Chapter XXXIX: Part V: Miscellaneous (5)
P. Place the tips of the forefinger and thumb of the left hand in a semicircular form against the first and second joints of the forefinger of the right, which should be kept straight.
Q. Form a circle with the forefinger and thumb of the left hand, and then curve the forefinger of the right into the shape of a hook, and place it exactly where the other fingers join.
R. Bend the forefinger of the right hand and rest it on the palm of the left.
S. Bend the little finger of each hand and lock them together.
T. Fix the tip of the forefinger of the right hand against the middle of the lower edge of the left.
U. Touch the top of the little finger of the left hand with the forefinger of the right.
V. Place the first and second fingers of the right hand, apart, upon the palm of the left.
W. Lock the fingers of one hand between those of the other.
X. Cross the forefingers at the second joints.
Y. Extend the thumb and forefinger of the left hand, and at the lower part of the fork so made place the forefinger of the right hand.
Z. Elevate one hand towards the face, and rest the elbow upon the palm of the other.
The end of every sentence is indicated by snapping the second finger and thumb of the right hand. This result is requisite to avoid the confusion which might result from running the sentences into each other.
THE NUMBERS
Are denoted by holding up one finger to signify 1, two fingers for 2, the open hand for 5, both hands for 10, and so on.
DOMINOES.
There was a time when dominoes was a much more favourite game than at present. In many old houses beautifully finished sets of dominoes are yet kept, a memento of the favour in which the game was once, and still deserves to be, held. For boys it is second to none, as it improves their power of calculation, exercises their judgment, and leads them to acquire a habit of estimating chances in connexion with numbers, which is exceedingly useful in after-life.
The ordinary game of dominoes is played with twenty-eight pieces, which include every combination of numbers, from double-blank to double-6; but boxes of dominoes are not uncommon which have fifty-two pieces, or even eighty-five pieces, one including double-9’s, and the latter double-12’s. These are more used in the north than the south. The dominoes are usually made of oblong pieces of ivory, frequently cemented to an ebony back; whilst on the front they are divided into two parts by a fine line across the middle, and marked with round black spots. These are 1 and 1, 1 and 2, and so on to 6; then 2 and blank, 2 and 1, and so on. Where a set of dominoes is not handy, a pack of what printers call third-large cards may be made available, if they are marked with a pen, and the backs kept perfectly clean. These may be shuffled and dealt in a similar manner to playing cards; but the dominoes must be placed face downwards on the table and “shuffled” by being well mixed together.
The turn to commence is called “the pose,” and is the same in all games of dominoes. After the players have drawn from the bulk the number of dominoes each requires, double-6 is called for, and he who has it plays first. If it is not in hand, then the highest double plays; if no doubles are out, then the call is from the highest domino to the lowest, as 6--5, 6--4, and so on.
THE ORDINARY BOY’S GAME
Is played in two modes. The first is called the _French game_. After the dominoes are well shuffled, each player (usually two) draws from the bulk the number of dominoes agreed upon. Seven is the common number, and this leaves fourteen dominoes on the table. The dominoes are either held in the hand, or set on their sides on the table, so that the pips are visible to the player only. In the north of England a small tin, angular frame is used to hold the dominoes. The player holding the highest double then plays first, and then each plays in turn by placing a domino of the same number of pips to the domino played at either end when you both have played. If your opponent cannot do this it is called “a go,” and you can then play for him, until he can play. If you can play to both ends, do not do so until you have exhausted your hand at one end, and be sure to get out your doubles at the earliest opportunity, unless by so doing you close both ends against yourself. By pursuing this plan you can, when pressed, play at the ends closed against your adversary the domino you have reserved for that purpose. When you have played all your dominoes out, you win the game; or when neither can play, he that has the lowest number of pips, not pieces, wins the game. It is best, however, to play a definite number up, such as 30, 50, or 100. In these cases the game is better played by the
_Second mode_, which is commenced in the same manner; but when you play a double, and it is your turn, you can play it out and still keep your turn. When your adversary cannot play, you play _for him_, and _for yourself_ too, before he can play again. The game is counted thus:--When one has played all his dominoes out, he counts the number of pips in his adversary’s hand, and scores them in his favour; if neither can play, the one who has the fewest left counts the other’s numbers, and subtracts the number of his own, and scores the balance in his own favour. Formerly the whole number was scored, but this is dispiriting to the loser. In this game it is better to try to play so that neither can go on again than to play out all the dominoes. By a little practice it will be seen that heavy dominoes do not always lose, or light ones win. In playing these and any game at dominoes it should be understood that a domino once played should not be recalled, as it frequently destroys all interest in the game. Sometimes it is understood that if the domino is not placed on the table you may recall it; but it is better to play it at once, as a skilful player can easily calculate the chances in his favour.
There are two or three variations on the first method. In one the winner of the game scores all the points left in his own hand (if any), as well as those in his opponent’s. Another method is, when one player cannot go, the other is not bound to proceed, even if able, but can at once shut the game and count, if he likes to do so. Another variation is to permit the second player, if he chooses, to take all the dominoes but two left on the board. If he does not choose, the next player may draw as many as he chooses (always excepting two); and if one cannot play, he must draw until he can do so. The pose in this game is alternate, or is taken by the winner.
ALL FIVES
Is a game played by four persons, two against two, each player taking five dominoes. It may, however, be played by two persons only, when seven dominoes are given to each, and none are afterwards added. The score seldom exceeds 31, or any smaller number, and is marked on a cribbage-board. The object of this game is to play so that the two ends of the dominoes, after you have played, are a multiple of five. Thus the first player endeavours to make a point by putting down a 5 and blank, 4 and 1, 3 and 2, each of which counts 5: if he has the double-5 it counts 2. The other players follow on in the same way, endeavouring to make 5, 10, 15, or 20, for which they score 1, 2, 3, or 4 respectively. This game requires great caution, so as to prevent your opponent from scoring, if you cannot do so yourself. 20 is the largest number that can be made: thus, if there is a 4 at one end and a 6 at the other end, the next player, having the double-6, plays it to the 6, and the following player, having the double-4, plays it to the 4; doubles in this, as in all other games of dominoes, being laid across, there are 12 at one end and 8 at the other, making 20, or four fives. When one hand is played out, or neither can go, the lowest number counts one towards game. This is peculiarly a game of stratagems, and when one holds the double-5, he generally tries to keep it until there is a 5 at each end, when he plays it and scores 3, and generally, in that case, 1 for game as well.
THE MATADORE GAME
Is on an entirely different principle. You do not fit the same numbers together, as in other games at dominoes, but you must add a number which, when joined to one already there, makes seven. The double-blank, the 4--3, 6--1, and 5--2, are termed matadores, and can be played at any stage, and either end turned outward at will, for your opponent to play to. Three dominoes only are taken at the outset, and if one of the players cannot “go,” he must draw until he can do so, unless the number of dominoes left on the board is reduced to two. The game is played 30, 50, or 100 up, and the winner counts to his score his opponent’s pips.
ALL THREES
Is a capital game for boys, and exercises the players in the four rules of arithmetic. It is played similarly to the All Fives, only 3 is the multiple instead of 5: thus, 3, 6, 9, 12, 15, and 18 points count 1, 2, 3, 4, 5, and 6, respectively.
TIDLEY-WINK
Is a good round game. Any number can play, so long as there are two or more dominoes left on the board, after three dominoes each have been taken. The pose is settled as before; but the leader has the privilege of playing to his double, if he can do so, and any person having a double in his turn can play to it, if he can. The game runs round, and the first person who plays out pronounces himself “Tidley-Wink,” and is the winner.
THE FORTRESS.
When four persons are playing, this will be found one of the most amusing of games. It is sometimes called “Sebastopol.” All the dominoes are divided equally amongst the players. The double-6 is played first, and then every person must play a 6 to the double, and thus form a cross. The person who has not a 6 loses his turn. The play then proceeds in the usual way, only that the player can choose which corner he likes to play at. The result is a curious irregular figure resembling the ground-plan of a fortress, with bastions, &c.; hence its name.
WHIST DOMINOES
Is also played by four persons, seven dominoes being given to each. The persons in this case are partners, and sit opposite to each other. This game is led off as all others, but requires considerable powers of memory to play it properly, for it is necessary to remember not only the numbers played, but who played it, and under what circumstances, so as to help your partner’s hand and checkmate your opponent’s. Several other games of dominoes may be played; but the foregoing, with their numberless variations, will enable any one to master the principles of any other introduced.
DRAUGHTS.
“White to black and black to white.
Now give the challenge--wage the fight.”--CLARKSON.
Draughts is a modern invention, and is a good preliminary to chess. It is not so intricate a game, for the pieces are of equal value till they become kings, and can only move one way; but like chess, success depends entirely upon skill, and one false move frequently occasions the loss of the game. Draughts seems to have come into vogue in Europe about the middle of the fourteenth century, and for a long time there were two methods of playing it; the one commonly used in England being the French game, which is played upon a chess-board, and the other the Polish game, which requires a board with ten squares or chequers in each row, and twenty men. The men in the Polish game can only move forwards as they do in the French game, but they have the privilege of taking backwards and forwards, and the king, when made, if not opposed by two men close together, can move from one corner of the board to the other The Polish game admits of most variety, and is in our opinion infinitely the best, but it is little played in this country, except by foreigners, many of whom during the Great Exhibition year proved themselves adepts at the game.
HOW TO PLAY THE GAME.
The draughtboard consists of sixty-four squares, black and white, and there are twelve men, or pieces, of a white colour, and twelve of a black colour to be used. The board should be placed with an upper white corner towards the right hand. The players select each twelve men of the colour they prefer. The pieces, or men, are to be thus placed on the board: the black pieces on the _first_ twelve white squares, and the white on the _last_ twelve white squares. When they are thus placed the game begins.
THE MOVES.
The pieces move forward diagonally, and it is the object of the players to take all each other’s men; the player who has the _black_ pieces taking the _white_, and the player who has the white men taking the _black_. The first player--say Black--moves his piece angularly to the first white square, and then, if nothing intervenes between his piece and that of his opponent, and there is a vacant square in his line left behind him, the _white_ can pass his piece over him to the space so unoccupied, and take his man, which is withdrawn from the board. The same may be repeated by the adversary; and thus the players go on taking each other’s pieces till one or the other cannot move, or all the pieces are taken. When a piece, however, arrives at the last row of the enemy’s ground, it becomes what is called a king, and is crowned by another piece being placed on it. It may then be moved backwards and forwards at pleasure, and can take both ways. When a player neglects to take a piece, he is what is called _huffed_, that is, he loses the piece that ought to have been moved.
LAWS OF THE GAME.
1. The moves are alternate, the first move being determined by lot.
2. The choice of men to be also decided by lot, but they should be changed every three games.
3. Whichever piece is touched must be played.
4. No player can remain more than five minutes without playing. He may be warned at the end of five minutes.
5. Neither player must leave the room without permission of his adversary.
6. In case of huff, the opponent, in lieu of taking a piece for the omission, can insist on his being taken.
7. Each party must sit free so as not to obstruct a view of the board, and no pointing at pieces is allowed.
8. When a false move is made, the piece must be moved to whatever square the opponent dictates.
9. All disputes between players to be referred to a third party.
10. Bystanders must make no remarks during the game.
GAMES FOR PRACTICE.
Playing draughts is a game which is best learned by experience and repeated defeats. It requires circumspection and caution, and especially demands calculation of the effects of the different moves upon the fortune of the game. The moves should be calculated mentally. The men should be kept as much in the centre of the board as possible; and the gentlemanly player will consider all drawn games as won by his opponent, and never triumph over the vanquished. The following games will give the young player a good general idea of draughts, but his success as a player will depend entirely upon his own application and habit of thought:--
GAME I.
No. Colour. from to
1. B. 11 15
2. W. 22 18
3. B. 15 22
4. W. 25 18
5. B. 8 11
6. W. 29 25
7. B. 4 8
8. W. 25 22
9. B. 12 16
10. W. 24 20
11. B. 10 15
12. W. 27 24
13. B. 16 19
14. W. 23 16
15. B. 15 19
16. W. 24 15
17. B. 9 14
18. W. 18 9
19. B. 11 25
20. W. 32 27
21. B. 5 14
22. W. 27 23
23. B. 6 10
24. W. 16 12
25. B. 8 11
26. W. 28 24
27. B. 25 29
28. W. 30 25
29. B. 29 22
30. W. 26 17
31. B. 11 15
32. W. 20 16
33. B. 15 18
34. W. 24 20
35. B. 18 27
36. W. 31 24
37. B. 14 18
38. W. 16 11
39. B. 7 16
40. W. 20 11
41. B. 18 23
42. W. 11 8
43. B. 23 27
44. W. 8 4
45. B. 27 31
46. W. 4 8
47. B. 31 27
48. W. 24 20
49. B. 27 23
50. W. 8 11
51. B. 23 18
52. W. 11 8
53. B. 18 15
&c.
White loses.
GAME II.
No. Colour. from to
1. B. 11 15
2. W. 22 18
3. B. 15 22
4. W. 25 18
5. B. 8 11
6. W. 29 25
7. B. 4 8
8. W. 25 22
9. B. 12 16
10. W. 24 20
11. B. 10 15
12. W. 21 17
13. B. 7 10
14. W. 27 24
15. B. 8 12
16. W. 17 13
17. B. 9 14
18. W. 18 9
19. B. 5 14
20. W. 24 19
21. B. 15 24
22. W. 28 19
23. B. 14 17
24. W. 32 27
25. B. 10 14
26. W. 27 24
27. B. 3 7
28. W. 30 25
29. B. 6 9
30. W. 13 6
31. B. 1 10
32. W. 22 13
33. B. 14 18
34. W. 23 14
35. B. 16 30
36. W. 25 21
37. B. 10 17
38. W. 21 14
39. B. 30 25
40. W. 14 9
41. B. 11 15
42. W. 9 6
43. B. 2 9
44. W. 13 6
45. B. 15 18
46. W. 6 2
47. B. 7 10
48. W. 2 6
49. B. 10 14
50. W. 6 9
51. B. 25 21
52. W. 31 26
53. B. 14 17
&c.
Drawn.
FIREWORKS.
Our book is intended for the gratification of boys. We know full well the intense delight taken by boys in risking their limbs or their lives, especially when such risk is accompanied with noise. Boys always have done so, and always will do so in spite of the very best of advice or precautions. As, therefore, it is impossible to keep them from making noises and endangering themselves, we have in the following pages endeavoured to show them how to make as much noise as possible with as little danger as possible.
What is there that makes the most noise and is most dangerous? Gunpowder, of course. Therefore, we have given descriptions of the best methods of employing this material, feeling quite sure that of accidents with gunpowder nine out of every ten are caused by ignorance. We knew a boy who lost the use of a thumb, and took all the skin off the palm of his right hand, by ignorant management of powder. He had read of blasting rocks, and nothing would satisfy him but blasting a bank. So he bored a deep hole in it with a stick, filled the hole with gunpowder, and then poked a lighted lucifer into the powder. The consequence was, that his face was so scorched as not to be recognised, all his eyebrows and eyelashes and most of his hair were burned off, while his right hand was injured as has been already mentioned. Now that boy had been studiously kept out of the way of powder by female relatives, and was naturally profoundly ignorant of its effects. Had he been taught to handle it, he would not now be forced to keep his right hand closed, or to write by holding the pen between the fingers of his clenched hand.
GUNPOWDER.
It will not be very advisable for the firework boy to make his own powder, but still it will not be amiss that he should know how it is prepared. Pulverise separately 5 drams of nitrate of potass, 1 dram of sulphur, and 1 dram of newly burnt charcoal, mix them together in a mortar with a little water, so as to make the compound into a dough, which roll out into round pieces of the thickness of a pin upon a slab. This must be done by moving a board backwards and forwards until the dough is of a proper size. When three or four of these pieces are ready put them together thus,--
and cut them off into small grains. Place these grains on a sheet of paper in a warm place where they will soon dry, but away from a fire. During granulation the dough must be prevented from sticking by using a little of the dry compound powder. This mode of granulation, though tedious, is the only one to be used for so small a quantity for the sake of experiment. In making powder in a large way it is granulated by passing the composition through sieves.
HOW TO MAKE TOUCH-PAPER.
Dissolve in a little spirits of wine or vinegar a little saltpetre, then take some purple or blue paper, and wet it with the above liquor and it will be fit for use. When pasting paper on any of the following works take care that the paste does not touch that part which is to burn. The method of using this paper is to cut it into slips long enough to go once round the mouth of a serpent, cracker, &c.
CASES FOR SQUIBS, FLOWER-POTS, ROCKETS, ROMAN CANDLES, ETC.
Procure a hard wooden cylinder, or, if possible, one made of metal, whose diameter corresponds with that of the interior of the proposed case. Roll round it several folds of cartridge paper, and paste the edges well, so that it may be held securely. Tie it round until dry.
TO CHOKE THE CASES.
When the cases are thus made they will require to be tied at the lower end. This is called choking them, and as much force is required it is necessary. Fix a wire into a small solid cylinder (_d_). Take another short piece (_b_) an inch or two long, with a hole up it to admit the other end of the wire, fit it on and pass it up the case. Then having fastened a piece of whipcord to a post, wind it round the part left hollow by the wire, which should be about half an inch from the end; pull it tight with the right hand and work the case round with the left. Cut out a piece of touch paper two inches long and an inch and a half broad, wind it round the choke, and tie it on with a piece of fine string--twist it to a point. The cases are best choked while damp.
COMPOSITION FOR SQUIBS, ETC.
Gunpowder half a pound, charcoal 1 ounce, brimstone 1 ounce, or in like proportion; grind them in a muller or pound them in a mortar. Or you may take 1 part steel filings, 1 charcoal, 1 sulphur, and 4 powder, which is a very good mixture, and can be rubbed together in a mortar.
HOW TO FILL THE CASES.
Your cases must be very dry when ready, and should be put into an iron or wooden mould; first put in a thimble full of your powder, and ram it down very hard with your ruler, then put in a little more till the case is full, ramming it down hard every time. If you have no mould, hold the case in your left hand with the twisted touch-paper downwards, and fill it after the same manner. When you have filled within an inch of the top, fill up this with loose powder not rammed, for a bang, and fold in the ends; after filling a dozen or two melt some pitch in a small ladle, and smear the ends of the case with it by means of a small brush.
TO MAKE CRACKERS.
Cut some stout cartridge-paper into pieces three inches and a half broad and one foot long, fold down one edge of these pieces lengthwise about three quarters of an inch broad, then fold the double edge down a quarter of an inch, and turn the single edge back half over the double fold. Open it, and lay all along the channel which is formed by the folding of the paper some meal powder, then fold it over and over till the paper is doubled up, rubbing it down at every turn; this being done bend it backwards and forwards two inches and a half, or thereabouts, at a time, as often as the paper will allow. Hold all these folds flat and close, and with a small pinching cord give one turn round the middle of the cracker and pinch it close; bind it with packthread as tight as you can, then in the place where it was pinched prime one end and cap it with touch-paper.
When these crackers are fired they will give a loud report at every turn of the paper; if you want a great number of these, you have only to cut the paper longer, or join it on to a greater length; but if they are made very long you must have a piece of wood with a groove in it deep enough to let in half the cracker, which will hold it straight while you are pinching it.
ROMAN CANDLES AND STARS.
These are best made with the following ingredients: 1 ounce of powder, 1 ounce of sulphur, and 2 ounces of nitre. Some persons, however, prefer 1 part sulphur, 1 charcoal, 1 iron filings, 4 of powder, and 8 of nitre. The composition being made, in filling the cases fill the contrary way to a squib--stop up the choke by driving down a piece of paper. Put in 1 quill of gunpowder loose and 1 star made in the following manner: 1 ounce of camphor, 1 of sulphur, 2 of meal powder, 1 ounce of the coloured fires, moisten them with oil of turpentine, and work them into little round balls. Having placed a star within the case, put in above it 3 quills of the composition, ram down, then powder, star, and composition alternately, till the case is full. Paste touch-paper round the top and twist to a point.
ROCKETS.
There are several recipes for making rockets, the best of which is 3 ounces of charcoal, 6 of sulphur, 8 of nitre, 32 of meal powder. Another very good one is, 3 ounces of iron filings, 4 of powdered charcoal, 8 of sulphur, 16 of nitre, and 64 of meal powder. If a smaller quantity is wanted divide each proportion by 2, if a still smaller divide by 4. In this cut _s_ is the loose gunpowder with eight or ten stars upon it; _c_ is that part of the rocket in which the composition is to be rammed hard, _p_ the priming or quick match, _t_ the touch paper. The cases are to be put into a mould and the composition must be well rammed. The cases should be four times the thickness of those for squibs.
RAINS.
Sometimes gold or silver rains are added to rockets, which give them a very beautiful appearance. A gold rain is made of 2 parts sawdust, 4 sulphur, 4 meal powder, 6 glass dust, 16 nitre, in all 32 parts. A silver rain may be made of 2 parts salt prunella, 8 sulphuret of antimony, 8 sulphur, 8 meal powder, and 14 nitre, in all 32 parts.
CATHERINE WHEELS.
These are very pretty fireworks, and are made to turn on a pivot. There are many recipes for the composition of which they are formed; 1 part camphor, 1 sulphur, 1 nitre, 2 meal powder. Another is, 3 parts iron filings, 4 sulphur, 12 nitre, 16 meal powder. This composition is to be rammed into small cases, and bound round a small wheel, having a hole for a pivot in the centre.
VARIOUS COLOURED FIRES.
The following recipes will give the young firework maker a great variety of the most beautiful fires. They should never be fired in a room, however, and always away from a dwelling.
CRIMSON FIRE.
The principal ingredient in this is nitrate of strontium, of which 40 parts are taken, with 13 of sulphur, 15 of chlorate of potass, 4 of sulphuret of antimony, and 2 of lamp-black. These, as all the ingredients for the other fires, should be rubbed in a ladle, and they may be used in a ladle or iron dish set on the ground.
BLUE FIRE.
The ingredients of blue fire are 20 parts; 12 of nitre, 4 of sulphur, 2 of sulphuret of antimony, and 2 of lamp-black.
GREEN FIRE.
The ingredients for green fire are in 54 parts; 42 of nitrate of barytes, 8 of sulphur, 3 of chlorate of potass, and 1 of lamp-black.
PURPLE FIRE.
The best recipe for purple fire is of 60 parts; 25 of nitre, 25 of nitrate of strontium, 7 of sulphur, 2 of realgor, and 1 of lamp-black.
WHITE FIRE.
The best and purest white fire is made of 24 parts of nitre, 7 of sulphur, 2 of red arsenic, and 1 of lamp-black.
SPUR FIRE.
9 parts of nitre, 4 of sulphur, and 3 of lamp-black, well rubbed together.
BLUE LIGHTS.
These are made of 4 parts of sulphur, 2 of nitre, and 1 of powder, and are rammed into squib-cases the contrary way.
PORT OR WILDFIRES.
Saltpetre 4 parts, meal powder 6 parts, and sulphur 3 parts. The composition to be moistened with linseed oil.
SLOW FIRE FOR WHEELS.
Saltpetre 4 parts, sulphur 2 parts, and meal powder 2 parts.
DEAD FIRE FOR WHEELS.
Saltpetre 5 parts, sulphur 1 part, lapis calaminaris 1 part, and antimony 1 part.
CAUTIONS.
Such are the principles and methods by which fireworks may be made; but we would advise our young friends to be very cautious, and never to attempt making any fireworks by candle-light; always to select some outhouse for their operations; to see that no iron or steel implements are about the place in which their fireworks are being manufactured, or they may go off before they wish it; to use wooden or brass implements in the bruising, grinding, and sifting of their mixtures; and never to bring the fireworks, or any of their ingredients, into the dwelling-house, or they may suddenly receive a
“Heavy blow and great discouragement.”
TO MAKE AN ILLUMINATED SPIRAL WHEEL.
Procure a circular horizontal wheel two feet in diameter with a hole quite through the nave, then take four thin pieces of deal three feet long each, and three-quarters of an inch broad each. One end of each of these pieces is to be nailed to the felloe of the wheel at an equal distance from one another; and the other end nailed to a block with a hole in its bottom, which must be perpendicular with that in the block of the wheel, but not so large. The wheel being thus made, a hoop planed down very thin must be nailed to the felloe of the wheel, and wound round the four sticks in a spiral line from the wheel to the block at the top; on the top of this block a case of Chinese fire must be fixed, and on the wheel any number of cases, which must incline downwards and burn two at a time. The axis of the wheel must be a little longer than the cone, and made very smooth at the top, on which the upper block is to turn and the whole weight of the wheel to rest. The entire framing of the wheel, with its connecting tubes, is shown in the above cut.
THE GRAND VOLUTE.
Should my young friends wish to prepare a grand volute illuminated with a revolving wheel; the first step is to procure a large circular wheel, and on its rim lay as many four-ounce cases as will complete the circle, only allowing a sufficient distance between the cases that the fire may pass free, which may be done by cutting the upper part of the end of each a little shelving. On each spoke fix a four-ounce case about three inches from the rim of the wheel. These cases are to burn one at a time. On the front of the wheel form a spiral line with strong wire, on which tie port-fires, placing them on a slant with their mouths to face the same way as the cases on the wheel; all these port fires must be fired with the second cases of the wheel. Let there be a series of wooden spokes all made to screw into a block into the centre. When the large wheel begins to discharge the fireworks, the spiral wheel will of course revolve and produce a very beautiful illuminated cone.
A BRILLIANT YEW-TREE.
To prepare a brilliant yew-tree, a frame like the one represented in the drawing must be firmly attached to the ground. When the branches are fixed, place illuminating port-fires on the top of each, as many as is convenient; behind the top of the stem fasten a gerb or white fountain, which must be fired at the beginning of the illumination on the tree. A series of these, varying in the angular directions taken by the boughs, produce a very fine effect.
Such are a few general directions respecting the making of fireworks; but we have again to advise our young friends to be cautious of the gunpowder, and to keep away from the fire, or from a light, or from flames, steel, iron, or any other matter likely to cause a spark.
GARDENING.
“’Tis a delightful task
To rear the tender flower, to see the bud
Put forth its bloom, the little seedling sprout
From its dark grove, to meet the sunbeams, and
To drink the gracious rain. Here Innocence
May well amuse herself, and blithe Industry
Make mate with ants, and bees, and busy things,
From morn to evening daily.”--MARTIN.
Gardening is one of the most delightful occupations for young persons. It combines innocent amusement, exercise of the healthiest kind, skill, forethought, method, taste, and is full of instruction,--leading the mind, not only to the wonderful operations of nature, but to the great Originator and Preserver of all things.
Gardening was the first of the arts. Before man had fallen from his “high estate,” and lost his heirship of heaven, he was placed by his Creator in a garden, and ordered to dress it and to keep it. The sustenance of man in all countries is derived, directly or indirectly, from the vegetable kingdom: it is supposed that he first made his appearance in that fertile and fruitful land from whence we get our best grasses. It was natural, then, that some rude kind of gardening should first occupy the attention of primitive man. In a savage state, now, in many countries, plants supply all the wants of man to an extent greater even than we are apt to suppose, from the necessity and possibility of a greater variety of animal food in our own climate.
From the earliest times of profane history, gardens are alluded to. The gardens of the Hesperides abounded with fruit of the most delicious kind, and the hanging gardens of Babylon were among the wonders of the world. The gardens of the Persians are called by Xenophon, “delightful places, fertile and beautiful;” and the gardens of Alcinous abounded with fruits, grapes, and various horticultural wonders. The philosophers of Athens walked in ornamental gardens, among shady groves, statues, and fountains.
There are many so-called styles of gardening, but these are readily divisable into two varieties--the geometrical and natural style. In the first may be comprised all gardens laid out with straight or geometrical lines. In the second, which is often called the English style, we include gardens and parks where the irregularity that we observe in pretty wild places, or in Nature’s own gardens, are preserved more or less judiciously and tastefully. On the one hand, we take Nature for a model; on the other, we merely apply geometrical lines to the garden and its contents. As the geometrical garden is merely a thing of straight lines, it is very much easier to dispose than the natural, with which a great many people make sad mistakes, and then blame the style instead of their own taste. It is very much easier to make straight walks, and circles, and figures of all kinds in a garden, than to imitate on a small scale the variety, and indefinite, ever-pleasing character exhibited by Nature where she most attracts us with floral beauty.
However, to see some specimens of the various styles of gardens will give a better idea of their worth, and main features, than any reading. We will indicate a few of the places where good examples are to be seen. The Crystal Palace is perhaps the best place to observe their differences, particularly as most boys visit that attractive place. The great terraces and fountains are, of course, in the geometrical style; while the more remote, or outer parts of the grounds, are a good example of the natural or English style of laying out grounds. The irregular “lakes,” surrounded by vegetation, the rock cropping out here and there, the natural-looking grouping of fine trees, and the freely rolling beautiful green grass mounds, &c. are, though perhaps not the most frequented, certainly among the best features of the Crystal Palace. The Royal Botanic Gardens in the Regent’s Park is also a good, a very good example of the best method of laying out gardens in the English style. It is disfigured, however, by a small, mean kind of geometrical garden, which we must not be supposed to praise. On the other hand, the garden of the Royal Horticultural Society at South Kensington is a capital example of a completely opposite style--the Italian and geometrical; and once having seen these, any boy can at once distinguish between the two, and probably say which he most admires.
In France, during the reign of Louis XV., the bad and artificial method was carried to excess;--clipped hedges, always laid out in straight lines--flower-beds tortured into fantastic shapes--trees cut into the form of pyramid haystacks, animals, &c. The gardens were like the manners and dress of that period, in which scarcely anything natural was left. The Dutch imitated the French: and this kind of gardening continued to prevail till attacked by Addison, in the “Spectator,” and Pope, in his Fourth Moral Epistle.
However, the boy’s garden is so small as a rule, that to attempt any kind of ambitious “laying out” would be nonsense; and having thus explained what is meant by different “styles” in gardening, we proceed to show how the boy’s garden should be laid out.
ON LAYING OUT A SMALL GARDEN.
The size of a piece of ground which we should recommend to the young gardener ought to be about 33 yards long, and about 25 broad. It should be divided into four portions, as in the diagram. A B C D are four paths, 5 feet wide, which might be gravelled, and the edges should be planted with box, or some neat and tiny flowering plant. The borders should be about 2 feet in width; and this, with the breadth of the path, will take 9 feet, or 3 yards, from the 25 yards of width; which will leave 11 yards, or 11 yards broad, for each of the four compartments. The length of the four compartments--reduced by 9 feet, or 3 yards, as before, for the cross-path and two borders--will allow each of the four compartments to be 15 yards in length; so that each quarter of the garden would contain 15 yards multiplied by 11 yards, and would equal 165 square yards, which again multiplied by 4, would give 660 square yards of surface, which would be amply sufficient for a young person to obtain something like an idea of gardening, and at the same time be a profitable advantage. This will be found too large, however, except for those who wish to work at gardening in earnest, and have, moreover, plenty of time and thought to give to the matter. One half the size will be found to suit a greater number. In such, the same plan and proportioning may be carried out.
PLANTING THE GROUND WITH TREES, FLOWERS, ETC.
In the foregoing diagram, the borders are for flowers, and the other parts of the compartments for the raising of vegetables; but here and there a space should be left for the planting of fruit-trees, rose-trees, currants, gooseberries, raspberries, &c. The places marked by dots (*) are where fruit-trees may be planted, which should consist of some of the best sorts of apple, cherry, pear, and plum-trees, which ought to be planted from four to five yards apart. In the borders, rose-trees, both of the standard and common kind, might be planted, as indicated by the dots (*); and at the four corners, where the paths intersect, climbing-roses should be placed, having strong poles upon which their tendrils and branches may run. The spaces in the border may be appropriated to the various kinds of flowers, at the choice of the young gardener.
THE NOBLEST KIND OF GARDENING FOR BOYS.
There is one kind of gardening the results of which will afford a higher satisfaction to boys, when they become men, than any other pastime or exercise they can possibly engage in, and that is the planting of fine hardy trees. These will not require much attention, or any beyond the planting. They will grow freely and vigorously when you are at school or asleep, soon find their own supply of moisture by striking their roots deeply into the ground, and are able to withstand our cold and cloudy climate at all seasons. Nearly all intelligent and educated men are admirers of fine trees. Many who care nothing about our ordinary low-lying plants, take the highest interest in fine hardy trees--the late Prince Consort and the present Emperor of the French, for instance. Generally we display this interest in trees by planting them extensively when we come to be men; but how much would many lovers of trees not give to have commenced their tree-planting at an early age, so that they might walk under giant groves of their own planting! The Indian says, “He has not lived in vain who has planted a tree;” and certainly it is a noble thing to embellish the earth with its finest ornaments, and plant tiny shoots that will in time become great trees, and shed leaves over the graves of our children for ages. And it is well to observe in the beginning, that a tree of thoroughly hardy and vigorous disposition is one of the most lasting things on earth. Though a living thing, susceptible, like ourselves, of almost every change of atmosphere, cold or heat, it often survives great monuments of stone, and may live and see extinguished not only many generations of men but even the lives of nations.
The age of many trees has been computed upon fair proof to be greater than that of the Pyramids of Egypt. There are trees in America which were of colossal development ere that country was discovered, so that the growth of a mighty nation may require but little time compared to that witnessed by the giant Wellingtonia, whose bark you may have seen at the Crystal Palace. In our own country the age of many oaks and yews is proverbial. But apart altogether from the mighty age which our finest trees attain, let us venerate them for their beauty, dignity, and utility. What so full of life and change, so inexhaustive in their well-built and subtle ramifications, as the branches and branchlets of a fine tree! “The pillars of the valleys, the fringes of the hills,” as an eloquent writer calls them, “so stately, so eternal” are, while the most useful of all things to man, at the same time the most beautiful natural objects which he can contemplate. Nothing adds so much to the beauty of park, pleasure ground, or garden, as the planting of handsome and suitable trees: in fact, they are the only true and pleasing ornaments of such. What constitutes the difference between the aspect of naked, blast-swept, and desolate-looking heaths, or lowland--monotonous ground of any kind, in fact--and one of those grand parks of old England, say Goodwood, or Richmond, or indeed any pleasure ground such as you may see in almost every parish, with every shady ferny corner, or lane opening, or tree-fringed sloping grass mound, a picture of fresh and changeful loveliness? Why, simply the presence of trees. With them you may impart every charm to the wildest heath or flattest prairie--with them the highest and grandest beauty may be imparted to the charmingly undulated surface of a great part of the British Isles.
So much for the trees and their attractions. What is next to be done? It is to be hoped that every boy fond of gardening has already made up his mind to plant a tree, or several. We have seen a great many little boys’ gardens, but it was the fate of most of them to become disused and neglected, dug up or forgotten, when the little gardeners had arrived at the “big boy,” or manhood stage. The inmates being small and fleeting, of course every trace soon departed. But by adopting the kind of gardening here recommended, a pleasing and stately souvenir of pleasant early days will be the result. It must not, however, be attempted in the ordinary little boy’s garden, which is usually a small patch under a wall, or in some obscure spot totally unfit for trees. If you once make up your mind to plant a tree, the first thing to do is to choose a good position for it. It should be one in which it will grow well, and in which the tree will not be in the way of anything else. This will save it from being disturbed after it gets to some size, and your hopes from being disappointed in a way you least expected. And lastly, it will be very desirable to so place the tree that its effect when grown up may be a good and beautiful one. It is, for instance, very bad management to plant the noble Wellingtonia, or Cedar of Lebanon, near a house. This is very often done in suburban and villa gardens, but if the trees attain their natural size they spoil the house, or must be cut down. The finest cedar of Lebanon we know of is planted within twenty feet of a house, and completely overshadows it; yet so noble is the tree that the owner would not touch it on any account: he would give a great deal, however, to have it in a proper position. The planting of a large kind of tree where it may, when grown up, stop a pleasant view, is also a great mistake.
From these instances it will be seen that the position is a subject of the highest importance in tree-planting. Now, as of course every boy cannot be a judge of tree-planting, it will be found the best plan to consult papa or the gardener about it. They will be so well pleased at the idea of your planting a tree instead of a geranium or a wallflower, that you are sure to be encouraged with advice and assistance. To plant it in the ordinary boys’ garden would be a great mistake. It should be at once put in a position in which it might flourish undisturbed for ages. Generally, hardy trees are not fastidious as to soil. Mere planting is all the noble hardy ash, the graceful birch--the lady of the woods--the spreading beech, and others of our native trees require. But when we come to plant the grandest of all trees--the Wellingtonia and the Cedar of Lebanon, with many of the nobler pines of North America--if the soil be not naturally very good, we must make a preparation for the young plant. This is to be done by digging out a hole and taking the bad soil out at the bottom, leaving the top spit at one side, and then filling in the opening, say six feet wide or so, with good soil taken from a pasture and chopped up with a spade. This should be raised above the surface to allow for subsequent sinking, and also to keep the neck of the young tree a little above the level ground. The part meant by the neck, is the base of the stem, or, in other words, the part where root begins and stem terminates.
As most gardens or pleasure grounds are well drained, the little planter is not likely to have much to contend with on that score, but where the bottom or lower soil is of a disagreeable nature, gardeners very often place a quantity of broken bricks or rough stones in the bottom of the hole, and over them place turf to prevent the top soil from falling down.
The best time for planting is in the autumn--say September, October, or November; but any time through the autumn, winter, or early spring will do, provided the ground be not saturated with rain, and all other circumstances be favourable. The choosing of a good young tree is an important point. Do not have anything to do with those grown in pots; the roots of such are usually contorted round the ball, and in a very bad condition to make good trees. Nice symmetrical plants growing in a nursery, say at about from two to four feet high, are the best. The price of even the best of such will not amount to more than that of an ordinary toy, while in the case of the common native trees, and such things as the willows, that grow freely from a sucker, it is a mere trifle. Indeed, in the case of boys who live where there is anything like an extensive garden or grounds, most probably good young trees will be at hand ready to plant. It will be well to have the assistance of the gardener in planting a rare thing like the Wellingtonia, though after a little practice an intelligent boy can do it easily. The main points are, to place the roots of the tree on soil made pretty firm, to spread the roots out carefully before covering them, and finally, if the weather or soil should happen to be very dry, to give the ground a _thorough_ soaking of water. This will refresh the little root fibres, make them “take kindly to the earth,” and, in short, put the little tree in a fair way for its long life. And as boys may frequently have occasion to water their gardens, as well as other people, we may assure them that one thorough good watering is better than a dozen bad ones. A bad watering is one in which the surface of the soil is merely wetted, and if you poke down a little way you find the soil quite dry: a good watering is one in which the water descends deep and far into the soil, as deep or deeper than the roots go, in fact. The dragging about of water in pots is a very laborious and awkward affair. If the little gardener can secure the loan of the water-barrel on wheels, and have it filled quite full, and the contents gently supplied to the root of his tree, he will save himself much trouble, and probably have no further attention to pay to it in that way during the course of his life. By the way, have you ever heard the little story about the famous Jean Jacques Rousseau and his little tree? If not, here it is.
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Every Boy's Book: A Complete Encyclopædia of Sports and AmusementsChapter XXXIX: Part V: Miscellaneous (5)
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