose attack, according to ancient superstition, iron was a protection. Hence the challenge, in Silesia and Switzerland, is, "Father, I have no iron, hit me."[100] The chaser, it seems, was conceived as the aged but powerful dwarf, of malignant character. Thus we get a vivid idea of the extent to which such representations once affected the lives even of children, and see that an amusement which is now a mere pleasurable muscular exercise followed the direction imposed by belief.
There are numerous varieties of this game. In _cross-tag_, the pursuer must follow whoever comes between him and the pursued. In _squat-tag_, the fugitive is safe while in that position, or is allowed a given number of "squats," during which he cannot be touched. A peculiar variety (in Philadelphia) is "Tag, tag, tell a body." In this game every child is forbidden to tell who is "it," on penalty of replacing him. Sometimes the name of the pursuer is kept secret until revealed by his actions, or the child who has been tagged deceives the rest by keeping up his speed. On the other hand, the catcher is sometimes bound to turn his cap inside out, whence the game is called _turn-cap_.
"Pickadill" is a kind of tag played in Massachusetts during the winter. A large circle is made in the snow, with quartering paths; if there are many players, two circles are made. There is one tagger, and the centre is the place of safety.
"London Loo" is a particular species of the game (in Philadelphia) in which the following: formula is used:
"1, 2, 3, 4, 5, 6, 7, 8, 9, 10--London!"
"Loo!"
"I'll try to catch one of you."
No. 104.
_Den._
This is an out-of-doors game. Each boy represents a wild beast, and has a separate tree, which represents his "den." Any player who leaves his den is liable to be tagged by any who has started out at a later moment. The best runner usually ventures first, a second pursues him, and so on, until all may be out at once. If a player can tag any one whom he has a right to capture, he takes him home to his own den, and the latter must help him to take the rest. The pursuer cannot be tagged while bringing home his prisoner.
_Cambridge, Mass._
No. 105.
_I Spy._[101]
This game is world-old and world-wide. To judge by the description of Pollux (in the second century), it was then played exactly as American children play it to-day. "One of the party places himself in the middle of his comrades, and closes his eyes, unless some other covers them for him. The players run away and scatter. Then the pursuer opens his eyes and proceeds to look for them. It is each player's object to reach that one's[102] ground before him."
An ancient painting represents this game. Cupids are playing together. One of these, with his face turned away, has his hands before his eyes, and appears to be counting. Another is running to a place of concealment, while a third peeps from behind the door.
Children, with us, usually count a hundred before beginning the search; but there is an abbreviated method, not accounted fair--
Ten, ten, and double ten,
Forty-five and fifteen.
The "home" is usually a tree. When the seeker catches sight of any of the players, he (or she) runs to the tree, and touches it thrice, saying, "One, two, three, for----" (naming the child). On the other hand, if the latter can reach the tree first, he touches it, saying, "One, two, three, for myself."[103]
In a variety of the game, a stick is set up against a tree. One of the players seizes it, and throws it as far as possible. The children hide, while the one who happens to be "it" gets and replaces the stick, after which he proceeds to look for the rest. Those whom he discovers he captures as above described, until all are taken. If any of the hiders can reach the tree and throw down the stick, all prisoners are released, and the seeker must begin over again. A similar game, in New York, is called "Yards off."
"Hide and Seek" differs only in this, that there is no home to be touched, but the game is ended when the concealment is discovered. When the players are hidden they announce it by "whooping."
No. 106.
_Sheep and Wolf._
This is a very ancient hiding-game. A wolf is chosen by "counting out" or otherwise, who conceals himself, and then indicates that he is ready by howling.
The rest of the party, who are supposed to be sheep, walk round the corner in a casual way, until one calls out, "I spy a wolf," whereupon all immediately take to their heels. Whoever is caught by the wolf before reaching home must take his place for the next turn. This game is nearly identical in most European countries.
_New York._
No. 107.
_Blank and Ladder._
A boy is selected by the following peculiar counting rhyme:
In came a little man with a white hat;
If you want a pretty girl, pray take that;
Take your choice of one, two, or three,
If you want a pretty girl, pray take she.
Lad after lad being successively excluded, the last remaining is "it," and has to hide himself, when he calls out,
Blank and ladder!
The searcher may summon the fugitive to indicate his whereabouts:
Halloo if you're far off, whistle if you're nigh.
_Salem, Mass._
In Portland, Me., the shout of the concealed party is, "Blank, blank, Cornelia!" and in the western part of the State of New York, "Blancalilo!"
The searcher, on discovering one of the hidden players, calls "Hi spy!" and tries to touch the latter before he can reach goal, the rule being that
Elbow and knee
Always go free.
No. 108.
_Blind-man's Buff._
A blindfolded player is led into the centre of a room, taken by the shoulders, and turned about three times, after which he must catch somebody to replace him.
For this initiation there is in the Middle States a rhyme:
"How many horses have you in your father's stable?"
"Three; black, white, and gray."
"Turn about, and turn about, and catch whom you may."[104]
The English name, "Hoodman-blind," is derived from the manner of blindfolding formerly in use. When caps were worn which could be drawn at will over the face, the caps, reversed so as to cover the countenance, formed the mask.
This game belongs to all ages and most countries, and is known by many different names, frequently taken from animals, for example: "Blind Cow" in Germany; "Blind Goat" in Sweden; "Blind Mouse" in South Germany and Servia; "Blind Hen" in Spain; "Blind Fly," or "Blind Cat," in Italy. To the English name, "Blind-man's Buff," correspond the Polish "Blind Old Man," and the Norwegian "Blind Thief." In these titles a mythologic allusion is probably contained, which is quite clear in the Scotch "Belly-blind,"[105] the latter name representing a malicious demon. Thus again appears the conception of a supernatural adversary so common in games of pursuit.
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Games and songs of American childrenChapter XX: Appendix (5)
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