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Chapter XIX: Introduction (2)

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When the swing is in motion, grasp the ropes as tight as possible, and raise the feet until they are high in air between the ropes. Take care of the balance in the back swing, as, if the body is suffered to bend backwards, the hands will hardly bear the strain. Now slide slowly and carefully down the ropes until the head rests on the footboard.

To make a telling exit from the swing, two ways may be adopted. First way:--Get the swing into a firm, steady movement, sit down, and bring both hands inside the ropes; and just as the swing has passed its centre, strike the seat away with the hands and you will shoot forward several yards. Take care to come down on the toes, and to lean well backwards as you leave the swing, as the impetus will bring you upright as you touch the ground. (See 7.)

The second method is, to seat yourself in the same manner, and as the swing crosses its centre backwards, lean well forwards and strike away the seat. You will then be hurled backwards, and if your balance is good, will come to the ground in a very elegant attitude. Be sure to lean well forward, cross the feet, clasp the hands, and come down on the toes. (See 8.)

Great care must be taken to lean well backwards if you shoot out forwards, and well forwards as you shoot backwards, or in the one case you will come with your nose on the ground, and in the other you will find the back of your head rather damaged. So practise with gentle swings at first, and then increase. I have often done it with the swing at full speed, and in one instance in a public gymnasium, I shot so far forward that the spot was marked by a row of iron nails driven into the floor.

In a volume of this nature, it is impossible to give more than a comparatively slight sketch of any subject. I am sure, however, that if the reader will master even these short instructions in gymnastic exercises, he will be able to realize that great blessing, the sound body, in which only a sound mind can reside. His trained eye will be accustomed to measure instinctively any obstacle in his way, and the training of his body will enable him to put forth the full power of his muscles to overcome the obstacle. Danger will lose half its perils to him who thus knows how to meet it. A strong rope will be as safe as a staircase to him; it will be perfectly indifferent to him whether his head or his heels be uppermost, and he will be enabled by the presence of mind which such studies engender to think out calmly modes of escape from danger which would instantly overwhelm those whose bodies are uninstructed.

But even to pass by the question of utility, it is a duty of man to preserve his body in health, and to develop its powers. Every man would think himself wrong to neglect the mind; surely then, every man ought no less to think it wrong to neglect the body, which is made by the same mighty Hand that implanted the mind within it. Indeed, the neglected body is sure to injure the mind, and therefore those who improve their bodies are at the same time improving their minds.

I know one young man, who owes all his health, and probably his life, to gymnastic exercise. From his earliest childhood he was always ailing, and through the whole of his childhood was never suffered to sleep unwatched. When he entered upon manhood, the childish illness changed into annual fevers, which held their sway until he had been for some time at one of the Universities.

His medical attendant advised him to take regular exercise, and recommended the study of gymnastics. He rapidly improved in health and strength, his fever has not attacked him for eight or nine years, and he actually led the gymnasium for a whole year.

Were I to have the charge of a school, I should consider the gymnasium as part of the regular school discipline, and take care that the boys were exercised as carefully in their bodily as their mental powers.

THROWING THE JAVELIN.

This play is very interesting, and gives strength to the arm, and exactness to the eye. In playing it, a square target must be procured, made of thick wood, about four feet in diameter, and on which should be marked concentral circles, the same as those of a target in archery. This should be well supported behind by two stout back pieces, resting in the ground, so as to prevent the target from being easily overturned. The circles may be several in number; the centre should be black, and about six inches in diameter, and count ten; the second circle should be red, and should count five; and the third should be light blue, and count three. The other parts of the target to count as may be agreed. The javelins should consist of poles of ash or fir, about an inch and half in diameter, and should be five feet six inches in length. They should have a spike in one end, which should be surrounded with a rim of iron; the spike should be about two inches long, thick, and strong, so as to enable it to become fixed in the target without splitting it. The game may be played by any number of boys, and is commenced as follows:--

One player takes a javelin in his right hand, and walking to a distance from the target, previously agreed upon by the players, he poises his javelin, by holding it in the hollow of his hand, between the ball of the thumb and the fleshy part at the side, and his elbow is at the same time bent, and his arm elevated so that his hand is a little above his ear, the javelin being at the same time nicely balanced with the smaller fingers, touching it so as to direct its course; it is then launched forward at the target, and, if properly poised, directed and thrown, will go to it in a direct line. The point at which it strikes the target is then marked, and then the other players follow in the same way for twelve times in succession: the person who scores the most marks being the victor.

The javelin will fly better and straighter if a rotatory movement is communicated to it by a slight pull of the little finger as it leaves the hand. When some skill has been obtained in darting, blunt javelins with padded ends should be procured, and the players should accustom themselves to avoid, parry, or catch a javelin thrown at them. When they can do so with certainty, they may storm a fort. The best fort is a hedge with gaps. The players divide into two parties, one defending and the other attacking. Each player should be furnished with three javelins at least, well padded and nicely balanced. The art of catching and returning a javelin is exceedingly useful in this game. We well remember an occasion when, on storming a fort, one of our opponents, whose frame was larger than his soul, had prudently retired into the background until all our spears were exhausted, but, on seeing us weaponless, he with great courage ran up to the hedge and hurled his spear, as we were running forward to pick up a fallen lance. The moment he had thrown the javelin he ran away as fast as he could, but was overtaken by his own weapon, which took him in the rear, and toppled him over in beautiful style. We have only known one accident at this game, and that was caused by the impetuosity of one of the garrison, who on seeing an enemy crawling up through the gap, and finding himself without a spear, snatched up a _bow_ that was lying near, and made a thrust at him, which sent the sharp horn tip of the bow through his under lip.

THE TRAPEZE: SINGLE AND DOUBLE.

Should the intending gymnast possess a strongly-built barn or outhouse, which is large enough to permit the trapeze to have fair play, and strong enough to endure the stress of the swinging weight, the ropes can be suspended from a beam, either belonging to the building or inserted for the express purpose, and resting at each end on strong brackets. But as such buildings are very seldom to be obtained, we here give a sketch of a plan invented, we believe, by Messrs. Snoxell, the well-known furnishers of gymnasia. Although its structure may appear to be light and flimsy, it is in reality possessed of strength which renders a fracture impossible, and is indeed far more fitted to resist the enormous strain which is laid upon it, than if it were made of massive beams morticed.

In the first place the upright poles (_a_) do not pass into the ground, but are supported upon stone slabs, so there is no fear of that terrible enemy of the gymnasium--rotting wood, which silently decays and suddenly snaps off level with the surface of the ground. The cross piece (_b_) is affixed to the uprights by a simple cap, bent at right angles, as is seen at _f_. The cross piece is permanently secured into the cap, but the uprights can be slipped in and out without difficulty. At _c_ may be seen four slender wire ropes, the upper ends of which are fastened to the uprights, and the lower ends are furnished with hooks. These hooks are intended to be slipped into the staples (_e_), which are firmly secured into the ground, just as the old bull-rings were fixed. At _d_ are seen the tightening screws, which are simply turned by hand, and shorten the wire ropes just as the connecting screws of a railway train draw the carriages together.

The apparatus is so perfectly simple that it can be set up or taken down by two boys in five minutes, or by one boy in rather a longer period. The process is as follows:--

The uprights are slipped into the caps, and the hooks at the ends of the wire ropes or stays are hitched into the staples of one side, say at _e_. The uprights are then reared, and their bases set on the stones. The hooks of the opposite stays are then hitched into the staples at _e e_, and the screws at _d_ turned until the stays are quite tight and the uprights are perfectly perpendicular.

It seems rather a complicated process to read about, but it is remarkably simple when reduced to action. We have mounted and dismounted one of these ingenious contrivances in a wonderfully short space of time, and without any assistance.

For practising the feat of passing through the air from one trapeze to another a double set of apparatus is required; but for most useful purposes one set is sufficient. The ropes by which the bar is suspended must be thoroughly stretched before they are attached to the bar, or there will be no certainty in the swing. Few persons who have not had practical experience on this subject would imagine how greatly the length of a rope is increased by the process of stretching, and how absolutely necessary is this precaution.

The ropes are passed at each end over an iron eye, the upper one of which is hitched over a hook on the cross bar, and the other receives the hook which suspends the bar. On looking at the illustration the reader will notice these hooks just above the bar. They are useful, because, when needed, a pair of rings can be substituted for the bar, and permit certain variations in the performances, Still, their presence or absence is quite optional, and the only remark that need be made is, that they should be furnished with springs like the fastening of a breguet chain, so as to guard against the possibility of slipping. The bar itself must be very heavy, or otherwise it will not have sufficient weight to keep the cords at full stretch, and in consequence will not swing truly. Those which were employed by Leotard were iron, with a mere shell of wood, so as to give a pleasant hold for the hands, and we have seen them made of iron, coated with leather. The last point that needs notice is the perch or stand from which the performer launches himself. This may be fixed at any convenient elevation, and its centre should exactly coincide with the centre of the bar. Having now the apparatus ready, let us commence the performance.

Set the bar swinging boldly; ascend the perch quickly, and seize the bar in both hands. Wait for a moment, until the ropes are fully stretched, and then launch yourself for a swing. Now there are two ways of doing everything--a right and a wrong way; and the present instance affords no exception to the rule. The wrong way--and the usual way--is to fall forwards from the perch. Now this is quite wrong; and if you act in such a manner you will bungle your sway, and will not retain sufficient impetus to enable you to return to the perch.

The right mode of starting is as follows: Stand as seen in the accompanying illustration--the spine well bent backwards, the body tolerably stiff, and leaning well against the heavy bar. Now draw yourself up gently by the arms, as if you were trying to lift your chin above the bar, and you will find yourself started without any trouble. Keep the back still bent, and as you descend allow the arms gradually to assume a perfectly straight position. You will then swing out fairly and boldly, and by the least possible sway at the end of the swing will retain sufficient impetus to enable you to resume your stand on the perch.

Even in this there is an art. If you merely allow yourself to swing back as you swing forward, you will be disagreeably reminded of your error, by hitting the back of the leg smartly against the edge of the perch. In order to avoid this misfortune, draw up the legs sharply just before you reach the end of the return swing, and you will find them come down on the perch with perfect ease.

If you are using the rings instead of the bar, you can vary this part of the performance by turning round in the air, and crossing the ropes so that you alight on the perch with your back towards the trapèze, though it is necessary to give a sharp twist as your foot touches the perch, and so to turn in the direction in which you started.

Take notice that the arms are always at full length during the swing, and that the illustrations which represent the performer swinging with bent arms are entirely erroneous. There is another fault into which the artists mostly fall. Thinking that they are obtaining pictorial effect, they represent the ropes which sustain the bar as forming an angle with the arms of the performer, whereas the arms, body, and ropes are, or ought to be, all in the same line.

The real attitude in the trapèze is given in the accompanying illustration, wherein it will be seen that the ropes, the arms, and the body are all in the same line; and, indeed, a little reflection will prove that they must be so. Note the position and action, or rather the non-action of the body, and be careful to imitate it. During the swing, let the body and limbs hang at full length, and be sure to keep the feet nearly together, and the toes pointed. The illustrations are all wrong in this respect. They always _will_ show the performer in an attitude which the draughtsman is pleased to think a graceful one; but it is inexpressibly graceless and ridiculous in the eyes of a gymnast.

When you have accomplished the swing and return satisfactorily, you may advance another step. Swing off as usual; and, when you have reached the extremity of the swing, you will find yourself balanced for a moment motionless, the attraction of gravitation being balanced by the impetus of the swing. Just at this important point, shift your hold on the bar, and change sides, as you would do if the bar were hanging quietly.

You will then face the spot whence you started, and in landing on the perch you must be careful to give yourself a twist as you place your feet on the perch, and with a slight exertion of the arms you will draw yourself upright without difficulty, and without running the risk of falling off the perch again--a frequent and ignominious misfortune.

It will now be time to practise the descent from the swinging trapèze to the ground. Begin by sitting on the bar, grasping it with the hands, and falling off backwards, taking care to come to the ground with pointed toes and crossed feet. The reason of this precaution is that, if the feet are crossed, the knees are separated, and that when the body yields--as it must do when it touches the earth--there is no danger of hitting the chin against the knee, and thereby receiving a momentary shock to the brain by the teeth striking together.

When you can manage the “fall-back,” as it is called, with tolerable ease and certainty, seize the bar with the hands, set it swinging, keeping your face to the perch, and when you are nearly at the full extent of the swing loosen your hold, and allow yourself to come to the ground. Be very careful to point the toes, as has already been described, and continue the practice until you can stand on the perch, launch yourself backwards, and fly off at the highest point of the swing.

Always leave the bar while you are swinging _backwards_, because the attitude of the body is then such as to insure your coming to the ground in the correct position; whereas, if you do so while swinging forward, you are nearly certain to overbalance yourself, and either fall on your nose, or go staggering along in a very ignominious style.

The next process is to start as usual, raise yourself in a sitting position on the bar, and ask some one to remove the perch. Fall back as before, only, instead of coming on the ground, hang by the legs, and accustom yourself to swing in this attitude. When you can accomplish that feat without difficulty, and feel no nervousness at your strange position, remove one leg from the bar and hang by the other. Practise this with both feet. It is not nearly so difficult as it looks, and is an important feat to perform, because it gives such perfect presence of mind.

The next feat looks positively awful, but, as usual in gymnastic performances, is perfectly easy, requiring no skill at all and only a little courage. Sit on the bar when it is still, and do the “fall-back.” But, instead of allowing the feet to pass between the ropes, spread the legs as far apart as possible, and bend up the feet rigidly. The consequence is, that the insteps hitch in the ropes, slide down them, and the body becomes suspended by the feet, which are firmly hitched between the ropes and the bar, as seen in the accompanying illustration.

If you possess a second trapèze, you may now proceed to the beautiful series of performances which are achieved upon them.

Let them at first be set moderately near each other, so that when the bar of the first trapèze is at full swing, it passes within a yard or four feet of the second. Start off as usual, and just as you are well on the rise, after passing through the upright, loose your hold of the bar, and you will pass through the air towards the second bar which you catch rapidly.

If you perform the feat nicely, you will have so much impetus to spare that you will be carried along on the second bar, and may either attempt to return or quietly drop to the ground at the end of the swing. If you prefer the latter course, be sure to turn through your arms and come down on your toes.

You will find that the return to the perch, simple as it looks, is by far the most difficult feat that has yet been mentioned. Make but the least mistake and failure is certain. If you do not catch the bar exactly at the right moment, you lose your impetus, and if you do not seize it exactly in the right place you do not swing truly between the uprights, and consequently cannot land on the spot at which you aim.

The method of performing this feat is as follows: Swing off the perch, pass to the second bar, and while at the full extent of the swing, change sides, and give yourself a slight impulse with the feet. You will now meet the first bar swinging towards you, and if you can seize it just at the right moment, you will find yourself with sufficient impetus to reach the perch. If not, swing once more, give yourself a hearty impulse with the legs and try it again. Failure is certain at first, but after a little practice the feat becomes easy.

Here we must protest against the totally erroneous ideas of artists respecting the attitude of the body while the performer passes from one bar to another. We think that without an exception they all represent him as shooting horizontally through the air, with his hands stretched out, and with one leg bent and the other straight. Now, if any one will watch a performer on the trapèze, he will see that the attitude is nearly perpendicular, and that any other position is really absurd and impracticable.

In the accompanying illustration, we have given a sketch of the real attitude of the performer, wherein it will be seen that the body is nearly perpendicular, and that the arms are kept bent, with the hands close to the shoulders, ready to be darted out in a moment when the trapèze swings within distance.

We are the more particular in giving these illustrations, because they are needed in order to correct the very false notions which are prevalent respecting this beautiful exercise. Parents especially are apt to form their judgments from the illustrations which are seen upon advertising bills and in illustrated journals, and thinking that the exercise must be attended with great danger, do not like to give their permission for their sons to learn it.

Let our readers be assured that there is no more danger in this beautiful exercise than in jumping over a chair--perhaps not quite so much--while the manner in which it develops the muscular powers of the arms, shoulders, and loins, is unapproachable by any other system.

One caution is, however, needful. Take care that every loop and splice be perfectly secure, look over the whole of the apparatus daily, and never venture upon the trapèze until you have ascertained that nothing is likely to give way. If you perceive the slightest feeling of insecurity, the whole enjoyment of the exercise is lost, and no benefit can be expected from it.

TRICKS AND FEATS OF GYMNASTICS.

_The book._--Fix a book between the toes of the feet, and, by a jerk, throw it over the head.

_The chalk line._--Draw a line with chalk on the floor; against this place the toes of both feet; then kneel down, and rise up again without leaving the line, or using the hands.

_Stepping through._--Take a small piece of cane about a foot long, and holding it between the hands, leap through it. Afterwards take a tobacco-pipe, and perform the same feat without breaking; after this, join the hands together, and leap through them, which is not very difficult of accomplishment.

_Armless._--Lying upon the back with the arms across the chest, the attempt must be made to rise on the feet again.

_Hop against the wall._--Stand with one toe close against the wall, about two feet from the ground, and turn the other over it, without removing the toe from the wall.

_Stoop if you can._--One boy having placed his heels against the wall, another must place near his toes a shilling, and tell him he may have it if he can pick it up. This he will find to be impossible for him to do while his heels touch the wall, as there is no room for his back to balance the other parts of his body.

_The spring from the wall._--Placing yourself at a proper distance from the wall with your face opposite to it, throw yourself forward until you support yourself by one hand. Then spring back into your former position. Begin this feat at a short distance from the wall, and increase the distance by degrees. The “athlete” will, in a short time, be able to stand at nearly the length of his body from the wall. This feat is sometimes called the palm spring, but the palm has really nothing to do with it. The thumb spring is similar, but dangerous, and many have sprained their thumbs in attempting it.

_The long reach._--This is a somewhat difficult feat, and requires great caution in its performance. A line is chalked on the floor, at which the toes must be placed, and from which they are not to remove. The left hand is then to be thrown forward in a long reach until the body descends upon it, without any part touching the floor in its descent; the right hand is now to be stretched out as far forward as possible, and with a piece of chalk, a mark is made on the floor at its fullest extent, the body being sustained by the left hand during the operation. The boy should now recover the upright position on his legs, by springing back from the left hand without touching the floor in any way. The length reached, and the perfection with which the body recovers itself, distinguishes the winner of the game.

_The stooping stretch._--In this feat a line is drawn on the floor, at which the outer edge of the left foot is placed, and behind this, at a short distance, the right heel. Taking a piece of chalk in the left hand, the youngster passes it between the legs, and under the bend of the left knee, chalking the floor with it as far forward as he can. He then recovers his position without moving his feet from the line at which they had been fixed.

_The chair feat._--Place three chairs in the situation indicated in the cut (p. 264), and lay down upon them, the head resting on one, the heels upon another, and the lower part of the body on the third or middle chair, which should be much lighter than the others. Then, by stiffening the body and limbs, and throwing up the chest into a state of rigidity, it will not be difficult for a boy to remove the middle chair, and to pass it quite over on the other side of him.

_The poker feat._--Take a common poker and hold it the lower end downwards, in the manner shown in the cut, _i. e._ by the fingers, thumb, and ball of the palm. Then, by the mere motion of the fingers and thumb, and the fulcrum of the palm, work the poker upwards till you raise it through the whole length to that part of it which goes into the fire. This trick depends mainly upon the strength of the muscles of the hand and fingers, combined with a certain knack to be acquired by practice.

_The stick feat, or from hand to mouth._--Take a piece of stick of the length of the fore arm, measuring from the elbow to the end of the middle finger. Hold it in the hand horizontally before you, the knuckles being down and the nails upwards, and the elbow being on a line with the hand. Then raise the left end of the stick from the breast to the mouth, without any other movement of the hand than the arm at the wrist. This is a difficult feat, but may be easily acquired by practice.

_Walking on stilts._--Among the Swiss, and in several districts in the South of France, walking on stilts is not only an amusing, but a useful practice, as by means of these crane-like legs men and women transform themselves into the order of “Waders,” emulating the long-legged storks and herons, and can cross over marshes and flooded grounds without wetting their feet. Stilts are easily made, being nothing but a pair of poles, with a wooden step at the sides for the feet to stand on. The poles are kept in their proper place by the hands. A little practice will soon render a youth “easy on his stilts,” and they may be made an amusing and healthy exercise.

HOCKEY.

In all the general principles, hockey bears a great resemblance to foot-ball, the game consisting in driving a ball through a goal. The ball, however, is of much smaller dimensions, even where a ball, and not a bung, is used; and it is impelled, not by the foot, but by certain sticks, or clubs, called hockeys, or hookeys, because the end with which the ball is struck is more or less hooked.

The shape and dimensions of the hockey-stick are entirely arbitrary, being left to the peculiar taste of the owners. Some like their hockeys to be sharply hooked, while others prefer them merely bent over at the end. Some players like a very thick, heavy stick, which can be put down in front of the ball in order to neutralize the blows of the opposite side, while others can play best with a slight and springy weapon, that can be used with one hand, and is employed to tap the ball away just as an opponent is about to strike, and to coax it, as it were, towards the goal through the mass of adverse sticks.

The four sticks shown in the engraving are very good samples of the forms best adapted for use. Fig. 1 is much in favour with some players, and is therefore given; but for our own part we never could play to our satisfaction with it, the large and deep curve deceiving the eye and causing the player to let the ball pass through the hook, besides running the risk of entanglement in the opponent’s stick.

Fig. 2 is usually a favourite, but the angle of the head with the handle is arranged according to the fancy of the player. Some like the head to be made of horn, backed with lead like a golf-stick; but this formation is hardly necessary, costing a rather large sum, and not conveying correspondent advantages.

Fig. 3 is a queer and eccentric form, which is not suitable to every player on account of its weight and generally large proportions. We have, however, seen it employed with extraordinary effect by a player who was accustomed to drive his opponents into a state of considerable excitement by his faculty of stopping the ball with this overgrown weapon, and then planting it so firmly that all the opposing sticks could not get at the ball in spite of their battering. In this way he would save many a game that had well-nigh been given up as hopeless, and by thus checking the ball on its way to the goal, would give time for his own side to come up and turn the tables. The great hooked end of this club was bound with very strong iron wire.

The same player was equally successful with a stick the exact reverse of the preceding, and represented as fig. 4. This was a very slight ashen stick, with a small, but rather heavy head, so that when shaken it would bend and spring like whalebone. This little stick was used for darting among the struggles and clatter of contending weapons, and giving the ball just a wee pat now and then at critical moments, so as to edge it a little nearer the goal, and at the same time to knock it away just as the blow of the opponent descended.

The ball used for this game is sometimes an ordinary cask bung. As this would speedily be knocked to pieces, it is generally quilted with string, as shown in the illustration, for the better preserving its integrity. Sooner or later, however, it goes to pieces, for the string is sure to be cut or worn through, and the cork soon gives way. Balls, too, are apt to get their jackets knocked off, and if struck hard will sometimes fly in the face of a player, who cannot avoid it at so short a distance, and do no small damage. A hollow india-rubber ball is very good; but the best that we have yet seen, was a common globular india-rubber bottle, such as can be procured at any stationer’s, with the neck cut off, and partly filled up by leaving a strip of the neck and securing it by the proper varnish.

It made a capital ball. Nothing could hurt it, and it could hurt no one. We have had it driven into our face at two yards’ distance, and felt little the worse for it five minutes afterwards. It would not roll very far by itself, but required to be edged carefully by the sticks; it never could get cut against flints, or spoiled by thorns or splinters; it was big enough to be easily seen if knocked into a ditch or over a hedge, and if struck into water it would not sink but come to the surface at once, bobbing about as if to draw attention to its presence. It remained in constant action for two years to our knowledge, had been employed for several seasons before we made its acquaintance, and for aught we know may be in use now. In fact, if it were only kept out of the way of a fire or an ostrich, we know nothing that would hurt the ball except burning or swallowing. Even in the latter case we fancy that the ostrich would be the sufferer rather than the ball.

Having now described the instruments, we will proceed to the method of playing the game.

As has already been mentioned, this game is in principle similar to foot-ball. Two goals are set up, at a convenient distance from and exactly opposite to each other, as in foot-ball. The same goals indeed will answer as for that game, only the cross pole should be lashed to the uprights at a much lower elevation, say three feet six inches or four feet from the ground, and the uprights should be within six feet of each other. Very good and simple goals can be made by taking long osiers, willow branches or brambles, pointing the two ends, bending them over and sticking the pointed extremities into the earth, so as to make an arch. A peg is driven exactly half-way between the goals, goal-lines are drawn as at foot-ball, and the ground is then laid out.

The players, having previously chosen their sides, arrange themselves between the goals, facing each other, and always having their left sides towards the enemy’s goal and their right towards their own. The ball is then thrown in the air, so as to fall on or near the wooden peg, and each party try with their sticks to drive it through the goal of the enemy.

The rules of this fine game are few and simple.

1. The game is won by the ball passing through the enemy’s goal.

2. The ball must be struck through the goal with the stick, not thrown or kicked.

3. Each player shall strike from right to left, and any player infringing this rule is liable to the penalty of a blow on the shins from any of the opposite side.

4. Each player shall remain on his own side, and if he crosses to that of the opponents is liable to the same penalty.

5. No player shall raise the head of his stick higher than his shoulder, on pain of the same penalty.

6. The ball may be stopped with the stick, or with any part of the person, provided that the intervening player is on his own side.

7. If the ball be kicked or thrown through the goal, or if struck beyond the goal-lines, it is to be fetched by the junior player of the side who struck the last blow, and gently thrown towards the centre peg.

8. Any player wilfully striking another, except when inflicting the penalty contained in rules 3, 4, and 5, is immediately to be excluded from the game.

By means of these rules, the game of hockey is shorn of the danger consequent on the loose and unrestrained play that is sometimes seen, the sticks brandished in all directions, and the two sides so intermixed that it is hardly possible to discriminate between them. Many a person has been seriously damaged by such undisciplined play, and teeth have been struck out, or even eyes lost in the contest. By strict adherence, however, to the above rules, there is no fear of incurring any injuries, and this really fine game is rendered as safe as it is exciting.

As a general rule, a good player seldom if ever strikes the ball with any violence, but keeps it well in hand, trundling it along rather than knocking it forcibly, and endeavouring, if he finds it likely to pass out of his control, to strike it gently towards another of his own side, who may keep it in its course towards the enemy’s goal.

A bad player, on the contrary, rushes about without any definite purpose, shouts continually at the top of his voice, brandishes his stick to the danger of other persons’ eyes and the detriment of his own hands, which are sure to be painfully blistered in half an hour, and exhausts his strength and breath so early in the game, that he fails just at the critical moment, and sees the ball driven past him without being able to check it.

As a parting word of advice, let us recommend to our readers to play this game as quietly as they can contrive to do, and as a golden rule, always to keep the head of the hockey-stick close to the ground.

Above all, keep your temper intact, and don’t lose it even if one of your own side should make some stupid mistake, and lose you a winning game. Take especial care to keep strictly to the rules, and if your opponent should break them and render himself liable to the penalty, be merciful to his shins, and inflict the punishment as a warning to deter from future transgression, and not as a spiteful opportunity for giving a blow which cannot be returned.

RACKETS.

This game is not easily played without what is called a racket ground, which consists of a large space of ground, a parallelogram, of not less than fifty yards long, by twenty-five broad. Where such an advantage presents itself, the game may be easily attempted. Sometimes the high dead wall of a garden may be made into a racket wall, by fixing up some boards and net-work along the top, supposing there is space enough below, when the game may be played in a small way. The wall should be painted black, and the ground be divided into four equal divisions, which should be distinctly marked either by chipping a groove in it by a spade, or by chalk. It is very essential, however, that the flooring of the court should be paved. These divisions are, two close to the wall, as A and B, and two in front of them, as C and D, which divisions are occupied by those who play the game. The wall should be marked by a broad line of white paint at forty-two inches from the ground, and above this line every ball must strike. The ball is, according to law, only to weigh one ounce, and is either white, or made so from time to time by dipping into a bag of chalk, that it may be the better seen against the black wall by the players. The ball is made of pure white and tightly-sewn leather. The bat used to propel the ball is of a legal make, and its lower end of a spoon form, over which is placed a strong net-work of silk-wire, or catgut. The bat is called a racket.

_How the game is played._--Rackets is a very simple game, and may be played either by two or more players. When it is played by four persons, one stands in each of the compartments, A, B, C, D; those near the wall being called in-hand, and those furthest from it out-hand players. When two play, each player takes two of the divisions, and the one who takes the A first from the wall is called in-hand player, and the other out-hand player. Having determined by lot who is to begin the game, the in-hand player nearest the wall strikes his ball against it; if it strikes under the line, goes over the wall, does not rebound into the out-hand spaces, or goes beyond the racket ground, the striker is out, and the out-hand player takes his place; but if the player is more successful, and the ball rebounds into the out-hand spaces, and hopping from the ground is sent back to the wall again, to rebound into one of the in spaces, the game goes on. In a close-court game the “server” who serves the ball properly above the line but not accurately into his adversary’s court is allowed three trials before his “hand” is out. The play of the game is, that the in-player should send the ball in such a manner against the wall that, on its rebound, the opposite party, or player, shall be able to pick it up or hit it. Whenever this happens, he who struck the ball counts one point, or an ace, and the play is continued until one player or party scores eleven, or, as is sometimes and now more frequently played, fifteen.

This capital game, so conducive to health and affording such excellent exercise, may be played either in an open court--that is, a court with only one wall, against which the game is played--or in a closed court which is surrounded by four walls. Sometimes a compromise is made by the employment of the ordinary high front wall, and a smaller back wall, omitting the side walls altogether. The closed court game is the best and far the most scientific, but the great expense necessary for erecting a proper court compels many to content themselves with an ordinary old-fashioned open court game, for there seems little doubt that the open court game is the oldest and the one which in old days was held in highest favour.

RIDING.

“Fleet as the wind, he shoots along the plain,
And knows no check, nor heeds the curbing rein;
His fiery eyeballs, formidably bright,
Dart a fierce glory, and a glowing light;
Proud with excess of life he paws the ground,
Tears up the turf, and spurns the sand around.”--_Blacklock._

A boy on horseback is a king on his throne; he feels more than “boy” the moment he gets astride of anything in the shape of a nag. Boys have an instinct for riding, an impulse they cannot resist, like the instinct for eating, breathing or moving. In his earliest days, in the very “boyhood of being,” “Ride a-cock horse to Banbury Cross” is a ditty of infinite delight, and long before the days of corderoys the equestrian exercise of “Grandfather’s Stick” affords him “joy ineffable.” Then comes the noble game of Hippas, or the wooden “Bucephalus,” on which he feels greater than Alexander; and last, though very little, yet still not _least_, the “pet Shetland,” which adds to the bliss of being mounted, a positive progressive locomotion, and the “greater than Alexander” is made greater still. Considering, therefore, that all boys love riding, it is for us to tell them how they may “mount the fiery Pegasus,” and ride with elegance and safety,

“To witch the world with noble horsemanship.”

THE HORSE.

The horse is one of the most beautiful and graceful animals in nature, and perhaps the most useful to man, though in this respect it would be difficult to say which of the four or five domesticated quadrupeds bears the palm. During life, the horse and the dog would each contest the point; while in relative value after death, the bullock, sheep, and swine, are fairly entitled to an equal share with them. But there is something very captivating in the appearance of the horse, whether used for the purposes of war, or for racing, or for hunting, or road-work; and in all these several capacities the readers of this book may possibly admire him, though it is chiefly as the riding-horse, or hack, that he usually attracts their notice.

In the animal kingdom, the horse belongs to the division VERTEBRATA, and class MAMMALIA, he having a back-bone composed of vertebræ, and his young being suckled. His broad and undivided hoof places him among the _ungulata_; and lastly, his teeth are as follows, viz. six front teeth, above and below, called “nippers;” two canine in each jaw, called “tusks;” and the remainder, consisting of grinders, having flat surfaces opposed to each other, with rough ridges on them, by which the grass, hay, and corn are rubbed or ground down to a fine pulp, adapted to the stomach. These teeth are moved or rolled on each other by a peculiar action of the muscles of the jaw, so as to aid the process.

THE MARKS OF AGE IN THE HORSE.

By means of the gradual wearing down of the front teeth, or nippers, the age of the horse may be known. Each of the nippers has a hollow in its upper surface, which is very deep and black when the tooth first rises above the gum, and is gradually effaced by the friction caused by the cropping of the grass, or by biting at the manger, or other kinds of rubbing; but as these vary a good deal according to circumstances, so the precise degree of wearing away will also be liable to fluctuations; and the rules laid down only approximate to the truth, without positive accuracy as to a few months. There are also two sets of teeth; a milk set, which first rise, beginning at once after birth, and a permanent set, which replace the milk-teeth as they fall out. The milk-teeth come up two at a time, but all are up by the end of the first year. The permanent teeth, also, make their appearance by twos, the first pair showing themselves in the place of the two middle milk-teeth in the third year, and being generally level with the other milk-teeth by the end of the fourth year, by which time the next pair have fallen out, and the permanent teeth have shown themselves in their places. At five years of age the horse has lost all his nippers, and his corner permanent teeth have nearly completed their growth. The tusks are also above the gums. The centre nippers are now much worn, and the next are becoming slightly so. At six years old the “mark” in the centre nippers is quite gone; at seven years of age this disappears from the next pair, and at eight from the corner nippers; after which, none but a professed judge is likely to make out the age of the horse by an inspection of his mouth; and, indeed, at all times the tyro is liable to be deceived by the frauds of the low horse-dealer, who cuts off the top of the teeth, and then scoops out a hollow with a gouge; after which a hot iron gives the black surface which in the natural state is presented to the eye. This trick is called “bishoping.”

THE PACES OF THE HORSE.

The natural paces of the horse are the walk, trot, and the gallop; to them are added by man the canter, and sometimes the amble and the run. In the walk, each leg is taken up and put down separately, one after the other, the print of the hind foot in good walkers generally extending a few inches beyond that of the fore foot. The order in which the feet touch the ground is as follows: 1st, the off fore foot; 2d, the near hind foot; 3d, the near fore foot; and 4th, the off hind foot.

The gallop consists of a succession of leaps, during a great part of which all the feet are off the ground. As the feet come to the ground they strike it in regular succession; but the exact order will depend upon the lead, which may be either with the off or near fore leg. When in action and the horse is leading with the off fore foot (which if well broken he would do), the off hind and near fore feet touch the ground simultaneously next the near hind foot, and lastly, the off fore foot which he leads with. In the trot, the two legs of opposite sides are moved exactly together, and touch the ground at the same moment; whilst in the amble the two legs of _each side_ move together, and the horse is supported for the instant upon the half of his usual and regular foundation. To counteract this deficiency in the centre of gravity, the body is balanced from side to side in a waddling manner.

TERMS USED BY HORSEMEN.

The left side is called the “near side,” the right the “off.” Four inches make “a hand.” The upper part of the horse’s neck is called his “crest;” the bony ridge in front of the saddle the “withers,” the part between the saddle and the tail the “croup;” the bony points, one on each side the bosom, the “shoulder points;” and the line between these and the back of the withers, corresponding with the shoulder blade, is the “line of the shoulder.” The body between the hip and shoulder line is called the “middle piece.” In the fore legs, the two divisions are called the “arm” and “cannon;” above which is the “elbow-joint,” and between them the “knee-joint.” In the hind leg, the two parts are called the “thigh” and “cannon;” and the joints are the “stifle” and “hock.” Below these, in both the hind and fore legs, are the upper and lower “pasterns,” then the “coronet,” or ring between the leg and foot, and lastly, “the hoof.”

FORM OF THE HORSE.

It is a common observation of the horseman that the horse can go in all forms; and this is borne out by the fact, that he does occasionally do so; but nevertheless, it is well known, that among a large number it will be found that those whose form is most in accordance with the shape considered the best by good judges, will turn out the best movers. In technical language, the horse whose “points” are the best will be the best horse. These points are considered to be: a neat head well set on a lean wiry neck, the latter with a very gentle curve, whose convexity looks upwards (the opposite form to this makes the “ewe neck”); moderately high withers; a sloping shoulder, wide in the blade, which should be well furnished with muscles; strong muscular loins; a croup not too straight nor too drooping, with the tail set on with an elegant sweep; ribs well rounded, and carried back near to the hips, so as to make the horse what is called “well ribbed;” circumference or girth of good dimensions, indicating plenty of “bellows’ room;” thighs and arms muscular; hocks and knees bony and large, without being diseased; cannon bones large and flat, with the suspensory ligament and tendon large, strong, and clearly defined; fetlock joints strong, but not round and inflamed. The eye should be full, clear, and free from specks; and the ears should be moderately small and erect; the feet should be round, and not contracted at the heels, with a well-formed frog.

VARIETIES OF THE HORSE SUITABLE FOR BOYS.

Besides the several kinds of horses suitable for grown people, those for boys are the galloway, the cob, and the pony. The first of these may be considered either a small horse or a large pony, and is usually about fourteen hands high; and though strong and capable of carrying weight, yet of a moderately light and active make. He is so called from the district where he was originally bred in large numbers. The cob is a thick and very strong pony, or galloway, frequently made to look still more so by cutting his tail and mane short, called “hogging” them, thus--

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Every Boy's Book: A Complete Encyclopædia of Sports and AmusementsChapter XIX: Introduction (2)

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