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Chapter VI: Part 6

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The name "brick-ashlar" is given to walls faced with ashlar stonework backed in with brickwork. Such constructions are liable in an aggravated degree to the unequal settling and its attendant evils pointed out as existing in walls built with different qualities of bricks. The outer face is composed of unyielding stone with few and very thin joints, which perhaps do not occupy more than a hundredth part of its height, while the back is built up of bricks with about one-eighth its height composed of mortar joints, that is, of a material that by its nature and manner of application must both shrink in drying and yield to pressure. To obviate this tendency to settle and thus cause the bulging of the face or failure of the wall, the mortar used should be composed of Portland cement and sand with a large proportion of the former, and worked as stiff as it conveniently can be. In building such work the stones should be in height equal to an exact number of brick courses. It is a common practice in erecting buildings with a facing of Kentish rag rubble to back up the stonework with bricks. Owing to the great irregularity of the stones, great difficulty is experienced in obtaining proper bond between the two materials. Through bonding stones or headers should be frequently built in, and the whole of the work executed in cement mortar to ensure stability.

Not the least important part of the bricklayer's art is the formation of chimney and other flues. Considerable skill is required in [Sidenote: Chimneys and flues.] gathering-over properly above the fireplace so as to conduct the smoke into the smaller flue, which itself requires to be built with precision, so that its capacity may not vary in different parts. Bends must be made in gradual curves so as to offer the least possible resistance to the up-draught, and at least one bend of not less than 60° should be formed in each flue to intercept down-draughts. Every fireplace must have a separate flue. The collection of a number of flues into a "stack" is economical, and tends to increase the efficiency of the flues, the heat from one flue assisting the up-draught in those adjoining it. It is also desirable from an aesthetic point of view, for a number of single flue chimneys sticking up from various parts of the roof would appear most unsightly. The architects of the Elizabethan and later periods were masters of this difficult art of treating a stack or stacks as an architectural feature. The shaft should be carried well above the roof, higher, if possible, than adjacent buildings, which are apt to cause down-draught and make the chimney smoke. When this is found impossible, one of the many forms of patent chimney-pots or revolving cowls must be adopted. Each flue must be separated by smoke-proof "withes" or divisions, usually half a brick in thickness; connexion between them causes smoky chimneys. The size of the flue for an ordinary grate is 14×9 in.; for a kitchen stove 14×14 in. The outer wall of a chimney stack may with advantage be made 9 in. thick. Fireclay tubes, rectangular or circular in transverse section, are largely used in place of the pargetting; although more expensive than the latter they have the advantage in point of cleanliness and durability. Fireplaces generally require more depth than can be provided in the thickness of the wall, and therefore necessitate a projection to contain the fireplace and flues, called the "chimney breast." Sometimes, especially when the wall is an external one, the projection may be made on the back, thus allowing a flush wall in the room and giving more space and a more conveniently-shaped room. The projection on the outside face of the wall may be treated as an ornamental feature. The fireplace opening is covered by a brick relieving arch, which is fortified by wrought-iron bar from ½ to ¾ in. thick and 2 to 3 in. wide. It is usually bent to a "camber," and the brick arch built upon it naturally takes the same curve. Each end is "caulked," that is, split longitudinally and turned up and down. The interior of a chimney breast behind the stove should always be filled in solid with concrete or brickwork. The flooring in the chimney opening is called the "hearth"; the back hearth covers the space between the jambs of the chimney breast, and the front hearth rests upon the brick "trimmer arch" designed to support it. The hearth is now often formed in solid concrete, supported on the brick wall and fillets fixed to the floor joists, without any trimmer arch and finished in neat cement or glazed tiles instead of stone slabs.

Tall furnace chimneys should stand as separate constructions, unconnected with other buildings. If it is necessary to bring other work close up, a straight joint should be used. The shaft of the chimney will be built "overhand," the men working from the inside. Lime mortar is used, cement being too rigid to allow the chimney to rock in the wind. Not more than 3 ft. in height should be erected in one day, the work of necessity being done in small portions to allow the mortar to set before it is required to sustain much weight. The bond usually adopted is one course of headers to four of stretchers. Scaffolding is sometimes erected outside for a height of 25 or 30 ft., to facilitate better pointing, especially where the chimney is in a prominent position. The brickwork at the top must, according to the London Building Act, be 9 in. thick (it is better 14 in. in shafts over 100 ft. high), increasing half a brick in thickness for every additional 20 ft. measured downwards. "The shaft shall taper gradually from the base to the top at the rate of at least 2½ in. in 10 ft. of height. The width of the base of the shaft if square shall be at least one-tenth of the proposed height of the shaft, or if round or any other shape, then one-twelfth of the height. Firebricks built inside the lower portion of the shaft shall be provided, as additional to and independent of the prescribed thickness of brickwork, and shall not be bonded therewith." The firebrick lining should be carried up from about 25 ft. for ordinary temperatures to double that height for very great ones, a space of 1½ to 3 in. being kept between the lining and the main wall. The lining itself is usually 4½ in. thick. The cap is usually of cast iron or terra-cotta strengthened with iron bolts and straps, and sometimes of stone, but the difficulty of properly fixing this latter material causes it to be neglected in favour of one of the former. (See a paper by F.J. Bancroft on "Chimney Construction," which contains a tabulated description of nearly sixty shafts, _Proc. Civ. and Mech. Eng. Soc._, December 1883.)

The work of laying bricks or tiles as paving falls to the lot of the bricklayer. Paving formed of ordinary bricks laid flat or on their [Sidenote: Brick paving.] edges was once in general use, but is now almost abandoned in favour of floors of special tiles or cement paving, the latter being practically non-porous and therefore more sanitary and cleaner. Special bricks of extremely hard texture are made for stable and similar paving, having grooves worked on the face to assist drainage and afford good foothold. A bed of concrete 6 in. thick is usually provided under paving, or when the bricks are placed on edge the concrete for external paving may be omitted and the bricks bedded in sand, the ground being previously well rammed. The side joints of the bricks are grouted in with lime or cement. Dutch clinkers are small, hard paving bricks burned at a high temperature and of a light yellow colour; they are 6 in. long, 3 in. wide, 1½ in. thick. A variety of paving tile called "oven tiles" is of similar material to the ordinary red brick, and in size is 10 or 12 in. square and 1 to 2 in. thick. An immense variety of ornamental paving and walling tiles is now manufactured of different colours, sizes and shapes, and the use of these for lining sculleries, lavatories, bathrooms, provision shops, &c., makes for cleanliness and improved sanitary conditions. Besides, however, being put to these uses, tiles are often used in the ornamentation of buildings, externally as well as internally.

Mosaic work is composed of small pieces of marble, stone, glass or pottery, laid as paving or wall lining, usually in some ornamental pattern or design. A firm bed of concrete is required, the pieces of [v.04 p.0528] material being fixed in a float of cement about half or three-quarters of an inch thick. Roman mosaic is formed with cubes of marble of various colours pressed into the float. A less costly paving may be obtained by strewing irregularly-shaped marble chips over the floated surface: these are pressed into the cement with a plasterer's hand float, and the whole is then rolled with an iron roller. This is called "terazzo mosaic." In either the Roman or terazzo method any patterns or designs that are introduced are first worked in position, the ground-work being filled in afterwards. For the use of cement for paving see PLASTER.

The principal publications on brickwork are as follows:--Rivington, _Notes on Building Construction_, vols. i. ii. iii.; Col. H.E. Seddon, _Aide Memoir_, vol. ii.; _Specification_; J.P. Allen, _Building Construction_; F.E. Kidder, _Building Construction and Superintendence_, part i. (1903); Longmans & Green, _Building Construction_; E. Dobson, _Bricks and Tiles_; Henry Adams, _Building Construction_; C.F. Mitchell, _Building Construction_, vols. i. ii.; E. Street, _Brick and Marble Architecture in Italy_.

(J. BT.)

BRICOLE (a French word of unknown origin), a military engine for casting heavy stones; also a term in tennis for a sidestroke rebounding off the wall of the court, corrupted into "brickwall" from a supposed reference to the wall, and in billiards for a stroke off the cushion to make a cannon or hazard.

BRIDAINE (or BRYDAYNE), JACQUES (1701-1767), French Roman Catholic preacher, was born at Chuslan in the department of Gard on the 21st of March 1701. He was educated at Avignon, first in the Jesuit college and afterwards at the Sulpician seminary of St Charles. Soon after his ordination to the priesthood in 1725, he joined the _Missions Royales_, organized to bring back to the Catholíc faith the Protestants of France. He gained their good-will and made many converts; and for over forty years he visited as a missionary preacher almost every town of central and southern France. In Paris, in 1744, his sermons created a deep impression by their eloquence and sincerity. He died at Roquemaure, near Avignon, on the 22nd of December 1767. He was the author of _Cantiques spirituels_ (Montpelier, 1748, frequently reprinted, in use in most French churches); his sermons were published in 5 vols. at Avignon in 1823 (ed. Paris, 1861).

See Abbé G. Carron, _Le Modèle des prêtres_ (1803).

BRIDE (a common Teutonic word, e.g. Goth. _bruths_, O.Eng. _bryd_, O.H.Ger. _prût_, Mod. Ger. _Braut_, Dut. _bruid_, possibly derived from the root _bru-_, cook, brew; from the med. latinized form _bruta_, in the sense of daughter-in-law, is derived the Fr. _bru_), the term used of a woman on her wedding-day, and applicable during the first year of wifehood. It appears in combination with many words, some of them obsolete. Thus "bridegroom" is the newly married man, and "bride-bell," "bride-banquet" are old equivalents of wedding-bells, wedding-breakfast. "Bridal" (from _Bride-ale_), originally the wedding-feast itself, has grown into a general descriptive adjective, e.g. the _bridal_ party, the _bridal_ ceremony. The _bride-cake_ had its origin in the Roman _confarreatio_, a form of marriage, the essential features of which were the eating by the couple of a cake made of salt, water and flour, and the holding by the bride of three wheat-ears, symbolical of plenty. Under Tiberius the cake-eating fell into disuse, but the wheat ears survived. In the middle ages they were either worn or carried by the bride. Eventually it became the custom for the young girls to assemble outside the church porch and throw grains of wheat over the bride, and afterwards a scramble for the grains took place. In time the wheat-grains came to be cooked into thin dry biscuits, which were broken over the bride's head, as is the custom in Scotland to-day, an oatmeal cake being used. In Elizabeth's reign these biscuits began to take the form of small rectangular cakes made of eggs, milk, sugar, currants and spices. Every wedding guest had one at least, and the whole collection were thrown at the bride the instant she crossed the threshold. Those which lighted on her head or shoulders were most prized by the scramblers. At last these cakes became amalgamated into a large one which took on its full glories of almond paste and ornaments during Charles II.'s time. But even to-day in rural parishes, e.g. north Notts, wheat is thrown over the bridal couple with the cry "Bread for life and pudding for ever," expressive of a wish that the newly wed may be always affluent. The throwing of rice, a very ancient custom but one later than the wheat, is symbolical of the wish that the bridal may be fruitful. The _bride-cup_ was the bowl or loving-cup in which the bridegroom pledged the bride, and she him. The custom of breaking this wine-cup, after the bridal couple had drained its contents, is common to both the Jews and the members of the Greek Church. The former dash it against the wall or on the ground, the latter tread it under foot. The phrase "bride-cup" was also sometimes used of the bowl of spiced wine prepared at night for the bridal couple. _Bride-favours_, anciently called bride-lace, were at first pieces of gold, silk or other lace, used to bind up the sprigs of rosemary formerly worn at weddings. These took later the form of bunches of ribbons, which were at last metamorphosed into rosettes. _Bridegroom-men_ and _bridesmaids_ had formerly important duties. The men were called bride-knights, and represented a survival of the primitive days of marriage by capture, when a man called his friends in to assist to "lift" the bride. Bridesmaids were usual in Saxon England. The senior of them had personally to attend the bride for some days before the wedding. The making of the bridal wreath, the decoration of the tables for the wedding feast, the dressing of the bride, were among her special tasks. In the same way the senior groomsman (the _best man_) was the personal attendant of the husband. The _bride-wain_, the wagon in which the bride was driven to her new home, gave its name to the weddings of any poor deserving couple, who drove a "wain" round the village, collecting small sums of money or articles of furniture towards their housekeeping. These were called bidding-weddings, or bid-ales, which were in the nature of "benefit" feasts. So general is still the custom of "bidding-weddings" in Wales, that printers usually keep the form of invitation in type. Sometimes as many as six hundred couples will walk in the bridal procession. The _bride's wreath_ is a Christian substitute for the gilt coronet all Jewish brides wore. The crowning of the bride is still observed by the Russians, and the Calvinists of Holland and Switzerland. The wearing of orange blossoms is said to have started with the Saracens, who regarded them as emblems of fecundity. It was introduced into Europe by the Crusaders. The _bride's veil_ is the modern form of the _flammeum_ or large yellow veil which completely enveloped the Greek and Roman brides during the ceremony. Such a covering is still in use among the Jews and the Persians.

See Brand, _Antiquities of Great Britain_ (Hazlitt's ed., 1905); Rev J. Edward Vaux, _Church Folklore_ (1894).

BRIDEWELL, a district of London between Fleet Street and the Thames, so called from the well of St Bride or St Bridget close by. From William the Conqueror's time, a castle or Norman tower, long the occasional residence of the kings of England, stood there by the Fleet ditch. Henry VIII., Stow says, built there "a stately and beautiful house," specially for the housing of the emperor Charles V. and his suite in 1525. During the hearing of the divorce suit by the Cardinals at Blackfriars, Henry and Catharine of Aragon lived there. In 1553 Edward VI. made it over to the city as a penitentiary, a house of correction for vagabonds and loose women; and it was formally taken possession of by the lord mayor and corporation in 1555. The greater part of the building was destroyed in the Great Fire of 1666. New Bridewell, built in 1829, was pulled down in 1864. The term has become a synonym for any reformatory.

BRIDGE, a game of cards, developed out of the game of whist. The country of its origin is unknown. A similar game is said to have been played in Denmark in the middle of the 19th century. A game in all respects the same as bridge, except that in "no trumps" each trick counted ten instead of twelve, was played in England about 1884 under the name of Dutch whist. Some connect it with Turkey and Egypt under the name of "Khedive," or with a Russian game called "Yeralash." It was in Turkey that it first won a share of popular favour. Under the synonyms of "Biritch," "Bridge," or "Russian whist," it found its way to the London clubs about 1894, from which date its popularity rapidly increased.

_Ordinary Bridge._--Bridge, in its ordinary form, differs from [v.04 p.0529] whist in the following respects:--Although there are four players, yet in each hand the partner of the dealer takes no part in the play of that particular hand. After the first lead his cards are placed on the table exposed, and are played by the dealer as at dummy whist; nevertheless the dealer's partner is interested in the result of the hand equally with the dealer. The trump suit is not determined by the last card dealt, but is selected by the dealer or his partner without consultation, the former having the first option. It is further open to them to play without a trump suit. The value of tricks and honours varies with the suit declared as trumps. Honours are reckoned differently from whist, and on a scale which is somewhat involved. The score for honours does not count towards winning or losing the rubber, but is added afterwards to the trick score in order to determine the value of the rubber. There are also scores for holding no trumps ("chicane"), and for winning all the tricks or all but one ("slam").

The score has to be kept on paper. It is usual for the scoring block to have two vertical columns divided halfway by a horizontal line. The left column is for the scorers' side, and the right for the opponents'. Honours are scored above the horizontal line, and tricks below. The drawback to this arrangement is that, since the scores for each hand are not kept separately, it is generally impossible to trace an error in the score without going through the whole series of hands. A better plan, it seems, is to have four columns ruled, the inner two being assigned to tricks, the outer ones to honours. By this method a line can be reserved for each hand, and any discrepancy in the scores at once rectified.

The Portland Club, London, drew up a code of laws in 1895, and this code, with a few amendments, was in July 1895 adopted by a joint committee of the Turf and Portland Clubs. A revised code came into force in January 1905, the provisions of which are here summarized.

Each trick above 6 counts 2 points in a spade declaration, 4 in a club, 6 in a diamond, 8 in a heart, 12 in a no-trump declaration. The game consists of 30 points made by tricks alone. When one side has won two games the rubber is ended. The winners are entitled to add 100 points to their score. Honours consist of ace, king, queen, knave, ten, in a suit declaration. If a player and his partner conjointly hold 3 (or "simple") honours they score twice the value of a trick; if 4 honours, 4 times; if 5 honours, 5 times. If a player in his own hand hold 4 honours he is entitled to score 4 honours in addition to the score for conjoint honours; thus, if one player hold 4 honours and his partner the other their total score is 9 by honours. Similarly if a player hold 5 honours in his own hand he is entitled to score 10 by honours. If in a no-trump hand the partners conjointly hold 3 aces, they score 30 for honours; if 4 aces, 40 for honours. 4 aces in 1 hand count 100. On the same footing as the score for honours are the following: _chicane_, if a player hold no trump, in amount equal to simple honours; _grand slam_, if one side win all the tricks, 40 points; _little slam_, if they win 12 tricks, 20 points. At the end of the rubber the total scores, whether made by tricks, honours, chicane, slam, or rubber points, are added together, and the difference between the two totals is the number of points won.

At the opening of play, partners are arranged and the cards are shuffled, cut and dealt (the last card not being turned) as at whist; but the dealer cannot lose the deal by misdealing. After the deal is completed, the dealer makes the trump or no-trump (_sans atout_) declaration, or passes the choice to his partner without remark. If the dealer's partner make the declaration out of his turn, the adversary on the dealer's left may, without consultation, claim a fresh deal. If an adversary make a declaration, the dealer may claim a fresh deal or disregard the declaration. Then after the declaration, either adversary may double, the leader having first option. The effect of doubling is that each trick is worth twice as many points as before; but the scores for honours, chicane and slam are unaltered. If a declaration is doubled, the dealer and his partner have the right of redoubling, thus making each trick worth four times as much as at first. The declarer has the first option. The other side can again redouble, and so on; but the value of a trick is limited to 100 points. In the play of the hand the laws are nearly the same as the laws of whist, except that the dealer may expose his cards and lead out of turn without penalty; after the second hand has played, however, he can only correct this lead out of turn with the permission of the adversaries. Dummy cannot revoke. The dealer's partner may take no part in the play of the hand beyond guarding the dealer against revoking.

_Advice to Players._--In the choice of a suit two objects are to be aimed at: first, to select the suit in which the combined forces have the best chance of making tricks; secondly, to select the trump so that the value of the suit agrees with the character of the hand, _i.e._ a suit of high value when the hands are strong and of low value when very weak. As the deal is a great advantage it generally happens that a high value is to be aimed at, but occasionally a low value is desirable. The task of selection should fall to the hand which has the most distinctive features, that is, either the longest suit or unusual strength or weakness. No consultation being allowed, the dealer must assume only an average amount of variation from the normal in his partner's hand. If his own hand has distinctive features beyond the average, he should name the trump suit himself, otherwise pass it to his partner. It may here be stated what is the average in these respects.

As regards the length of a suit, a player's long suit is rather more likely to be fewer than five than over five. If the dealer has in his hand a suit of five cards including two honours, it is probable that he has a better suit to make trumps than dummy; if the suit is in hearts, and the dealer has a fair hand, he ought to name the trump. As regards strength, the average hand would contain ace, king, queen, knave and ten, or equivalent strength. Hands stronger or weaker than this by the value of a king or less may be described as featureless. If the dealer's hand is a king over the average, it is more likely than not that his partner will either hold a stronger hand, or will hold such a weak hand as will counteract the player's strength. The dealer would not generally with such a hand declare no trump, especially as by making a no-trump declaration the dealer forfeits the advantage of holding the long trumps.

_Declarations by Dealer._--In calculating the strength of a hand a knave is worth two tens, a queen is worth two knaves, a king is worth a queen and knave together, and an ace is worth a king and queen together. A king unguarded is worth less than a queen guarded; a queen is not fully guarded unless accompanied by three more cards; if guarded by one small card it is worth a knave guarded. An ace also loses in value by being sole.

A hand to be strong enough for a no-trump declaration should be a king and ten above the average with all the honours guarded and all the suits protected. It must be a king and knave or two queens above the average if there is protection in three suits. It must be an ace or a king and queen above the average if only two suits are protected. An established black suit of six or more cards with a guarded king as card of entry is good enough for no trumps. With three aces no trumps can be declared. Without an ace, four kings, two queens and a knave are required in order to justify the declaration. When the dealer has a choice of declarations, a sound heart make is to be preferred to a doubtful no-trump. Four honours in hearts are to be preferred to any but a very strong no-trump declaration; but four aces counting 100 points constitute a no-trump declaration without exception.

Six hearts should be made trumps and five with two honours unless the hand is very weak; five hearts with one honour or four hearts with three honours should be declared if the hand is nearly strong enough for no trumps, also if the hand is very irregular with one suit missing or five of a black suit. Six diamonds with one honour, five with three honours or four all honours should be declared; weaker diamonds should be declared if the suits are irregular, especially if blank in hearts. Six clubs with three honours or five with four honours should be declared. Spades are practically only declared with a weak hand; with only a king in the hand a suit of five spades should be declared as a defensive measure. With nothing above a ten a suit of two or three spades can be declared, though even with the weakest hands a suit of five clubs or of six red cards will probably prove less expensive.

_Declarations by Dummy._--From the fact that the call has been passed, the dealer's partner must credit the dealer with less than average strength as regards the rank of his cards, and probably a slightly increased number of black cards; he must therefore be more backward in making a high declaration whenever he can make a sound declaration of less value. On the other hand, he has not the option of passing the declaration, and may be driven to declare on less strength because the only alternative is a short suit of spades. For example, with the hand: Hearts, ace, kv. 2; diamonds, qn. 9, 7, 6, 3; clubs, kg. 10, 4; spades, 9, 2, the chances are in the dealer's favour with five trumps, but decidedly against with only two, and the diamond declaration is to be preferred to the spade. Still, a hand may be so weak that spades should be declared with two or less, but five clubs or six diamonds would be preferable with the weakest of hands.

[v.04 p.0530] _Declarations to the Score._--When one's score is over twenty, club declarations should be made more frequently by the dealer. Spades should be declared with six at the score of twenty-six and with five at twenty-eight. When much behind in the score a risky no-trumper such as one with an established suit of seven or eight cards without a card of entry, may be declared.

Declaring to the score is often overdone; an ordinary weak no-trump declaration carries with it small chances of three by tricks unless dummy holds a no-trump hand.

_Doubling._--Practically the leader only doubles a no-trump declaration when he holds what is probably an established suit of seven cards or a suit which can be established with the loss of one trick and he has good cards of re-entry. Seven cards of a suit including the ace, king and queen make sound double without any other card of value in the hand, or six cards including king, queen and knave with two aces in other suits.

Doubling by the third hand is universally understood to mean that the player has a very strong suit which he can establish. In response to the double his partner, according to different conventions, leads either a heart or his own shortest suit as the one most likely to be the third player's strongest. Under the short suit convention, if the doubler holds six of a suit headed by the ace, king and queen, it is about an even chance that his suit will be selected; he should not double with less strength. Under the heart convention it is not necessary to have such great strength; with a strong suit of six hearts and good cards of re-entry, enough tricks will be saved to compensate for the doubled value. A player should ascertain the convention followed before beginning to play.

Before doubling a suit declaration a player should feel almost certain that he is as strong as the declarer. The minimum strength to justify the declaration is generally five trumps, but it may have been made on six. If, then, a player holds six trumps with an average hand as regards the rank of his cards, or five trumps with a hand of no-trump strength, it is highly probable that he is as strong as the declarer. It must be further taken into account that the act of doubling gives much valuable information to the dealer, who would otherwise play with the expectation of finding the trumps evenly distributed; this is counterbalanced when the doubler is on the left of the declaring hand by the intimation given to his partner to lead trumps through the strong hand. In this position, then, the player should double with the strength stated above. When on the declarer's right, the player should hold much greater strength unless his hand is free from tenaces. When a spade declaration has been made by dummy, one trump less is necessary and the doubler need not be on the declarer's left. A spade declaration by the dealer can be doubled with even less strength. A declaration can be rather more freely doubled when a single trick undoubled will take the dealer out, but even in this position the player must be cautious of informing the dealer that there is a strong hand against him.

_Redoubling._--When a declaration has been doubled, the declarer knows the minimum that he will find against him; he must be prepared to find occasionally strength against him considerably exceeding this minimum. Except in the case of a spade declaration, cases in which redoubling is justifiable are very rare.

_The Play of the Hand._--In a no-trump declaration the main object is to bring in a long suit. In selecting the suit to establish, the following are favourable conditions:--One hand should hold at least five cards of the suit. The two hands, unless with a sequence of high cards, should hold between them eight cards of the suit, so as to render it probable that the suit will be established in three rounds. The hand which contains the strong suit should be sufficiently strong in cards of re-entry. The suit should not be so full of possible tenaces as to make it disadvantageous to open it. As regards the play of the cards in a suit, it is not the object to make tricks early, but to make all possible tricks. Deep finesses should be made when there is no other way of stealing a trick. Tricks may be given away, if by so doing a favourable opening can be made for a finesse. When, however, it is doubtful with which hand the finesse should be made, it is better to leave it as late as possible, since the card to be finessed against may fall, or an adversary may fail, thus disclosing the suit. It is in general unsound to finesse against a card that must be unguarded. From a hand short in cards of re-entry, winning cards should not be led out so as to exhaust the suit from the partner's hand. Even a trick should sometimes be given away. For instance, if one hand holds seven cards headed by ace, king, and the other hand hold's only two of the suit, although there is a fair chance of making seven tricks in the suit, it would often be right to give the first trick to the adversaries. When one of the adversaries has shown a long suit, it is frequently possible to prevent its being brought in by a device, such as holding up a winning card, until the suit is exhausted from his partner's hand, or playing in other suits so as to give the player the lead whilst his partner his a card of his suit to return, and to give the latter the lead when he has no card to return. The dealer should give as little information as possible as to what he holds in his own hand, playing frequent false cards. Usually he should play the higher or highest of a sequence; still, there are positions in which playing the higher gives more information than the lower; a strict adherence to a rule in itself assists the adversaries.

With a suit declaration, if there is no chance of letting the weak hand make a trump by ruffing, it will generally be the dealer's aim to discard the losing cards in the declaring hand either to high cards or to the cards of an established suit in the other hand, sometimes after the adverse trumps have been taken out, but often before, there being no time for drawing trumps. With no card of any value in a suit in one hand, the lead should come from that hand, but it is better, if possible, to let the adversaries open the suit. It is generally useless to lead a moderately high card from the weaker hand in order to finesse it, when holding no cards in sequence with it in either hand. Sometimes (especially in no-trumps) it is the better play to make the weak hand third player. For instance, with king, 8, 7, 5, 2 in one hand, knave, 4 in the other, the best way of opening is from the hand that holds five cards.

In a no-trump declaration the opponents of the dealer should endeavour to find the longest suit in the two hands, or the one most easily established. With this object the leader should open his best suit. If his partner next obtains the lead he ought to return the suit, unless he himself has a suit which he considers better, having due regard to the fact that the first suit is already partially established. The opponents should employ the same tactics as the dealer to prevent the latter from bringing in a long suit; they can use them with special effect when the long suit is in the exposed hand.

Against no-trumps the leader should not play his winning cards unless he has a good chance of clearing the suit without help from his partner; in most cases it is advisable to give away the first trick, especially if he has no card of re-entry, in order that his partner on gaining the lead may have a card of the suit to return; but holding ace, king and queen, or ace, king with seven in the suit, or ace, king, knave, ten with six, the player may lead out his best. With three honours any two of which are in sequence (not to the ace) the player should lead the higher of the sequence. He should lead his highest card from queen, knave, ten; from queen, knave, nine; from knave, ten, nine; knave, ten, eight, and ten, nine, eight. In other cases the player should lead a small card; according to the usual convention, the fourth best. His partner, and also the dealer, can credit him with three cards higher than the card led, and can often place the cards of the suit: for instance, the seven is led, dummy holds queen and eight, playing the queen, the third player holds the nine and smaller cards; the unseen cards higher than the seven are ace, king, knave and ten of which the leader must hold three; he cannot hold both knave and ten or he would have led the knave; he must therefore hold the ace, king and either knave or ten. The "eleven" rule is as follows: the number of pips in the card led subtracted from eleven (11-7=4 in the case stated) gives the number of cards higher than the one led not in the leader's hand; the three cards seen (queen, nine and eight) leave one for the dealer to hold. The mental process is no shorter than assigning three out of the unseen cards to the leader, and by not noting the unseen cards much valuable information may be missed, as in the illustrative case given.

With a suit declared the best opening lead is a singleton, failing which a lead from a strong sequence. A lead from a tenace or a guarded king or queen is to be avoided. Two small cards may be led from, though the lead is objected to by some. A suit of three small cards of no great strength should not be opened. In cases of doubt preference should be given to hearts and to a less extent to diamonds.

To lead up to dummy's weak suits is a valuable rule. The converse, to lead through strength, must be used with caution, and does not apply to no-trump declarations. It is not advisable to adopt any of the recent whist methods of giving information. It is clear that, if the adversaries signal, the dealer's hand alone is a secret, and he, in addition to his natural advantage, has the further advantage of better information than either of the adversaries. The following signals are however, used, and are of great trick-making value: playing an unnecessarily high card, whether to one's partner's suit or in discarding in a no-trump declaration, indicates strength in the suit; in a suit declaration a similar method of play indicates two only of the suit and a desire to ruff,--it is best used in the case of a king led by one's partner.

The highest of a sequence led through dummy will frequently tell the third player that he has a good finesse. The lowest of a sequence led through the dealer will sometimes explain the position to the third player, at the same time keeping the dealer in the dark.

When on dummy's left it is futile to finesse against a card not in dummy's hand. But with ace and knave, if dummy has either king or queen, the knave should usually be played, partly because the other high card may be in the leader's hand, partly because, if the finesse fails, the player may still hold a tenace over dummy. When a player is with any chance of success trying to establish his long suit, he should keep every card of it if possible, whether it is a suit already opened or a suit which he wishes his partner to lead; when, however, the main object of the hand is to establish one's partner's suit, it is not necessary for a player to keep his own long suit, and he should pay attention to guarding the other suits. In some circles a discard from a suit is always understood to indicate strength in the suit; this convention, while it makes the game easier for inferior players, frequently causes the player to throw away one of his most valuable cards.

_Playing to the Score._--At the beginning of the hand the chances are so great against any particular result, that at the score of love-all the advantage of getting to any particular score has no appreciable [v.04 p.0531] effect in determining the choice of suit. In the play of the hand, the advantage of getting to certain points should be borne in mind. The principal points to be aimed at are 6, 18, and, in a less degree, 22. The reason is that the scores 24, 12 and 8, which will just take the dealer out from the respective points, can each be made in a variety of ways, and are the most common for the dealer to make. The 2 points that take the score from 4 to 6 are worth 4, or perhaps 5, average points; and the 2 points that take the score from 6 to 8 are worth 1 point. When approaching game it is an advantage to make a declaration that may just take the player out, and, in a smaller degree, one that will not exactly take the adversaries out. When the score is 24 to 22 against the dealer, hearts and clubs are half a trick better relatively to diamonds than at the score of love-all. In the first and second games of the rubber the value of each point scored for honours is probably about a half of a point scored for tricks--in a close game rather less, in a one-sided game rather more. In the deciding game of the rubber, on account of the importance of winning the game, the value of each point scored for honours sinks to one-third of a point scored for tricks.

_Other Forms of Bridge._--The following varieties of the game are also played:--

_Three-handed Bridge._--The three players cut; the one that cuts the lowest card deals, and takes dummy for one deal: each takes dummy in turn. Dummy's cards are dealt face downwards, and the dealer declares without seeing them. If the dealer declares trumps, both adversaries may look at their hands; doubling and redoubling proceeds as at ordinary bridge, but dummy's hand is not exposed till the first card has been led. If the dealer passes the declaration to dummy, his right-hand adversary, who must not have looked at his own hand, examines dummy's, and declares trumps, not, however, exposing the hand. The declaration is forced: with three or four aces _sans atout_ (no trumps) must be declared: in other cases the longest suit: if suits are equal in length, the strongest, _i.e._ the suit containing most pips, ace counting eleven, king, queen and knave counting ten each. If suits are equal in both length and strength, the one in which the trick has the higher value must be trumps. On the dummy's declaration the third player can only double before seeing his own cards. When the first card has been led, dummy's hand is exposed, never before the lead. The game is 30: the player wins the rubber who is the first to win two games. Fifty points are scored for each game won, and fifty more for the rubber. Sometimes three games are played without reference to a rubber, fifty points being scored for a game won. No tricks score towards game except those which a player wins in his own deal; the value of tricks won in other deals is scored above the line with honours, slam and chicane. At the end of the rubber the totals are added up, and the points won or lost are adjusted thus. Suppose A is credited with 212, B with 290, and C with 312, then A owes 78 to B and 100 to C; B owes 22 to C.

_Dummy Bridge._--The player who cuts the lowest card takes dummy. Dummy deals the first hand of all. The player who takes dummy always looks at his own hand first, when he deals for himself or for dummy; he can either declare trumps or "leave it" to dummy. Dummy's declaration is compulsory, as in three-handed bridge. When the dealer deals for dummy, the player on the dealer's _left_ must not look at his cards till either the dealer has declared trumps or, the declaration having been left to dummy, his own partner has led a card. The latter can double, but his partner can only double without seeing his hand. The dealer can only redouble on his own hand. When the player of dummy deals for himself, the player on his _right_ hand looks at dummy's hand if the declaration is passed, the positions and restrictions of his partner and himself being reversed. If the player of dummy declares from his own hand, the game proceeds as in ordinary bridge, except that dummy's hand is not looked at till permission to play has been given. When the player on dummy's right deals, dummy's partner may look at dummy's hand to decide if he will double, but he may not look at his own till a card has been led by dummy. In another form of dummy bridge two hands are exposed whenever dummy's adversaries deal, but the game is unsuited for many players, as in every other hand the game is one of double-dummy.

_Misery Bridge._--This is a form of bridge adapted for two players. The non-dealer has the dummy, whilst the dealer is allowed to strengthen his hand by discarding four or fewer cards and taking an equal number from the fourth packet dealt; the rest of the cards in that packet are unused and remain unseen. A novel and interesting addition to the game is that the three of clubs (called "Cato") does not rank as a club but can be played to any trick and win it. The dealer, in addition to his other calls, may declare "misery" when he has to make less than two tricks.

_Draw- or Two-handed Bridge._--This is the best form of bridge for two players. Each player has a dummy, which is placed opposite to him; but the cards are so arranged that they cannot be seen by his opponent, a special stand being required for the purpose. The dealer makes the declaration or passes it to his dummy to make by the same rules as in three-handed or dummy bridge. The objection to this is that, since the opponent does not see the dealer's dummy, he has no chance of checking an erroneous declaration. This could be avoided by not allowing the dealer the option of passing.

_Auction Bridge._--This variety of the game for four players, which adds an element characteristic of poker, appears to have been suggested about 1904, but was really introduced at the Bath Club, London, in 1907, and then was gradually taken up by a wider circle. The laws were settled in August 1908 by a joint committee of the Bath and Portland clubs. The scoring (except as below), value of suits, and play are as at ordinary bridge, but the variety consists in the method of declaration, the declaration not being confined in auction bridge to the dealer or his partner, and the deal being a disadvantage rather than otherwise. The dealer, having examined his hand, _must_ declare to win at least one "odd" trick, and then each player in turn, beginning with the one on the dealer's left, has the right to pass the previous declaration, or double, or redouble, or overcall by making a declaration of higher value any number of times till all are satisfied, the actual play of the combined hands (or what in ordinary bridge would be dealer and dummy) resting eventually with the partners making the final declaration; the partner who made the first call (however small) in the suit finally constituting the trump (or no-trump) plays the hands, the other being dummy. A declaration of a greater number of tricks in a suit of lower value, which equals a previous call in value of points (_e.g._ two in spades as against one in clubs) is "of higher value"; but doubling and redoubling only affect the score and not the declaration, so that a call of two diamonds overcalls one no-trump even though this has been doubled. The scoring in auction bridge has the additional element that when the eventual player of the two hands wins what was ultimately declared or more, his side score the full value below the line (as tricks), but if he fails the opponents score 50 points above the line (as honours) for each under-trick (_i.e._ trick short of the declaration), or 100 or 200 if doubled or redoubled, nothing being scored by either side below the line; the loss on a declaration of one spade is limited, however, to a maximum of 100 points. A player whose declaration has been doubled and who fulfils his contract, scores a bonus of 50 points above the line and a further 50 points for each additional trick beyond his declaration; if there was a redouble and he wins, he scores double the bonus. The penalty for a revoke (unaffected by a double) is (1) in the case of the declarer, that his adversaries add 150 above the line; (2) in the case of one of his adversaries, that the declarer may either add 150 points above the line or may take three tricks from his opponents and add them to his own; in the latter case such tricks may assist him to fulfil his contract, but shall not entitle him to any bonus for a double or redouble. A revoking side may score nothing either above or below the line except for honours or chicane. As regards the essential feature of auction bridge, the competitive declaration, it is impossible here to discuss the intricacies involved. It entails, clearly, much reliance on a good partner, since the various rounds of bidding enable good players to draw inferences as to where the cards lie. The game opens the door to much larger scores than ordinary bridge, and since the end only comes from scores made below the line, there are obvious ways of prolonging it at the cost of scores above the line which involve much more of the gambling element. It by no means follows that the winner of the rubber is the winner by points, and many players prefer to go for points (_i.e._ above the line) extorted from their opponents rather than for fulfilling a declaration made by themselves.

AUTHORITIES.--"Hellespont," _Laws and Principles of Bridge_; W. Dalton, _Saturday Bridge_, containing full bibliography (London, 1906); J. B. Elwell, _Advanced Bridge_; R. F. Foster, _Bridge Tactics_; "Badsworth," _Laws and Principles of Bridge_; E. Bergholt, _Double-Dummy Bridge: Biritch, or Russian Whist_, pamphlet in Brit. Mus.; W. Dalton, _Auction Bridge_ (1908).

(W. H. W.*)

BRIDGEBUILDING BROTHERHOOD, a confraternity (_Fratres Pontifices_) that arose in the south of France during the latter part of the 12th century, and maintained hospices at the chief fords of the principal rivers, besides building bridges and looking after ferries. The brotherhood was recognized by Pope Clement III. in 1189.

BRIDGE-HEAD (Fr. _tête-du-pont_), in fortification, a work designed to cover the passage of a river by means of fortifications [v.04 p.0532] on one or both banks. As the process of moving an army over bridges is slow and complicated, it is usually necessary to secure it from hostile interruption, and the works constituting the bridge-head must therefore be sufficiently far advanced to keep the enemy's artillery out of range of the bridges. In addition, room is required for the troops to form up on the farther bank. In former days, with short-range weapons, a bridge-head was often little more than a screen for the bridge itself, but modern conditions have rendered necessary far greater extension of bridge defences.

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