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Chapter IV: Part 4

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Cricket has been successfully played by girls. Miss Dorothy Wooster writes the following short article and gives a diagram and score card showing how the game is played at Smith College.

Cricket as Played at Smith College

BY DOROTHY WOOSTER.

In order to adapt cricket for practical use, the following additions and changes have been made in the official rules, as published in the Spalding Athletic Library.

_A. Additions_:

1. Diagram of Field: Use center line, “_x_,” drawn between wickets. Cross this line by another line, “_y_,” drawn parallel to the popping crease.

2. There shall be 3 innings to a game, each inning consisting of 3 “outs” on a side.

3. There shall be a definite batting order.

4. If a batter touches the ball with the bat she must run, or take her “out.”

_B. Changes in Rules_:

10. ... and to be a good ball, the ball must hit the ground on or across the center line “_y_.”

13. A “Bowling Over” shall consist of six “good balls,” or four “wide balls,” or four “no balls.”

33A. ... except in case of a “Caught Ball.” The ball is then in play until it is settled in bowler’s or wicket-keeper’s hand. This change gives an opportunity to put two runners out on one play; i. e., “Caught Out” and “Run Out.”

The scoring has been simplified. For practice games, when full teams are not present, an individual score is kept. Using these changes the game progresses rapidly and holds the interest of both players and spectators.

Soccer

Soccer or association football is a particularly suitable game for girls and women, since it furnishes splendid outdoor exercise without unnecessary roughness. It resembles field hockey in that it is mainly a running game, although there are many essential differences. The popularity of the game is rapidly increasing and it is played by many schools and colleges.

The game is primarily a running and kicking game. No player but the goal keeper in her own goal area is permitted to touch the ball with the hands. Two teams of eleven players each line up in their half of the field. The captains toss for the choice of end or for the choice of the kick-off. In making the choice, the wind and the position of the sun should be considered. The ball is put in play by a kick-off. To advance the ball to the opponents’ goal and to kick the ball between the goal posts and under the bar is the object of the game. Each goal counts one. The team having the highest score at the end of the two halves--time of which is determined by the captains--is the winner. Thus the two opposing teams are either attacking or defending. If one side has possession of the ball it should advance toward the opponents’ goal, thus attacking; if the ball is not in their possession they are checking their opponents’ advance, thus defending. The players who do most of the attacking are the five forwards, assisted by the halfbacks. It is their duty to advance the ball by short and long passes, by dribbling, by a volley, i. e., hitting the ball with head or chest, or kicking it before it has touched the ground. The fullbacks and goal keeper, assisted by the halfbacks, do the defensive work.

The positions are: center forward, inside right and inside left, outer right and outer left; left, center, and right halfbacks; right and left fullbacks; goal keeper.

The beginner in soccer should pay particular attention to the following: kicking, tackling, heading, and dribbling. The ball is not kicked with the end of toe, but rather the toe is inserted under the ball, the instep bearing the brunt of the work. The leg should be drawn back to get a good drive. Kicking is not merely sending the ball as far and hard as possible, but kicking as accurately as possible so that each shot tells. Therefore, particular attention and practice should be given to kicking until the proper amount of control can be exercised over the ball. Every kick should be gotten off quickly and cleanly, toe well under the ball so that it is raised.

In shooting for the goal the kick should be hard, with all the force of the toe behind it. In all defensive work the kicks should be carefully sent to the forwards; not too hard, since the ball then may go too far.

The player should learn to kick with either foot so that the ball does not have to be maneuvered into a suitable position for kicking.

Every player--the forwards in particular--should know how to dribble, since it is frequently a handy art. Often, if a player wishes to get in a better position for a kick, a few dribbles will put her there. To dribble successfully, the ball is moved forward, just touching the toe, thus insuring complete control. For the inexperienced player, control in dribbling and speed seem a hard combination to achieve; but by practice, dribbling slowly at first, control is acquired and speed soon follows.

A common fault sometimes due to dribbling is the monopoly of the ball by one player. Any individual should be self-sacrificing for the good of the team.

Stopping the progress of an opponent, or “tackling” as it is termed, should be carefully practised, particularly by the defense. The best policy seems--to run directly toward the player with the ball, thus making her pass hurriedly or fumble. Never give up if your opponent gets away, dodges or slips past you.

Many times it is an advantage to “head” the ball, that is, hit it with the head before it touches the ground. When the players are massed together, a jump in the air and good “heading” may save the day. Remember that the ball ought to be hit with the forehead, not the top of the head. This makes for accuracy.

There should be, as in all other team games, team work. The forwards should bear the responsibility of the attack. They should carry the ball down the field by passing, dribbling and volleying, i. e., hitting the ball in the air before it has touched the ground. Forwards should know how to shoot hard and accurately. It is well for a forward to know how to shoot and pass with the inside of the foot. In dribbling and in passing, the forward must remember to pass quickly to some one of her team who is unguarded. You should always be waiting to receive a pass.

The outsides are generally fast players with great skill in the dribble; the insides, like the center, are fine offensive players, fast and capable of shooting goals.

The halfbacks feed and help the forwards attack, shooting for the goal if the opportunity arises. The attack should be constantly varied by these players. The halfbacks are also the first line of defense, necessarily they have a great deal of running to do. These three positions are generally filled then by players physically fit, with speed and with stamina for endurance. Center half is a particularly strenuous position. The halves should always try to keep the ball in the opponents’ territory; when on the defense, they should be quick to tackle, to intercept passes and to guard their opponents.

The fullbacks are the mainstay of the defense. They are cool-headed players who use great judgment. It is up to them to block any opponent who has gotten by a halfback. Often the fullbacks have so carefully studied their opponents’ play that they know exactly what the forward will do under certain circumstances. Above all, the fullbacks should never give up.

The goal is a very vital point. To be a goal keeper, you must think quickly, keep your nerve, be cool and act instantly according to your judgment. In fact, a goal keeper should be able to cover every inch of the goal in an instant; she must be able to move rapidly, jump, and reach into the air. Two points a goal keeper should remember: Never kick when you can use your hands--you can get rid of the ball quicker and for better distance. Get the ball out of dangerous territory as soon as possible.

Dress is an important consideration. The essentials are a middy blouse, a short, wide skirt or bloomers, with heavy enough shoes to allow for kicking and yet light enough to permit of speed in covering ground.

SOCCER RULES.

[From Spalding’s Athletic Library No. 358--Official College Soccer Guide.]

I. There are eleven players on a team.

II. The field of play is a quadrangle. Its dimensions vary from 130 to 100 yards in length and from 100 to 50 yards in breadth. A smaller field, as near these dimensions as possible, may be used. The lines, areas, etc., do not vary with any change in size of the field, however. Flags on five-foot staffs are placed at each of the four corners. The lines are distinctly marked with whitewash if possible. The quadrangle is bounded by two end or “goal” lines and two side or “touch” lines which are at right angles with the goal lines. The field is exactly halved by a cross line. In the center of the field of play is a circle with a ten-yard radius. The goals are marked by goal posts, eight feet apart, in the middle of the goal line, equidistant from the side lines. The posts are joined by a cross-bar eight feet from the ground, and neither the posts nor cross-bar are more than five inches in width. At each end of the field in front of the goal is a goal area. Lines are marked six yards from each goal post at right angles to the goal line, extending in field for six yards. These two lines are connected by a line parallel to the goal line. The enclosed space is a goal area.

There is also a penalty area in front of each goal. Lines are marked 18 yards from each goal post at right angles to the goal lines, extending in field for a distance of 18 yards. These two lines are joined by a line parallel to the goal lines.

A mark 12 yards distant from and opposite the exact center of each goal designates the penalty kick mark.

The ball should be a regulation association football.

III. The game is divided into two halves, each 45 minutes long, with an interval of five minutes between the halves unless a different length of time is agreed upon by the captains. Ends are changed at half time.

IV. The choice of end or kick-off is decided by the toss of a coin. The game is started by a place-kick, i. e., the ball is placed on the ground and kicked from this position in the center of the field. All opponents are more than ten yards away; no player may cross center of the ground until the ball is kicked. After a goal is scored the ball is kicked off by the team which did not score the goal. At the beginning of the second half the ball is kicked by the opposing side from the side that kicked first.

V. A goal is scored when the ball passes between the goal posts under the bar, provided that it has not been thrown, knocked, or carried.

VI. When the ball goes out of bounds over the touch line, a player of the opposite side from that playing it out, throws it in. She must stand on the touch line facing the field of play; the ball may be thrown in any direction, provided it is thrown over the head with both hands. A goal may not be scored from a throw-in. The thrower-in may not touch the ball until it has been touched by another player.

When the ball goes out of bounds over the goal line, played over by an attacker, it is kicked off by a defender, within the half of the goal area nearest the point where the ball went out. If it was sent out by a defender, it is kicked by an attacker from a point within one yard of nearest corner flag. No player in either case may be within 10 yards of the ball until the kick-off is taken.

VII. If, after the ball has been played or thrown in, it is touched by a player on the same side as the person last touching it, who at the moment of playing is nearer her opponents’ goal than the person last playing the ball, she is off-side and may not interfere with the ball or opponent. _She is not offside_, however, if at the time of play there are at least three of her opponents between her and the goal, or if she is within her own half of the field, or in a corner kick, or if the ball was last touched by an opponent.

VIII. The goal keeper may use her hands to catch or to throw the ball if she is within her own penalty area.

IX. There should be no tripping, kicking, striking, jumping at, handling (except in Rule VI), holding, pushing, obstructing, or charging from behind. The goal keeper may be charged if she is holding the ball, or obstructing or outside her own goal area. The penalty for a foul is a free kick.

X. A free kick is taken for any infringement of a rule. The ball must roll over--travel the distance of its circumference--to be considered played. No opponent may stand within 10 yards unless standing on own goal line. The kicker may not touch the ball a second time until it has been touched by another player. A goal may be scored from a free kick if it is granted for any breaking of Rule VII.

XI. Any intentional infringement by either the attackers or defenders outside the penalty area, a free kick is awarded to opposing side.

If, however, there is an intentional foul by the defenders within the penalty area, a penalty kick is granted to the opposing side. All players except the goal keeper and a player from the opposing side who is to take the kick remain outside the penalty area. The goal keeper must not advance beyond the goal line. The ball is kicked forward and a goal may be scored from a penalty kick. The ball must be kicked and may not be touched again by the kicker until it has been touched by another player.

XII. There is a referee who controls the game and enforces the rules. Her power in the game is supreme. The ball is in play until the decision is given.

There are two linesmen who decide when the ball is out of play, what player has the corner kick, goal kick, or throw-in.

The referee acts as timekeeper.

To restart the game stopped temporarily, the referee drops the ball to the ground on the spot where it was when play was suspended. The ball is in play when it touches the ground.

Archery

Archery might be classed as a pioneer sport for women. The art of the bow and arrow has been exploited ever since the written records of man. At the present time, when such sports as basket ball, field hockey, track athletics, etc., are the popular games, archery has been less in favor. There is no reason why any athletic girl who can run the hundred in good time, and acquit herself creditably in any of the more strenuous sports, should smile a supercilious smile at _Archery_--mere child’s play in her mind. In fact, it is far from child’s play, and it has all the advantages of wholesome outdoor competition.

In order to be successful at archery two things are necessary--perseverance and a trained eye. Any girl without particular athletic ability can learn how to hold the bow and take aim. Both requisites may be acquired through practice. There is no need for great strength or for any violent exertion. It is particularly good for growing girls where more violent exercise might be harmful.

The archer should look first to her bow, which should be neither too heavy nor too strong. A beginner should not use a bow that is heavy. The bow together with the arrow should be tested and if it can be raised and drawn without strain it has the proper weight. Another point to be considered is steadiness; no bow should kick or jar after the string is released.

The arrows should also be chosen carefully according to weight and length. An arrow that is too heavy will weaken the bow; an arrow that is too light will not fly truly. Arrows vary in length and should be chosen according to length of arm, so that when the arrow is drawn the proper form can be maintained. A right-handed archer extends the left arm full length holding the bow, while the right hand (grasping the string with the notch of the arrow adjusted) should be at the right cheek; therefore the length of the arrow should be governed by the length of the left arm.

Bows vary from three feet to five feet six inches and arrows from fifteen inches to twenty-five inches. The arrows should be carefully kept when not in use. A quiver and belt is a desirable added equipment. Some archers find a bracer or arm guard necessary.

In shooting the arrow the first consideration is the position of standing. The side of body should be directly toward the target (or the point aimed at), the head turned toward the target, looking over the shoulder. The feet--heels slightly apart--should be at right angles to an imaginary line drawn directly from target.

Next to be considered is nocking the arrow. The bow should be held in a horizontal position, the arrow is laid across the bow and the nock or notch of the arrow is fitted on the string by the right hand.

The position of the hand is important. The string is held by three fingers, the string resting near the tips of the fingers above the first joint; the arrow rests between the first and second fingers; the thumb and little finger should not touch the arrow or the string.

Next comes the draw. Raise the bow hand, drawing on the string slightly; take a preliminary sight; then the draw is taken almost the full distance, the full aim is caught, and the arrow is released when drawn to the fullest extent. Another way is to raise the bow, draw to the fullest extent, take aim by moving the hand on the bow handle up or down as the need dictates; loose the string by straightening the fingers while the hand is drawn entirely back.

The archer should never shoot more than three arrows in succession without resting. The fourth and succeeding flights are apt to be inaccurate if the arms are the least bit tired. Always be sure to shoot every arrow carefully--never hurry.

The bows and arrows should be well taken care of. They should be cleaned and wiped thoroughly after each use. Never use a blunt arrow; it will not hold in the target. The bow should always be unstrung after it is used and strung before using again.

The arrow should be uniformly nocked at the same point upon the string in order to insure accuracy. Thus, it is desirable to wrap the string at the proper point with a different colored thread.

GAMES.

The most ancient form of archery is the so-called roving game, which consists of roving about and shooting at marks from various distances. Another form is flight shooting--seeking to cast an arrow the greatest possible distance.

Modern archery, however, is practically confined to target shooting. A target is a flat disc, varying from eighteen inches to forty-eight inches in diameter. It is marked by concentric rings or bands of different colors. From center to the outer ring the colors are gold, red, blue, black, and white; the latter is usually banded by a narrow strip of green. The dimensions are: gold nine and six-tenths inches, and the width of each of the other rings is exactly half that amount.

TOURNAMENT.

The archer standing at a prescribed distance shoots at the target, trying to make as many hits as possible and to place the arrows in the gold. Three arrows are usually shot at a time, then three more. The six arrows form an end. A given number of ends form a range, while two or three ranges form a round.

THE SCORE.

A hit is counted if the arrow pierces the target. The values of the different bands are: gold, 9; red, 7; blue, 5; black, 3; white, 1. An arrow cutting or touching the line between rings counts for the higher value. Also one hit is counted if the arrow rebounds from face of or if it passes through the body of the target; this adds one point to the score.

The Rounds for Ladies are:

I.--National Round.
48 arrows at 60 yards.
24 arrows at 50 yards.

At the double of this the National Championship is decided.

II.--Columbia Round.
24 arrows at 50 yards.
24 arrows at 40 yards.
24 arrows at 30 yards.

The Ladies’ Interclub team and mid-range matches are contested with 96 arrows at 50 yards.

ARCHERY CLUBS.

The sport of archery gives a splendid opportunity for the formation of clubs with weekly or bi-weekly tournaments. Groups of girls can adopt a color designating teams where there are no other means of rivalry; thus, team and individual trophies may be contested for.

The grounds for archery should be carefully chosen. The most suitable ground is a level, grassy space with a uniform background. It is well to see that no danger can come to anyone through a flying arrow.

Archery: 1, A target match at 50 yards. 2, The firing line, showing “nocked” arrows and drawn bows. 3, Retrieving arrows and counting scores. 4, A close up showing good form in “nocking” the arrow and drawing the bow.]

Indoor Base Ball

Indoor base ball, like basket ball, is a game that may be played in the winter months in the gymnasium and it may also be played outdoors in a comparatively small space. When well played, it may become as exciting as the outdoor game. Its similarity to the outdoor game makes it easier for a majority of the players to understand it quickly. The ball is pitched by a pitcher to a batter who tries to hit it, in order to run to first base. Each batter in turn tries to advance her teammates and herself so that they each may touch each of the four bases in turn, thus making a run. There are nine innings. In each inning each team has a turn at bat, or an opportunity to bring in runs. The three main points are batting, pitching and fielding.

The pitcher throws the ball with a straight arm and with an underarm throw. Of course, she endeavors to find the batter’s weak spots and pitch accordingly. The fewer hits made by the batter, the greater the glory of the pitcher.

The batter must use common sense, and not let the pitcher fool her. To make every hit count is the rule for the batter; thus she must judge the ball, hit to a favorable spot in the field, working with the object of advancing such of her teammates already on the bases. The base runner should always be wideawake, ready to take advantage of any opportunities offered to her.

The fielders must be quick to judge a ball, quick to catch it, and throw immediately to the necessary spot to head off any incipient scoring by a base runner.

A quick, well-played game of indoor base ball is lots of fun.

INDOOR BASE BALL RULES.

THE DIAMOND OR INFIELD.

The game is played on an indoor floor. The diamond or infield is marked out at one end, the remaining floor is the outfield. At each of the four corners of the diamond is a base, usually made of canvas and half filled with sand. The distance along the sides is 27 feet if possible. There should be a box for the pitcher, 7 by 3 feet, and 23 feet distant from center of home base. A batsman’s box, one on each side of the home base, six inches distant from the base. The boxes are each 4 by 3 and extend a foot in front of a line drawn through center of the base and 3 feet behind. Foul lines should be drawn from the home base to first and from third to home, outside the side lines, so that the bases are inside the foul lines.

THE BALL AND BAT.

The regulation indoor base ball and bat are used.

THE PLAYERS.

There may be seven to nine players on a side, placed in position by the captain. There must be one player who stands within the pitcher’s box and pitches the ball according to rule. A substitute may be put in to run for a player by consent of both captains.

THE GAME.

The game has nine innings for each side. If there is a tie the game is continued by innings until one side has won, or game is discontinued. Choice of innings is decided by the toss of a coin.

THE SCORE.

One run, i. e., one point to the side making the run, is scored when a base runner runs to and touches each of the three bases and touches home base before three players of her side are out.

THE PITCHER.

The pitcher delivers the ball with the arm parallel to the body. The pitcher may not take more than one step.

THE BALL.

The ball is good if it passes over any portion of the home plate no lower than the batsman’s knee and no higher than her shoulder.

It is counted a balk by the pitcher if she makes any motion to deliver the ball without doing so or holds the ball so long as to delay the game.

An illegal ball is delivered by the pitcher if she steps out of box or takes more than one step while pitching that ball.

A dead ball is a pitched ball which strikes the batter.

A batted ball is fair unless it strikes outside the foul line first.

A blocked ball is a ball batted or thrown that is stopped or handled by a person not playing. The ball is returned to the pitcher and runners remain on the same bases.

A strike is:

1. A ball struck at by the batter without her touching it.

2. A foul tip caught.

3. A good ball, legally delivered by the pitcher, not struck at by the batter.

4. A good ball which the batter deliberately interferes with.

A foul strike is a ball batted when the batter is out of her position.

The batsman is out:

1. If she bats out of turn.

2. If she fails to take her position one minute after umpire calls for batter.

3. If a foul hit made by her is caught by the catcher before the ball touches the floor or the wall.

4. If she makes a foul strike.

5. If any attempt be made to hinder the catcher or if the ball is intentionally fouled.

6. If, first base being occupied by a base runner, the batter has three strikes, except when two players are already out.

7. If, on the third strike, she is hit by the ball. The base runner must touch in regular order first, second, third and home bases.

The batter is a base runner immediately after:

1. A fair hit.

2. Four balls.

3. Three strikes.

4. Illegal delivery by pitcher.

The player is granted one base for the above, also the player may advance one base if:

1. Succeeding player is granted a base.

2. If umpire is struck by a batted or thrown ball.

3. If she is prevented from making a base by an adversary.

If the ball is fumbled on the third strike or fourth ball the base runner may take as many bases as she can get.

The base runner may only leave her base when the ball has been struck, or, if it is not struck, it has reached the catcher.

The base runner is brought back if:

1. She starts too soon.

2. For a foul strike.

3. A dead ball.

4. A foul hit not legally fielded. The pitcher must wait for her to return.

The base runner is out:

1. If having made a fair hit, this is fielded before it touches the wall or floor.

2. If there is any intentional interference with the ball just batted.

3. If the third strike is caught before touching the ground.

4. If, after three strikes or a fair hit, the base runner before touching first base is touched by a fielder with the ball in her hands, or if the ball is securely held by fielder touching first base before the base runner touches first base.

5. If she does not run directly.

6. If she obstructs the fielder.

7. If she fails to touch the bases in regular order.

The base runners may be coached from the coacher’s box.

There are two umpires who control the game. One judges all balls, strikes, blocks, dead balls, balks, illegal deliveries, fair and foul hits, ground hits, foul strikes. All decisions at the home plate are made by her. Time and play are called. She stands in a position behind the catcher.

The other judges the base plays. She stands near base line where she can best see field of play.

The two change positions at the end of each inning.

A regulation score card should be used.

American Hand Ball[1]

Hand ball is a game suitable for either indoor or outdoor playing, in which two or four persons may participate. The game is divided into two parts--offensive and defensive. The server, or, if there are four playing, the server and her partner, constitute the offensive; the receiver or the receiving side, the defensive. The score is made by the serving side upon an error by the receiving side; if the server makes an error she loses the serve, thus also the chance to score. The ball is batted with the cupped hand against a wall or back board so that it bounds within a given territory.

The server drops or bounces the ball and then hits it on the rebound with the palm of hand against the wall, so that it rebounds as far from the receiver as possible. Control and speed are two important factors. In order to obtain good control, the player should practice and endeavor to place the ball where her opponent isn’t. This requires careful observation of your opponent’s tactics. After control comes speed; a speedy ball is always hard to return.

For the defensive, the player should always try to be in a good position to return any ball; thus, it is imperative to be able to play the ball with either hand. It is safer for the defensive player to play a conservative game rather than a speedy one, for any error counts for the other side.

[1] For further details see Spalding’s “American Hand Ball.”

Every player should learn to serve well, to use control and speed; every player should learn to become equally efficient with either hand, batting the ball with straight aim; every player should always remember to outmaneuver her opponent and place the ball where it is most difficult for her to return it.

RULES FOR AMERICAN HAND BALL.

A hand ball court consists of a floor, a wall or back board, and field. The floor is usually 20 feet wide and 26 feet long, with a service line, distinctly marked, drawn across the floor at the middle point, 13 feet away, between the front line (end line 26 feet away from the board) and the board. The floor is smooth but not polished. The wall or back board is 10 feet high and 20 feet wide. The field is the whole space including the floor and is 55 feet wide and 40 feet long including the court.

A regulation hand ball (small hard-rubber ball hollow inside) and gloves are used.

Points may only be scored by the side serving. Twenty-one points are a game. Should each score twenty points, either side must score two consecutive points on one serve to win.

There are two officials--a referee and an umpire--who have control of the game, who decide all questions of balls, time, unfair play, etc.

The choice of serving or receiving is decided by tossing a coin.

The ball is struck with the palm of either hand--one hand only--by no other part of body, nor by both hands simultaneously.

The ball is dropped or bounced to the floor by the server on that side of the service line farthest from the court. The served ball after touching the board must cross to the far side of the service line and land within the court. If it touches the floor on the near side of the service line, it is short; if it touches out of the court on the far side of the service line, it is long.

The server may serve these balls over again, but if one “short” and one “long;” or two “short” or two “long” balls are served consecutively by the same player, the server (or the side, if doubles) is out. Then the receiver becomes the server.

If a served ball touches the floor outside the side lines, the server or the side is out.

A served ball is played on the first bounce only. A returned ball may be played on the first bounce or on the fly. _All balls served or returned must touch the board before touching the floor._ A ball leaving the hand of a player striking opponent before touching wall or floor is a “hinder.” Two hinders by one player in a service is a put-out or a point scored. A ball leaving the board which strikes the player who returned it, or partner, is a put-out or a point for the side struck. A ball leaving the board striking an opponent is a point or put-out in favor of the opposing side of person so struck.

All balls are played until decided by the referee.

A returned ball must be within the dimensions of the court.

Players may block each other fairly, that is, a player may so place the ball that he blocks his opponent, but this must be done before the ball has left his hand. In doubles, no blocking may be done after the ball has left the board.

For unfair blocking, a penalty--subtracting from one to five points from score of the offender--may be imposed by the referee.

In doubles, the sides alternate in service as well as receiving. No player shall serve or play the same defensive position all the time.

Irish Hand Ball Rules

I. A ball may be batted with either hand.

Foul--Never with both hands.

Penalty--For server, loss of hand; for receiver, ace for server.

II. The server may stand anywhere in space between ace line and front line.

Foul--She must not step over inner line twice in succession while
serving.

Penalty--Server loses hand.

III. A served ball must hit the front wall _before_ it hits either side wall, roof or floor.

Foul--If served ball hits side wall, roof or floor before hitting
front wall.

Penalty--Server loses hand.

IV. A served ball may be so played that after hitting front wall it rebounds from a side wall or the back wall, before touching the floor behind ace line.

V. Short ball.--If a served ball touches the floor inside the ace line (between that line and the front wall) it is called a short ball. Any number of short balls may be served with good balls in between.

Foul--To serve three short balls in succession.

Penalty--Server loses hand.

VI. If a short ball is served the receiver may or may not play according to her desire.

VII. A ball may never be batted or touched in any way twice by either server or receiver before it touches front wall.

Foul--To touch a ball twice in succession.

Penalty--Server loses hand; receiver, point to server.

VIII. If receiver fails to send back the ball to the front wall it counts ace for server. If server fails she is hand out.

IX. A server after retiring must be given time to get into position for receiving.

Foul--To use foot to strike ball.

Penalty--Server loses hand; receiver, point to server.

X. Hinder.--To stop a ball going to front wall, if unintentional, ball is dead and must be served again.

Foul--If intentional, hinder.

Penalty--Server loses hand; receiver, point to server.

XI. Ball to be fair must strike at least six inches above floor, that is, above the tell board.

Foul--Intentional.

Applying to doubles.

XII. Served ball strikes server’s partner; called a hinder.

Foul--Hit, hinder for serving side.

Penalty--Loss of hand.

XIII. Server’s partner interferes with the ball before it is played by either of the two opposing players.

Foul--Hit, hinder by server’s partner.

Penalty--Loss of hand.

XIV. If a receiver strikes ball so that it strikes partner it is a hinder.

Foul--Hit, point for receiver.

XV. If a receiver strikes either of opponents with ball, a hinder.

Foul--Hit, point for receiver, decided by referee.

Fencing

To some, the practice required to develop good form in fencing may at first seem tedious. This practice, however, not only rounds out the form of the fencer, but also is very beneficial in that it exercises the muscles of the entire body and in that it cultivates quick thinking and stimulates mental alertness. From the physical point of view fencing tends to develop symmetrically all the muscles of the body, to give a lightness and quickness of movement, gracefulness, and generally to strengthen the body. To fence well it is necessary to think quickly and act calmly. The fencer must judge what is best suited for her to do. She must divine her opponent’s attack. Thus she must be mentally alert all the time.

For the beginner and inexperienced fencer, it is necessary to have a good foil, one that is the proper weight for the strength of the fencer. Never use a foil that is too heavy; it is better to have a light than heavy one. A foil must also have the proper balance. To test the foil lay the blade across the finger about an inch below the hilt. If the weight is properly distributed it will balance. To avoid any accidents a fine-meshed mask and plastron or jacket should always be worn. If a glove is worn it should be loose enough to allow perfect freedom of action, but not so loose as to be cumbersome.

Rubber-soled shoes or a shoe that will not slip should be worn.

HOW TO HOLD THE FOIL.

The handle of the foil has two sides, the concave and the convex. The foil is held, generally in the right hand, so that the concave of the handle rests in the palm; the convex is then the upper side; the fingers are closed around the handle, the thumb rests on the upper or convex side, without touching the hilt; the fingers must not overlap the thumb. The foil is held correctly when, i. e., for the right-handed fencer, the thumb nail faces upward and the finger nails toward the left. This position of the foil is called supination.

Another position is pronation. For this the back of hand is turned up, the fingers are drawn closer together and the thumb is closer to the fingers.

Form and skill count for the most in fencing, hence strict attention is paid to the different positions until the form is perfect. Quickness and good judgment are acquired with practice and experience. It is of course desirable to procure the services of a competent instructor when a beginner.

The fencer should remember to use mainly the fingers and wrist; the part played by the arms is subordinate.

Think quickly. Thrust and parry coolly and make every movement count. If your movements become hurried and flustered, the result is slashing, which is not good fencing--good headwork counts. Try to fathom your opponent’s methods and take advantage of every opening she gives. Consistent practice and confidence will enable you to be ready for any situation which may come about.

ON GUARD.

This is the elementary position in fencing. Stand at attention, body turned facing opponent outwardly, feet at right angles, the left foot pointing forward, the right foot outward toward opponent.

1. Raise the arm holding foil lightly, extend toward opponent, hand at height of and opposite the eye.

2. Drop the arm and foil, point outward, until it is a few inches from the floor.

3. Sweep the foil across the body so that the foil is horizontal. Grasp the blade close to the guard with fingers of the left hand, palm up. The right hand is reversed.

4. Bend arms over head in a circle, carrying foil upward so it is kept horizontal.

5. Lower right hand to height of the right breast, with foil directed outward toward opponent at the height of her eyes. Drop the left elbow, curving the hand over the left shoulder.

6. Bend the legs, separating them at the knees.

7. Advance the right foot in a direct line from the left heel to opponent. The right knee should be bent over the right foot, both feet should be flat on the floor.

After these seven movements have been practised and the position on guard reached quickly and accurately, the fencer may take up more advanced work. The natural instinct is to defend oneself, so a scientific means of defense is taught. Any movement that turns away an opponent’s foil is called a parry. As the fencing jacket is divided into different lines of engagement, there is a set parry for each. In all parries, it is important to turn the point of the opponent’s foil away from your body. Parries are divided into two main classes, simple and counter. The following are the simple parries:

THE PARRY OF QUARTE.

Using the fingers and wrist, the foil is carried across body from right to left, turning the point of opponent’s foil away from the attack; the right forearm protects the left side, the elbow is close at side and in a line with the hip bone; the tip of foil points up; the foil is held in supination.

THE PARRY OF SIXTE.

The foil moves from left to right, protecting the right side. The hand is held in supination.

THE PARRY OF SEPTIME.

The hand is moved as in quarte; the hand is held in supination; the point is dropped to the waistline by a semi-circular movement outward.

THE PARRY OF OCTAVE.

With the hand similar to that of septime the foil is moved outward in a semi-circle and the point is dropped.

PARRY OF QUINTE.

For this, the hand from quarte is lowered toward the hip, point upward.

PARRY OF TIERCE.

The foil is held in pronation. The parry of Sixte covers the same line of engagement except in the difference in holding the foil.

PARRY OF PRIME.

From quarte, the hand is moved toward the left shoulder, the point dropped, the back of hand is turned upward and outward.

PARRY OF SECONDE.

The hand is in pronation; it covers the same ground as octave.

Besides these simple parries are counter parries, which are circles described with the tip of the foil around the opponent’s foil, holding the foil as close as possible to hers.

In all the parries it is practice, so that the movements are smooth and the recovery from the parry to the on-guard position is instantaneous. The fingers and wrist should be used mainly in the parries, the arm movement should be as slight as possible.

THE ATTACK.

A fundamental of the attack first to be learned is the thrust. The tip of the foil is aimed at the point to be hit, the arm is straightened. Added to the thrust in the attack is the lunge. The right foot is carried forward (about twice its length), the left leg is straightened, the weight of the body is on the right leg, which is bent at the knee. The left arm is carried straight down at the side, palm of the hand turned outward. The thrust and the advance with the foot are simultaneous. The lunge requires much practice to develop a quick attack and recovery. One important factor to be remembered in the lunge is never to get the balance too far over the right knee. Also never let any part of the left foot leave the floor. Immediately after the lunge and the thrust, the fencer should quickly resume the original position, i. e., the on guard position.

There are many different methods of attack, divided into two main classes, primary and secondary. Primary attack is one that is begun by yourself; secondary attack is one when you attack in an opening your opponent gives in her attack. Besides these are false attacks to decoy the opponent’s attack.

_The Direct Lunge._--This is one form of attack, though the straight attack is generally preceded by disengages. A riposte is a thrust unaccompanied by a lunge; this is important in secondary attack.

_The Disengage._--In order to attack in a center line, it may be necessary to raise the point of your foil over or drop it under the point of your adversary’s.

_The Counter Disengage._--This is a disengage (or more than one) followed by a circling of the tip of your foil around your opponent’s foil, followed by an attack on your part.

_The Coupe_ (cut over).--The point of the foil is raised by the fingers and carried down on the opposite side of your opponent’s foil, accompanied by the lunge.

In the attack the fencer should remember to keep the right arm straight, to aim at the line carefully, to always be in a position to guard closely.

In a match or competitive bout, the umpire decides the hits, but it is courtesy to acknowledge a hit yourself.

Swimming

A graceful swimmer is as fascinating to watch as a graceful dancer. Anyone with a thorough knowledge of the strokes and with sufficient confidence in her own ability may develop into a graceful and competent swimmer. Everyone should learn to swim well, because it is not only one of the best physical exercises, but also is a useful accomplishment in case of emergency. Swimming is an all-around exercise, since it brings into play all the muscles of the body. Not only is swimming good from the above points of view, but also as a rule it stimulates and refreshes, and combined withal there is generally an element of fun which lends zest to the sport.

Those girls who fail to enjoy their swimming do so because they have no confidence in their ability. It is foolhardy to venture into deep water when one cannot swim well, but if there are good swimmers in the proximity and a float or some other object close by which can be reached by merely stretching out the arm, then is the time to gain confidence and corresponding ability and endurance.

Never swim in dangerous water alone. Never swim when tired. Over-exertion in swimming, much more so than in other sports, should be watched for, especially in racing and long distance swims, and if any of the contestants tire, they should leave the water.

There are two faults the mediocre swimmer--even the average swimmer--is apt to have, namely, poor breathing and hurried strokes. It is important to learn to breathe well. The breathing should be regular and is varied according to the different strokes. The common tendency is to hold the breath until it is a physical impossibility to hold it any longer, then let it out through the mouth with a gasp, hold the breath again, etc.

In haste to reach the objective point, the swimmer is sometimes apt to hurry her stroke. Thereby she fails to execute her strokes in good form, usually floundering and splashing without deriving any force or impetus from her efforts. This is not only ineffectual, but it is exceedingly exhausting and tiring. The strokes should always be completed in perfect form and rhythm.

There are varied types of strokes; often one stroke is more suited to an individual than another. Swimming is just as individual as walking, for it is rarely that two people swim in identically the same manner. Often bad habits become fixed, unconsciously, even in the strokes of the best swimmers, so it is well to watch one’s form carefully.

_The Breast Stroke._--In the breast stroke, the swimmer is lying in the water flat upon the breast. The feet should be but a few inches below the water; the head is carried so that the mouth is just under the water; the legs are together and straight, toes pointing back; the arms are stretched straight in front, hands just touching each other, palms down, fingers together; with elbow stiff, the arms are circled back close under and parallel to the surface until they are at right angles to the body; the hands are turned in the beginning of the stroke so that the palms are outward; then the elbows are bent so that they are drawn back and close to the body, and the hands, palms down, are brought together at the chest, ready to shoot forward to the starting position; when the arms are drawn back the mouth is carried above the water, then the swimmer should inhale through the mouth; when the arms shoot forward then exhale, preferably through the nostrils; the beginning of the kick is made as the arms are drawn up to the chest; the legs are drawn up, heels together, knees bent out; simultaneously as the hands are shot forward, legs are kicked outward, then the heels are brought quickly together.

In this stroke the body gets its impetus from the reach of the arms and the kick. Thus the body should glide through the water until the momentum is used up, then the arms are circled back, etc. Always try to utilize the momentum. All the parts of the stroke quickly follow one another, so that the entire stroke is smooth.

_The Side Stroke._--In this stroke the kick is very important. The scissors kick is used. The body lies with shoulder and side flat in the water, usually the right side; the upper leg is kept straight, almost stiff, and is kicked forward; the under leg is bent backward from the knee; then the legs are brought together and closed with a snap; the arms are stretched overhead, palms out; the upper arm, kept rigid, with the hand slightly cupped, circles just under the surface to the thigh, then the elbow is bent and the arm carried above the water to the first position; the under arm starts as the upper finishes and is carried to lower thigh; then, the elbow bent, it is shot forward _under_ the surface of the water, palm of hand down.

The whole stroke is: Upper arm starts the pull, the legs are opened, and breath is inhaled; then as the upper arm finishes the under arm starts, the legs are snapped together; breath is exhaled as the under arm goes forward.

_The Trudgeon._--The scissors kick as described in the side stroke is used also in the trudgeon. This kick is very important and should be practised carefully until the swimmer is perfect.

It is always better to swim on the right side if it is possible, as it relieves the pressure the heart is apt to be subjected to if the swimmer prefers the left side. The body rests in the water, arm stretched at full length, the palms are turned down; the upper arm catches the water and is brought down, the elbow is fairly stiff, palms turned slightly outward, fingers together; when arm is straight alongside the body, then the elbow is bent and the arm carried forward above the water to the first position; as the upper arm finishes, the under arm executes the same stroke as the upper arm; the body is rolled.

The whole stroke should be practised together, so that it is smoothly and accurately done. First, the upper arm catches the water, the body is slightly rolled, head twisted so that breath may be inhaled during the pull, the legs are opened at start of pull and closed at the end of pull. Then under arm catches the water, the body is rolled so that the face is in the water, and during the pull the breath is exhaled slowly under the water. Then, as under arm finishes the pull, the upper arm enters the water, etc.

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Girls and AthleticsChapter IV: Part 4

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