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Chapter XV: Part II: Athletic Sports and Manly Exercises (4)

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Supposing that our cricketer can stop and catch a ball pretty well, the next point for him to study is to throw it in carefully. How many men that should have been run out save their wickets through the bad throwing of a field, who, either through hurry or nervousness, pitches the ball over the wicket-keeper’s head, or sends it in so much along the ground as to render the picking up of it sharply by the wicket-keeper a matter of impossibility! The best plan is to throw in a catch to the top of the bails. A long hop occasionally meets with success; but if the ground is bumpy, and the ball is thrown in from a distance, it is very possible that it will go over the man’s head.

One of the most prominent failings of a young eleven is the careless manner in which they back up. Overthrows in a professional eleven are almost a matter of impossibility, for if the ball passes one field there is almost sure to be another behind him to stay its progress; whereas, in some clubs, if there is one man to back up the wicket-keeper, the ball is considered safe, and as he generally stands within a few yards of the wicket, he usually misses the ball if it passes the amateur Lockyer. If, however, it is expedient to throw the ball to the bowler, and he does not wish to hurt his fingers, an overthrow is sure to follow, for long-on or long-off scarcely ever thinks it his duty to stand behind the bowler’s wicket when the ball is thrown in. Overthrows in themselves are not only annoying, because they are obtained through no merit of the batsman, but because they always produce a merciless laugh from the spectators, and occasionally epithets of a not very complimentary character. It is therefore the captain’s bounden duty to make his eleven back up well, and not to consider the ball safe unless two or three people are behind the wicket at which it is thrown.

One naturally imagines that the wicket-keeper’s hands get occasionally damaged from the sharp throwing to which he is subjected. Whatever he would do without his thick gauntlets, it is unpleasant to imagine. Care should on all occasions, therefore, be taken to save his hands, and when the batsmen are not running, there is no need to throw the ball as hard as possible at him. The long-stop, who returns the ball to the wicket-keeper oftener than any other field, should send it in gently when there is no run, and the wicket-keeper ought, in throwing it to the bowler, to toss it as quietly as he can, in order not to deaden the fingers of that important functionary.

Whilst writing about bowler and wicket-keeper, we cannot allow the opportunity to pass of requesting all players to obey with the utmost fidelity any order given to them in the field. The wicket-keeper can, by raising his hand, change the positions of the field unknown to the batsman, who, hitting a ball to a place which he thinks is not covered, and finding it suddenly stopped, sees that he must play more carefully in future.

Two of the most important positions in the field are the mid-wickets and cover-point, and no player, unless he is a safe catch, and can return the ball sharply, should ever be placed there. It has been computed that mid-wicket runs more out than any other field. Anybody who has seen R. Daft in this place will be surprised at the rapidity with which he picks up the ball and sends it in. The space that a good cover-point can command is really astonishing. Players seeing that the ball has passed point feel sure that it is safe for one, whereas, if cover runs in and sends it in well to the wicket-keeper, one of the batsmen will probably have “run out” to his name.

Long-stop should on no account be too close to the wicket. If he takes a position where he feels sure he can stop one run, he will do much more service than nearer the stumps. Not only will he be able to stop some balls which might have gone over his head, but he may stay the progress of many leg-hits and slipped balls, besides standing a better chance of a catch.

Catching comes so naturally that we need say little about it. The chief point to be remembered is to keep the hands well together. Occasionally one sees--in catching--the ball slip through a man’s hands altogether. At other times the ball lodges in the hands for an instant, and then drops to the ground, because the arms were not drawn back with the ball, but held out to meet it. In catching, the arms should always be drawn back as the ball comes, as this lessens the force with which the ball strikes the hands. A good plan, but one which, however, requires much practice, is to pat the ball up as it comes, and then to catch it. It is evident that when the ball has thus been sent up, it descends much more slowly than when it comes direct from the bat.

Even, however, if, in spite of advice and practice, one of the field is unfortunate enough to miss a catch, the captain should not allow any unfeeling remarks to be made. The anguish of the unfortunate player is quite deep enough without being aggravated by growls and sneers from comrades who may perhaps do the same thing in a few minutes.

The captain should also do all he can to prevent talking in the field. It is time to do that when a wicket falls, but very unlike a true cricketer to endeavour to attract the field’s attention just as the bowler is about to deliver the ball.

BOWLING.

We have read in a manual of Cricket that there are four styles of bowling, and Felix, we believe, in his excellent work on the Bat, states that there are five modes, all of which are in general use. For the present purpose, however, we think it will be sufficient if we confine our remarks to two styles,--

1. Round-arm Bowling.

2. Underhand Bowling.

The former is an innovation upon the latter, and, like all improvements, met with a great deal of opposition at first, since it was more difficult to play, and made the innings shorter. Now, however, the batting seems to have obtained as much mastery over the round-arm bowling as before it had over the underhand, and it is even probable that in a few years a new style will be introduced, in order to decrease the inordinate length which innings assume now-a-days.

The following hints apply to the round-arm bowling:--

The ball should be held with the fingers across the seams, as this occasionally makes the ball twist, and renders the defence of the batsman a matter of more difficulty. Many bowlers, however, can never get what is technically called “a twist on,” whereas others, after an hour’s practice, can manage to make the ball twist in any direction they please.

It is also important to take a run of a few yards, increasing the distance in proportion to the pace. This allows the bowler to get his arm into swing, and increases the impetus with which the ball is delivered.

The bowler should always stand with his body well towards the other wicket. We have seen a man run almost round the wicket and deliver the ball without looking at the stumps he is supposed to aim at. Long practice had enabled him to bowl pretty well, but the absurdity of his position was so apparent that it provoked a laugh from all who saw it.

It must not be imagined, however, that a bowler should always deliver the same style of ball. Many a wicket (paradoxical as it may seem) falls from a ball that is not straight. A batsman who has had a hit to leg for four, becomes at once anxious to get another. Very often, if a bowler pitches the ball in a different manner, the batsman endeavours to give another specimen of his favourite hit, and equally often loses his wicket. Practise, therefore, change of pace and pitch, as catches are almost sure at some time to be the result.

Nyren, one of the earliest writers on Cricket, speaks of this plan in the following manner:--

“When it is difficult to part two batsmen, and either of them has a favourite hit, I have often succeeded in getting him out by opening the field where his hit is placed, at the same time hinting to the bowler to give him a different style of ball. This, with the opening of the field, has tempted him to plant his favourite hit, and in his anxiety to do so he has not unfrequently committed an error fatal to him.”

In writing of round-arm bowling let us recommend young bowlers to practise bowling over the wicket in preference to what is usually termed round or outside it. The former plan is the only mode that necessitates straight bowling, since, from the position of the arm, the ball may be straight all the way, whereas, in the latter, the ball must come in from the leg side. Again, it will be recollected that in the late discussion about leg before wicket, many of the best judges gave it as their opinion that the batsman could not be given out l. b. w. unless the ball was delivered over the wicket. To these advantages may be added the fact that a much better view of the opponent’s stumps can be obtained, and that the distance is also shorter than from the outside of the wicket.

Among the most common faults of young players may be cited a habit of not pitching the ball far enough. This is mainly owing to a want of power in the arms, but still a little careful practice will considerably assist the player. Those nice specimens of bowling known as bailers, when the bail is knocked off, can only be obtained by a ball that is well pitched up. Shooters, also, are the result of balls that touch the ground near the wicket. We may also add that a ball that is pitched short is easy to play, since it can be seen well, and its coming in contact with the ground deadens its force and checks its speed.

Another practice which is often condemned is a habit of bowling fast. Now, it is a great mistake to imagine that fast bowling is the most difficult to play, as may be ascertained by the fact that our fastest bowlers by no means take the most wickets, excepting Jackson, whose bowling, however, is not so successful now as it was at one time. Fast bowling does not so readily allow accuracy of pitch as a slower style; besides, a fast bowler soon gets tired, then bowls loosely, and then gets taken off. Those tips (for they are nothing else) to the slips for four or five, are more the result of the bowler than the batsman. Let us, therefore, earnestly recommend young bowlers to begin bowling slowly, and to increase their pace as they grow older and stronger. Many a promising bowler has been irretrievably spoilt by beginning to bowl too fast for his strength, and finding in a short time that he has no style at all, and that the fruit of his labour is principally found in the number of byes scored off him.

Particular care must also be taken to avoid bowling over the shoulder. It is a pity that there is not some more stringent rule than at present exists with regard to law 10, although in such a case the most successful bowlers would find their occupation gone; besides, as the no-balling of a bowler by an umpire usually causes the greatest unpleasantness in a match, spoiling the amicable feeling which almost invariably exists in the cricket-field, it is much better to avoid the head and front of the offending, by practising the best means to prevent the arm getting over the shoulder. We recollect at school a big sturdy fellow, who, not content with bowling over his shoulder, delivered the ball always as fast as he could. His bowling, however, (as might be expected) was so loose that his services were never called into requisition at a match; but at practice he occasionally handled the ball, much to the dread of the batsman he opposed. One day he was bowling against the present writer in his usual headstrong style, and actually sent a ball over the wicket-keeper’s head into long-stop’s hands. This naturally frightened us, as we thought it just possible that the next might hit us on the chest. A narrow escape we had, for the very next was pitched so high, that, had we not quickly dropped on the ground, it would have hit us on the head with such force as probably to stop cricket with us for ever.

Our remarks on underhand bowling, or slows, must necessarily be brief. That good slows are effective, particularly against county twenty-twos, is proved by the analysis of R. C. Tinley’s bowling, and the destructive power of Mr. V. E. Walker’s slows is well known to most of those who have played against him.

It is often a good plan to begin with a fast bowler at one end and slows at the other. The change of pace and delivery is very puzzling to the batsman, who is compelled to play the two styles on a different plan. If, however, a slow bowler is hit about much, he should be changed at once, as the hits from slows generally add up quicker than those from round-arm.

If change of pitch is advantageous in the swift bowling, it is the very soul of slows. Full pitches, leg balls, off balls, shooters, all styles and forms, should be allowed full play. The bowler, too, must dodge about, and make himself an extra field, going wherever he imagines the ball will be hit. In writing about slows we cannot pass unmentioned the great advantage derived from making a ball twist in from the leg. It is always understood that the leg stump is the hardest to defend, and consequently the best to attack.

A slow ball is pitched a little wide of the leg, the batsman runs away from his guard, and, in his imagination, sees the ball hit to square leg for four. In reality, however, he finds his off-stump knocked down by this same leg ball at which, in his ignorance, he struck too soon, and therefore saw it hit his stump before he could be back to stop it.

The positions of the field may be varied according to the opinion of the bowler.

THE WICKET-KEEPER.

The duties of the wicket-keeper are to stop the balls when missed by the striker, to stump him when off his ground, and to catch the ball, and knock the wickets down before the striker, when running, can ground his bat over the popping-crease. Since the introduction of fast bowling this position has become the most dangerous in the field, and a wicket-keeper seldom gets through a match without receiving some bruises. He should always wear pads and gloves. Some people recommend a guard for the abdomen, but this is scarcely ever used.

The wicket-keeper should, if possible, be captain of his eleven. As he is behind the striker, he can by a motion of his hand move any of the field closer or further, unknown to the batsman. This naturally requires great tact, and is often the means of saving many a run, or of getting a wicket.

He should stand in a somewhat stooping position, his left leg well forward and his hands close together, while his eyes should watch every movement of the ball. He should be very cautious about taking leg balls, as, if he gets too near, he is likely to receive a blow from the batsman.

As soon as the ball is thrown to him from the long-stop, he ought to advance two or three yards (provided, in the meantime, the batsmen are not running), and send it gently into the bowler’s hands.

The moment a hit is made, he should stand on that side of the wicket farthest from the ball, and wait quietly till it is thrown in. The ball should be thrown in by one pitch, and not in long hops, as is often the case among bad players. Above all, he should knock the wicket down as seldom as possible, but content himself with striking a bail off when he thinks the batsman is out of his ground.

LONG-STOP.

Stands behind the wicket-keeper, in order to prevent byes.

He must be careful not to be too far away from the wicket, or else clever players are apt to steal a bye before the ball has reached him. The moment he gets the ball, he should return it sharply into the wicket-keeper’s hands, and scarcely ever throw it over to the bowler. He should assist in backing up short slip, and also endeavour to save runs on the leg side. When slows are put on in a match, the long-stop is usually changed to a position about twelve yards behind the bowler’s head.

POINT.

Stands in a direct line with the popping-crease, at a distance of about twelve yards on the off-side, for fast bowling. The faster the bowling, the sharper he should stand. He should commence at first at the distance we have just mentioned, and approach when he sees the player about to strike. A sharp point may often stop a hard hit to cover-point. This position is, however, rather dangerous in fast bowling, and, at the same time, one of the most important. For slow bowling, he should come in to about five yards, and stand at a more acute angle than when the delivery is very swift.

SHORT-SLIP.

Stands a few yards behind the wicket on the off-side. As this position does not entail much running, it is usually allotted to the bowlers. The balls come in very sharply when the bowling is swift, and the person occupying this position has to watch the ball very attentively, or he stands a very good chance of receiving it in his face. It is also his duty to back up the wicket-keeper, and to take his place at the wicket when that functionary runs after the ball.

COVER-POINT.

Stands some distance behind point, to prevent a second run. The sharper the bowling is, the squarer he should stand. He must also be particular in backing up, as he can prevent many an overthrow.

LONG-SLIP.

Performs the same duties, and occupies the same position, with regard to slip as the last-mentioned field does to point. He should, when he can, back up long-stop and save a second run.

LONG-ON.

Stands deep on the on-side. When the bowling is very swift, he can take the place of mid-wicket on, as a ball in such a case is seldom hit fair, either on the on or off side. He must be a good catch, a good thrower, and very swift on his legs.

LONG-OFF.

Occupies the same position as long-on at the other side of the wicket.

LEG.

Stands about the same distance behind the wicket on the on-side as long-on does before it. He must possess a quick eye and great agility. Leg-hits, after touching the ground, usually turn off in quite a different direction from what one would expect. Leg should therefore try to get them before they pitch, or else be careful in running to meet them.

MID-WICKET ON AND OFF.

Stand halfway between the long-fields and the striker’s wicket. As many catches come to these parts of the field, they should be very sharp and active, and try to prevent the ball going past them.

THIRD MAN UP.

In very swift bowling the long-on often takes this position. He stands between point and short-slip, in a direct line with the bowling-crease, at a distance of about twelve yards.

* * * * *

And now, having given the functions of the fieldsmen, we propose to show, by diagrams, their positions with regard to fast and slow bowling.

DIAGRAM I.--FAST ROUND-ARM BOWLING.

DIAGRAM II.--MEDIUM PACE ROUND-ARM BOWLING.

DIAGRAM III.--SLOW UNDERHAND BOWLING.

* * * * *

As in very swift bowling the ball is often hit to the off, it will be seen that in Diagram I. we have placed no less than six out of the eleven on that side. Mid-wicket on and long-off should be a little nearer the bowler, and long-slip nearer the long-stop, than represented in the illustration.

In Diagram II. third man up is made mid-wicket on, while cover-point comes in nearer than when the bowling was very fast.

In Diagram III., as the bowling is slow, no long-stop is required; he is therefore sent as an additional field behind the bowler. Short-slip stands in very close to the wickets.

CROQUET.

MATERIALS OF THE GAME.

THE MALLETS.

The mallet, of which in a Croquet set there are eight, varies in length from 32 to 39 inches. The handle is thin and round, and is fastened into the head somewhat in the manner of an ordinary mallet used for knocking in tent pegs. The head slightly resembles in shape a dice-box, inasmuch as it is narrower in the centre than at the ends. The mallet is the active agent in the game, just as the bat is at cricket; and as the mallet is always in the hands of the striker, care should be taken that it is well planed. Towards the top of the handle a few circular lines may be cut with advantage, as they give a firmer hold to the hand. At the bottom of the handle is usually painted a colour, or a number of lines, corresponding to the marks on one of the balls. Such an arrangement, although not absolutely necessary--since a player can use any mallet without interfering with the game--is of advantage in according to each player the same coloured mallet as his ball; and were the mallets uncoloured, disputes would probably arise about one which was a greater favourite than the others. Some people prefer to have the colour of all the balls painted on their mallets. This is a very good plan if one is in the habit of playing with inattentive people, who will not recollect when it is their turn to play. As the hard surface of the end of the mallet-head coming sharply in contact with a ball often cracks, chips, or breaks it in two pieces, it has been suggested that a piece of wash-leather should be let in at each end of the head, in order to deaden the force of the stroke. We do not, however, recommend the adoption of this plan, as it is very expensive, and the wash-leather is not only likely to be soon torn, but in the course of the game may come out altogether; besides, a Croquet-ball can always be replaced for a trifling sum, and, if played with carefully, ought to last twelve months at least.

THE BALLS.

The balls are eight in number, and are generally painted different colours--blue, pink, black, yellow, brown, orange, red, green. The size varies from 3 inches to 3⅝ inches in diameter. The balls of some of the better Croquet games are not entirely covered with paint, but adorned simply by a band of paint, about half an inch in width, or with lines of blue and red, varying from one to four in number, as in the illustration. Balls coloured thus are, however, not so easily distinguishable as those which are painted all over.

THE HOOPS.

The hoops, ten in number, are made of iron. They are about 16 inches high, and 12 inches wide; although these dimensions are not of much importance. In some games the hoops are of bronze, or else are painted a golden colour. Usually, however, they are of a black, iron tint. The set with which we generally play is painted white. This plan is in many respects advantageous, for as the shades of evening close round the players the contrast between the grass and the hoops becomes less vivid, and consequently in the excitement of the game a player occasionally tumbles over a hoop, and probably hurts his legs; when, however, the hoops are painted white, the play can be continued to a late hour without the chance of such a casualty as the breaking of one’s shins against the iron hoops.

THE POSTS.

The posts, two in number, should be from 24 to 36 inches high. One end must be sharpened into a point, in order to allow it to stick well in the ground. One is called the starting, the other the turning post. The top half is, in the cheaper sets, divided into eight divisions, each of which is painted according to the colours of the ball. Thus, beginning from the top, we trace the divisions into the following order:--

1. Blue.
2. Pink.
3. Black.
4. Yellow.
5. Brown.
6. Orange.
7. Green.
8. Red.

The order of the colours acts as a guide to the players; and since those on each side play alternately, it follows that in a game of eight, the dark balls--blue, black, brown, and green--are matched against the light balls--pink, yellow, orange, and red. The advantage of this arrangement is plainly manifest, since, during the game, the players, without referring to the peg, will know that the light colours play alternately with the dark. We admit, however, that opinion may be divided about the lightness of red as a colour; and we therefore hope that the Croquet-makers will change it into white, which is not likely to be confounded with the yellow, for the latter, in consequence of being in more frequent use, is sure to become dark in much shorter time than the former. Some, however, as in the illustration, have red and blue divisions, marked from one to four, to correspond with the number of rings painted on the balls.

CLIPS.

A set of Croquet-clips--little pieces of tin, coloured according to the colours of the balls, in order to slip over the hoops, and thus show the hoop through which the player has next to pass--has been lately introduced. We do not, however, recommend the use of them, as they are liable to cause much confusion, and certainly give a great deal of trouble to those players who adopt them.

MARKING BOARD.

A gentleman has invented a marking-board, on which is placed the position of each player after his stroke is made; but as this requires an umpire to mark the positions of the balls, we do not think the plan worth adoption.

TUNNEL.

In some games a very narrow hoop--scarcely wide enough for the ball to pass through--has been introduced under the name of tunnel. It certainly adds to the complication of the game.

THE CAGE

Is another novelty, formed by placing two hoops across each other, and fastening a bell at the point of intersection, which has to be struck by the ball passing through.

A CROQUET STAND

Is one of the best of the recent inventions in Croquet, and is to be recommended as a great improvement over the unwieldy box, which contains usually a Croquet set, and which is generally so badly arranged that a quarter of an hour is occupied in taking out the Croquet implements, and about double that time in replacing them after the game is over.

HOW THE GAME IS PLAYED.

Sides are chosen in the usual manner, the captain of one side taking the first ball and the captain of the other the second; while the remaining balls are given to the other players in the order in which they are chosen. Eight persons can play at this game, but any smaller number will do equally well. If only six or four play, the same number of balls must be used; but if two play, the game is improved by each player taking two balls and playing them alternately as usual. If there be an odd number of players--either three, five, or seven--the players play against each other, or else one person takes two balls and plays for each side. It has been suggested that to amuse a large party two games should go on at once, through the same hoops, one side to begin at the starting-post and the other at the turning-post. The confusion, however, caused by the balls getting in each other’s way would quite spoil all chance of good play.

Assuming that each player has a ball and a mallet, that the hoops are arranged in either of the three positions given on pages 177, 178, 179, 180, we now come to the mode of playing the game. The object is to drive the balls through all the hoops, in the direction indicated by the dotted lines on the diagrams, and to strike the two posts. The side all of whose members succeed in performing this feat first wins the game.

Now, although this is the chief object of the game, yet the act from which it derives its title, to wit “Croquet,” is of much greater importance than would at first be imagined. If a player hit with his ball any of the others, he is allowed to place his own against the ball he has struck, and setting his foot upon his own ball, he hits it with the mallet, and the force of the blow drives the opponent’s ball a considerable distance in the direction towards which the mallet is directed. As the player is allowed to croquet either friend or foe, it is evident that he can do a great deal of damage or service, according to his inclination, since he is at liberty to drive the ball in any direction he pleases. (_See_ Rules of the Croquet, page 182.) It must, however, be borne in mind that no player can croquet or be croqued until he has been through the first hoop.

The holder of the first ball, placing his ball a mallet’s length in any direction from the starting-post, endeavours by striking it with the end of his mallet to drive it through the first hoop. If he succeeds, he continues his turn, and attempts to send the ball through the second hoop, and then through the third; for driving the ball through a hoop or croquing another ball imparts the privilege of an additional stroke. When he has finished, the second goes on, and the other players follow in the order in which the balls are marked upon the post. Till a player has gone through the first hoop he is not allowed to have an extra turn, if his ball hit that of another. In a short time is palpably shown the great advantage of the croquet. Often when a player has his ball in a good position in front of a hoop, another will hit it and drive it to the other end of the croquet-ground, compelling the croqued ball to take two or three turns before it can regain its former position. Occasionally two or three balls lie close to each other, and one is struck by a ball which was some distance off. The striker is now allowed to place his ball by the side of the one he has struck, and then, after croquing it, is almost sure of hitting the two others, since his last stroke has brought him very near to them.

The player who reaches the turning-post first has great advantages for a time, for as soon as he touches it he commences his return journey, and meeting the other players on their road to the farthest point of their voyage, he is able to croquet them and considerably impede their progress. While writing about the turning-post, we cannot refrain from calling attention to a strange rule which appears in a recently-issued manual of Croquet. In this work it is stated that on touching the post the striker discontinues playing, and is not allowed for the act the same privilege that he obtains for passing through a hoop. This regulation is, we think, so unfair that we cannot allow this work to go to press without taking the opportunity of recording our protest against the adoption of the rule in question. It must be evident to anybody who knows anything about the game that it is a more difficult task to strike the post than to pass through a hoop. Now, touching the post is a point in the game, for it is one of the stations that everybody must pass on the journey; and as for each other point, such as passing a hoop or croquing, the player is allowed an additional turn, surely it stands to reason that the same advantage should be accorded to a player who performs the feat of striking the turning-post. Captain Mayne Reid and all the other writers on Croquet (with one exception) agree with us in the view we have taken on this subject, to which we have at some length drawn attention, in the hope that the author of the obnoxious rule will think fit to make the necessary alteration.

When a player has passed through all the hoops, he becomes what is called in the technical language of Croquet a Rover, and is privileged to rove about over the ground croquing his friends and foes (_see_ page 185). It is therefore obvious that a good player can prove, when thus situated, of immense advantage to his side, and should on no account hit the starting or winning post till all on his side have passed through the last hoop (_see_ page 191). Good players, however, generally content themselves with passing through all the hoops but two, as it often happens that if a Rover is tiresome his adversaries unite in their efforts to drive his ball against the starting-post, and thus kill him. This, of course, they cannot do until he has passed through all the hoops. The excitement towards the end of the game is almost inconceivable; each stroke is watched with the keenest interest. Gradually one by one the players hit the post, until perhaps only two remain, and now occurs an opportunity for skilful play. If the two opponents are good players, they afford a rare treat to the bystanders. The object of each is first to hit the post, and, failing in that, to keep as far off his adversary as he can. Both endeavour, at the same time drawing nearer to the great object in view, to keep the post between their own and the other ball. At length one plays at the post, misses it, and sends his ball near his adversary, who first hits it, next croquets it away, and then strikes the post, while all his side wave their mallets aloft, and loudly shout “Victory!”

The reader is now requested to give his attention to the following Rules, which we believe will be found to meet all the requisites of the game.

RULES.

STRIKING.

1. At the commencement of the game the ball is to be placed a mallet’s length from the starting-post in any direction, and the player endeavours to drive it through the first hoop.

[As the distance between the first post and the first hoop depends so much upon the size of the Croquet-ground, the first rule may be altered to suit the convenience of the players; but if the length is less than a mallet, the player will probably strike the post with his own mallet.]

2. In striking the ball, the player must stand on one side of the ball, and not behind it.

3. In striking, the mallet must be about an inch from the ground, and must not be pushed along it when the stroke is made, except when the distance between the ball and some other object is too small to admit the mallet lengthwise.

[Some players wish only one hand to be used in striking. Most of the large sets, however, are too heavy to allow this rule to be generally carried out.]

4. The ball must be struck with an end of the mallet, and not by the side.

ORDER OF PLAYING.

5. The balls are to be played in the order in which they are marked upon the post.

6. If any player play out of his turn, he finishes the stroke; but for the violation of the last rule he is deprived of the next turn.

[It may perhaps be suggested that a player, seeing a good opportunity for some effective stroke, would purposely play out of his turn. This we doubt; for not only would the deprivation of his next turn do him a great deal of damage, but the chances are that one of the other players would stop him before he had commenced the stroke.]

7. If a player play with a wrong ball, he has to replace the ball and lose his next turn.

[This penalty is not enforced against a player if the error be not discovered before the arrival of his second turn.]

8. If a player by a stroke of his mallet drives his ball through the next hoop in the order of his course, he is allowed to continue his stroke.

9. A player may in one stroke drive his ball through more than one hoop.

10. If a ball, in going through a hoop, strike another ball, the player can either continue his stroke at the next hoop, or else croquet the ball that is struck; but he is not allowed two turns for passing through a hoop, and then hitting a ball.

11. If a ball strike another ball, and then pass through a hoop, the player can either croquet or continue his stroke, and has not to pass through the same hoop again.

[From this rule the reader may infer, that if a ball go through its hoop either by striking another ball or by hitting the sides of the hoop, it is considered to have passed the hoop.

It has been suggested that a ball is dead directly it croquets another, and that therefore any stroke it makes after that is of no avail; but as this not only does away with Rule 11, but prevents any player croquing two balls in one stroke, we cannot adopt it.]

12. If a ball, instead of playing at its hoop, play at a ball on the other side of the hoop, and consequently have to be moved by the hand through its own hoop in order to croquet, it is not considered to have gone through the hoop, but must return to the proper side of the hoop in the ordinary manner.

13. A ball is not through a hoop if the handle of the mallet when laid across the two sides of the hoop from whence the ball came touches the ball without moving the hoop.

14. If a player strike a ball which he cannot croquet, and by that stroke go through a hoop, the last stroke holds good, and he has another turn.

15. If a ball, when croqued through its hoop in a wrong direction, roll back through the hoop, it has not to pass through the same hoop in the same direction again.

THE CROQUET.

[When the game of Croquet first came into fashion, there was only one mode of the croquet, which was that usually known as the tight croquet. Since then other forms, known as the loose and slipping croquet, have come into fashion, and have met with so much favour that it is impossible to deny their claims to our attention. In the tight croquet the player must keep his foot upon his own ball, and is not allowed to move it while he makes the stroke; but in the loose croquet he need not even put his foot on his own ball at all, and is able consequently to drive not only his adversary’s ball, but also his own, in any direction he pleases. The adoption of this plan, even although it lengthens and complicates the game, affords so much pleasure to the players themselves, that it is becoming universally adopted. Some writers, however, insist that to rovers only should the privilege of the loose croquet be accorded; whilst others, on the other hand, would allow the privilege only to those who are not rovers. In fact, so much is to be said on each side, that the better plan is to allow the players to choose which of these courses they think fit to adopt. In some places, in addition to the loose croquet, a practice prevails which is usually known by the term “taking two off.” Thus if a player croquet a ball, he is allowed to drive his own ball in any direction he pleases, without touching the croqued ball. After this he has another stroke, so that he is enabled to get close to any ball on the ground. This plan seems to us so highly objectionable, and so thoroughly subversive of all good play, that we must decline to recommend it. It should also be known that many of our correspondents object to loose croquet altogether, on the ground that it tends greatly to prolong the turns, and thus spoils the game, as people, grown tired of waiting, lose all interest in it, and forget when their turn comes to play. What expressions more common on the ground than “Whose turn is it now?”]

16. A player is allowed the privilege of croquing whenever his ball strikes another, except when by doing so he makes the ball that is struck hit the winning-post, if it have passed through the hoops.

17. In the tight croquet the player must keep his foot firmly upon his own ball, and if the stroke move it the ball must afterwards be brought back to the position it occupied before it was struck.

[Some writers insist that if the croqueur’s ball slip, he loses his turn. This arrangement is too absurd to be tolerated for an instant.]

18. No ball can croquet, or be croqued, until it has passed through the first hoop.

[It has been the custom to allow a player to take up his ball, and play, when his turn comes, from the starting-post again, if he misses the first hoop. This plan, however, has nothing to recommend it. It would enable a player who wished to play last to do so at ease by intentionally missing the hoop, and is obviously so unfair that we have no wish to adopt it.]

19. No ball (except a rover) can croquet the same ball twice, until it (the croqueur) has passed through a hoop or touched the post since its first croquet.

[If, however, the croqueur be a rover, he cannot croquet the same ball twice in one turn. In either case, however, he is at liberty to strike the same ball twice, but this act does not allow him the privilege of a fresh stroke.]

20. A croquet need not necessarily be a distinct stroke. If the striking ball in its passage hit either a post or a hoop, and then cannon upon a ball, the privilege holds good; and if, also, one ball strike two or more others, each of these is croqued in the order in which they were struck; but the striker has only one additional stroke when he has croqued the lot, and not one for each ball he has struck.

21. As the moving of the croquing ball in the tight croquet is of itself illegal, it stands to reason that if this ball during the stroke slip and touch another ball, the player has not the right to claim the privilege of the croquet.

[In the loose croquet a player may by his croquing stroke drive his own ball through a hoop.]

22. A player, after striking a ball, is not necessarily compelled to croquet it, but is allowed to play in any direction he pleases.

[It must, however, be understood that he must play from the place where his ball is, and not, since he abnegates the privilege of it, as after a croquet, from a position touching the ball he has struck.]

23. If a player hit a rover, and by the blow force the other ball against the winning-post, he cannot croquet the ball, as it is plainly dead; he however retains the privilege of another turn. As the ball is dead, it must be moved at once.

24. If a player in the act of croquing do not move the croqued ball at least 6 inches, he is at liberty to take the stroke over again.

[Of course the croqued ball must be placed in the position it occupied before it was struck.]

25. If a ball go through a hoop and then croquet a ball, both strokes count.

26. If a player croquet a ball illegally, both balls must be restored to their former positions.

27. If a ball hit two or more balls by one stroke, and croquet one, it is forced to croquet all it has struck, and is not allowed to croquet one and leave the others alone.

THE POSTS.

Some writers give certain privileges for passing two hoops at a time, and for striking the posts--such as placing the ball a mallet’s length in any direction from its original position. This plan, however, is very irregular, and affords too great an advantage to one player to be adopted.

28. Striking the posts enables the player to have a fresh turn, and is in all respects equivalent to passing a hoop.

29. A player who, having gone through all the hoops, strikes the winning-post, is dead; and being out of the game, is not allowed to have a fresh turn.

30. If either of the posts be struck by a ball that is driven thither by a croquing or croqued ball, or in passing through the next hoop to it in the right direction, the stroke holds good.

31. If a ball be moved by a player when it should not have been touched, it must be restored to its former position, even if the stroke have sent it against a post or through a hoop.

32. If any ball (or balls) be struck by the ball moved, as in the last rule, it must be at once replaced in its former position.

33. If a ball, in the tight croquet, slip from under the feet and strike the turning-post, the stroke does not count.

[By the same rule, if a player in croquing strike the winning-post, the stroke does not count.]

34. If a ball be hit off the ground on a gravel-walk or a flower-bed, it is to be placed at once 12 inches at right-angles from the limit of the boundary.

THE ROVER.

35. As a rover has passed through all the hoops, he is not allowed to croquet the same ball twice in one turn.

36. A rover has only the right to play a second time when he croquets another ball.

37. A ball is dead as soon as it has passed through all the hoops and struck the two posts.

38. A rover who hits another ball, and then the post, is dead, and cannot take another turn.

[A rover who croquets another ball against the post is according to Rule 23 allowed another turn; but if a rover, in croquing a ball, lets his ball slip against the post, he is dead according to the principles of loose croquet.]

39. The game is finished when all the players on one side have gone through all the hoops and struck the two posts.

40. A match is the best of three games.

41. A tournament is the best of three matches.

HINTS TO YOUNG PLAYERS.

It is almost impossible (as the reader will already have perceived) to overestimate the great importance that “the croquet” bears upon the game. A player who devotes all his efforts to pass through the hoops will find himself soon left behind by those who look upon that department of the game as merely subservient to the more fascinating task of driving away a foe, or of helping a friend; and this fact becomes more and more patent when the number of players is six or eight. True, when only two play, if one gets a good start, it is a somewhat difficult matter for the other player to stay his progress; and as this inevitably takes away half the interest of the game, we recommend a pair of players to use a couple of balls, since by so doing one can assist the other, and develop the croquet to great advantage; but then, again, it is not expedient to devote the whole of one’s energies to produce a collision between two balls. The player’s first rule should be to pass through a hoop; if, however, he sees an equal chance of passing through it after he has gone out of his route to drive an adverse player away, he should at all times make use of the croquet; for it must be remembered that keeping an enemy back is almost equivalent to making progress, and that the game cannot be lost as long as a foe’s ball is behind one’s own. The art of the tight croquet consists in placing the striking ball in juxtaposition to that ball which has been croqued, and then, setting the left foot upon his own ball, the striker hits it sharply with his mallet, and consequently the other ball is driven by the power of the stroke to a distance in proportion to the force with which the ball was struck. In the loose croquet, however, the player need not place his foot upon the ball at all, but by adopting the following stroke can drive the two balls forward in the same direction, or by hitting his own ball with a slanting mallet can drive the balls away at an angle to each other. The purpose of this feat is either to aid a friend or to do damage to an enemy. A friend can by croquing send a partner through the hoop he wishes to pass, or else drive an enemy--who has obtained a good position, and who feels certain of going through a hoop at his next turn--exactly in the opposite direction to that in which he wishes to travel. In order, however, to make this stroke very effective, great care must be taken with regard to the way in which the ball is driven. Many thoughtless players think nothing of driving a foe close to a friend, or, in the hopes of assisting their side, send a friend in the immediate neighbourhood of a foe--thus improving the position of the adverse side, and damaging that of their own. The difference that a few thoughtful players make to a side is wonderful. Whilst others hit their balls about without ever thinking that at his next turn a foe will probably croquet them, the careful players, anticipating the positions of the other bails, place themselves in a position from which, when their next turn comes, they can either go through a hoop, or croquet the ball of a more careless player. Thus, if foe B is behind a hoop through which A has to pass, but requires two turns for the passage, it would be very absurd if A were to place himself close to B, in the hope of passing through next time, since B would be sure to croquet him, and place him in even a worse position than he occupies in the illustration. A should content himself by playing to C, for B would not go so far out of his way to croquet him, and then A could go through the ring the next time he plays.

If A is at the side of a hoop through which he cannot possibly pass in one turn, he should play behind the ring to the spot marked B, and not in a line marked A C, or else he would probably go either too far or not far enough, and be forced to accomplish in three turns what, if he had gone to B, he could probably have done in two.

Suppose B to be placed in front of the fourth hoop (_see_ Positions of Hoops, Diagram No. 2), and A, whose turn it is, to be behind No. 2;--many players would just go through No. 2, and then quietly drop down to No. 3, in the hope of passing through at the next turn. A thoughtful player, however, would, by driving his ball sharply through hoop No. 2, obtain a position close to B, and next, taking a second turn for going through the hoop, would be able to croquet B, and drive him a long way off his hoop, and then return to a good position behind No. 3.

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Every Boy's Book: A Complete Encyclopædia of Sports and AmusementsChapter XV: Part II: Athletic Sports and Manly Exercises (4)

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