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Chapter V (5)

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_=STRADDLING.=_ During the deal, or at any time before he looks at any card in his hand, the player to the left of the age may _=straddle the blind=_ by putting up double the amount put up by the age. The only privilege this secures to the straddler is that of having the last _=say=_ as to whether or nor he will make good his ante and draw cards. Should he refuse to straddle, no other player can do so; but if he straddles, the player on his left can straddle him again by doubling the amount he puts up, which will be four times the amount of the blind. This will open the privilege to the next player on the left again, and so on until the limit of straddling is reached; but if one player refuses to straddle, no other following him can do so. Good players seldom or never straddle, as the only effect of it is to increase the amount of the ante.

_=METHOD OF PLAYING.=_ The cards dealt, the players take up and examine their hands. The careful poker player always “spreads” his cards before taking them up, to be sure that he has neither more nor less than five, and he lifts them in such a way that the palm and fingers of his right hand conceal the face of the first card, while the thumb of the left hand separates the others just sufficiently to allow him to read the index or “squeezer” marks on the edges.

The object of this examination is to ascertain the value of the hand dealt to him, and to see whether or not it is worth while trying to improve it by discarding certain cards and drawing others in their place. The player should not only be thoroughly familiar with the relative value of the various combinations which may be held at Poker, but should have some idea of the chances for and against better combinations being held by other players, and should also know the odds against improving any given combination by drawing to it.

The value of this technical knowledge will be obvious when it is remembered that a player may have a hand dealt to him which he knows is comparatively worthless as it is, and the chances for improving which are only one in twelve, but which he must bet on at odds of one in three, or abandon it. Such a proceeding would evidently be a losing game, for if the experiment were tried twelve times the player would win once only, and would lose eleven times. This would be paying eleven dollars to win three; yet poker players are continually doing this.

_=RANK OF THE HANDS.=_ The various combinations at Poker outrank one another in the following order, beginning with the lowest. Cards with a star over them add nothing to the value of the hand, and may be discarded. The figures on the right are the odds against such a hand being dealt to any individual player.

Five cards of various
suits; not in sequence,
and without a pair. Even

_=One Pair.=_ Two cards
of one kind and three useless
cards. 34 to 25

_=Two Pairs.=_ Two of
one kind; two of another
kind; and one useless card. 20 to 1

_=Threes.=_ Three of one
kind, and two useless cards. 46 to 1

_=Straight.=_ All five
cards in sequence, but
of various suits. 254 to 1

_=Flush.=_ All five
cards of one suit, but
not in sequence. 508 to 1

_=Full Hand.=_ Three
of one kind, and two
of another kind; no
useless cards. 693 to 1

_=Fours.=_ Four cards
of one kind, and one
useless card. 4164 to 1

_=Straight flush.=_
Five cards of the same
suit, in sequence with
one another. 72192 to 1

_=Royal Flush.=_ A
straight flush which is
ace high. 649739 to 1

When hands are of the same rank, their relative value is determined by the denomination of the cards they contain. For instance: A hand without a pair, sequence, or flush is called by its highest card; “ace high,” or “Jack high,” as the case may be. As between two such hands, the one containing the highest card would be the better, but either would be outclassed by a hand with a pair in it, however small. A hand with a pair of nines in it would outrank one with a pair of sevens, even though the cards accompanying the nines were only a deuce, three and four, while those with the sevens were an ace, King and Queen. But should the pairs be alike in both hands; such as tens, the highest card outside the pair would decide the rank of the hands, and if those were also alike, the next card, or perhaps the fifth would have to be considered. Should the three odd cards in each hand be identical, the hands would be a tie, and would divide any pool to which each had a claim. Two flushes would decide their rank in the same manner. If both were ace and Jack high, the third card in one being a nine, and in the other an eight, the nine would win. In full hands the rank of the triplets decides the value of the hand. Three Queens and a pair of deuces will beat three Jacks and a pair of aces. In straights, the highest card of the sequence wins; not necessarily the highest card in the hand, for a player may have a sequence of A 2 3 4 5, which is only five high, and would be beaten by a sequence of 2 3 4 5 6. The ace must either begin or end a sequence, for a player is not allowed to call such a combination as Q K A 2 3 a straight.

It was evidently the intention of those who invented Poker that the hands most difficult to obtain should be the best, and should outrank hands that occurred more frequently. A glance at the table of odds will show that this principle has been carried out as far as the various denominations of hands go; but when we come to the members of the groups the principle is violated. In hands not containing a pair, for instance, ace high will beat Jack high, but it is much more common to hold ace high than Jack high. The exact proportion is 503 to 127. A hand of five cards only seven high but not containing a pair, is rarer than a flush; the proportion being 408 to 510. When we come to two pairs, we find the same inversion of probability and value. A player will hold “aces up,” that is, a pair of aces and another pair inferior to aces, twelve times as often as he will hold “threes up.” In the opinion of the author, in all hands that do not contain a pair, “seven high” should be the best instead of the lowest, and ace high should be the lowest. In hands containing two pairs, “threes up” should be the highest, and “aces up” the lowest.

_=ECCENTRIC HANDS.=_ In addition to the regular poker hands, which are those already given, there are a few combinations which are played in some parts of the country, especially in the South, either as matter of local custom or by agreement. When any of these are played, it would be well for the person who is not accustomed to them to have a distinct understanding in advance, just what combinations shall be allowed and what hands they will beat. There are four of these eccentric hands, and the figures on the right are the odds against their being dealt to any individual player:

_=Blaze.=_ Five picture
cards. Beat two pairs;
but lose to three of a
kind. 3008 to 1

_=Tiger.=_ Must be seven
high and deuce low; without
a pair, sequence or
flush. It beats a straight;
but loses to a flush. 636 to 1

_=Skip, or Dutch
Straight.=_ Any sequence
of alternate cards,
of various suits. Beats
two pairs and a blaze. 423 to 1

_=Round-the-Corner.=_
Any straight in which the
ace connects the top and
bottom. Beats threes;
but any regular straight
will beat it. 848 to 1

The rank of these extra hands has evidently been assigned by guess-work. The absurdity of their appraised value will be evident if we look at the first of them, the blaze, which is usually played to beat two pairs. As it is impossible to have a blaze which does not contain two pairs of court cards, all that they beat is aces up or kings up. If it were ranked, like other poker hands, by the difficulty of getting it, a blaze should beat a full hand.

All these hands are improperly placed in the scale of poker values, as will be seen by comparing the odds against them. In any games to which these eccentric hands are admitted, the rank of all the combinations would be as follows, if poker principles were followed throughout:--

DENOMINATION. ODDS AGAINST.

One pair 1¼ to 1
Two pairs 20 to 1
Three of a kind 46 to 1
Sequence or straight 254 to 1
Skip or Dutch straight 423 to 1
Flush 508 to 1
Tiger [Big or Little Dog] 636 to 1
Full hand 693 to 1
Round-the-corner straight 848 to 1
Blaze 3008 to 1
Four of a kind 4164 to 1
Straight flush 72192 to 1
Royal Flush [Ace high] 649739 to 1

When the true rank of these eccentric hands is not allowed, local custom must decide what they will beat.

_=JOKER POKER=_, or _=MISTIGRIS=_. It is not uncommon to leave the joker, or blank card, in the pack. The player to whom this card is dealt may call it anything he pleases. If he has a pair of aces, and the joker, he may call them three aces. If he has four clubs, and the joker, he may call it a flush; or he may make the joker fill out a straight. If he has four of a kind, and the joker, he can beat a royal flush by calling his hand five of a kind. In case of ties, the hand with the mistigris wins; that is to say, an ace and the joker will beat two aces.

A player holding the joker may even call it a duplicate of a card already in his hand. For instance; he might hold the A J 8 5 of hearts and the joker against the A K Q 7 3 of clubs. If he calls the joker the king of hearts, the club flush still beats him as it is queen next. He must call it the ace, which makes his flush ace-ace high.

_=PROBABILITIES.=_ In estimating the value of his hand as compared to that of any other player, before the draw, the theory of probabilities is of little or no use, and the calculations will vary with the number of players engaged. For instance: If five are playing, some one should have two pairs every fourth deal, because in four deals twenty hands will be given out. If seven are playing, it is probable that five of them will hold a pair of some kind before the draw. Unfortunately, these calculations are not of the slightest practical use to a poker player, because although three of a kind may not be dealt to a player more than once in forty-five times on the average, it is quite a common occurrence for two players to have threes dealt to each of them at the same time. The considerations which must guide the player in judging the comparative value of his hand, both before and after the draw, must be left until we come to the suggestions for good play.

_=THE ANTE.=_ The player to the left of the age is the one who must make the first announcement of his opinion of his hand, unless he has straddled, in which case the player on the left of the last straddler has the first “_=say=_.” If he considers his hand good enough to draw to, let us say a pair of Kings, he must place in the pool, or toward the centre of the table, double the amount of the blind, or of the last straddle, if any. This is called the ante, because it is made before playing the hand, whereas the blind is made before seeing it. The player is not restricted to double the amount of the blind or straddle; he may bet as much more as he pleases within the limit fixed at the beginning of the game. For instance: If there has been only one straddle he must put up four white counters or pass out of the game for that deal. But if he puts up the four, he may put up as many more as he pleases within the limit, which is two blues, or fifty whites. This is called _=raising the ante=_. If he does not care to pay twice the amount of the blind or straddle for the privilege of drawing cards to improve his hand, he must throw his cards face downward on the table in front of the player whose turn it will be to deal next. Reasonable time must be allowed for a player to make his decision; but having made it, he must abide by it; a hand once thrown down cannot be taken up again, and counters once placed in the pool, and the hand removed from them, cannot be taken out again, even though placed in the pool by mistake.

The player who has the first say having made his decision, the player next him on the left must then decide. He must put into the pool an amount equal to that deposited by the first player, or abandon his hand. Suppose there has been no straddle, and that all conclude to _=stay=_, as it is called. They each in turn put up two white counters until it comes to the age. The one white counter he has already put up as a blind belongs to the pool, but by adding one to it he can make his ante good, and draw cards, always provided no player has raised the ante. If any player has put more counters into the pool than the amount of the ante, all the other players must put up a like amount, or throw down their hands. Suppose five play, and A has the age. B antes two counters, and C puts up seven, the ante and a raise of five. If D and E come in, they must put up seven counters also; and the age, A, must put up six to make his ante good. It now comes to B, who must either lose the two he has already put up, or add five more to them. Let us suppose that D puts up the seven, and that E, the dealer, puts up twelve. This will force the age to put up eleven; B to put up ten; and C to put up five more. This will make each player’s ante an equal amount, twelve counters, and they will then be ready to draw cards. No one can now raise the ante any further, because it is no one’s turn to “say.”

It will thus be seen that every player in his turn can do one of three things, which are sometimes called the _=a b c=_ of Poker: He can _=Abdicate=_; by throwing down his hand, and abandoning whatever money he has already placed in the pool. He can _=Better=_; by putting up more money than any player before him, which is sometimes called “going better.” Or, he can _=Call=_, by making his amount in the pool equal to the highest bet already made.

Should any player increase the ante to such an extent that none of the others care to call him, they must of course throw down their hands, and as there is no one to play against him, the one who made the last increase in the ante takes down all the counters in the pool. This is called _=taking the pot=_, and the cards are gathered, shuffled, and dealt again, the deal passing to the player who was the age.

_=DRAWING CARDS.=_ All those who have made the ante good have the privilege of discarding, face downward, as many cards as they please, in the place of which they may draw others. The age has the first draw, and can take any number of cards from one to five, or he may _=stand pat=_, refusing to draw any. A player cannot receive from the dealer more or less cards than he discards; so that if a person is allowed to play with a short hand, of four cards only, he will still have only four cards after the draw. If his hand was foul, it will remain so after the draw. In drawing, a player may keep or discard what cards he pleases. There is no rule to prevent his throwing away a pair of aces and keeping three clubs if he is so inclined; but the general practice is for the player to retain whatever pairs or triplets he may have, and to draw to them. Four cards of a straight or a flush may be drawn to in the same way, and some make a practice of drawing to one or two high cards, such as an ace and a king, when they have no other chance. Some hands offer opportunities to vary the draw. For instance: A player has dealt to him a small pair; but finds he has also four cards of a straight. He can discard three cards and draw to the pair; or one card, and draw to the straight; or two cards, keeping his ace in the hope of making two good pairs, aces up. The details of the best methods of drawing to various combinations will be discussed when we come to suggestions for good play.

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In drawing cards, each player in turn who has made good his ante, beginning with the age, must ask the dealer for the number of cards he wants. The demand must be made so that every player can hear, because after the cards have been delivered by the dealer no one has the right to be informed how many cards any player drew. When the dealer comes to his own hand, he must distinctly announce the number of cards he takes. He must also inform any player asking him how many cards he took, provided the question is put before the player asking it has made a bet, and it is put by a player who has made good his ante to draw cards.

In dealing the cards for the draw, the pack is not cut again, the cards being dealt from the top, beginning where the deal before the draw left off. As each player asks for his cards he must discard those he wants replaced, and he must receive the entire number he asks for before the next player is helped. In some places it is the custom for all those who have made good the ante to discard before any cards are given out. This is not good poker, as it prevents the dealer from seeing that the number discarded is equal to the number asked for. Should any card be found faced in the pack, it must be placed on the table among the discards. Should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such card must not be taken by the player under any circumstances, but must be placed with the discards on the table. A player whose card is exposed in this manner does not receive a card to take its place until all the other players have been helped. [The object of this rule is to prevent a dealer from altering the run of the cards in the draw.]

Should a player ask for an incorrect number of cards and they be given him, he must take them if the next player has been helped. If too many, he must discard before seeing them. If too few, he must play them. If he has taken them up and has too many, his hand is foul, and shuts him out of that pool. If the dealer gives himself more cards than he needs he is compelled to take them. For instance: He draws three cards to a pair; but on taking up his hand he finds he had triplets, and really wanted only two cards. He cannot change his draw, and must take the three cards he has dealt off. There is a penalty for not following the strict rule of the game, which is for each player, including the dealer, to discard before he draws.

Should the dealer give any player more cards than he asked for, and the player discover the error before taking them up or looking at any of them, the dealer must withdraw the surplus card, and place it on the top of the pack. Should the dealer give a player fewer cards than he asks for, he must supply the deficiency when his attention is called to it, without waiting to supply the other players. If a player has more or less than five cards after the draw, his hand is foul, and he must abandon it, together with all he may have already staked in the pool.

The dealer may be asked how many cards he drew; but he is not allowed to say how many cards he gave to any other player. Each player must watch the draw for himself.

The last card of the pack must not be dealt. When only two cards remain, the discards and abandoned hands must be gathered, shuffled, and presented to the pone to be cut, and the deal then completed.

_=BETTING UP THE HANDS.=_ All those who made good the ante having been supplied with cards, the next player who holds cards on the left of the age must make the first bet. Should the age have declined to make good his ante, or have passed out before the draw, that does not transfer the privilege of having the last say to any other player; because the peculiar privilege of the age,--having the last say,--is given in consideration of the blind, which he is _compelled_ to pay, and no other player can have that privilege, because no other player is obliged to play. Even if a player has straddled the blind, he must still make the first bet after the draw, because he straddled of his own free will, and knew at the time that the only advantage the straddle would give him was the last say as to whether or not he would make good his ante and draw cards.

If the player next to the age has passed out before the draw, the next player to the left who still holds cards must make the first bet. The player whose turn it is to bet must either do so, or throw his hand face downward in front of the player whose turn it will be to deal next. If he bets, he can put up any amount from one white counter to the limit, two blues. It then becomes the turn of the player next on his left who still holds cards to abdicate, better, or call. If he calls, he does so by placing in the pool an amount equal to that staked by the last player, and it then becomes the turn of the next player on the left to say what he will do. But if he goes better, he adds to the amount staked by the player on his right any further sum he sees fit, within the limit of two blues. Each player in turn has the same privilege, the age having the last say.

Suppose five play, and that A has the age. B has straddled, and all but the dealer have made good the ante and drawn cards. There are sixteen white counters in the pool, B’s straddle having made the ante four instead of two. Suppose B bets a red counter, and C then throws down his hand. D _=sees=_ B, by putting up a red counter; and he then _=raises=_ him, by putting up two blues, increasing his bet as much as the limit will allow him. The age must now abandon his hand or put up one red and two blues to call D, without knowing what B proposes to do. Let us suppose he sees D, and raises another two blues. B must now retire, or put up four blues to call A, without knowing what D will do. He can raise the bet another two blues, or one blue, or a red, or a white even, if he is so minded. If he declines to raise, he cannot prevent D from so doing, because D still has the privilege of replying to A’s raise, and as long as a player has any _=say=_ about anything, whether it is to abdicate, better, or call, he can do any one of the three. It is only when there is no bet made, or when his own bet is either not called or not raised, that a player has nothing to say. Let us suppose B puts up the four blues to call A. It is now D’s turn. If he puts up two blues, each will have an equal amount in the pool, and as no one will have anything more to say, the betting must stop, and the hands must be shown. But if D raises A again, by putting up four blues instead of two, he gives A another say, and perhaps A will raise D in turn. Although B may have had quite enough of this, he must either put up four more blues, the two raised by D and the further raise by A, or he must abandon his hand. If B throws down his cards he loses all claim to what he has already staked in the pool, four blues and a red, besides his straddle and ante. Let us suppose he drops out, and that D just calls A, by putting up two blues only, making the amount he has in the pool exactly equal to A’s, eight blues and a red, besides the antes. This prevents A from going any further, because it is not his turn to say anything. He is not asked to meet any one’s raise, nor to make any bet himself, but simply to show his hand, in order to see whether or not it is better than D’s.

_=SHOWING HANDS.=_ It is the general usage that the hand _=called=_ must be shown first. In this case A’s hand is called, for D was the one who called a halt on A in the betting, and stopped him from going any further. The strict laws of the game require that both hands must be shown, and if there are more than two in the final call, all must be shown to the table. The excuse generally made for not showing the losing hand is that the man with the worse hand paid to see the better hand; but it must not be forgotten that the man with the better hand has paid exactly the same amount, and is equally entitled to see the worse hand. There is an excellent rule in some clubs that a player refusing to show his hand in a call shall refund the amount of the antes to all the other players, or pay all the antes in the next jack pot. The rule of showing both hands is a safeguard against collusion between two players, one of whom might have a fairly good hand, and the other nothing; but by mutually raising each other back and forth they could force any other player out of the pool. The good hand could then be called and shown, the confederate simply saying, “That is good,” and throwing down his hand. Professionals call this system of cheating, “raising out.”

When the hands are called and shown, the best poker hand wins, their rank being determined by the table of values already given. In the example just given suppose that A, on being called by D, had shown three fours, and that D had three deuces. A would take the entire pool, including all the antes, and the four blues and one red staked by B after the draw. It might be that B would now discover that he had _=laid down=_ the best hand, having held three sixes. This discovery would be of no benefit to him, for he abandoned his hand when he declined to meet the raises of A and D.

If the hands are exactly a tie, the pool must be divided among those who are in at the call. For instance: Two players show aces up, and each finds his opponent’s second pair to be eights. The odd card must decide the pool; and if that card is also a tie the pool must be divided.

If no bet is made after the draw, each player in turn throwing down his cards, the antes are won by the last player who holds his hand. This is usually the age, because he has the last say. If the age has not made good his ante, it will be the dealer, and so on to the right. There is no necessity for the fortunate player to show his hand; the mere fact that he is the only one holding any cards is prima facie evidence that his hand is the best. On the same principle, the player who has made a bet or raise which no other player will see, wins the pool without showing his hand, as he must be the only one with cards in his hand; for when a player refuses to see a bet he must abandon his hand, and with it all pretensions to the pool. If he wishes to call, but has not money enough, he must borrow it. He cannot demand a show of hands for what counters he has, except in table stakes.

During the betting, players are at liberty to make any remarks they see fit, and to tell as many cheerful lies about their hands as they please. A player may even miscall his hand when he shows it; the cards speak for themselves, just as the counters do, and what a player says does not affect either in the slightest. If a player says: “I raise you two blues,” the statement amounts to nothing until the blues have been placed in the pool, and the owner’s hand removed from them. There is no penalty if a player, during the betting, tells his adversaries exactly what he holds; nor is he likely to lose anything by it, for no one will believe him.

_=JACK POTS.=_ The addition of jack pots has probably done more to injure Poker than the trump signal has injured Whist. In the early days, when poker parties were small, four players being a common number, it was frequently the case that no one had a pair strong enough to draw to, and such a deal was regarded as simply a waste of time. To remedy this, it was proposed that whenever no player came in, each should be obliged to ante an equal amount for the next deal, and just to demonstrate that there were some good hands left in the pack no one was allowed to draw cards until some one had _=Jacks or better=_ to draw to.

The result of this practice was to make jack pots larger than the other pools, because every one was compelled to ante, and this seems to have prompted those who were always wanting to increase the stakes to devise excuses for increasing the number of jack pots. This has been carried so far that the whole system has become a nuisance, and has destroyed one of the finest points in the game of Poker,--the liberty of personal judgment as to every counter put into the pool, except the blind. The following excuses for making jack pots are now in common use:

_=After a Misdeal=_ some parties make it a jack; but the practice should be condemned, because it puts it in the power of any individual player to make it a jack when he deals.

_=The Buck=_ is some article, such as a penknife, which is placed in the pool at the beginning of the game, and is taken down with the rest of the pool by whichever player wins it. When it comes to his deal, it is a jack pot, and the buck is placed in the pool with the dealer’s ante, to be won, taken down, and make another jack in the same way.

The usual custom is to fix the amount of the ante in jack pots, a red, or five whites, being the common stake. In some places it is at the option of the holder of the buck to make the ante any amount he pleases within the betting limit. Whichever system is adopted, every player at the table must deposit a like amount in the pool. Players are sometimes permitted to _=pass a jack=_; that is, not to ante nor to take any part in the game until the jack is decided. If this is to be allowed, it should be so understood at the beginning of the game.

_=The High Hand=_ jack pot is played whenever a hand of an agreed value, such as a flush or a full, is shown to the board; that is, called. In some places four of a kind calls for _=a round of jacks=_, every player in turn making it a jack on his deal.

_=Only Two In.=_ It is a common custom in large parties, say six or seven players, to make it a jack when no one but the dealer will ante. Instead of allowing the blind to make his ante good, and draw cards against the dealer, each player contributes two white counters, the age adding one to his blind, and the cards are redealt for a jack pot. Another variety of this custom is when the blind is opposed by only one ante, to allow the age to make this player take down his two counters, and to pay two counters for him, to make it a jack. For instance: Five play, and A has the age. B and C pass, and D antes two counters. The dealer, E, says: “I pass for a jack.” A then puts up three counters, one of which is added to his blind, the other two paying D’s ante in the ensuing jack. D takes down his two counters, and the cards are redealt. This cannot be done if more than one player has anted, nor if the ante has been raised or the blind straddled. In the example just given, had D raised the ante to five counters and E passed, the age would have had to put up four more white counters and draw cards, or allow D to win his blind.

_=Progressive Jacks.=_ In some localities it is the custom to make the pair necessary to open a jack pot progress in value; Jacks or better to open the first round; Queens the next; then Kings; then Aces; and then back to Kings, Queens, and Jacks again. This is very confusing, and is not popular.

_=Fattening Jacks.=_ When the original ante is two counters only, and no one holds Jacks or better on the first deal, each player must contribute another white counter to “fatten,” and the cards are dealt again. This continues until the pot is opened; that is, until some player holds a hand as good or better than a pair of Jacks. The fattening process is followed when the dealer can make the original ante what he pleases; but if the ante for jacks is a fixed sum, such as a red counter, it is not usual to fatten the pot at all. This saves all disputes as to _=who is shy=_, one of the greatest nuisances in Poker.

_=Opening Jacks.=_ As there is no age or straddle in any form of jack pot, the player to the left of the dealer has the first say, and must examine his hand to see if he has Jacks or better; that is to say, either an actual pair of Jacks, or some hand that would beat a pair of Jacks if called upon to do so, such as two pairs, a straight, or triplets. In some localities it is allowed to open jacks with a _=bobtail=_; that is, four cards of a flush or straight. If the player on the dealer’s left has not openers, or does not care to open the pot if he has, he says: “I pass;” but he does not abandon his hand. The next player on his left must then declare. In some places players are allowed to throw down their cards when they pass; but in first-class games a penalty of five white counters must be paid into the pool by any player abandoning his hand before the second round of declarations, as it gives an undue advantage to players with medium hands to know that they have only a limited number of possible opponents. For instance: If six play, and the first three not only pass, but throw down and abandon their cards, a player with a pair of Jacks will know that he has only two possible adversaries to draw against him, which will so increase his chances that it may materially alter his betting.

If no one acknowledges to holding Jacks or better, the pot is fattened, and the cards are reshuffled and dealt. The best practice is for the same dealer to deal again until some one gets Jacks or better. This is called _=dealing off the jack=_. If any player has forfeited his right in one deal, such as by having a foul hand, that does not prevent him coming into the pot again on the next deal with rights equal to the other players.

If any player holds Jacks or better, he can open the pot, or “the jack,” for any amount he pleases within the betting limit. The expression “open” is used because after one player has declared that he holds Jacks or better, all restrictions are removed, and the pool is then open to any player to come in and play for it, regardless of what he may hold. Each player in turn, beginning on the left of the opener, must declare whether or not he will _=stay=_. If he stays, he must put up an amount equal to that bet by the opener, and has the privilege of raising him if he sees fit. If he passes, he throws his cards face downward on the table in front of the player whose turn it will be to deal next. Should the opener be raised, and not care to see that raise, he must show his hand to the table before abandoning it, in order to demonstrate that he had openers. Some players show only the cards necessary to open, but the strict rules require the whole hand to be shown before the draw. When once the jack is opened, the betting before the draw proceeds exactly as in the ordinary pool. Any player on the right of the opener, who passed on the first round, may come in after the pot is opened. For instance: E deals. A and B pass, but hold their hands. C opens, and D throws down his hand. E sees the opener’s bet, and it then becomes the turn of A and B, who have passed once, to say whether or not they will play, now that the pot is opened.

When all those who have declared to stay have deposited an equal amount in the pool, they draw cards to improve their hands, just as in the ordinary pool, the player on the dealer’s left being helped first. All those who draw cards, except the opener, throw their discards into the centre of the table as usual; but the opener is obliged always to place his discard under the chips in the pool. This is in order that he may be able to show what he held originally, in case he should conclude to _=split his openers=_ in order to try for a better hand. For instance: He has opened with a pair of Jacks, but has four of one suit in his hand. Four other players have stayed, perhaps the bet has been raised, and he knows that his Jacks will probably be worthless, even if he gets a third. So he breaks the pair, and draws for a flush. As the opener always places his discard under the chips in the pool, it is not necessary for him to betray his game by telling the whole table that he is drawing to a bobtail.

_=False Openers.=_ Should a player open a jack without the hand to justify it, and discover his error before he draws, the best usage demands that his hand is foul, and that he forfeits to the pool whatever amount he may have opened for, and any raises that he may have stood. There are then three ways to play: _=First.=_ Those who have come in under the impression that the pot had been legitimately opened but who have not openers themselves, can withdraw their money, and allow any one to open it who has openers. This is very unfair to those on the left of the false opener who have abandoned their hands. _=Second.=_ Those who have come into the pot after the false opening are allowed to stay in, and play for it, no matter what their hands are. _=Third.=_ On discovery of the false opening, each player is allowed to take down whatever amount he may have paid into the pool, including his original ante and all fatteners, and the false opener must then make the entire amount good. The cards are then dealt afresh. This is a very harsh punishment for a very trifling and common error.

The second method is the most popular, and probably the fairest, and is now the universal rule.

If the false opener does not discover his mistake until he has drawn cards, his action is at least suspicious, and he should be compelled to put up the total amount in the pool, as in case three. In some localities such a player is barred from playing the next two jacks, but compelled to ante his share in each.

_=Betting Jacks.=_ When a jack pot has been properly opened, and all have declared whether or not they will stay, and have drawn cards, the players proceed to bet on their hands. As there is no age in jack pots, the rule is for the opener to make the first bet; or, if he has been raised out before the draw, the player next on his left who still holds cards. The opener may decline to bet if he pleases; but if he does so, he must show his openers, and then abandon his hand. If no bet is made, the last player holding cards takes the pool without showing his hand. If a bet is made, each player in turn on the left must abdicate, better, or call, just as in the ordinary pool. At the conclusion of the betting, if there is a call, the best poker hand wins, of course. If there is no call, the player making the last bet or raise takes the pool without showing his hand, unless he is the opener, when the whole hand need not be shown, as it is no one’s business what the opener got in the draw, no one having paid to see it. All he need show is openers. But should the opener be one of those in the final call, he must show his whole hand. Should it then be discovered that he has not openers, the false opener is compelled to ante for all the players at the table for another Jack. This is usually called giving them a “free ride.”

_=The Kitty=_ is now an almost universal adjunct to the pool. In clubs, it pays for the cards, and for an occasional round of refreshments; in small poker parties it defrays the expense of the weekly supper. When the amount is excessive, or accumulates too rapidly, it is often used to give the players a “free ride” by paying all their antes in a “kitty jack pot.”

The kitty is usually kept by the banker, who takes a white counter out of every pool in which triplets or better are shown to the board, and a red counter out of every jack pot. These counters must be kept apart from the other chips, and must be accounted for at the end of the game by paying the kitty so much in cash, just as if it was one of the players.

Gambling houses and poker rooms are supposed to derive their entire revenue from this source, and those of the lowest class invent endless excuses for taking out for the kitty. In many houses there is a sliding scale for various hands; one counter being taken for two pairs; two counters for triplets; three for straights or flushes; and a red for fours, jack pots, and misdeals. It is not uncommon for the proprietors of such games to find thirty or forty dollars in the kitty after a night’s play with five-cent chips.

_=TABLE STAKES.=_ This is one of several variations in arranging the stakes and the betting limit. In some localities it is the custom to allow each player to purchase as many counters as he pleases; in others it is the rule to compel each to buy an equal number at the start, usually two hundred times the amount of the blind. In table stakes the betting limit is always the amount that the player has in front of him; but no player is allowed either to increase or diminish that amount while he has any cards in front of him. Before the cards are dealt for any pool he may announce that he wishes to buy counters, or that he has some to sell to any other player wishing to purchase; but for either transaction the consent of all the other players must be obtained. No player is allowed under any circumstances to borrow from another, nor to be “shy” in any pot; that is, to say, “I owe so many.” If he has any counters in front of him, his betting is limited to what he has; if he has none, he is out of the game, for that hand at least. As a player cannot increase the amount he has in front of him during the play of a hand, it is best to keep on the table at all times as much as one is likely to want to bet on any one hand.

It is the usual custom, and an excellent one, to fix upon a definite hour for closing a game of table stakes, and to allow no player to retire from the game before that hour unless he is _=decavé=_, (has lost all his capital). Should he insist on retiring, whatever counters he has must be divided among the other players, and if there are any odd ones after the division, they must be put into the current pool.

In table stakes, any player may _=call a sight=_ for what money or counters he has in front of him, even should another player have bet a much larger amount. For instance: A has bet three dollars, and B has only two dollars in front of him, but wishes to call A. B calls for a sight by putting his two dollars in the pool, and A must then withdraw his third dollar from the pool, but leave it on the table to be called or raised by any other player. Should C wish to call A, or even to raise him, A and C may continue the betting independently of B’s part of the pool. Should C have even less money than B, say one dollar, he may still further reduce the original pool, leaving the two dollars aside for settlement between A and B, and A’s third dollar still aside from that again for the decision of any other player.

Let us suppose that A and C continue the betting until one calls. When the hands are shown, if either A’s or C’s is better than B’s, B loses his interest; but if B’s hand is better than either A’s hand or C’s hand, he takes the part of the pool for which he called a sight, while A and C decide the remainder between them. For instance: A calls C, and C shows three tens. Neither A nor B can beat it, and C takes everything. But if B had three Jacks, and A only three fives, B would take the part of the pool for which he called a sight, and C would take the remainder.

Should C have raised and bluffed A out, or have bet so much that A finally refused to call, A would have no interest in either pool, and C would take all the money outside the pool for which B called a sight. Should it then transpire, on the show of hands between B and C, that A had laid down a better hand than either of them, that would not entitle A to claim the sight pool from B, because in laying down his hand he has practically acknowledged that C’s hand is better, and has retired from the game. If B’s hand is better than C’s, B takes the sight pool.

_=FREEZE OUT.=_ This might be called a variety of table stakes. At the start, each player is supplied with an equal number of counters; but no one is allowed to replenish his stock, or to withdraw or loan any part of it. As soon as any player has lost his capital he is decavé, or _=frozen out=_, and must permanently retire from the game. The other players continue until only one remains, who must of course win everything on the table. This is not a popular form of Poker, because it is sometimes a long time before a player who is frozen out can get into a game again.

_=SHOW-DOWN POKER.=_ This is a variety of draw poker, in which each player takes the five cards dealt to him and turns them face up so that all the other players can see them. Each player discards and draws in turn, eldest hand first. As soon as a hand is beaten it is thrown into the deadwood, all the cards drawn being dealt face up.

_=FLAT POKER.=_ In this variety of the game, before the cards are dealt, the age puts up, for a blind, any amount he pleases within the limit. Those who are willing to bet a similar amount on the possibilities of their hands put up a similar amount. Those who decline are not given any cards. There are no straddles, raises, or antes. Immediately after the deal each player who is in the pool draws cards, the age first. There are then two ways to play: The hands are shown and the best wins; or, beginning with the age, each player may say if he will back his hand against the field; _i.e._, all the others in the pool. If he will, he must put up as much as their combined stakes. He cannot be raised; but if any one player or combination of players call him, and one of them can beat his hand, the field divide the pool. For instance: Age makes it a blue, and three others stay with him. After the draw C puts up three blues against the field. D and A call it, and all show hands. If any of the three, A, B or D can beat C they divide the pool, B getting his third, although he did not contribute to the call. This game is a pure gamble; except that a bold player may occasionally bluff the field off.

_=METHODS OF CHEATING.=_ Poker and its congeners have received more attention from the greeks than any other family of card games. In fact it is generally believed that the term greek, as applied to a card sharper, had its origin in the Adam of the poker family, which was a gambling game introduced by the Greeks in Italy.

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Foster's Complete Hoyle: An Encyclopedia of GamesChapter V (5)

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