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Chapter X: The Scenario or Continuity (1)

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The first step in the preparation of the scenario--or continuity of scenes--is not a step at all--it is a state of mind: the mood of visualization.

_1. The Picture Eye_

No matter how easy it may be for you to write a clear, brief and interesting synopsis of your story, nor how successful you may be in drawing up your cast of characters, you will fail in producing the right kind of scenario to accompany them until you acquire or cultivate the picturing eye. To possess it is simply to be able to visualize your story as you write it--yes, even before you write it. You must not only write that "Hal Murdoch steals his employer's letter-book so as to find out some important facts," but you must yourself first _see_ him do it, just as you expect to see it on the screen. On the regular stage, the "business" of the actors--important as it is--is nevertheless of secondary consideration; dialogue comes first. On the photoplay stage it is just the reverse--at all times it is action that is of primary importance. It is what your characters do that counts. Leaders, letters, and other inserts help to make clear what you are trying to convey to the audience, but for a proper understanding and interpretation of your plot the spectators depend upon what they see the characters do; so how can you expect the editor, the producer, or the spectator, to "see" your plot understandingly unless you yourself are able to visualize every scene and incident distinctly as you are putting your thoughts on paper? This is what Mr. C.B. Hoadley has to say on this subject, quoted from _The Photoplay Author_, now _The Writer's Monthly_:

"Suppose you have a story that has all the requirements for an acceptable motion-picture play. You seat yourself to write it, chock full of enthusiasm and faith in the idea, and in the exuberance of your spirits you see visions of a substantial check. Very well. But have you a visualization of the story? Can you close your eyes and see it on the screen? Or will you 'get stuck' about the tenth scene when it appears to be running smoothly, and then finish along the lines of least resistance, mentally concluding that the plot is so excellent that the editor or director will finish the work you have so enthusiastically planned? This happens to about fifty per cent of the authors."

Mr. Phil. Lang, former editor of the Kalem Company, offered this sensible advice in reply to a question as to whether his company could use psychological scripts. We quote from _The Moving Picture World_:

"The successful photoplaywright is the one who has developed the 'picture eye.' If you will visualize each scene of this scenario, abandoning the 'psychology' which inspired it, you can readily determine how it will appear to the picture patron. The psychology of an action or the development of an act in the photoplay is only psychology when the natural pantomime and business make it clear to the spectator. By the process of visualizing you can readily determine if your play offers anything different from others of the same character which have been done."

Strive, then, to cultivate this ability to see your scenes in action, remembering that it is the thing of all things most calculated to help you in writing a clear-cut, logical, and interesting scenario of your plot. What you cannot clearly visualize is not worth writing.

_2. Identifying the Characters Early_

There is nothing more annoying to the spectator or more calculated to insure the widespread condemnation of your photoplay after it has been produced than to fail in establishing the identity of all your principal characters early in the action. The basic relationship of each character to the others should be made clear just as soon as possible after each makes his first appearance in the picture, if, indeed, it is not made clear just before his appearance by the introduction of an explanatory insert.

We urge this clear identification of characters so that your spectators may be saved the annoyance of needless speculation, and be able to yield to the play their instant attention and sympathetic interest. Furthermore, this course will enable you to tell your story and develop your plot with much greater ease, since the onlookers, understanding who everybody is, and how they are disposed towards each other, will grasp the points of the plot more quickly. Remember that the motives actuating the different characters are virtually sure to be the very foundations of a photoplay plot.

Almost everyone has sat half through a photoplay which was perfect in all other respects, but far from pleasing because it left the spectators guessing for minutes as to "who's who."

"Keep your first characters on the screen, even though in different scenes, long enough to get everyone familiar with them and their environment in the story before introducing a new and unexpected phase in the tale. To fail in this is faulty construction."[16]

[Footnote 16: Herbert Case Hoagland: _How to Write a Photoplay_.]

_3. Prompt Beginning of the Action_

A common mistake among amateur photoplaywrights is to waste far too much time on preliminaries. If a guest is expected from a distant city, all that is necessary, as a rule, is to write in a short letter, which is opened and read by the host- or hostess-to-be, announcing that the guest will arrive at a certain time. But the young writer--to judge from many scripts we have examined--thinks that in such a case it is necessary to show the housemaid preparing the guest-chamber, another scene in which the hostess instructs the chauffeur to be ready at such an hour to meet her guest at the station, and so on. No matter what kind of story you are writing, go straight to the point from the opening--make the wheels of the plot actually commence to revolve in the first scene--_plunge_ into your action, don't wade timidly in inch by inch. To use up two or three scenes in showing trivial incidents which may happen to the characters while they are, so to speak, standing in the wings ready to make their entrances, is as tiresome as it is useless. If the hero of the Western story makes his first appearance by dashing into the scene madly pursued by a band of Indians, the spectator is not interested in finding out what he was doing at the time he first discovered the red men closing in upon him; it is how he will escape them that engages their whole attention. Once get your action started vividly and the interest of the spectators will permit you to give all the really necessary foundation information as you move on with your story.

_4. Sequence in the Action_

Apply the same rule of directness to the introduction of new characters in the scenes that follow. There is one main theme, one main line of development, in every well constructed story--and only one. See to it that you do not digress from it except as you bring up from the rear other essential parts of the action. There is absolutely no place in the photoplay for side trips.

As simply and as emphatically as we can put it, the most important thing in connection with the writing of the scenario is to have the action progress smoothly, logically, and interestingly from the first to the last scene. Wherever possible, one scene should lead into the next scene, and each scene should appear to be the only one possible--from the standpoint of the action it contains--at that stage of the plot's development. If, even for a moment, a scene appears to have been written in solely for effect, or merely to delay the climax of the story, the picture is open to criticism for padding. Not only should the denouement (the untying, the clearing up of the story at the close) appear to be the only one logically possible, but each successive scene should follow the one preceding it with inevitableness.

To be sure, this does not mean, as we explained in the chapter on Plot, that the sequence of your scenes must be the simple, straight-forward sequence of everyday life, in which one character is seen to carry out his action without interruption from start to finish. Quite to the contrary, photoplay action must often interrupt the course of one character so as to bring another personage, or set of personages, into the action at the proper time to furnish the surprising interruptions and complications--and their unfoldings--required to make a plot. But all this really _is_ the progressive, logical development of the story in good climacteric style.

Elsewhere in this volume we have spoken of the way in which the action progresses in the twelve- to sixteen-scene comic pictures in the comic supplements to the Sunday newspapers. Take for example the well-known "Bringing Up Father" series of "comics." Commencing with the basic situation, the action moves progressively to a logical conclusion, the climax coming, usually, in the next to the last picture. The last picture is the surprise-denouement--the event which naturally and inevitably follows the climax. There is, of course, a wide contrast between one of these series and a "dramatic" photoplay; but the same principle that governs the evolution of the story in the comic supplement should be applied to the working out of your photoplay story. Cultivate the picturing eye, we repeat, so that by being able to visualize each scene as you plan it in your mind you cannot fail to produce in your scenario a series of scenes whose action is logically connected and essentially natural and unforced.

_5. The Interest of Suspense_

To say that there must be a logical sequence in progressing from scene to scene, and that each must appear to be the natural outcome of the one preceding it, is by no means to say that you must suggest in one scene what is about to follow in the next. It is when we review a photoplay in retrospection that we decide whether proper care has been given to the planning of the scenes so as to make them lead smoothly one into the other, but while we are watching a photoplay for the first time, half the charm lies in _not_ knowing what is coming next.

Suspense, then, must be kept in mind as the scenario is being planned. You should not only keep the spectator in suspense as to the climax as long as possible, but in building up your plot you should work in as many unexpected twists as you can without destroying its logic. Mr. Hoagland says: "Suspense is a delightful sensation, though we all beg not to be kept in it." So whet the spectator's imagination by springing little surprises and minor climaxes whenever they can be introduced without seeming to be forced. Make each such incident another step upward toward your climax proper; hold back the "big" surprise, the startling denouement, until the very end. The most enjoyable feature of Anna Katherine Green's "The Leavenworth Case" was that she kept the reader in the dark until the last chapter as to who was the real murderer. All the many detective novels that have since appeared have been successful exactly in proportion as the solution of the mystery has been withheld from the reader until the end of the story.

Naturally, this requires careful planning. About twenty years ago, one of the high-class fiction magazines published a story in which a reporter who had been interviewing the leading woman of a theatrical company was caught on the stage as the curtain rose on the first act. The leading woman was supposed to be "discovered" at the rise of the curtain, but the newspaper man was both surprised and embarrassed by _his_ being discovered. Nevertheless, having his overcoat on and carrying his hat in his hand, with great presence of mind he turned to the actress and said: "Very well, madam; I will call for the clock at three this afternoon." Then he made a deliberate exit, and the leading woman read her first speech. But, as the play progressed, there was scarcely one in the audience who failed to wonder why the "actor" who had spoken the line about the clock did not reappear according to promise. At a certain point in the action of the drama, just where the intervention of someone from outside would have been most opportune, the audience expected that the "jeweler" would make his reappearance; but of course he did not, the play ended as the author had intended it to end--and the audience went out feeling that something had gone wrong somewhere--as it had.

The lesson to the photoplaywright is plain: Never introduce into the early scenes of the scenario any incident that is likely to mislead the spectator into thinking that it is of sufficient importance to affect the ultimate denouement, when it really has no bearing upon it. Reverse this, and you have another good rule to follow in writing the scenario. As one critic said in substance, if you intend to have one of your characters die of heart disease toward the end of the play, prepare your audience for this event by "registering" in an earlier scene the fact that his heart is affected. Do not drag in a scene to make this fact clear, but, in two or three different scenes, have him show that his heart is weak, and be sure that every one of these scenes serves the double purpose of registering this fact and introducing other important action relevant to the plot. In other words, make the slight attacks which the man experiences all through the story merely incidental to the scenes in which they occur. Then when the fatal attack comes, the audience is prepared for it, yet they have not been actually looking forward to it through several scenes. While speaking of heart disease, we would call the attention of the writer to an observation lately made by the photoplay critic of _The Dramatic Mirror_: "Scenario writers notwithstanding, it is exceptional for people to die because an unexpected piece of news shocks them, even when they suffer from weak hearts. Robust men do not part from life so readily, and film tragedies of this kind generally fail to carry conviction because the facts presented are divorced from the customary laws of nature."

Do not introduce a new character in one of the late scenes, especially if he or she is importantly connected with the plot, even though you use that character in the picture for only a brief interval. If the appearance of a certain man in one of the late scenes will help in saving the life of a condemned man, try to plan the entrance of this character into the story in an earlier scene, even though only for a period long enough to establish who and what he is. In this way you may avoid a long and otherwise unnecessary leader just when you are approaching your climax and thus halt the interest.

_6. Action May Be Too Rapid_

If you are writing the scenario of a dramatic plot, it is evident that, within reasonable limits, the more dramatic situations--the more "punches," in the vernacular--you can put into it, the more likely it is to find favor in the eyes of the editor and the producer. But too many writers, conscious of this fact, make the mistake of forcing the pace. The solid photoplay of today should not be made to resemble a cheap melodrama, in which something highly sensational is sure to happen every three minutes. Just because you have seen a sensational episode in a play on the screen, do not attempt to crowd your scenario with minor thrills and sensations, regardless of whether the incident pictured is relevant to the plot. If your plot is a strong one, its unfolding will _suggest_ scenes of sufficient dramatic quality to hold the interest. But do not search your brain for startling situations to introduce here, there, and everywhere in the action, paying no attention to whether they have little, if anything, to do with the plot.

Imagination is the writer's greatest asset, but imagination run riot is photoplay madness. It must be intelligently exercised else it will fairly run away with the plot, and the result will be a literary wreck. You must study--and hence realize at least fairly completely--the possibilities of your story before you start to write it at all. Haphazard work will never bring you anything--in photoplay writing or in any other creative line.

_7. Centralizing the Interest_

It is almost impossible to produce a really effective photoplay without centering the attention of the spectator on one of the principal characters and holding it there until the end. Even when the principal characters are lovers, either one or the other is bound to stand out in the picture more than the other. As in a play on the regular stage, either the hero or the heroine must dominate the action or the spectator is very likely to miss some of the best points of the plot because of the shifting interest. In such a play as "Romeo and Juliet," many would find it difficult to determine which of the two principal characters evokes the more sympathy and interest in the spectators. Yet a careful study of the play will leave no doubt that it was Shakespeare's intention that one of the two "star-crossed lovers"--Juliet--should dominate the action of the drama very subtly and certainly, the other being, though in only the slightest degree, it is true, subordinate to the "principal." The same thing is true in the stories of Damon and Pythias, Paolo and Francesca, and Pelleas and Melisande. You must determine at the very beginning whether it is to be the man or the woman, and, having trained the spot-light upon that one, keep it there until the end.

A certain picture, released about four years ago by a European manufacturer, was concerned with a husband, his wife, and his friend--a man who for a period of some months was a guest in the home of the pair. In the ordinary sense, it was not a problem plot; the friend was an honorable man, and the husband, who had the most sincere admiration for his old college companion, was a fine fellow in every way. Yet, as the story progressed it became apparent that there had been a love affair between the wife and her husband's friend when they were both scarcely more than children. Little incidents in the action of the next few scenes gradually caused the audience to sympathize with the friend. Then, toward the end of the play, the sympathy was definitely shifted to the husband. This, of course, viewed in the proper light, was as it should be; but only a scene or two from the end of the picture an incident happened that again caused the audience to feel that it was the friend who alone deserved the woman's love. The result was that out of all the hundreds of people who saw the picture in the two days during which it was shown at a certain theatre, none expressed themselves as being satisfied with it, although only a few were able to say directly that they did not approve of the play because of the frequently shifted interest.

Thus the picture failed because whoever wrote it did not keep in mind the important fact that divided interest will go a long way toward destroying the dramatic value of any story, regardless of how perfect it may be otherwise.

Use as few principals as possible, no matter how many minor characters or extra people are employed; and be sure to keep the subordinate characters in the background sufficiently to prevent them from detracting in any way from the interest that should be constantly fixed upon your principals, and especially the _two_ principals who make possible nine-tenths of all the stories written.

_8. Managing Changes of Scene_

In preparing the scenario it is important to remember that if a leader is introduced _before_ a scene, the leader should be written first, and followed by the number and description of the scene. And in describing your scenes you should study the convenience of the director: where more than one scene is to be done in a set, refer back to the _original_ scene number. Thus if Scene 5 is the sheriff's office, and the same background is used for scenes 7, 9, and 14, when writing Scene 14 say:

14--Sheriff's office, same as 5--

No matter how many times that setting may be used as the background for a scene of your story, write it out every time just as you did at first. Do not merely say: Same as 5. Follow the scene number, whether it be 7, 9, or 14, with: "Sheriff's office;" then add the "same as 5." Also, do not forget what was said in Chapter VI regarding the writing of your scene-number at 0 (or 0 and 1, if there are two figures) on the scale-bar of your typewriter. In this way, if 5 is your left marginal stop, you will have almost a half-inch space between the number and the description of the scene. Bridge this space with the hyphen or short-dash character, and you will be sure that the director's attention is quickly drawn to each change of scene.

It is extremely important to remember that in telling your story in action even the slightest change of location means another scene. Let us make this point perfectly clear:

Suppose you have a scene in which a fire ladder is placed against the wall of a burning building, only the lower part of the ladder showing in the picture. A fireman starts to mount, and finally disappears overhead. The scene changes, and we see the upper windows of the building and the upper portion of the ladder. Suddenly the fireman's head appears as he climbs up (into the picture), then his whole body comes into view, and presently he climbs in at one of the windows.

These are written in as two separate scenes, though it is plain that in real life they are actually one, and in the photoplay they are not separated even by an insert of any kind, thus seeming to be one, as intended.

But now suppose that when the fireman starts up the ladder the cameraman "follows him"--tilts his camera so that the result is a "shifting stage"--the eye of the spectator following the fireman as he goes up and until he reaches the top of the ladder and climbs in at the window. That, of course, constitutes only one scene--the swinging of the camera to follow the progress of the actor simply enlarges the stage, as it were. Such scenes as this second one are frequently seen in photoplays--an aëroplane leaving the ground and rising in its flight, a band of horsemen riding "across" and eventually "out of" a picture, a man climbing down the side of a cliff, and the like. But as a rule they are simply arranged by the director's instructing the cameraman to swing his camera as described--the writer of the script does not introduce an actual direction to the director to obtain the effect in this way but writes them in as two scenes.

In taking such panoramic scenes as those just described, the tripod of the camera remains unmoved. Even in a railroad drama, where we see an engine run down a track for a quarter of a mile or more, the camera is mounted on another train, which closely follows the one seen in the picture, and hence it is plainly, from a technical standpoint, only one scene, though while it is being shown on the screen the background is changing continuously. It is the _abrupt_ shifting from one locality to another that constitutes a "change of scene" in the photoplay.

This being so, it follows that each change of scene must be given a separate scene-number in your scenario. We have examined dozens of amateur scripts in which scenes would be found written thus:

8--Library, same as 2.

Tom looks on floor, fails to find locket, and then goes into
one room after another searching for it.

This, of course, is impossible. Even though the director were willing to show Tom going through the different rooms looking for the lost piece of jewelry, each scene would have to be separately and consecutively numbered in the scenario. If in the tenth room visited Tom should find the locket and then go out on the piazza to speak to Mabel about it, the scene showing the piazza would be 18 and not 9.

It is quite as incorrect to divide into two or more parts the action of what should be one scene, as already explained, as it is to try to make one scene out of two or more by running them together in the way illustrated in the foregoing bad example. To avoid both errors, bear in mind that besides giving every scene a separate scene number, you must write a scene into your scenario whenever it is necessary to supply a new background for some bit of action. For example, you cannot say:

Scene 4. John comes out of the store, walks down the street
for a couple of blocks, and enters the bank on the corner.

That much action would be written about as follows:

1--Exterior of store.

John comes out of store and walks down street, out of
picture.

2--Street.

Enter John. Passes down street and out of picture.

3--Exterior of bank on street corner.

John comes down street, approaches bank, and enters.

In the foregoing example, three scenes are given to show how John gets from the store to the bank; but it might not be really necessary to take three scenes to show this action. We might see John leave the store and start down the street, the camera being set up in such a way as to take in not only the doorway of the store but also a considerable portion of the street. If the scene showing the front of the bank were planned in the same way, so as to show John approaching up the street, as though coming from the store, the connecting scene (2), which merely shows him between the two points, could very well be left out altogether, to be supplied by the imagination of the spectators.

Experience alone--combined with the study of the pictures seen on the screen--can teach you just what scenes are really necessary and which may be avoided; the point to remember is that you should not waste footage on even the shortest scene that can be eliminated without detracting from the interest or breaking the logical sequence of the events in your story. In other words, make it your hard and fast rule to write _nothing_ into your scenario that does not aid materially in telling your story and making your meaning clear to the spectator. On the other hand, see that you _omit nothing_ that will tend to produce the same result.

Going back to the example just given, we would point out that we purposely introduced into it an example of what _not_ to do. Scene 3 is described as the "exterior of bank _on street corner_." That is something that it is best to leave entirely to the director. Let him do the locating of all the buildings used in a story, unless there is an exceptionally good reason why you should specify just where a certain building ought to be. The chances are that there is no special reason why the bank in your story should be located on the corner of the street, and the director might be able to locate a bank suitable for the purpose of the scene in question within a block or two of the studio. If there is a really important reason for having the bank on the corner, he may have to go a mile or more away from the studio to find one; and, inasmuch as it is frequently the case that the director will take his cameraman and the necessary actor or actors out with him, and do such a scene as this one outside the bank while another set is being built up inside the studio for him to work in, it will easily be seen that the more you can help him out by making things convenient for him the more likely he is to express a desire to examine other stories written by you.

This point will bear repeating: A scene is so much of the entire action as is taken in one place without stopping the camera; in its photoplay sense, _scene_ never refers to the action between certain players, nor does a new scene commence when another character enters upon a scene already in course of action.

It is a mistake, in working out the scenario, to keep the action in the same setting too long at a time. Frequent changes of scene are advisable. In his article in _The Photoplay Author_ for March, 1913, Mr. C.B. Hoadley tells of a script written by a well-known actress who is also the author of several successful "legitimate" dramas. Having appeared in a notable picture drama, she determined to take up photoplay writing herself. Her first effort--a comedy drama--was returned. The lady was highly indignant; yet the reason for the rejection of her script becomes apparent when it is known that the entire action of her story occurred in a hotel corridor and in a room in the same hostelry. Only nineteen scenes were used, and of these, eighteen were to be played in the one room without a break in the settings. Imagine the monotony of such a production, even on the regular stage!

But while it is best to have a frequent change of scene, it is also a mistake to risk confusing the spectator by changing often from one scene to another far removed from the first, especially without the use of some explanatory insert.

In connection with the error of some amateur writers referred to on page 146, of making what is (or would be, if their script was worked out as planned by them) actually one scene when they intend it to be two, it may be said that this is one of the commonest and most amusing errors of beginners. The mistake lies simply in their failure to observe the rule of _always separating two different scenes in the same set or location by interposing a scene in a different setting, or by introducing a leader_. If this rule is not observed, the result--even though it goes no farther than the amateur script--is decidedly funny. To illustrate, take the following example:

23--Bedroom, same as 12--

Thorn, still looking through contents of bureau drawer,
stops, listens, indicates that he hears someone coming down
hall, and then, closing drawer, crosses to the window again
and makes his escape.

24--Bedroom, same as 12--

Tom is sitting at the table opening the letters laid there
by the landlady. He opens one, etc., etc.

A glance at the foregoing will show that, if produced as written, the result on the screen would be a continuous scene in the bedroom setting. Thorn would be seen making his exit by way of the window, and then _instantly_ there would be Tom sitting at the table, opening his mail! There would be lacking the logical action of his coming into the room, crossing to the table, and sitting down. The whole effect would be much the same as in those "fairy" plays produced several years ago, where "stop camera" work was resorted to to obtain the effect of a supernatural being suddenly appearing on the scene, greatly to the astonishment of the mere mortals present.

Introduce a scene showing Thorn just landing on the ground after sliding down a rain-water pipe from the roof of the veranda, or even insert a leader between the two scenes as now written, and the mind of the spectator is prepared for almost anything that he may find to be going on in that room when he sees it again. But too much care cannot be taken to guard against everything that may make for jerky or illogical action of this kind. The merciless scissors of a careless operator in the picture theatre may remove three or four inches of the film at a certain point, with the result that a character leaving one side of the room and starting to go out by the door on the other side may be made to cross the room at a bound, causing a surprised laugh at a very serious moment of your play. Do not approximate this ludicrous effect by writing your scenes as illustrated in the foregoing example.

Still another laughable error of the novice is to introduce into a scene certain action which could not be properly registered in mere pantomime. We lately examined an amateur script in which the following appeared as part of the action between a girl and a man in a farm location:

so (Mary) tells the stranger that her father is over in the
next field, milking the cow. He starts to, etc.

Now, whether or not the spectator in the theatre were shown a previous scene in which Father actually milked a cow, the pantomime of Mary, in trying to make plain without the aid of a cut-in leader the fact that she was telling the man what her father was doing, would be extremely ludicrous, to say the least. You must give thought to every bit of action you write, remembering that it is of no use to say that so-and-so happens if the action described will not register clearly in pantomime. Here again experience will teach you what to put in and what to leave out.

_9. The "Cut-Back"_

Readers of the boys' story papers published a few years ago will remember how at the end of one chapter the hero would be left hanging by a slender vine over a yawning chasm, "one thousand feet deep." The next chapter, instead of continuing the logical sequence of action and explaining how he was rescued--or rescued himself--would begin: "Let us now return to Captain Barlow and Professor Whipple, whom we left facing the band of dwarfs at the mouth of the cave, etc." These stories exemplified practically the same technique as is employed today by photoplaywrights who use what has become known as the "cut-back," sometimes referred to as the "flash-back."

Mr. D.W. Griffith is commonly credited with having "invented" this technical device, which is simply a frequent switching from one scene to another, and then back again to the first, in order to heighten interest by maintaining the suspense. Its use has been well illustrated by Mr. C.B. Hoadley, who cites a play in which the contrasting pictures of "a gambler seated at cards with convivial companions, and his wife at home in a scantily furnished room keeping vigil at the bedside of their sick child," are flashed back and forth in such a manner as to keep the contrast before the spectators while yet developing the drama effectively.

Another good example of the use of the cut-back was shown in an old Biograph subject, "Three Friends." One of three friends who have sworn never to separate falls in love with a young woman of the village and marries her. A second of the trio is enraged to think that his friend has broken up the triangle; the third, of better nature, is merely very much disappointed. As a result of breaking up the trio, the two bachelors leave the factory to go to another town. A baby is born to the young married couple, and they are very happy for a time. Then the second friend, Jim, comes back to his old shop to take the position of foreman. As the result of a quarrel between him and the young husband, the latter is discharged. From that time on things go badly with the young couple, and soon bad is followed by worse. When they are on the verge of starvation, and the husband has returned home after a fruitless search for work, the wife goes out to try to beg a bottle of milk. While she is away, the husband, thoroughly disheartened, resolves to ask her to die with him, confident that neighbors will care for the child. She returns home empty handed, and, though at first shocked and horrified by his proposal, finally consents. Just as the husband covers his wife's eyes with his hand and raises the pistol, the two friends of former days burst into the room. One of the husband's shop-mates has told the third friend of how "Jim fired him"--as a leader tells us--and the reproaches of the third friend have been instrumental in bringing about a feeling of remorse in the heart of the foreman. The two hurry together to the little home, arriving just in time to prevent the tragedy.

All through this picture the cut-back is used most effectively. Early in the action, supposedly a day or two after the young man had met his future wife, we are shown the two other men waiting for him at the saloon, the three glasses of beer standing untouched upon the table. The scene then switches to the young man and the girl out walking, gazing from a bridge into the river. Back to the saloon again, and we see the two friends looking at their watches, about to leave, the third glass still standing untouched. Then, back to another pretty exterior, where the young man proposes and is accepted. Toward the climax, the use of the cut-back becomes even more effective: we see the wife go out to get the milk; the two friends at the same old table in the saloon; the husband bending over the child, taking out the revolver, and indicating what is in his mind to do; then the scene in the saloon, where the fourth man tells the kind-hearted friend how the foreman has discharged his former comrade; back in the house again, we see the man and the woman prepared to die together; then the exterior of the saloon, with the two friends coming out; another home scene leading up to the expected tragedy; the two friends hurrying down a street--and even though they are hurrying, we know that they are unaware of what is going on in the house which is their destination, and we are fearful lest they may arrive too late; the man with his hand held over the eyes of his wife, the revolver being slowly raised; the two friends at the gate of the cottage; and then the climax as they enter the room just in time to avert the tragedy. Thus the cut-back effect kept suspense and interest at highest pitch every moment.

Some years ago the same company released a drama, "The Cord of Life," in which the cut-back was used so effectively to heighten the suspense and add to the thrill that many people in the audience of the theatre were leaning forward in their seats and making excited comments--the supreme test of a picture "with a punch."

One caution is necessary in the use of the cut-back--_do not use it as an excuse to digress_. Above everything else, when you have started the ball of your plot rolling, keep it rolling _forward_. You must not switch back to some earlier scene for the purpose of picking up a point that you have overlooked. Nor is it possible to go back and follow the characters who have been temporarily dispensed with. If they reappear, it must be in a scene which naturally follows, and does not come with a sense of perplexing surprise. Remember this: When characters are reintroduced they must not have been too long absent from the plot-movement, but they must have been all the time consciously or subconsciously present in the mind of the spectator _as being essentially in the story_.

Unfriendly critics of the photoplay--and there are some such--have said some harsh things about "the mugging close-up and the nerve-wracking cut-backs," nor have their criticisms been wholly without point and justification. But only, of course, when these technical devices are abused by over-use. Mr. Sargent has pointed out that the close-up of the silent drama is only another form of the spot-light used on the regular stage, and, similarly, the cut-back finds its duplicate in the "off-stage" sound-effects of the regular drama. Instead of the "galloping horse" effects of the legitimate stage, we get on the screen the actual scene of the horseman dashing ahead. But anything overdone is bad, and cut-backs and other similar devices are no exception to this rule. Not only is our attention called to the fact that the writer or director is working a certain technical trick to death, but in following the story its working out is spoiled for us as a result of the very thing used with the intention of heightening our interest.

"Even Griffith, in his big production, 'Hearts of the World,' taxes suspense too far at one point," says Mr. Sargent. "So clever a trickster as he (and, like Belasco, he is more the artistic trickster than the artist) has failed to realize that suspense, carried too far, becomes first tiresome and then amusing. This applies most directly to the single situation, but it is almost equally applicable to a situation strong in itself, but which is depended upon to yield suspense out of proportion to its value."

And, since Mr. Griffith's main suspense-producer has always been his self-invented cut-back device, the error of over-using this technical trick is made even more apparent by what this critic points out. Here again a careful study of the methods of several different leading directors is your best guide.

_10. How Various Kinds of Inserts Are Used_

The use of leaders, letters, and other inserts needs some treatment in connection with the scenario. The ordinary statement-leader, such as "Two years later. Bob returns to his old home," is used before the scene to which it applies. It shows the spectator the passage of time, and explains what is about to follow. The ordinary, before-the-scene, leader, is frequently employed to make such a statement as, "Tom accuses his brother of having forged the check." But the other way of telling the audience what Tom does is the use of the cut-in leader--of which more later. This enables us to read Tom's own words--the distinguishing mark of the cut-in.

This very effective form of the leader takes its name from the fact that it cuts in, or is inserted into, the midst of a scene. That the cut-in leader may tell all that is necessary much better than could a long statement of what is going on is evident because the direct words of a character are more effective than the same ideas expressed in the third person.

Another consideration is that using the cut-in and omitting the leader before the scene makes it possible to start the scene with action that does not at first disclose Tom's intention. Then when the proper moment arrives, the cut-in leader is flashed on the screen, and the result is that, instead of the spectator's anticipating what is about to happen, he is likely to be as much taken by surprise as is the guilty brother.

After introducing the cut-in leader, write _Back to scene_, the same as after an inserted letter, telegram, newspaper item, or the like.

In what follows we give examples of proper scenario form, as well as examples of the way in which the leader, cut-in leader, letter, bust, and mask are used.

_Leader_--TOM DISCOVERS HIS BROTHER'S CRIME

9--Maxwell's library, same as 4--

Tom enters, followed by Ralph. Tom goes straight to desk,
opens it, and takes out envelope. From it he takes Ralph's
letter and the check. Glances over letter again, Ralph
standing by, watching him with nervous expression.

_On screen, letter._

Dear Blakely:

I send you enclosed my father's check to cover amount of my
debt to you. Kindly send receipt to me at old address.

Yours,

RALPH MAXWELL.

_Back to scene_.

Tom lays letter on desk and picks up check, looking at it
closely. Suddenly starts, frowns, glances at Ralph, and then
looks intently at check again. Opens drawer of desk and
takes out reading-glass. Holding check in left hand, he
examines it closely through the glass.

10--Bust of Tom's left hand holding check, right hand grasping glass, focusing the glass upon the name signed to the check. This shows that the name has been written in a very shaky hand.

11--Back to 9--

Tom lays reading-glass on desk, looks at his brother
accusingly, and then thrusts check close to his face.

_Leader_--"RALPH, YOU FORGED THIS CHECK!"

_Back to scene_.

Ralph looks at Tom despairingly, his face betraying his
guilt. Tom hangs head in shame, at thought of his brother's
crime.

12--Hallway, showing door of library--

Wilkins, the butler, kneeling before library door, his eye
glued to key-hole.

13--Portion of library, same as 4, seen through key-hole--

Ralph is explaining to Tom how he came to owe Blakely the
money, etc.

Now let us take up the different points just as they have been introduced in the foregoing example, and briefly explain each.

The leader is shown, first of all, simply as an example of an ordinary before-the-scene leader. In writing a scenario such as the one of which this might be a part, if you introduced the cut-in leader in Scene 11, there would be no necessity for giving also the ordinary bald statement-leader before Scene 9. The fact that "Tom discovers his brother's crime" is made plainer by Tom's own spoken words, in Scene 11, than an ordinary leader before the first scene in the library (in this example) could make it. In the middle of this scene (9) Tom reads his brother's unsent letter, and you write "On screen, letter," following this note to the director with the letter itself. After the letter you write "Back to scene," showing that the scene in the library is not ended and that the action which is broken by the flashing on the screen of the letter is continued just as soon as Tom lays the letter down--that is, as soon as it disappears from the screen.

The "bust" comes next, but since we wish to compare the bust with another technical device, the "close-up," let us pass it by in detail for the moment. But you must remember, when introducing a bust, that it is a separate scene, and must, therefore, be given a separate and distinct scene-number. The bust breaks the scene in the library as Tom scrutinizes the check through the reading-glass. The letter previously shown also broke the scene, or interrupted the action; but the bust, being considered as a separate scene, is given a scene-number--10.

After the bust (10), Scene 11 takes us back to the library; but we do not follow the scene-number (11) with "Maxwell's library, same as 4" (4, as the example shows, was the number of the first scene played in the library). Instead, we write "11--Back to 9," which shows that the action in the library is picked up and continued from the point where it ended (on the screen) when the bust picture was flashed.

_11. Masks_

After Tom has openly accused his brother of forgery, as shown by the cut-in leader, the scene changes to the hallway outside the library door. We see Wilkins, the butler, who is implicated in the plot against Ralph, kneeling and peering into the room through the key-hole. This is a very short scene, but it is necessary to show two things: not only that the brothers are being spied upon, for we are not interested in merely watching the butler kneeling there, but it is important for us to see _what_ he is watching so intently--the action in the library. So, after we have shown the spy kneeling outside the door, the scene is shifted back to the continuation of the interview between Tom and Ralph. This time, however, we see it on the screen in a way that merely _suggests_ the butler kneeling outside the closed door. On the screen appears a large key-hole, and within its limits the scene between the brothers is acted.

The effect thus produced is termed a "mask." Ordinarily the lens of a moving picture camera is masked by a metal plate, rectangular in shape, one inch wide by three-quarters of an inch high. The use of this mask prevents the light from spreading up or down the film as it is being exposed. As explained in Chapter III, each of the sixteen tiny pictures that make up a foot of film is termed a "frame," and, the camera being masked as described, the light is permitted to act upon only one frame at a time. But within this limit of one inch by three-quarters of an inch another mask may be used, cut in any form that the producer may desire. It may be a key-hole mask, as in the foregoing example; it may be simply circular, to suggest that the scene is viewed through a telescope; or a mask with hair-line bars, which will suggest that you are looking through a window. We examined a script a short while ago in which a travelling salesman for an optical goods house amused himself in the interval before train time by watching through a pair of binoculars the street below and the buildings opposite his hotel window. The scene enacted in an office of a building not far away led him to believe that a murder was being committed, and the action which followed was extremely funny. The scene in the office, watched by the "drummer" through the binoculars, appeared on the screen as though viewed through a large and very round figure eight, lying on its side, thus: [symbol: figure-eight].

The four just mentioned are the commonest forms of the mask; but we have seen masks cut in the shape of oak leaves, bottles, and other forms, though these latter were used merely to obtain novel effects.

The mask may be used as an inserted scene--as we have here chiefly considered it--or it may serve as a sort of excuse for the entire action of the photoplay, as in the case of the commercial traveller and his binoculars, and add effectiveness by its novelty of presentation.

_12. The Bust and the Close-up_

In former usage, the term "bust" was employed to describe any enlarged view, as a watch, a face, a hand turning a door knob. Now the term has been given a less wide range and has been superseded in its broadest meaning by another technical expression--the "close-up."

The bust now means any enlarged _object_, such as a hand holding a watch, a box of cigars on a table with a note pinned to a cigar, or any object shown close to the camera, _where no action is called for_.

If Maud comes into a room and sees her sister staring at the window sill, crosses to the sister's side and stares also, it is natural that we wonder what it is that causes the consternation. The camera is manifestly too far away to show unmistakably what Maud picks up--say, a broken-off knife-point. Suppose that it is part of the plot to have the spectator also grasp the fact that there is a dark stain on the knife-point. We must get it closer. So we write the scene up to the point where Maud holds up the object, then we start another scene and say:

43--Bust of Maud's hand holding knife-point to show
blood-stain in shape of rude star.

There is no action. The hand simply holds the object. A scene of this kind is usually taken before a black curtain or in front of some such indeterminate background. Later, this bust scene is inserted into the film at the proper point. A point worthy of notice is that bust scenes are always taken, and close-up scenes are _nearly_ always taken, either before or (usually) after the scenes into which they break have been done. If the plot demands that a certain character examine his watch at a certain point, and if the spectator is supposed to see exactly what time the watch shows, the director is not going to stop his camera, bring the camera nearer to the player or the player nearer to the camera, as his method may be, make the bust picture, and then resume the taking of the "wide-angle," or full-size-stage, scene. Much time can be saved by making the _different kinds_ of scenes separately. This explains why every scene and every kind of scene in the entire scenario _must_ be given a separate scene-number. The scenes in a photoplay may be likened to a cut-up picture puzzle, each part of which must be properly assembled and inserted in its proper place to make a complete, understandable picture.

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Writing the PhotoplayChapter X: The Scenario or Continuity (1)

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